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Divinity 2-Ego Draconis

ThenariusThenarius Member Posts: 1,106

I discovered this little rough gem today while surfing the internet and I was like "Meh, why the hell not, it's pretty cheap anyway".

I think it's a great ARPG, a fresh air from Bioware's RPGs and slow-paced MMOs.

I heard many people got problems with optimisations but it works pretty well on my low-end i7 comp, so I don't complain.

Truth is, I had a lot more fun than I had in Dragon Age.

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Comments

  • AevenathAevenath Member UncommonPosts: 116

    I'm installing this game now. Hopefully it's Diablo-esque style combat like people keep saying. How do you like the story? When I play single player RPGs I look forward to the story and of course cutscenes too.

  • ThillianThillian Member UncommonPosts: 3,156

    The game is amazing, not as much as it's isometric prequel Divine Divinity and Beyond Divinity, but still great for this age. Thanks for bringing that up.

    REALITY CHECK

  • ForumfallForumfall Member Posts: 570

    Jup. Playing it since 2 weeks and I realy like it. Imho a game that should have gotten more attention.

  • BrianshoBriansho Member UncommonPosts: 3,586

    This game is out already? Where did you all get it???

    Don't be terrorized! You're more likely to die of a car accident, drowning, fire, or murder! More people die every year from prescription drugs than terrorism LOL!

  • EvasiaEvasia Member Posts: 2,827
    Originally posted by Thenarius


    I discovered this little rough gem today while surfing the internet and I was like "Meh, why the hell not, it's pretty cheap anyway".

    I think it's a great ARPG, a fresh air from Bioware's RPGs and slow-paced MMOs.

    I heard many people got problems with optimisations but it works pretty well on my low-end i7 comp, so I don't complain.

    Truth is, I had a lot more fun than I had in Dragon Age.



     

    Ive played for last 3 weeks Dragon age and im not impressed.

    Ive just bought also Divinity 2 Ego Draconis played for 6 hours straight i got a high end pc and man i love it.

    Ok dragon age and divinity are 2 completely different RPG'S but you can better comepare it with oblivion and i say its a great game.

    If you like exploring doing quest in a open world and are rather free what you wanne do plus make your own character with any skills you want take up mele range magic then D2 ED is for you its realy a SLEEPER HIT!!!!

    And english version is in shops btw.

    Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009.....
    In between WoW few months AoC few months and some f2p also all very short few weeks.

  • The_EndlessThe_Endless Member Posts: 9

    It is hard to find in stores - bad marketing I think. But it can be found online among others at Amazon.

    The official homepage for this game is: www.divinity2.com

    Also if you want to know more about the game and get game help it is this site you want:  www.larian.com

    and look under forums.

     

  • EvasiaEvasia Member Posts: 2,827

    The US version will be launched 5th jan 2010.

    But reason not many know about game is its an small company LARIAN  STUDIOS.

    I realy hope this game get a chance its very good RPG.

    Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009.....
    In between WoW few months AoC few months and some f2p also all very short few weeks.

  • EvasiaEvasia Member Posts: 2,827

    Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009.....
    In between WoW few months AoC few months and some f2p also all very short few weeks.

  • The_EndlessThe_Endless Member Posts: 9

    I hope too this game will be spotted by many - you can find plenty of nice reviews on www.larian.com

    Most of the reviews rates it 80% - 85% and that is without the patches - and about patches a new one is almost ready. So the when the game comes out in the US, it will probably have very few bugs if any.

  • TeimanTeiman Member Posts: 1,319

     

    pros: feel different, feel like a long-ish game,  interesting skills tree

    cons:  horrible bad animation, .... on a ARGP the animation= the combat= the game.  So the core of the game is bad: combat. 

     

     

     

  • The_EndlessThe_Endless Member Posts: 9
    Originally posted by Teiman


     
    pros: feel different, feel like a long-ish game,  interesting skills tree
    cons:  horrible bad animation, .... on a ARGP the animation= the combat= the game.  So the core of the game is bad: combat. 
     
