The software is "dongled" by an internet connection to the company's "license server". In principle they try to apply the same mechanics as are used in the business world. The software is tied to an account. That means you cannot sell the box after you are finished with the game. Unless you sell your account as well. That leads to a problem when you have one account for several games. Problems with internet connections or a too little bandwith will have a negative effect on gameplay or even make it impossible to play the game. No company lives forever. What will they do after the company goes out of business one day? If you're lucky the company will provide a patch to solve the issue. Or you can download a cracked version. But there is still the possibility that you have to throw the game into the wastebin. What if the software is at the end of its life cycle? No more marketing. No more patching. No more addons. It's almost like in 4) Cracked Versions are ... well. Can you always trust the source you get it from?
Well, up to now you could rely on being able to play off-line games whenever you wanted. 5 years after purchase, 10 years after purchase, 20 years after purchase (with a little tweaking). But now?
This, marked in red, is what i think is their main reason, not piracy. I remember reading some where that second hand sales of pc games are the biggest reason for hampered sales of PC-games, not piracy. But they can't say that up front off course, but uses some lame piracy excuse.
only reason we don't want this is we don't want to be bound to a will of a 3rd party after I paid for something,
This is my major issue with this. I think it will encourage law abiding customers to find a crack for their legitimately purchased games, which makes them more vulnerable to viruses, which then in turn negatively effects us all.
It's at odds with the American ideal of OWNERSHIP, which is, when I buy something, I OWN it. I buy a cd, and it works until it breaks, which is determined by how I treat it. Same with a car. If I buy a game DVD and 3 months from now, their server goes offline and I can't play, there's a problem.
If buying an Ubisoft game means I don't own it, I'm not gonna buy it.
yep f2p has been having this same problem with american market!its like golum in the movie lotr
ITS MINE ,MY OWN ,MY PRECIOUS!grin!
they have stated on the UBIsoft website related to this issue, that IF they shut their service they will offer a patch that will allow you to run SP offline.... BUT i dont get why they dont offer that to begin with... offer online service and offline service. which inturn would lower the piracy/hacking of their game.
less reason to get a hack for the cheat protection
hmmm so its more easy then I though, and the 2nd hand salles was a issue in console games too in japna I read on a article long time ago, stating they don't like this kind of market because a lot of people buy 2nd hand just to play a lot less, yes I guess only reason is to hamper 2nd hand sales, because if even then says they can make a patch to let you play it offline that means its too easy to make one, so piracy was not they target.
ps. weeeeeee I get a warning from here baout the piracy and hacking discuss XD, anyone else?
jord the only time you have to call ms (automated servic e by the way) is because you changed too many component on the computer ms doent care about that they only ask you to build your new toy once its done call them confirm your old computer id confirm the new computer is the one you want the sole licence to you say yes they give you a new number you put in and bingo your new toy is active ! i did it not long ago 1and i felt it was a nice service fully automated not someone from the other end of the world who can brelly say oui in french!
I don't want to bullied to call some automated system to activate a product i already payed for. I find it intrusive and a waste of my time.
It's like your Toaster (hardware) is telling you to call the bakery (Microsoft) before you can toast the bread (Software) because you bought a new toaster (hardware).
My high speed internet connection gets disconnected at least once every 12-24 hours. You usually do not recognize those hickups because for browsing the web you do not need an uninterrupted connection. Most online games can compensate for small packet loss and recover from it.
Even if they put in a similar system into their games it still means i can not play at all if i have no internet. This is unacceptable and i simply won't buy a product like that.
This is about something else entirely. The reason companies producing offline games do this is that they see how the online games create a consistant revenue stream starting from the initial sales of the box for FULL price plus the monthly revenue and no way to pirate the game at all.
They don't want to stop piracy, they know by now that they can not win against the pirates unless they make all games ONLINE.
