Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

PlaneShift 0.5.0 Arcane Chrysalis Open for Testing and Play

QueenofFoolsQueenofFools PlaneShift DeveloperMember Posts: 61

 

One world is not enough!

After many sleepless nights and lot of hard work, we are ready for the open testing of release 0.5, codenamed "Arcane Chrysalis" !!!

Important information:

Please read main site for links to torrent downloads.

If you find bugs or problems, please post them in our bug tracker

If you have trouble getting in game visit our forums or hop on irc.freenode.net #planeshift

-We have a non-role-play server: http://planeshift.ezpcusa.com/register/

-And a Role-Play server: http://www.planeshift.it/register.html

Choose the one that most reflects your play style and if you choose role-play, be sure to read all instructions carefully to help keep the world immersion high.

New Features:

- Completely changed the way the Quest system works. A window now pops up when talking to NPCs instead, which allows you to choose

  dialogue options. Typing is now only required for things like answering riddles. This new system can also automatically give the NPCs

  the items and money they request.

- Speaking NPCs. (At least, the NPCs for which recordings have been done will speak)

- Rideable mounts.

- Redesigned Graphical User Interface.

- A new Launcher Application, aptly named PSLaunch, that automatically detects and can apply new updates, manages settings, displays server news and launches PlaneShift.

- Visual item dropping.

- Items can now be rotated along all axis.

- Support for group vs. group duels.

- Support for bracers, belts and cloaks.

- Minigames are now possible with more than 2 players.

- Minigames now support endgame rules.

- Minigames now support progression scripts, so they can give experience, items, faction and whatnot to the winner.

- New description system: Life Events can be added dynamically based on faction points.

- NPCs will now turn to face you when you're talking to them.

- Support for building traps with the "/construct" command.

- Character descriptions can now be loaded-from/saved-to the hard drive, so you can use your own editor to write them.

- Players can now create their own chat channels with an IRC-like system.

- Alliance chat.

- Added support for per-character permissions in guilds.

- Added a guild permission for guild banking.

- The client now sends the GPU name, GPU driver version and OS name to the server. This data will be used to optimize PlaneShift.

- You can now set your own colors for entity (items, playes, NPCs, ...) labels.

- Added support for "statue" characters.

- Added Italian, French, Spanish, Portugese, Catalan, Swedish, Russian, Romanian and 1337-speak translations.

Art:

- Finally entered into the shaders era!! Added first bump and specular effects on plate armors

- Fixed plenty of map glitches

- Added mounts meshes

- Added many new hair variations

- Improved the ylian male model

- Added bracers to all characters, they appear on the char when you wear those.

- Added bows art (not yet functional as weapons)

- Fixed many icons and GUI glitches

- Completely new GUI skin mode, it's much easier now to create new skins for the GUI.

- Added spells icons, to be used in spell book (and in the future in shortcut bar)

- Added new monsters

- Added Gugrontid guild house

Settings

- Added significantly increased information to the life events in character creation to make them match in game locations more closely.

- NPC Guards now react to weapons in Hydlaa

- Various rules changes to aid balance made between engine, settings and crafting teams.

- Thanks to all the prospects for doing various legwork to make the above possible.

- All settings bugs are fixed (please find new ones!)

- Tutorial rewritten completely.

Changes That Have Been Made.

GMs & Devs:

GMs vs. Items:

- item characteristics as quality, unpickable, settingsitem and npcowned are now added to the /item GUI.

- When using /giveitem, the command output now lists the ammount given.

- /info now also lists position/angle/instance for action locations and items.

GMs vs. Players:

- GM4+ can now use "/assignfaction [target] [factionname] to assign a faction to someone.

- Instead of the chat message "New petition is waiting" GMs will get "New petition from [name]".

- GMs can now see all petitions, even the claimed ones. GM5+ can unclaim petitions.

- Frozen players can no longer start or accept trades.

- Frozen clients can't challenge anymore.

- /info now also includes the ban reason for a player

- Targetting support for /set

- GM2+ can now ban/unban for up to 2 days. For GM4+ it remains the same as before.