     
     



     

    I can only say it again - check out www.larian.com  there are lots of discussions about the game and people actually do not complain about the combat ... so check it out before judging in advance.

    Plus - there are quite a lot more to the game than the combat. So "Bad animation=the combat=the game" do absolutely not fit to the description of this game - go into the forum at  larian.com and start a thread on this topic and you will get totally different response about what this game is about.

  • EvasiaEvasia Member Posts: 2,827
    Originally posted by Teiman


     
    pros: feel different, feel like a long-ish game,  interesting skills tree
    cons:  horrible bad animation, .... on a ARGP the animation= the combat= the game.  So the core of the game is bad: combat. 
     
     
     

     

    Hmm are you playing a different game?

    Combat and animation are fine or you want endless pause like DAO?

    Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009.....
    In between WoW few months AoC few months and some f2p also all very short few weeks.

  • EvasiaEvasia Member Posts: 2,827
    Originally posted by The_Endless

    Originally posted by Teiman


     
    pros: feel different, feel like a long-ish game,  interesting skills tree
    cons:  horrible bad animation, .... on a ARGP the animation= the combat= the game.  So the core of the game is bad: combat. 
     
     
     



     

    I can only say it again - check out www.larian.com  there are lots of discussions about the game and people actually do not complain about the combat ... so check it out before judging in advance.

    Plus - there are quite a lot more to the game than the combat. So "Bad animation=the combat=the game" do absolutely not fit to the description of this game - go into the forum at  larian.com and start a thread on this topic and you will get totally different response about what this game is about.

    He dont have the game thats obvious.

    Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009.....
    In between WoW few months AoC few months and some f2p also all very short few weeks.

  • The_EndlessThe_Endless Member Posts: 9
    Originally posted by Evasia

    Originally posted by The_Endless

    Originally posted by Teiman


     
    pros: feel different, feel like a long-ish game,  interesting skills tree
    cons:  horrible bad animation, .... on a ARGP the animation= the combat= the game.  So the core of the game is bad: combat. 
     
     
     



     

    I can only say it again - check out www.larian.com  there are lots of discussions about the game and people actually do not complain about the combat ... so check it out before judging in advance.

    Plus - there are quite a lot more to the game than the combat. So "Bad animation=the combat=the game" do absolutely not fit to the description of this game - go into the forum at  larian.com and start a thread on this topic and you will get totally different response about what this game is about.

    He dont have the game thats obvious.



     

    Apparently not - or have checked out some background information about the game ...

  • The_EndlessThe_Endless Member Posts: 9

    by the way - Divinity 2 is out in the US today.

  • DistopiaDistopia Member EpicPosts: 21,183

    It looks really good aside from one aspect, being a dragon. Is it a tack on or is it actually well implemented? Everything else I've seen sparks my interest, I was unaware it is free roaming though, seemed more like NWN or Baldurs to me (DA:O style) which sparks my interest even more. Is it wide open like Elder Scrolls?

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • coffeecoffee Member Posts: 2,007

    I downloaded the demo a few weeks back,never got to play it due to bugs, got sound but a black screen, i could mess the graphic settings and get them for about 30 seconds then they would go crazy and lock up the PC, would also not save my settings so I promptly uninstalled =(

    Not a good first impressions.

    image

  • RynthjanRynthjan Member UncommonPosts: 4

    I thought the dragon part is pretty well implemented. There are many areas in the game where you have to switch back and forth between forms to progress since you can not reach some places on foot. The dragon fights to me were not that great but I guess that's a matter of taste entirely, others love it.

    If you want some in depth info on how it plays (including screens and some spoilers) you can check my gaming blog:

    http://ashuroa.livejournal.com/tag/divinity

    I played through most of the game a few month ago when the German version was released.

