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A large part of RPG's is the quality of writing. I really appreciated the writing in games like Morrowind, or Baldur's Gate, or Vanguard. I particularly like Vanguard's method of telling you the land's lore as part of doing diplomacy.
Lately, many MMO's are really not written much at all, very little reading is required. There is not really much "lore", and quests tend to be the generic "go here, do that, kill this, bring me that" kinds of things, wilth little or no backstory. That is more like an action game.
I have not had much luck with STO yet, I am running an ATI 1800, and the screen keeps flickering as it redraws the scenery, both on the land and in space. It is almost impossible to play, so I don't have a lot of experience with it yet.
How is the writing?
2019: 42 years on the Net.