- The command /setskill with the argument -1 now returns the base skills value and the buffed skill value.

- Usability improvements to the /inspect command.

GMs vs. NPCs:

- GM2 also have access to /killnpc now.

GMs vs. Quests:

- When using the /quest command you can now give a quest name as argument to limit the results.

- The questtester mode will now override all quest prerequisites.

- Quests can now be assigned: "/quest [target] assign [questname]"

- GMs can now complete the master quest of an offline player.

GMs vs. Events:

- Added a new "Attackable" flag for GMs, making them attackable like NPCs are.

- GMs (GM3+) can now use "/set givekillexp" to give experience when they are killed. Use "/setkillexp" to set the ammount to be given.

- GMs can now specify the name of the "killer" when killing a player, so the message is "You have been struck by Laanx" instead of "You have been killed by a GM".

- Evaluation support for GM events.

- GMs can now award more than 65 of a "money item" at a time.

- The command "/event register range [range ammount]" now actually works to register all players within a radius to an event.

- When you morph, your description will not show your original race anymore.

Settings:

- Developers have a new webconsole application on their hands to manage the servers!

- Gender, Race, Advisor Points, Known Spells, Marriage, Item Possession, Traits, Item(s) (d)Equipped, being in a Guild (plus (in)visibility) and even Guild Name can now be quest prerequisites.

- Items can now have a "settings" flag, so the Settings Dept. doesn't lose its items

- In NPC dialogue a $time variable can be used which will then change to morning/afternoon/ning etc in-game.

GMs vs. Various Stuff:

- On login GMs will get a message displaying the number of waiting petitions.

- GMs can now use /setskill on pets.

- GMs can now use /admin [nothing|GMlevel] to show either the commands they can access themselves or for a specific level

- GMs can now use ItemID's in admin commands: "/teleport itemid:407 here".

- Able to /slide across instances.

- A command like "/pos area:npcs:1000:rogue" will now actually list all rogues, instead of all entities starting with the letter "r".

- Fixed a bug where deleting a petition would confuse the entire petition window.

- /info now also displays the map name of the targeted entity  

- /deputize is now GM2+.

- You can now deputize up to your own level.

- More possibilities for the /deputize command.

Engine:

- Update to the latest version of the Crystal Space 3D engine, resulting in the switch to a new Render Manager, much more widespread usage of shaders in PlaneShift and awesome lighting. (Great job Xordan!)

- Shaders can now be applied to equipment and characters.

- A complete rewrite of the magic and scripting system. (Great job Kayden!)

- Massive amounts of work on a much more efficient loader and a background loader for items, maps and characters to speed the game up (Thanks again Xordan!)

- Items now use "pseudo-instancing" so 1000 apples on the Plaza won't cause as much lag anymore.

- Better speed hack detection with automated kick from server. (False positives possible, wide testing needed)

- GUI: Much more use of styles in the GUI XML files.

- It's now possible to pack GUI XML files with the GUI art itself, so you can distribute drop-in-place GUIs that don't conflict with other GUIs.

- For a GUI image you can now specify a part of the image (middle part for example) which should tile.

- Easier Translation: in psclient.cfg you can set the language to the one you want translated. Then create a directory with the same name in the /lang/ directory.

  after starting and closing the client there will then be a stringtable.xml file in that directory which contains all strings to be translated.

  after translation those strings will then be used in game. Distribute your translations please!

- A new network algorithm should reduce lag on connections with packet loss.

- Added initial support for "explorable" areas.

- Laid the basics for an "Eye Color" character trait.

- Changes have been made to the collider system, so players are less likely to get stuck.

Commands:

- CTRL-ALT-click on the close box of a window will reload that window from the XML file. Handy for those GUI modders!

- Double-clicking on a non-merchant NPC will now start a dialog.

- You can now specify spell power in the /cast command: "/cast 45 Life Infusion".