KJ
"Give players systems and tools instead of rails and rules"
This will not stop piracy of their games, as it will be easy for pirates to either remove the code which 'calls home' or include a fake server application which mimicks the real online one and run it as a background process on the same PC running the game and redirect the 'call home' to that.
It will also PROMOTE piracy, as people who would normally buy a game will now avoid buying the original once they hear of this crap. They will instead download a pirate copy that does not require an internet connection.
Talk about a self harming excercise...this move would destroy any company that tries it.
Companies will never learn. People who pirate games are not going to buy your game no matter what you do. They are not your customers. Instituting insane schemes that piss off potential customers, the ones who actually would buy your game, to exclude a few miscreants who inevitably find a way around your ineffectual nonsense is incredibly counterproductive. Take reasonable measures and move on. If a few schmucks pirate it that costs you nothing.
I disagree. The person pirating the game isnt paying 40-50 dollars. If enough people do it it can add up to over 250k or alot more! It might be nothing to you but people who are employed could loose thier jobs or companies face cutback due to pirating.
(BBBBBBBBBBBWWWWWWWWAAAAAAAAAAHHHHHH continues firing plungers at software pirates!)
But the people pirating the game weren't paying the 40-50.. err 50-60 dollars in the first place. They are thieves, not customers, and they aren't going to buy the games to begin with. All that money that adds up doesn't exsist and it never will since these people don't buy their games. And I really don't blame pirates at all since not only is the game free off torrent sites but they also don't have to put up with this DRM bs.
I really dont understand why game companies implement this technology...
The more anti-piracy software/hardware they put into a game, the more it's going to cost. The more a game costs, the more likely people are to pirate it. Plus, the harder a game is to crack (spore's a great example) the more people will WANT to crack it....
A good comparison would be Spore on the one side of the scale and games such as Mount&Blade on the complete other side...
Spore = pirated like crazy from day one due to EA taunting the piracy scene..."can't crack our game"....ya right. lol
Mount&Blade = Not pirated very much at all due to the low cost of the game and the lack of any serious anti piracy software
It seems that game developers would learn from each other. EA tried to institute a DRM on Spore, which became the most downloaded game of all time, at that time. When the Sims community threw a hissy-fit for the upcoming Sims 3 game when they thought it was going to have the same DRM protection, EA realized they would be loosing a huge portion of their customers and dropped the DRM for Sims 3.
Games that have these DRM's are only punishing their legitimate customers. The people that pirate games are still going to find a way around these DRM's.
If I'm not mistaken, Ubisoft had DRM's associated with their past game releases, like 1404, but later dropped them. Why are they still doing this?
This design decision has to rank right up there with putting a cigarette lighter inside the gas tank.
All UBISoft has succeded in doing is making the legitimately purchased product INFERIOR to the pirated one... not only in price but now in convenience, usability, reliability and security.
Nice brain-working there Ubisoft. Good thing I had no desire to purchase any of your products anyways.
As a company I would think that your primary objective would be to make your product MORE attractive to purchase then an illegitimate copy not less.
Piracy is a problem....although it's not nearly the revenue killer that most exec's try to paint it as. Essentialy only a very small fraction of the people who pirate copies would actually purchase the legitimate copy if the pirated version was not available.
They are probably going to loose more sales, by a factor of TEN, to the bad publicity and hassle caused to legitimate customers by thier DRM then they would to piracy if they shipped with zero DRM.
The way to combat piracy is to prosecute the people cracking, selling and distibuting pirated copies of your product when you catch them.... and to offer things in legitimately purchased copies (like high quality, maps, posters, collectibles, etc) that make it more attractive to acquire legitimately (in addition to not having to worry about viruses or backdoors).
lol!free to play game dont satisfy game!they are free for crying out loud!so imagine a game you have to pay before you even tried it !good lluck !and to top it all off there the DRM festival in vanilla strawberry ,cherry,chocolate,lemon etcetc with all add their color but nothing usefull to the gamer lol!
