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Rohan: Blood Feud: Review

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Comments

  • PuglaPugla Member Posts: 88

    Poor writer could have saved a load of time by simply reading the same review I read back in 2008. The author of that article seemed to better address the complaints I have seen in this thread. For instance, he said the music is nice (like many in this thread) but the sound effects are lame (like the MMORPG reviewer). I have not played the game, though, so I cannot say if either is an accurate review.

    Geeked for FFXIV
    Freelance FFXIV guide author for Ten Ton Hammer.com

  • Adam1902Adam1902 Member UncommonPosts: 537

     



    Originally posted by Pugla

     

    Poor writer could have saved a load of time by simply reading the same review I read back in 2008. The author of that article seemed to better address the complaints I have seen in this thread. For instance, he said the music is nice (like many in this thread) but the sound effects are lame (like the MMORPG reviewer). I have not played the game, though, so I cannot say if either is an accurate review.





    This review (MMORPG.com) is actually fairly accurate, apart from the part about the sound, and it irritated me a little bit that he didn't mention the exchange market at all.

    Reading the TenTonHammer review now, will comment on any inaccuracys. :)

     

     



    Players can perform a sort of reverse engineering to alter gear they cannot wear to be able to equip it. It's a system balanced on risk and reward in theory. If you looted a cool sword that requires level 32 when you're only level 28, you can attempt to reduce its level requirement. Succeed, and you get to wear a powerful item early. Fail and the item requirements could go up to level 36.



    The part in bold is somewhat incorrect. The level of the armor can not be increased higher than its base level. For example, 'Armor of Edwin' which requires level 85 (if I remember correctly), can NOT be increased higher than level 85 no matter how much you fail at "de-leveling" it.

    For example: I want to reduce it to 75. Lets go for a -3... *fail!*, I still need to be lv.85 to wear it, because it can't go higher than that as that's the original level. Ok, so I go for another -3... *success*. Lv.82 requirement. Ok, now I'll go for a -2... boom *fail!*, lv.84 requirement. Shit, lets go for another -3... *fail*. Fuck, back to 85.

     

    Basically de-lvling an item is about how much money you are willing to spend. say you want to get 10 levels off of something, it's not about "shit, hope I don't end up increasing its level", it's about "shit, hope this doesn't cost me TOO much". Sometimes you can spend tens of millions trying to take the bastard level down, and other times you'll get lucky and do it after only a couple mill.

    Also, if an item has had 15 levels taken off it, there's a chance of destroying the peice opon failure. And the further below 15 you go, the higher that chance. Only the very hardcore de-lvlers go below 15, most don't even dare.

     



    M Kill is a system that gives you bonus experience for every 20th kill. This means a lot in the early levels since you can kill 19 easy monsters and one hard one and possibly get a level. The system breaks down at higher levels and in groups. First, the experience curve gets brutal, making M Kills the only way to get noticeable progress toward the next level. Secondly, you need to get everyone in the group on the same kill number to take full advantage of M Kill. That way the group can pick on the really strong enemies at the right time to maximize XP.



    Actually, once you hit your 60's and 70's, M.Kill becomes quite insignificant in parties. Also, the part in bold is very incorrect. Their is a seperate M.Kill for solo and party. When you're in a party, the "solo M.Kill" counter stops working, and the "party M.Kill" (which gives you much less of a bonus than the solo one) counts instead.

    At higher levels, M.Kill is only really significant when you're soloing, which you won't find yourself doing that much apart from when farming cash/items/RPs.

     

    And I think TenTonHammers rating is pretty fair too.

    Rohan is in my list of top MMOs, and definately the best cash mall MMO in my opinion.

    EDIT: Let me also add that it's a shame they didn't include "Item combining" in their review. This is a brilliant feature in my opinion, shame they didn't.

    _________
    Currently playing: Black Desert Korea (Waiting for EU)

    Always hating on instances in MMOs! Open worlds, open PvP, territory control and housing please. More persistence, more fun.

  • PuglaPugla Member Posts: 88

    Awesome response, Adam1902. I wonder if those inaccuracies are errors by the author or things that have changed in the game since November 2008? It doesn't matter. It sounds as though someone should hire you to review the game!

    Geeked for FFXIV
    Freelance FFXIV guide author for Ten Ton Hammer.com

  • Adam1902Adam1902 Member UncommonPosts: 537
    Originally posted by Pugla


    Awesome response, Adam1902. I wonder if those inaccuracies are errors by the author or things that have changed in the game since November 2008? It doesn't matter. It sounds as though someone should hire you to review the game!

    Cheers! :)

    Honestly though, I don't think I'd enjoy being a professional video game reviewer. Playing through games as fast as possible, and getting a write-up published before the other reviewers...

    People writing about games (especially MMOs), should be people who have actually played the crap out of it. Not some guy getting paid to play it for 12 hours streight then publish a review.

    99% of reviews I've read about games that I've actually played (as in, played for a number of months / years) have pissed me off a little bit one way or another.

    Thanks for the compliment though :)

    _________
    Currently playing: Black Desert Korea (Waiting for EU)

    Always hating on instances in MMOs! Open worlds, open PvP, territory control and housing please. More persistence, more fun.

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