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To catch you up to speed and avoid any flamming I will give you the short story up to this point,
Over 5 years ago I wanted to make my own mmorpg... well unlike most others I never gave up, in fact I'm now a programmer! Even have a few years of college-level courses done and I'm an editor for a popular developer site.
So I've got the programming part up to speed... I even created my own little server (can find more info about this with my latest blog post)
Now I have 6 months of nothing but 24/7 freetime!! My goal in these 6 months is to get a working beta out for an mmo. My other goal is to create a PROFITABLE game that will hopefully pay for my college.
Now I'm no artist (im a programmer) and I can not hire one... so in short the only graphics I can really draw are 2d childish graphics, as for 3D I can model but I can not texture worth a darn and I've never animated.
What I'm getting at is the simple fact I want to make an mmo and I do want to make money and I CAN produce a basic mmo within 6 months (so please don't flame me about how long an mmorpg takes...)
Now I started creating my own kids chat/virtual world from scratch and got pretty darn far in just one month of development!! but my heart isn't really with it... I'm losing my drive to make the game... I want to make an mmorpg!
Now after much research over the span of years I'm confident in saying that Realmcrafter is MY best choice for SPEEDY development of a 3d mmorpg (I've had the engine since it first came out).
One of the major 'down falls' to RC is the lack of polish visually, the engine doesnt look the best and duoed with my really bad artist skills it will make for one hellish looking game.
Now below is a video that perfectly shows the level of polish visually I could provide, after seeing that video do you think a game with that level of graphics even has a chance? The business side of my brain tells me that making the kids mmo would be much more profitable than trying to get judgmental mmorpg players to take my game seriously.... It's obvious that the game will NOT be loaded with a crap load of content or look even remoltey 'next-gen' but it will have a unique essence to it... so what I'm getting at is, Do you think it's even worth putting my blood sweat and tears into an mmorpg or should I just stick to my safe plan of making a kids chat/virtual world? Remember that money IS important here, so I will need a user base of over 250 paying players... which I think might be really hard to get but I want your opinions!
Obviously any inde mmorpg wont appeal to the masses but I want to make sure that I have a fighting chance at atleast getting people to give the game a chance and not discard it too soon... I know that most people over the age of 18 might not care too much about the visuals but I fear the younger people might not even care to give it a chance simply due to visuals... any/all feedback is welcomed, also another thing would be the fact the game will not have a boat load of content but it will have a lot of things 'to do' and will progress slowly with level caps (level cap at say 10 then add end-game content for level 10 and polish everything up then open the cap up again)...
I just fear that the expected level of basic entry into a commercial mmorpg might be too high for little ole me and a non-visually pleasing mmorpg with little BUT polished/unique content.
My 'edge' might also be the fact that the players WILL have a great amount of say as to what happens in the game... and I will be open to playing/talking with them... but that in itself might not even be enough.
So is there any RP in mmorpg anymore...