Companies will never learn. People who pirate games are not going to buy your game no matter what you do. They are not your customers. Instituting insane schemes that piss off potential customers, the ones who actually would buy your game, to exclude a few miscreants who inevitably find a way around your ineffectual nonsense is incredibly counterproductive. Take reasonable measures and move on. If a few schmucks pirate it that costs you nothing.
It will cost us the customers... Developers will move to the next platform, has been done before and will in the future. The first platform that have a good and enforcable copyprotection in it will be the winner of this century.
Put the blame where it belongs. Even if it sad that it is legitimate customers that wil lbe struck by this, the ones forcing this are the people that can't pay for their games.
--------------
A reflection. A friend if mine had cd after cd for the PS2... I can't tell how many but shurely more then a huindred, another one just recently bragged about his daughter got a cracked WII(?) and had tons of games. Why?
I have a few games for our consoles. Games that I likes and play, I have a alot more for my PC. Yeah it is more fun to actually have a hard copy and play it. Instead of going to next game, next game and next game. Addkiddies? Bah It's simply not fun and one don't look forward to things anymore :S
Still it is people like him that forces me to endure shit like in this OP.
Companies will never learn. People who pirate games are not going to buy your game no matter what you do. They are not your customers. Instituting insane schemes that piss off potential customers, the ones who actually would buy your game, to exclude a few miscreants who inevitably find a way around your ineffectual nonsense is incredibly counterproductive. Take reasonable measures and move on. If a few schmucks pirate it that costs you nothing.
This.
They are acting like this will be a Lock on a house to keep honest people Honest. How many more Roberys would there be if you could just Log onto Pirate bay and Download a Skeliton key for any door you wanted?
Its been proven time and time again that this stuff wont stop people. They have to mutch fun dooing it.
Mean while Honest Customers like Me have to put up with this crap that ruins game experience. and in some cases (URT2003) I have to Download a Hacked Exe to play my OWN FREAKING GAME.
Its sad that they waste this mutch money on this stuff.
It's funny that you mention locks on houses... If it wasn't for thieves I wouldn't need the hassle with keys to my door, my work, my car etc. And not only that I would need to buy for a new copy of the key everytime someone lost it.
Heck, there is alot of things that would have been easier for me if it wasn't for thieves. And alot more cheap aswell as for instance insurance companies would need to deal with theft.
Well since DSL is ALWAYS online,launching a game while not online is a ridiculous argument.Pre checks are also useless,this IS the only way to go, by having a constant checker.The odds of your internet going down is near impossible,might happen once twice a year,and so what if you lose your progress,it's not like we have not had game progress lost before?Back in the days we had save games,we often got lazy and forgot to save our games and ended up having to restart,so now blaming anti hack software that is there for a VERY good reason,is a weak argument.
I think people should instead be happy to know that others are not playing for free,something they had to pay their hard earned money to play.Think about it,stealing is criminal,do we want our city full of criminals?No of course not,if you happen to lose game progress once a year,that is laughable and an easy trade off for catching some thieves.They will have their IP's and of course a Proxy will not work in this case,so yep anyone trying to use a hacked copy is going to get busted YAY !.
Never forget 3 mile Island and never trust a government official or company spokesman.
Well since DSL is ALWAYS online,launching a game while not online is a ridiculous argument.Pre checks are also useless,this IS the only way to go, by having a constant checker.The odds of your internet going down is near impossible,might happen once twice a year,and so what if you lose your progress,it's not like we have not had game progress lost before?Back in the days we had save games,we often got lazy and forgot to save our games and ended up having to restart,so now blaming anti hack software that is there for a VERY good reason,is a weak argument. I think people should instead be happy to know that others are not playing for free,something they had to pay their hard earned money to play.Think about it,stealing is criminal,do we want our city full of criminals?No of course not,if you happen to lose game progress once a year,that is laughable and an easy trade off for catching some thieves.They will have their IP's and of course a Proxy will not work in this case,so yep anyone trying to use a hacked copy is going to get busted YAY !.
