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Been playing the game grouped with my wife for the last couple of weeks and we've both enjoyed the experience, some good and bad points.
Good
- Tons of Quests with good XP quantities. XP from killing mobs is fairly low so you avoid grinding and spend time questing.
- Abilities you have to think about while using them (Warrior, Paladin, Psionicist)
- Established Rolls for characters that do come into play... eventually
- Interesting stylized graphics that are appealing to explore
- Astral Ships look like a very very interesting feature
- Tons of items drop and have differing graphics on the toon to create interesting looks
- Every race emotes differently and none dance well
Bad
- LAG .. and it can be really unplayably bad some days.. I hope this is a result of the closed beta and not something the game will feature.
- Sound .. the sounds that are there arn't good. the music is boring, barely plays, and has no situational relevence. Sounds are the same volume no matter what the distance from the mob (you can hear other people fighting as if they are beside you and not be able to visably see them)
- Level's 5-10 .. The newbie area is not for grouping (with exception to a few dungeons and a few group kill mobs) .. poor XP splitting, quest updates that are dependant on drops (and if you need 10 bear heads, each player in the group needs 10 bear heads and only 1 drops per mob making for some painful searches on some of the rarer pieces. The newbie zones are extremely easy. Mobs deal next to no damage to any players and while death is possible, it's not likely and won't be an hinderance even if it does happen. At low levels healers get really crappy heals, and tanks get no taunts.
- Respecs .. Don't count on em, since the newbie zones are easy your better off saving points up and deciding later, reading some build guides and allocating. While one free respec would be nice incase you made a mistake, all respecs will pretty much be item mall items (the item can drop in the game but I wouldn't count on it being frequent ) Building from scratch is always an option.
- 28 classes? Try 8, Warrior, Paladin, Scout, Healer, Warden, Psionicist, Mage, Summoner... the sub classes all have the same skills from what I've seen .. although I havn't made it to level 10 on two of the same subclass so maybe they will split off when assigning rubies to skills after level 10.
- Server lines .. Can't really complain, not paying a monthly fee and it should keep lag lower by preventing the server from overloading, but waiting is never fun no matter what game or how free it is to play.
Comments
Additionally:
Good:
-Not only is there a large choice of quests, but I also find them well written and engaging. (despite the many localization/spelling errors). Many of them make you feel like a part of the Lore. (Invention of teleportation for Empire for example) This is one of the few games where I'm actually compelled to read the quest text. The story arcs make sense, like most of the quests in the Igsh area dealing with th Red vs Blue conflict.
-Love the faction/race designs! The dystopian sci-fi feel of the Empire faction vs the rustic, classic fantasy feel of the League. Very good vs. Evil at first, but as you explore more and more of the Astral, you'll find that in a war both factions will commit unspeakable acts. Gibberlings, Arisen are very impressive and this is one of the two games (WAR being the other one) where I feel Orcs are properly molded. (Plus: You havent seen an Orc, until he's wearing a russian military uniform!)
-Though a matter of personal taste, I have enjoyed the crafting aspect of the game. From hunting down the orbs for your gathering profession all the way down to the crafting minigames needed to create items.
-Talent grid: Talk about character customization! You pick the skills you want to use in the tree and then have a ton of augmenting options. You can adjust your build to your playing style. (At the very least it appears to be that way)
-Tanking! Not sure what life's like on the warrior side, but Pallies are a blast to tank with. Barrier management makes it so much more than taunt+rotation spam. Similar for healing, where you have to pay attention to wounds.
-Reputation gear available at lower levels. And the rep grind itself is not too bad either. Usually after doing all the quests for the factions it comes down to 5-10 hand ins of the repeatable quest. Maybe a matter of prefference but to me this is a lot better than grinding an instance hoping for stuff to drop. (though that will happen at the high levels anyways)
-As mentioned above a lot of even level, regular mobs can present quite a challenge. Not everything is a 2-3 nuke kill. On that note the game shows no mercy even at the lower levels, in instances or harder group quests for example, the individual classes need to be familiar with their class mechanics and stat allocation. Such as tanks and barriers, healers and wounds. DPS going all out, pulling aggro die.
-An amount of polish that not only exceeds the usual F2P standards, but even puts a lot of the P2P offerings out there to shame.
+everything the OP mentioned!
Bad
-Levelling progress can be quite slow at times, though gear/spec affect this a lot.
-Community in the lowbie zones can be nothing short of a pain in the neck. This problem almost entirely disappears in the higher teens though. This probably will get worse once the game goes live.
-PvP needs more balancing.
-Voice overs in the translated version are bit bland compared to the russian originals (though there are only a few lines at the start)
-No mounts, travel is fairly slow (though they've been announced for release)
-Still need to see the finalized version of the cash shop to see how it's going to affect the game