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I´m playing that game since Nov 05 - unsubbed several times, but never let the subscribtion running out. This game is like a drug - hating it or loving it, but its very hard to be without it.
But there was some changes made in game, which often brought me to finally unsub to that game:
Usually i am playing tanking in that game, which was great fun before some patches ago. With the implemention of the "TOEs" and the "brigade-rotations" there is one great aspect of the game gone:
Manual resupply (and the chance to cut supply) is almost gone in the game now. As a tanker, there is not much left in game than rushing to a hostile town and trying to camp the enemies spawnpoints. (Pretty lame!) It was lots of fun before when going with a tank close to a back-road and wait for inbound hostile vehicles which was trying to support an attacked town. - Small battles started up that way in "the middle of nowhere", when a tankers "skill and SA" was decisive for having success or not.
While those tank vs. tank - battles didn´t affected much the inf-players game, because of the locations far away from towns was possible, it also was a good thing to go "hunting" with one or two squad-comrades - even when they was new to the game - and it was a good oportunity to increase tactical warfare at the tanking game. Instead of having this in game now, there is not much left of the former "tanking-fun".
Sad but true, the range, where other vehicles are becoming visible was decreased from > 3k+ down to 2.65 k. A pretty stupid "implementation" to the game - just imagine you are driving a tank to an elevated spot anc scan the terrain - no visual contacts seen - then you go for another 50 or 100 meters further and wenting "boom", because a hostile veh or gun was sitting just outside of the visual range limit. This "issue" is creating a lot frustration and is taking away the chance of getting good SA by using the terrain (hills etc.) and in addition is just bringing a kind of "shoebox-feeling" into the game. Whats the worth of having a visual distance at a terrain several miles (up to 7k !! ), but the potential foe is virtually hidden and therefore not only invulnerable but due to the stealth-mode, all chance of flanking the enemy is gone.
The "game mechanics" took away lot of the fun and just left some great rememberance of "better days in the past", while the "bitter taste" still remains (when sitting near a spawnpoint and getting blown up by hostile inf). It goes that far, that as a tanker you have to run away from a single enemy-inf for several kilometers (just hope, that you don´t have to climb a hill with a tank, because inf can sprint faster uphill than some tanks will do)
Another "Issue" which i really dislike is the "censorship" of the forums there. Almost everything which is "critisising" the game (or the planned changes) will be deleted or moved to a "hidden" part of those forums.
Oh, and finally - recently no new units are included - just some "tweaks" of old units. The last new equipment was for Inf-game and flyboys (but also years ago) - the last new tank coming into the game was 2006.
I think, it wasn´t the players fault, when the developer team decreased their amount of staff, even when there wa by far more players in the game - but not bringing in new equipment (such as SPAA, SPA, new tanks, scout cars, ships and more) for years will anoy long term players more than newcomers (naturally) - but newcomers who will stay in game soon start to ask for new equipment too.
Next thing, which i dislike in game is the ability (or the lack of) to fix bugs in game - how long does the StuG-engine bug is in game now (must be 4 years at least) - sometimes it makes me think, that CRS (or at least some of the guys there) are biased (hehe, thats a totally NO NO NO in their forum to post), because that bug is still remaining in game - instead of fixing it, they enjoy more to "repaint" the french Char 1bis and leave the "crappy" sights of the most two useless guns in game (Pak 36 and Flak30) as they are. I am asking myself why (because you will not get any answer from the developers there - other than a TOS warning or banning).
So, besides a step learning curve while playing the game, players will also get a lesson in history too (one side has to face with - in some way nerfed - ´42 equipment an enemy who have in at least double numbers equipment from ´44; well, for "balance reasons"). With all their implemented "restrictions" they are on the best way to "restrict" players out of "Their" game.