You're delusional, man. Yes, those people will be playing for free, and NO, tehy're not gonna get caught.
They'll hack that shit right out of the game, man, and be able to play while connected to the internet, or not connected to the internet, will never have to worry bout their connection dropping, and will probably get better performance from teh game to boot.
Shit like this only hurts legitimate customers. Just look at Half Life 2 if you doubt me. There are pirate versions all over the internet, with abolutely no Steam bullshit involved. I on the other hand, have a nice HL2 coaster, since I lost my steam password years ago, and the associated e-mail account. I got fucked, the pirates laughed, and nothing was accomplished except for pissed off customers.
I can't believe some people are actually in support of this.
Does anyone actually think that the net result of this will be more sales in Ubisoft's pocket?
Does anyone actually think that the net result will make people who currently pirate games suddenly start paying for them?
No, this is a result of some suits getting angry cause a small percentage got to play their game for free. So they threw a hissy fit and said "Fine! We'll play hardball! Constant, non-stop verification!"
Now, the key question: Does anyone think that this will stop potential legal buyers from buying? You can put me down for that.
I can't believe some people are actually in support of this. Does anyone actually think that the net result of this will be more sales in Ubisoft's pocket? Does anyone actually think that the net rexsult will make people who currently pirate games suddenly start paying for them? No, this is a result of some suits getting angry cause a small percentage got to play their game for free. So they threw a hissy fit and said "Fine! We'll play hardball! Constant, non-stop verification!"
Now, the key question: Does anyone think that this will stop potential legal buyers from buying? You can put me down for that.
And the most ridiculous thing about all these suits making these decisions is that they have NO IDEA it is a completly fruitless effort. This will be hacked-n-cracked within a week.
I don't know what is more retarded - punishing legit customers or the mentality that hack-n-crack can actually be stopped as long as the source code runs on the endpoint machine. Why are mmo's never ever pirated? Because there is a whole butt-wad of functionality that runs on corporate servers.
Look here all your idiotic suits, and I will put this in big bold font for emphasis:
You will never win when you make the hardships for legally purchasing software worse than the crime it is trying to stop. It is pointless, fruitless, and only encourges people to bypass the oppression.
This is one of the most ridiculous things ive ever heard of. Im a perfect example of someone who wont be able to play their game sthe majority of the time. I tend to game from work a lot of the time on my laptop, sometimes online, but usually im not able to get connected to the internet, so im stuck having to play single player games. Then, even when im at home, sometimes the connection goes down, or i may go to someone elses house where i cant get connected but still want to play offline. Basically what theyre doing is saying "Give us your money for our product, but youre not allowed to use it when you want to, only if you have an internet connection which has absofuckinglutely nothing to do with our company or our game". What if i want to play their games, but dont need the internet for much of anything? Should i still be forced to pay for a connection in order to play their games, when being connected is not actually required as part of the gameplay (non-mmos)? If this sticks, theyre doing nothing but ensuring that myself, and im sure many others will simply not buy their games (or any other company who follows suit with them) ever again. They would be better off profit wise just letting the pirates do what theyve been doing than losing the large amount of sales that they will lose due to this. Whichever dimwit thought this method of anti-piracy up should be fired and never allowed to work in the gaming indursty again.
In the end, people will find a way around it anyway, and people making use of that workaround will just say "hey, im doing this, might as well just use a pirated copy too" and it will increase the number of pirated copies greatly, because people will not want to pay for a legit product that they cant use half the time, when they can just get the free version and play anytime they want. Epic fail Ubisoft.... epic epic fail.
Companies will never learn. People who pirate games are not going to buy your game no matter what you do. They are not your customers. Instituting insane schemes that piss off potential customers, the ones who actually would buy your game, to exclude a few miscreants who inevitably find a way around your ineffectual nonsense is incredibly counterproductive. Take reasonable measures and move on. If a few schmucks pirate it that costs you nothing.