  • The_EndlessThe_Endless Member Posts: 9

    There are technical help to get here along with different rewiews from gamers and also game help as well:

    http://www.larian.com/forums/

     

  • Zorvan01Zorvan01 Member CommonPosts: 390

    I've read the Larian forums, specifically the technical section. If the U.S. release is as big a bug-filled POS as the other releases apparently are, I'll pass. Dragon Age was a big enough disappointment that I paid for.

    image
    image]image

  • warppwarpp Member Posts: 258
    Originally posted by Zorvan01


    I've read the Larian forums, specifically the technical section. If the U.S. release is as big a bug-filled POS as the other releases apparently are, I'll pass. Dragon Age was a big enough disappointment that I paid for.

    What a load of bull,seriously over the top.

     

    I have had this game for nearly 3 weeks on the PC,yes the PC. I have had no problem at all like many others. The xbox demo and ps3 were buggy,it's a PC game at heart. The port over to console has been tricky but patches have been released and all is getting sorted now.

     

    To just write it off because the console demo had a few bugs,not big bugged -filled as you put it but a few teething problems is your loss.

     

    I have played many RPG-ARPG over the years,divinity series being some of them,this game is by a mile the best RPG this year,it;'s that freaking good.

     

    A small european team with ambition in there hearts and still hungry,not sitting on their asses living on their rep. This game really shows how bioware have lost the drive to give great games.This game has everything that DAO has and more.

     

    Story= smashes biowares lotr rip off.

    Full voiced

    Tons of quests and secreat quests obtain through books and mindread skill

    Beautiful graphic that are second to none.

    Sandbox skill game.

    Vast open non linear world more akin to Oblivion and morrowind.

    Two games in one, once you take dragon form the whole sky opens with forts and content that can only be reached in dragon form,man i think this game should be played by any RPG fan,it's that good.

    If it was an american dev team they would be getting their ass kissed by sites like this.

    It's your loss...

    The Witcher had many bugs but once they were fixed it became one of the best RPG of all time ,kicking anything that bioware have bought out into the dust.

    Don't miss this one.

     

    Calling all european RPG fans, support this game,it's the best RPG this year,let the yanks have that boring movie called DAO,heap of unoriginal crap.

    "now to enter the temple of maxos"

    Jah Rasta For I.
    The Wicked Shall Fall..





    http://www.ethnic2020.com/images/Ebay/black-jesus.jpg

  • FlemFlem Member UncommonPosts: 2,870

    Divinity 2 is a big disappointment for me.  It does not have that WOW factor, it doesn't grab you from the start and if it doesn't do that then then what's the rest gonna be like.  Very bland game.  DAO for me is way more fun.

  • ThenariusThenarius Member Posts: 1,106
    Originally posted by Flem


    Divinity 2 is a big disappointment for me.  It does not have that WOW factor, it doesn't grab you from the start and if it doesn't do that then then what's the rest gonna be like.  Very bland game.  DAO for me is way more fun.

    I actually found DA:O to be a lot more bland than Divinity 2.

    Yes, it does take a lot(even the starter areas will take a few hours to complete) to get in the game however.

  • DrakkhenDrakkhen Member Posts: 195

    In my humble opinion, Divinity 2 is terrible!

    The "dragon play" is structured to the point that it's just a "cool" (if your 12) way to get from point A to point B. The fact you have tp wait 18 levels too, why? It isn't anything special, why make us wait?

    I couldn't really figure out what was going on in the story, it didn't make much sense. Ok, so there are these bad guys here and you have to kill them because they are bad and they must die ...

    The voice acting is distracting! It isn't as bad as Two Worlds, but you can tell its the same few people changing up their voice.

    The combat animations are bad. They are stiff, jagged and feel disconnected.

    And my number 1 reason for disliking the game: Where the hell are the consequences? There really is no difference between playing a "good" or "bad" guy.

     

    I should have saved the cash I spent on it for the upcoming Dragon Age expansion.