- New command: /emote [emotename|list] (removed /listemotes)

- Commands for the new IRC-like chat system: /join /leave and /# (shortcut of chat channel)

  For example: /join ilikeplaneshift -> "ilikeplaneshift has been added with shortcut /3" -> /3 Hey folks! -> "[3: ilikeplaneshift] Talad: Hey Folks!" -> /leave 3 -> "left channel 3"

- You can now put /dequip righthand and /dequip lefthand in one shortcut, and both commands will be executed.

- New "/harvest" command.

NPCs:

- NPC chat: longer messages will no more take longer to show. Instead, it will take longer until the next received chat message.

- NPCs will now use "/say" for each line of chat, instead of /saying a whole story at once.

- The weapons of NPCs no longer degrade in quality. This would make them increasingly weaker over time.

- When fighting multiple enemies, killing one enemy will no longer make you drop out of combat.

- NPCs should be more responsive.

- NPCs now turn faster, for that extra deadliness.

- NPCs should chase more intelligently.

- NPC chat is no longer filtered since it's trustworthy anyway and could lead to some strange dialogues.

- When an NPC requests 50 tria for example, any combination of coins that adds up to 50 tria will be accepted.

Pets:

- The Ring of Familiar now has to be equipped to be able to summon your familiar (pet).

- The familiar-summoning timeout is now lowered from 24 hours to 240 minutes.

- A challenge is now needed for pet vs. pet and pet vs. character attacks.

Other Quite Noteworthy Changes:

- The Tutorial is no longer instanced. All new players will share the same tutorial world.

- Redesigned the system of examining other players. It now takes more skills into consideration and has better opponent descriptions.

- Increased say range by 50%.

- In the description window there will no be an editable part of your description, and a fixed description with the info from character creation.

- /report changes: system, guild and group chat is now also logged. Emotes are logged. The reported player receives no warning. Now up to 15 minutes are logged.

- The last 10 chat messages before logging off will now be shown when logging in again.

- Now you'll only be notified of buddies logging in if they are fully done loading, so you're not /telling them before they can receive messages.

Various:

- Mouse Move is no longer the default movement mode.

- /assist can now only be used on friendly players, so you can't use it to figure out your enemy's target.

- All active spells on a character are now canceled on defeat and death.

- Support for dynamic slot amount in containers. So a forge can have 40 slots and a sack 20 slots.

- Extended the say range within guildhouses.

- Guilds can now define the maximum amount of guild points attributable.

- The tutorial tutor button will no longer appear on new characters when you've already completed the tutorial.

- Helms can how be held in the hands, when equipping they appear on your head by default of course.

- The character description window can now be resized for that easier editing when writing big stories.

- When dropping a non-usable item on your character in the inventory, it will now display a clear message it's unusable.

- You can no longer start a repair while being attacked.

- Buying/selling items is now much more trustworthy under circumstances of heavy lag and lots of user actions.

- A player can now login even if they are already logged in. Existing connections will be overridden.

- Show the character name in the title bar of the PS window.

- Spells can now have images/icons in the spell book.

- Weight, size and stack count are now more explicitly stated in item descriptions.

- When a player accepts your (auto)challenge, you will now see it in big letters on the screen.

- The /away message is now excluded from the auto-mute system, since those messages are always the same but aren't spam.

- Massive amount of infrastructural changes, re-factoring, redesigning, cleaning up and other stuff that's good for the future.

Bugs That Have Been Fixed:

- No more !leaf crashes.

- All portals working again.

- Fixed various bugs where the client wouldn't display the correct amount of money.

- Fixed a bug where clicking very fast on the buy training button would cause too much PP/Tria to be removed.

- When going through a map-loading portal you now always spawn on the ground. Before it was possible to jump through a portal repeatedly to "climb" the air.

- Fixed NPCs not fighting back or chasing.

- Fixed a long-standing bug that broke transparency for chat bubbles.

- Fixed a bug where certain items would become invisible to the client with some modded inventories.

- Fixed a bug where "Last Online" in the guild window wasn't correct.

- Using /screenshot no longer makes your character stop auto-running.

- Fixed a bug where players could still cast spells after their death.