Agreed. And therein lies the problem:
I used to be a fairly loyal Ubisoft customer who would willingly go out and purchase their games at a cost of anywhere from $40-60 (which can be quite a chunk out of a monthly VA disability pension), but considering that I spend a lot of my time in places where I can't get an internet connection - like HOSPITALS, where I play single player games on my laptop - so I can verify to Ubisoft's satisfaction that it's not pirated, I think I'm done with Ubisoft...and anyone else who thinks that this is a great idea to combat piracy.
I don't pirate, I refuse to pirate, and I hate those who do, but this is taking the anti-piracy fight too far and penalizing legitimate customers who are only too happy to pay for the games we do play.
"You are obviously confusing a mature rating with actual maturity." -Asherman
Maybe MMO is not your genre, go play Modern Warfare...or something you can be all twitchy...and rank up all night. This is seriously getting tired. -Ranyr
Lol, the people that pirate games wouldn't buy it anyway. Every year companies in every media industry throw out figures for money lost through piracy yet those people would never have bought it anyway! They pirate it because it's easy and doesn't cost them anything. I also know plenty of people who pirate things and then buy legit when they know they like it (and the publishers will still count that piracy as a 'lost sale'). The companies aren't losing any money, because it's money they never would have had in the first place.
All these draconian attempts to combat piracy are only going to FORCE legitimate consumers to pirate the games.
Comments
This, marked in red, is what i think is their main reason, not piracy. I remember reading some where that second hand sales of pc games are the biggest reason for hampered sales of PC-games, not piracy. But they can't say that up front off course, but uses some lame piracy excuse.
This is my major issue with this. I think it will encourage law abiding customers to find a crack for their legitimately purchased games, which makes them more vulnerable to viruses, which then in turn negatively effects us all.
It's at odds with the American ideal of OWNERSHIP, which is, when I buy something, I OWN it. I buy a cd, and it works until it breaks, which is determined by how I treat it. Same with a car. If I buy a game DVD and 3 months from now, their server goes offline and I can't play, there's a problem.
If buying an Ubisoft game means I don't own it, I'm not gonna buy it.
yep f2p has been having this same problem with american market!its like golum in the movie lotr
ITS MINE ,MY OWN ,MY PRECIOUS!grin!
they have stated on the UBIsoft website related to this issue, that IF they shut their service they will offer a patch that will allow you to run SP offline.... BUT i dont get why they dont offer that to begin with... offer online service and offline service. which inturn would lower the piracy/hacking of their game.
less reason to get a hack for the cheat protection
hmmm so its more easy then I though, and the 2nd hand salles was a issue in console games too in japna I read on a article long time ago, stating they don't like this kind of market because a lot of people buy 2nd hand just to play a lot less, yes I guess only reason is to hamper 2nd hand sales, because if even then says they can make a patch to let you play it offline that means its too easy to make one, so piracy was not they target.
ps. weeeeeee I get a warning from here baout the piracy and hacking discuss XD, anyone else?
no any wishfull thinking from the gaming industry will ever force player to sub only gaming !why
because if you compare the p2p amount of player vs the f2p amount of player sub is dying!even wow had to change their model for the f2p gamer
the fact is every game that have tried to fight it as lost those battle
average f2p game in china gets revenu in the billion easy no spice no drama
so when a AAA title like PEM (perfect world company)comes along soon,im sorry
but PEM will put the final nail on the sub(p2p)coffin once and for all"
I don't want to bullied to call some automated system to activate a product i already payed for. I find it intrusive and a waste of my time.
It's like your Toaster (hardware) is telling you to call the bakery (Microsoft) before you can toast the bread (Software) because you bought a new toaster (hardware).
My high speed internet connection gets disconnected at least once every 12-24 hours. You usually do not recognize those hickups because for browsing the web you do not need an uninterrupted connection. Most online games can compensate for small packet loss and recover from it.
Even if they put in a similar system into their games it still means i can not play at all if i have no internet. This is unacceptable and i simply won't buy a product like that.