  • The_EndlessThe_Endless Member Posts: 9

    Here is a user review from:

    http://www.gamespot.com/pc/rpg/divinity2egodraconis/player_review.html?id=701126&tag=player-reviews;continue;3

    European RPGs are like large women. The vast majority of people out there don't particularly care for them, and if they take a chance and go for one, they usually find themselves unable to get past their own insecurities and fail to appreciate the total package for what it is rather than dwell on the few shortcomings that get in the way. Fortunately, there are a small core group of oddball masochists that not only prefer these often criticized aberrations, but seek them out with a degree of fervor that makes them seem insane to most "regular" folks.

    All kidding aside, this is truly how the European RPG is seen amongst the genre's hobbyists. While the mainstream gamers who grew up playing Morrowind or Oblivion prefer streamlined simplicity and extremely forgiving user interfaces that do all the work for them, European RPG enthusiasts would rather have obtuse quest descriptions and overly challenging combat. This small group of core gamers look at features like Oblivion's compass based quest marker system with the same level of disgust a member of Al Qaeda would show to a Christmas Pageant.

    Divinity 2 is a perfect example of this. Like most European designed RPGs, it is rough-edged and lacking the kind of polish you'd see in a Bioware, Blizzard, or Bethesda title. Unlike those company's games, a European RPG like Divinity 2 gives you features no longer seen in modern titles such as supremely challenging combat and the lack of any "Hand-holding" during your questing. No compass markers, no journal hints, and very little in the way of help...that is what you'll get with this, or any other true-to-form European RPG.

    The first Divinity game, along with Germany's own Gothic series, helped usher in the European RPG renaissance of the early 2000's and quickly became one of my favorite games of all time. Combining the addictive gameplay of Diablo, the landmass of Morrowind, the non linearity of Baldur's Gate and the world interaction and NPC schedules of Ultima 7, Divine Divinity was a one of a kind game that got nearly everything right. Though its spin-off Beyond Divinity strayed from that formula by becoming nothing more than a boring slog through a repetitive series of dungeons, I still had high hopes for the long-awaited sequel that just landed into my lap two weeks ago. What started as a small screenshot at the bottom of a preview article in a 2005 issue of Pc Gamer magazine had become a small DVD box sitting on my desk.

    I knew the wait would be worth it, and I wasn't the least bit disappointed.

    First of all, I should make mention of the fact that my first complete trip through the game was done on the xbox version. With my PC out of commission temporarily, I couldn't wait a week for my replacement video card to arrive so I bought the console version. While it was fun, that version of Divinity 2 was plagued by game save corruption, lock-ups, black screens, a poor frame rate, washed out textures and very choppy animation. Regardless, I still enjoyed the game immensely and was so addicted to it that the constant console freezes I experienced didn't in any way deter me from fully completing it. You can imagine then how much I enjoyed the game when I installed the PC version a few days later and saw that none of those glitches had made it across to my preferred platform.

    Divinity 2's story picks up not too long after the events of the previous game in the series, Beyond Divinity. Damian, having tricked one of his adopted father's paladins into helping him escape his imprisonment in "Nemesis" (This game's version of Hell) has begun to move his dark army into the lands of Rivellon in an attempt to not only fulfill his destiny as the avatar of the Lord of Chaos, but to claim vengeance against the people who murdered his lover, Ygerna. Though unlike other bad guys in most stories, Damian has elected to keep his ever increasing military power a secret and his lack of interference with the world he wishes to conquer has conveniently lulled his enemies into adopting a false sense of security.

    You start the game as a newly created member of the Dragon slayers, a group sworn to exterminate the last of the Dragons that once roamed the land of Rivellon before their purging nearly wiped them out. Damian, having long ago tricked the good people of Rivellon into believing the Dragons were evil and had betrayed the Divine and his Paladins, has been able to manipulate the Dragon slayers into ignoring him and instead chasing after the politically neutral Dragons. The ironic part is that the Dragon Slayers don't realize that it is the Dragons themselves who alone possess the power to defeat Damian, and that he is their one and only true foe.