- Fixed a bug where you would suddenly be unable to put glyphs in a research slot until after a relog.

- Fixed a bug where quest lockout didn't always work correctly, so you could do one-time-only quests multiple times.

- You will no longer get random messages saying things like "You probably should not leave 7 Roots of Jarana here" while mining.

- Taking money from the inventory and then putting it back again will no longer result in an error message.

- Fixed a case where you would start spinning after leaving the Death Realm.

- When you're sitting down and want to attack something, you'll now stand up instead of getting up on your feet instantaneously.

- Fixed a case where items of the same kind (apples for example) wouldn't stack together, taking up much space in the inventory.

- The client will now properly detect that the server is back up in the server-selection screen.

- Fixed a bug where bad words slipped through the filter in a special case.

- Fixed a bug where stamina wouldn't regenerate if a player was encumbered from carrying too much.

- Fixed a bug where labels were unreadable on low texture settings.

- Fixed a rare bug where (when logging in) other players would see the players' email address instead of his character name.

- Fixed a bug where choosing random parent names in character creation could end you up with parents of different last names.

- Fixed a bug where the client would continue to show messages that you received training when clicking on the buy training button, even though PP had already decreased to 0.

- Fixed a bug where an NPC name wasn't properly updated on the client-side after a rename.

- Fixed a confusion of the left-right finger slots in the inventory.

- Fixed a bug where a stopped repair would prevent the repairable item from moving back to the inventory.

- Fixed a bug where the chat window would sometimes scroll erratically.

- Fixed some cases where the camera would behave abnormally.

- Massive amount of bugs fixed, besides the ones already mentioned.

Comments

  • ghozmghozm Member Posts: 1

    This project is just amazing, all done with the hard work of volunteers from all over the world. The game is free to download and free to play, no ads and no spam. With this new version the possibilities for this game are increasing. Now with support for shaders, which will give far better graphics, and so many other additions..

    But the project is not just about creating good graphics and an effective game engine, the heart of this project is the roleplay within the game. This is a great community with loads of good RP, an intriguing setting and this is what makes this game even more special.

    The game was more than playable the last version, but now it has been lifted to a whole new level. To see it is to believe it, so go download the new client NOW and immerse your self in another world!

  • EirlynneEirlynne Member Posts: 3

    This is a game created by voluteers from all over the world...in their spare time. The work, creativity and love they have poured into it is very obvious. The graphics are fantastic,  and the community is unparalled. It's run by a great group of people and played by a great group of people. I've played other games, but keep coming back to this one because of the player community.

    The update has brought two types of mounts into the game and the quest system has been reconfigured which makes it much easier and faster to use.  Some of the npc's now verbally talk to you! 

    It's nice to have a 100% free game - no premium content to contend with, no spam. So if you are looking for a true role-playing game, this is the one for you!

     

  • PizikPizik Member Posts: 2

    The game has come on in leaps and bounds. The graphical quality has increased vastly over the much maligned previous versions and now supports more graphical features than virtually all other MMORPGs (NOTE: Not all features are implemented for all maps and models).  Add to this the new quest system and -speaking NPCs- and PlaneShift is really starting to push the boundaries of technology used in MMOs.

     

    I highly suggest everyone come check it out (it is free, totally free, with no premium upgrade junk). Better yet, if you fancy the idea of assisting in the development of a game that is developing more rapidly all the time then please gve PlaneShift a try.

  • John80skJohn80sk Member Posts: 1

    graphics have definately improved with the new release, along with overall improvements to balancing and gameplay.  No reason not to try it either considering it's free.

  • QueenofFoolsQueenofFools PlaneShift DeveloperMember Posts: 61

    Very glad to see some long term players, but I'd love to see an influx of new players!

  • AnumesaAnumesa Member Posts: 19

     Just tried this new update and it is absolutely fabulous! The graphics look phenomenal, performance (at least for my client) has improved, and there are so many more new and exciting aspects to this game. We are definitely a unique and very close-knit gaming community and i would highly encourage anyone to download the client and get involved :)

Sign In or Register to comment.