This is about something else entirely. The reason companies producing offline games do this is that they see how the online games create a consistant revenue stream starting from the initial sales of the box for FULL price plus the monthly revenue and no way to pirate the game at all.
They don't want to stop piracy, they know by now that they can not win against the pirates unless they make all games ONLINE.
KJ
This will not stop piracy of their games, as it will be easy for pirates to either remove the code which 'calls home' or include a fake server application which mimicks the real online one and run it as a background process on the same PC running the game and redirect the 'call home' to that.
It will also PROMOTE piracy, as people who would normally buy a game will now avoid buying the original once they hear of this crap. They will instead download a pirate copy that does not require an internet connection.
Talk about a self harming excercise...this move would destroy any company that tries it.
Take the Magic: The Gathering 'What Color Are You?' Quiz.
I disagree. The person pirating the game isnt paying 40-50 dollars. If enough people do it it can add up to over 250k or alot more! It might be nothing to you but people who are employed could loose thier jobs or companies face cutback due to pirating.
(BBBBBBBBBBBWWWWWWWWAAAAAAAAAAHHHHHH continues firing plungers at software pirates!)
But the people pirating the game weren't paying the 40-50.. err 50-60 dollars in the first place. They are thieves, not customers, and they aren't going to buy the games to begin with. All that money that adds up doesn't exsist and it never will since these people don't buy their games. And I really don't blame pirates at all since not only is the game free off torrent sites but they also don't have to put up with this DRM bs.
Make games you want to play.
http://www.youtube.com/user/RavikAztar
I really dont understand why game companies implement this technology...
The more anti-piracy software/hardware they put into a game, the more it's going to cost. The more a game costs, the more likely people are to pirate it. Plus, the harder a game is to crack (spore's a great example) the more people will WANT to crack it....
A good comparison would be Spore on the one side of the scale and games such as Mount&Blade on the complete other side...
Spore = pirated like crazy from day one due to EA taunting the piracy scene..."can't crack our game"....ya right. lol
Mount&Blade = Not pirated very much at all due to the low cost of the game and the lack of any serious anti piracy software
It seems that game developers would learn from each other. EA tried to institute a DRM on Spore, which became the most downloaded game of all time, at that time. When the Sims community threw a hissy-fit for the upcoming Sims 3 game when they thought it was going to have the same DRM protection, EA realized they would be loosing a huge portion of their customers and dropped the DRM for Sims 3.
Games that have these DRM's are only punishing their legitimate customers. The people that pirate games are still going to find a way around these DRM's.
If I'm not mistaken, Ubisoft had DRM's associated with their past game releases, like 1404, but later dropped them. Why are they still doing this?
Who gives a shit, this thing will be hacked to atoms in no time.
This sort of behaviour from game developers is like honey for bees. I'll give it less than a week after release and there will be a cracked version.
If a company is going to do something lilke this they might as well make a MMORPG.
Soon all games will be MMORPGs!
This design decision has to rank right up there with putting a cigarette lighter inside the gas tank.
All UBISoft has succeded in doing is making the legitimately purchased product INFERIOR to the pirated one... not only in price but now in convenience, usability, reliability and security.
Nice brain-working there Ubisoft. Good thing I had no desire to purchase any of your products anyways.
As a company I would think that your primary objective would be to make your product MORE attractive to purchase then an illegitimate copy not less.
Piracy is a problem....although it's not nearly the revenue killer that most exec's try to paint it as. Essentialy only a very small fraction of the people who pirate copies would actually purchase the legitimate copy if the pirated version was not available.
They are probably going to loose more sales, by a factor of TEN, to the bad publicity and hassle caused to legitimate customers by thier DRM then they would to piracy if they shipped with zero DRM.