    The story is actually quite deep, and much to my surprise there were a couple of huge plot twists that even went so far as to cause serious (Or perhaps I should say angry) discussions on the web boards. The ending, in particular, has been the catalyst for many heated arguments amongst Divinity 2's fans. This is an unexpected thing in a European RPG, since they usually abandon involved plot lines in favor of a few extra large helpings of difficult combat.

    ...and combat is what you're going to get.

    Like the other Divinity games, Ego Draconis has a very simple, easy to understand combat system that looks shallow on the surface but is actually as challenging as it is addictive. While you have the standard portfolio of action RPG moves and abilities, you don't get the luxury of being able to out level or dominate your enemies the way you do other RPGs. The designers purposely crafted the game in such a way that you never really outclass your enemy and you rarely find an area where you are significantly higher level than those you fight. This does lead to some frustrating moments where you simply can't figure out how to move on, but like the Gothic series it is a hurdle that can eventually be leapt over through clever skill and spell use as well as the proper equipment.

    Drastic fluctuations in the difficulty level aside, Divinity 2's combat is every bit as satisfying as Diablo...if you're into spastic left mouse button clicking and action heavy sword & spell slinging that is. Diehards who demand slower paced combat might find themselves turned off by the game's high level of combat speed. To compensate for this, Larian put in a very clever and extremely helpful pause feature that can even be set to automatically go off when you reach a certain percentage of lost health. This addition to gameplay went unnoticed by me for the first few hours of gameplay, but upon finding it I soon grew to rely on it far more than I thought I ever would. Being able to quickly swap weapons or select items not on your quick bar at the exact moment in battle where you need them sounds like something I shouldn't be praising, but seeing such a feature in a 3rd person action RPG is unheard of.

    Further adding some depth to the combat would be the class-less skill system given to the player upon their ascension to Dragon slayer. While this is nothing new to the RPG genre, I can't say that Divinity 2 disappointed me in this regard either. Talented role players who are accustomed to "speccing" characters and discovering exploits in games will find a lot to love in Divinity 2's open-ended skill system. With each skill having a maximum level that few people will ever reach even with a single minded devotion to one particular skill set, Divinity 2 had me erasing and resetting my character more times than I can count before I finally came upon a build that worked. Though many find that practice outdated and bothersome, I actually enjoyed re-rolling my hero over a dozen times and considered it to be the first sign that I was playing a proper RPG.

    Divinity 2's story, combat scheme and its large open world are all things to be proud of, but it's the addition of the Dragon Form your character can take that is meant to set it apart from every other "Western style" RPG on the market.

    The Dragon Form, which was heavily hyped in trailers during the lead up to the game's release, is only attained about halfway through the game. Though this is unfortunate and has caused others to give up before reaching that seminal point in the story, I feel it makes the ability seem all that more important. It isn't something you stumble into blindly, it's a power you fight tooth and nail for. You spend the first half of the game scrambling as quick as you can to grab it, then see the entire theme of the game change in one blinding instant once you do. While it doesn't help those who are overly impatient, the wait Divinity 2 forces you to endure in order to earn your dragon form makes the scene where you claim it feel much more powerful and emotional.

    The dragon controls much like that other dragon-based action RPG, Drakan. You launch fireballs, breath fire, and can soar through the air with relative ease. You are mostly unfettered by anything other than a few large anti-dragon zones, some of which can be turned off while adventuring on the ground nearby them. Other than flying around the fjords near your battle tower and enjoying the freedom that flight brings, the very best moments of the game are when you get to fight one the several floating armadas that Damian uses to attack Rivellon. In those moments you fly through a large open air field torching enemy ballistas, engaging in dogfights with enemy dragons and occasionally landing on platforms to lower shields or fight that particular fleet's commander. It's this constant aerial fighting and landing on enemy ground to disable their magical shields that was the most enjoyable aspect of the game. While it's unfortunate that you don't get to it until the game's mid point, it's definitely worth the wait. Especially considering that each of these battles you engage in with Damian's flying fortresses (Of which there are 3) take about an hour to complete. It's truly astounding how much detail went into this one aspect of the game, and I'd love to see Larian make a spin-off with nothing BUT these battles.

