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My month is nearly over and I've had some fun, but I wont be staying which is mainly down to presentation. The game feels very cheap a lot of the time and I can't feel special playing it because it just feels like a game desperately in need of a face lift. Graphically it is alright, considering what the game does but there are areas that let it down. Items in TCG I've noticed like new vehicles look amazing where as new dungeons they add into the game often look really bad. So heres a list of things that SOE need to work on for 2010...
I keep saying this but it really does need to change as it is very ugly. It just feels cheap and doesn't function well, specially for new players who are used to a WoW standard. The game has always needed a new UI, the Pre NGE one was better because it didn't look as cheap but it's never been great. I think the skill wheel looks cheap and it's not a very good indication of where you are and the skills doesn't tell you enough information like no cool down timer info or their damage or anything. I hate the pictures that look MS Painted on to the old UI. I think the grey borders around everything look really cheap as well. I mean look at it... horrible looking thing:
I just don't understand how you can have the art on TCG and then have it so poor on the UI in the game, which is even more important. I mean the UI is the first thing people see and this one puts new players off. Give us some Art for icons that looks more like this quality and give us a nicer looking UI which doesn't look cheap. We could choose from different styles like the cards have different styles for rebel, imps etc etc.
- Movement and controls.
You know what the movement is too snappy and fast, it feels like you're moving at super speeds a lot of the time. Just slow them down a bit and make the animations look nicer because of it. When I used to play I used to love the animations and how smooth movement was, now it just looks stupid, specially creature mounts and Jedi Run. Bring back terrain negotiation so it doesn't feel stupid how you can run up every steep mountain ultra fast like it wasn't even there.
Also the default controls need to be set to a new standard like new players want strafe on as default. Not giving them that puts them off the game right away and makes it feel so dated. The old timers can set it to how they like but strafe should be on as default. Other things as well like take Jump off space Bar by default because the game looks stupid having that. New players press it and again that horrible animation puts them off, specially as you can't actually jump over anything.
- Animations and Combat.
Again I used to love some of the old animations like how your character used to accelerate and slow down gradually. I loved the speed of how combat flowed like with the animations which just looked smooth and great. However now with the ultra speed of the combat it just looks stupid and the animations are all wrong. They put animation priorities in to make them look ok but because of that it messes up the combat. Quite often I'll hit an attack and it doesn't animate on screen so I dunno if I did it or not. Bring back the old targeting system as default which was much better, means you can slow the combat down to match the animations and fix the flaws in the current targeting system. You know things like not being able to have large pets as people hide in them or how your pet comes in close in combat and you're trying to click on the enemy but you converse with your pet instead. Things like attacking the enemy and having another one walk in front and you attack them instead. Also I'll mention this again but get rid of that damn Jumping animation on Space bar when you're moving.
Things like textures could do with higher resolution versions and shadows need fixing because they're messed up. The shadows show all the polygons on peoples bodies and they make trees look cartoony. You often get them weird shadow bugs when you just get long lines of shadows coming out from an object. Character models could do with a bit of a remodel like the humans have always been pretty ugly, specially the female body with their saggy arses.
Every new dungeon I see the same textures or layout used over and over again. You know them bunkers with the boring grey texture and the surrounding fence like walls you always see around the bunkers. Often it'll just be empty rooms with a box you can walk through and an NPC there which hasn't been modeled but just made in the character creator and put there, probably using the in game crafters clothes. The same old Red and Black computer terminals and Caves with nothing in them. Darth Vader could do with a remodel like Blizzard do to all their old NPCs.
If you're gonna add new content in the game then make it look newer and fresh with lots of detail. Stop just reusing assets already in the game which makes the content feel boring, like you're seen it 100 times before. Which you probably have doing legacy quests lol.
This is something that isn't as important as the others but it would be really nice to not be able to walk through all the objects in a room lol. It would be nice to be able to jump on things and have the world feeling fully 3D. It would also bring new options in for future dungeon designs like the complexity in the level design with several levels like WoW has.
These are the main problems with Galaxies right now and it is all down to the presentation really. The main problems are the UI and animations which just really put you off the game. The JTLS UI looks alright, at the very least just give us the option to use that on the ground because it doesn't have the grey bits stuck to the UI. If these changes were done to the game I could feel like I'm playing an MMO meant for adults. Things like the skill wheel just make me not want to play lol.