The way to combat piracy is to prosecute the people cracking, selling and distibuting pirated copies of your product when you catch them.... and to offer things in legitimately purchased copies (like high quality, maps, posters, collectibles, etc) that make it more attractive to acquire legitimately (in addition to not having to worry about viruses or backdoors).
lol!free to play game dont satisfy game!they are free for crying out loud!so imagine a game you have to pay before you even tried it !good lluck !and to top it all off there the DRM festival in vanilla strawberry ,cherry,chocolate,lemon etcetc with all add their color but nothing usefull to the gamer lol!
It will cost us the customers... Developers will move to the next platform, has been done before and will in the future. The first platform that have a good and enforcable copyprotection in it will be the winner of this century.
Put the blame where it belongs. Even if it sad that it is legitimate customers that wil lbe struck by this, the ones forcing this are the people that can't pay for their games.
--------------
A reflection. A friend if mine had cd after cd for the PS2... I can't tell how many but shurely more then a huindred, another one just recently bragged about his daughter got a cracked WII(?) and had tons of games. Why?
I have a few games for our consoles. Games that I likes and play, I have a alot more for my PC. Yeah it is more fun to actually have a hard copy and play it. Instead of going to next game, next game and next game. Addkiddies? Bah It's simply not fun and one don't look forward to things anymore :S
Still it is people like him that forces me to endure shit like in this OP.
I'm so broke. I can't even pay attention.
"You have the right not to be killed"
This.
They are acting like this will be a Lock on a house to keep honest people Honest. How many more Roberys would there be if you could just Log onto Pirate bay and Download a Skeliton key for any door you wanted?
Its been proven time and time again that this stuff wont stop people. They have to mutch fun dooing it.
Mean while Honest Customers like Me have to put up with this crap that ruins game experience. and in some cases (URT2003) I have to Download a Hacked Exe to play my OWN FREAKING GAME.
Its sad that they waste this mutch money on this stuff.
It's funny that you mention locks on houses... If it wasn't for thieves I wouldn't need the hassle with keys to my door, my work, my car etc. And not only that I would need to buy for a new copy of the key everytime someone lost it.
Heck, there is alot of things that would have been easier for me if it wasn't for thieves. And alot more cheap aswell as for instance insurance companies would need to deal with theft.
I'm so broke. I can't even pay attention.
"You have the right not to be killed"
Well since DSL is ALWAYS online,launching a game while not online is a ridiculous argument.Pre checks are also useless,this IS the only way to go, by having a constant checker.The odds of your internet going down is near impossible,might happen once twice a year,and so what if you lose your progress,it's not like we have not had game progress lost before?Back in the days we had save games,we often got lazy and forgot to save our games and ended up having to restart,so now blaming anti hack software that is there for a VERY good reason,is a weak argument.
I think people should instead be happy to know that others are not playing for free,something they had to pay their hard earned money to play.Think about it,stealing is criminal,do we want our city full of criminals?No of course not,if you happen to lose game progress once a year,that is laughable and an easy trade off for catching some thieves.They will have their IP's and of course a Proxy will not work in this case,so yep anyone trying to use a hacked copy is going to get busted YAY !.
Never forget 3 mile Island and never trust a government official or company spokesman.
mm!hell they just braught dsl2.0 where i live (bell fibe they call it)
basicly they bring fiber optic to your house or something like that lol!
Meh, I already pre-ordered Assassin's Creed 2. I'll let you know how evil and horrible this new feature is in March (smirks).
You're delusional, man. Yes, those people will be playing for free, and NO, tehy're not gonna get caught.
They'll hack that shit right out of the game, man, and be able to play while connected to the internet, or not connected to the internet, will never have to worry bout their connection dropping, and will probably get better performance from teh game to boot.
Shit like this only hurts legitimate customers. Just look at Half Life 2 if you doubt me. There are pirate versions all over the internet, with abolutely no Steam bullshit involved. I on the other hand, have a nice HL2 coaster, since I lost my steam password years ago, and the associated e-mail account. I got fucked, the pirates laughed, and nothing was accomplished except for pissed off customers.