    The Dragon form may get all the press, but one of the least mentioned and most under-appreciated is the summoned creature you are allowed to build.

    The creature, which you assemble courtesy of a necromancer, is fashioned from spare monster parts that are found randomly around the world. These body parts each have their own stats and abilities and can be combined together to form a faithful companion that will mindlessly fight for you whenever you call it forth. Though its AI and speed leave something to be desired, it becomes a valuable asset late in the game when it gains access to the Fatality and Rush Attack abilities. Even without those skills, it's still unusually hardy and can take much more of a beating than you can, making it the perfect distraction when fighting large groups of enemies. While it may not be as important to the game as the Dragon Form, I found myself becoming obsessed with locating new parts and getting the most out of my creature. By the end of the game he had around twelve hundred hit points and usually lasted longer than I did during a fight. The only downside is that there is no way to heal him, so when he dies you must wait for the cool down period to end so that you can summon him again.

    Besides the Dragon Form and the Necromancer's pet, you also get to command a small tower of followers who work for you. Much like the castle in the original two Suikoden RPGs for the Playstation, you are given your own base of operations and are told to do your best to upgrade it. By completing quests for each of the tower's commanders you gain several benefits that you wouldn't enjoy otherwise. Find a gem for your enchanter and the material cost of enchanting weapons decreases. Locate your arena master's sister and steal her magical blade to increase the maximum level your skills can be trained to. Steal a book from a powerful mage and give it to your necromancer so he can sell you better limbs for your creature. You can even give better weapons and armor to your "Runners" and have them scour the world for crafting ingredients while you complete quests. It's not an excessively deep system, but the battle tower is a great addition to what is already a very unique game.

    Aesthetically, the game is shockingly sound for a European title. By that I mean that its graphics, while quite good, don't send your system to a crashing halt due to poorly coded and/or outdated engines.

    This goes double for the soundtrack, which was crafted by Divinity series veteran and gifted Russian musician Kirill Pokrovsky. His drum beats, wispy tunes and eerie dungeon music combine to make Divinity 2's soundtrack something to remember. Even when compared to Inon Zur's masterful Dragon Age tracks, Divinity 2 stands tall.

    What on the surface looks like a run of the mill European action RPG (Is there even such a thing??) is made unique through the inclusion of the summoned creature system, the Battle Tower, and the truly phenomenal and well thought out Dragon mode. Putting all of this together in one RPG without having the other aspects of the game suffer is truly a monumental feat and one that shouldn't go unnoticed. If they find the right audience, Larian could make quite a name for themselves creating sequels using this same formula. Though it lacks the kind of polish a big budget game receives, it still manages to deliver one of the most unique and enjoyable RPG experiences of the past five years. Along with this, Risen, and Dragon Age I'd have to say that the old school PC RPG is making one heck of a comeback. If ever there was a time to own a top of the line PC and a credit card with a high limit, that time is now.

    Divinity will undoubtedly be overlooked thanks to Dragon Age still being the "RPG du jour", but your addiction to Bioware's latest masterpiece should in no way deter you from taking a couple weeks out of your life to play through it. Larian has managed to create an open world game that does more than just throw a ton of side quests and a few puzzles at you before calling it an RPG. They crafted a unique title that stands out in the crowd and harkens back to a time ten years ago when Europe revitalized the PC RPG sub-genre with titles like Arx Fatalis, Gothic, and Sacred.

    Sure, most gamers aren't too keen on buying RPGs made east of the Atlantic Ocean, but to those who do prefer the rough-edged games you find there, Divinity is pure gold. If you love your RPGs hard, lacking a little polish, but filled to the brim with interesting things to do and places to see, you'd be punishing yourself for not picking up this game. Though it truly doesn't shine until the midway point when you gain access to your powers, I still found myself addicted to it the same way I was to both Dragon age and Risen.

    Simply put, if you love RPGs the way I do, you'll love Divinity 2.

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