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A former beta-tester who had one of the biggest "mmo suggestion" threads in the beta forums, reposted some of that thread in the current fan forums that are acting as the "official" forums for the game.
In that original beta thread, there were a TON of suggestions, good and bad, simple and not, for improving the mmo aspect of the game, which just about all agreed was seriously lacking.
Now, I bring this up because the game has a small, but pretty "devout" following over on these other fan forums. A following that is usually pretty "pro" towards the current version of the game, and pretty optimistic about its future. Yet....here's just a taste of their responses to "mmo improvements":
"That's a long list of nice sounding stuff, but it would require a full re-working of the whole game from the ground up.
Really, making an MMO city-sim is a poor fit. City-sims are more single player than multiplayer.
The man-hours put into developing the MMO aspects of the game will detract from the time needed to make a good city simulator. "
"To make the game more MMO, they could add "online" to the name!"
"City-building game is typical single-player game. It can never been MMO."
"Anyhow, I'd rather see them put their efforts into improving the actual city simulator and make MMO secondary."
This one is quite good...they admit the mmo part is lacking, but think it shouldn't be improved:
"The current MMO model in CITIESXL loses it's appeal after one chooses a map and begins to play. As others have said, the MMO part of the city simulator should/must be secondary."
So, one has to wonder: If this small sample of "diehard" fans of the game aren't interested in the MMO-aspects being worked on/improved, then what are the chances that it will get the attention it needs to fix it?
I'm doubtful this can turn around into a legit mmo.