I trust in razor to solve this problem.
I can't believe some people are actually in support of this.
Does anyone actually think that the net result of this will be more sales in Ubisoft's pocket?
Does anyone actually think that the net result will make people who currently pirate games suddenly start paying for them?
No, this is a result of some suits getting angry cause a small percentage got to play their game for free. So they threw a hissy fit and said "Fine! We'll play hardball! Constant, non-stop verification!"
Now, the key question: Does anyone think that this will stop potential legal buyers from buying? You can put me down for that.
And the most ridiculous thing about all these suits making these decisions is that they have NO IDEA it is a completly fruitless effort. This will be hacked-n-cracked within a week.
I don't know what is more retarded - punishing legit customers or the mentality that hack-n-crack can actually be stopped as long as the source code runs on the endpoint machine. Why are mmo's never ever pirated? Because there is a whole butt-wad of functionality that runs on corporate servers.
Look here all your idiotic suits, and I will put this in big bold font for emphasis:
You will never win when you make the hardships for legally purchasing software worse than the crime it is trying to stop. It is pointless, fruitless, and only encourges people to bypass the oppression.
I'm not creative enough to have a signature
This is one of the most ridiculous things ive ever heard of. Im a perfect example of someone who wont be able to play their game sthe majority of the time. I tend to game from work a lot of the time on my laptop, sometimes online, but usually im not able to get connected to the internet, so im stuck having to play single player games. Then, even when im at home, sometimes the connection goes down, or i may go to someone elses house where i cant get connected but still want to play offline. Basically what theyre doing is saying "Give us your money for our product, but youre not allowed to use it when you want to, only if you have an internet connection which has absofuckinglutely nothing to do with our company or our game". What if i want to play their games, but dont need the internet for much of anything? Should i still be forced to pay for a connection in order to play their games, when being connected is not actually required as part of the gameplay (non-mmos)? If this sticks, theyre doing nothing but ensuring that myself, and im sure many others will simply not buy their games (or any other company who follows suit with them) ever again. They would be better off profit wise just letting the pirates do what theyve been doing than losing the large amount of sales that they will lose due to this. Whichever dimwit thought this method of anti-piracy up should be fired and never allowed to work in the gaming indursty again.
In the end, people will find a way around it anyway, and people making use of that workaround will just say "hey, im doing this, might as well just use a pirated copy too" and it will increase the number of pirated copies greatly, because people will not want to pay for a legit product that they cant use half the time, when they can just get the free version and play anytime they want. Epic fail Ubisoft.... epic epic fail.
+1
Agreed. And therein lies the problem:
I used to be a fairly loyal Ubisoft customer who would willingly go out and purchase their games at a cost of anywhere from $40-60 (which can be quite a chunk out of a monthly VA disability pension), but considering that I spend a lot of my time in places where I can't get an internet connection - like HOSPITALS, where I play single player games on my laptop - so I can verify to Ubisoft's satisfaction that it's not pirated, I think I'm done with Ubisoft...and anyone else who thinks that this is a great idea to combat piracy.
I don't pirate, I refuse to pirate, and I hate those who do, but this is taking the anti-piracy fight too far and penalizing legitimate customers who are only too happy to pay for the games we do play.
Firebrand Art
"You are obviously confusing a mature rating with actual maturity." -Asherman
Maybe MMO is not your genre, go play Modern Warfare...or something you can be all twitchy...and rank up all night. This is seriously getting tired. -Ranyr
Lol, the people that pirate games wouldn't buy it anyway. Every year companies in every media industry throw out figures for money lost through piracy yet those people would never have bought it anyway! They pirate it because it's easy and doesn't cost them anything. I also know plenty of people who pirate things and then buy legit when they know they like it (and the publishers will still count that piracy as a 'lost sale'). The companies aren't losing any money, because it's money they never would have had in the first place.
All these draconian attempts to combat piracy are only going to FORCE legitimate consumers to pirate the games.