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No Botting?

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  • GrapejuicesGrapejuices Member Posts: 20

    I'm an engineer and I've programmed REAL robots to solve mazes, pick up objects, scan the room, etc etc.  I've also wrote a few macros/bots for a few games in the past... my most recent memory is Age of Conan which i had it lvl me up to max and farm all the mats for me.  I only bot in games i dont give a crap about...

    OK to the point, no game is unbottle BUT w/o a targetting system, I will tell you that writing a an EFFICIENT botting program will be VERY DIFFICULT.   I really can't even think where to start, ok i could write a program to recognize the color of the pixels and make out a mob, I can tell my hero to run close to it and swing an attack, but it'd be very difficult to have it EFFICIENTLY hit the mob.  I could tell it to swing like 10 times and hope one of it hits... but it wouldn't be efficient.  just to think of the massive amount of coding I'd have to write to get it to even do that would give me a headache. 

    There's not enouch details on the game mechanics for me to 100% make an ultimatum, I just dont know enough to give a answer but what i know now... it's going to be real Fing hard to bot if the game mechanics is the way i think it is.  But hey, if they can write software to land the Rover to mars, they can write bots to bot in any game.

  • LumanilLumanil Member Posts: 110

    You really don't know games like Darkfall, Mortal Online, Global Agenda.... ????

     

    It really isn't one of the first without tab-targetting.

  • SnarlingWolfSnarlingWolf Member Posts: 2,697

    Originally posted by Grapejuices

    I'm an engineer and I've programmed REAL robots to solve mazes, pick up objects, scan the room, etc etc.  I've also wrote a few macros/bots for a few games in the past... my most recent memory is Age of Conan which i had it lvl me up to max and farm all the mats for me.  I only bot in games i dont give a crap about...

    OK to the point, no game is unbottle BUT w/o a targetting system, I will tell you that writing a an EFFICIENT botting program will be VERY DIFFICULT.   I really can't even think where to start, ok i could write a program to recognize the color of the pixels and make out a mob, I can tell my hero to run close to it and swing an attack, but it'd be very difficult to have it EFFICIENTLY hit the mob.  I could tell it to swing like 10 times and hope one of it hits... but it wouldn't be efficient.  just to think of the massive amount of coding I'd have to write to get it to even do that would give me a headache. 

    There's not enouch details on the game mechanics for me to 100% make an ultimatum, I just dont know enough to give a answer but what i know now... it's going to be real Fing hard to bot if the game mechanics is the way i think it is.  But hey, if they can write software to land the Rover to mars, they can write bots to bot in any game.

     The part that is correct in this is that every single game can be botted.

     

    The part that is fundamentally wrong in this is the approach. Efficient and properly coded bot programs care nothing about the pixels. True bot programs work off the information being sent back and forth over the network. The network has to tell your machine where the creatures are, which way they are facing etc etc. So you pull from that information, you do not try to determine pixels on the screen. In TERA your crosshair is always centered in your screen (at least when I tried it) so you now always know exactly where the crosshair is and thanks to the information coming over the network you know exactly where the creature is. Lining them up is not difficult. People have created aim bot programs for every game that had dynamic aiming (all of the FPS games) doing it for TERA will not be hard.

     

    Truly writing a bot program for this will be no harder then any other MMO, and it is VERY easy to do for every MMO out there. What I posted above this is the basics obviously. Adding in receiving the network information that the enemy is about to make attack X so use animation X would be easy enough to add in a use the dodge ability or move to the side. Or that could be ignored if the person wants to bot creatures below his level so that the damage he takes from not moving is not signifcant.

     

    There are only two ways to stop bot programs. To scan the users computer for third party software that is interacting with theirs and not allow them to play if that is running and to have admins constantly monitoring players. No company does a very good job of it.

  • Lathander81Lathander81 Member Posts: 611

    I plan on playing on a pvp server..so if I see a bot they are dead.

  • AckbarAckbar Member UncommonPosts: 927

    Originally posted by Lathander81

    I plan on playing on a pvp server..so if I see a bot they are dead.

    Bots don't care if you kill them. They're bots.

    The game will be bottable every game is bottable. Hopefully the game experience is fun and dynamic and non grindy enough that people won't be compelled to bot compared to other crappy games where botting just to get to the fun stuff seems almost nessecary.

    ----ITS A TRAP!!!----

  • Bots will have hard time here. The only way a bot can work is made a very sofisticated pixel detection program cause the non tageting system. Also, at least in pvp server you can pk people so if you see a bot you can kill him.

    I'm more worried about pvp mechanics that bots honestly, hope pvp deliver and will be very fun.

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