Seeing as its action based, i cant see how a bot could work. I do not know how a bot program works but if you cant bot in this game i will buy it for sure. It looks like fun, and I really liked lineage 2, but the bots ruined it.
The only way I can see that you could eliminate botting is to get rid of a targeting system.
If you cannot "tab" target and select a specific creature to attack, then a bot program would not be able to find the mobs. They also shouldn't show up on a radar.
If you can select the mobs, then it's pretty easy for a program to understand if it's facing its target or not and to swing the sword until said target is lootable. No bot program is going to play a range class, so aiming isn't going to be an issue and neither will they fight mobs their level (thereby eliminating the need to actively dodge). They'll farm the lowest lootable mob.
LineageII | LoTRO | RFO | 9Dragons | Aion | Perfect World | Ether Saga | Dungeon Runners | GuildWars 1 and 2 | Hellgate London | tCoS | Warhammer | AoC | Tabula Rasa | SWTOR youtube.com/gcidogmeat
The only way I can see that you could eliminate botting is to get rid of a targeting system.
If you cannot "tab" target and select a specific creature to attack, then a bot program would not be able to find the mobs. They also shouldn't show up on a radar.
If you can select the mobs, then it's pretty easy for a program to understand if it's facing its target or not and to swing the sword until said target is lootable. No bot program is going to play a range class, so aiming isn't going to be an issue and neither will they fight mobs their level (thereby eliminating the need to actively dodge). They'll farm the lowest lootable mob.
You can't target in this game it will be one of the first to implement completely hack & slash battle system.
You guys are dumb. There are many ways a bot can work. In this game we can program A pixel bot which will center the screen onto the monsters animation and many other way to rprogram a bot. I believe this will be one of the most effective way for TERA.
Just because you can't target or don't see a target doesn't mean there isn't a hidden target system inside the game that reflects where you are aiming at.
Hmm... I would think my actual knowledge of how botting programs work is a little better than your speculation on a system that recognizes pixels. I've used botting programs before and can program. I don't use them on live servers, but rather for my own personal testing and curiosity.
Every program I've tried uses a targeting system based upon the player radar. If there is no mob on the radar, then the program runs in a certain direction till something does show up on the radar. They also have a set distance from the "home" location so as not to venture into areas too high (or low) for them. They have directives on when to use potions, abilities, rest, and whether to attack flagged mobs or not. Some programs can even run quests and turn items in...
However, they all do this using X,Y,Z coordinates, timed macros for input, and targeting. Unless the mobs always spawn in the exact same spot and never move around, a bot would not be able to find one.
It would be far more efficient to pay cheap chinese labor to sit behind the computer than to make a program that works without targeting.
LineageII | LoTRO | RFO | 9Dragons | Aion | Perfect World | Ether Saga | Dungeon Runners | GuildWars 1 and 2 | Hellgate London | tCoS | Warhammer | AoC | Tabula Rasa | SWTOR youtube.com/gcidogmeat
Hmm... I would think my actual knowledge of how botting programs work is a little better than your speculation on a system that recognizes pixels. I've used botting programs before and can program. I don't use them on live servers, but rather for my own personal testing and curiosity.
You may be, I'm not going to argue that. But by reading the rest of your post, it doesn't seem that you know how reversing works. The only thing I'm going to say is that you don't have "actual knowledge" of how botting programs work.
Hmm... I would think my actual knowledge of how botting programs work is a little better than your speculation on a system that recognizes pixels. I've used botting programs before and can program. I don't use them on live servers, but rather for my own personal testing and curiosity.
Every program I've tried uses a targeting system based upon the player radar. If there is no mob on the radar, then the program runs in a certain direction till something does show up on the radar. They also have a set distance from the "home" location so as not to venture into areas too high (or low) for them. They have directives on when to use potions, abilities, rest, and whether to attack flagged mobs or not. Some programs can even run quests and turn items in...
However, they all do this using X,Y,Z coordinates, timed macros for input, and targeting. Unless the mobs always spawn in the exact same spot and never move around, a bot would not be able to find one.
It would be far more efficient to pay cheap chinese labor to sit behind the computer than to make a program that works without targeting.
Alright, well first off you probably are lying about not using a bot on live servers. Who would buy or program a bot if they werent going to use it :P
Second, all the bots that i have ever used follow way points that the user inputs or downloads from the forums of the bot program and it goes around Tab targeting to kill. The mini map has never been used in any bot program that i have used.
Finally, just because you know how to program doesnt mean that you have programed a bot before. And it sounds like you never have. I can program and i never have made one.
Welcome to the internet where people make random claims and accusations!
Nothing like having total strangers tell you about yourself after reading one internet post. Can you two tell me about my future next since you obviously know about my past? Or does that gift of sight only work one way?
LineageII | LoTRO | RFO | 9Dragons | Aion | Perfect World | Ether Saga | Dungeon Runners | GuildWars 1 and 2 | Hellgate London | tCoS | Warhammer | AoC | Tabula Rasa | SWTOR youtube.com/gcidogmeat
One thing is for sure, that's the fact that the monsters have very advanced AI that works really well even against players. I don't think botting will be nearly as efficient in this game as in any other game and there's also open world pvp so you could just kill the bots as you go
Looking at it from the perspective of a programmer, botting would be as easy in this as in WoW; just different. What people do not realize is how the game internally handles everything. Most games use something of an entity or object list that contains all the information of nearby npcs, mobs, players, objects, etc... After this is found, it is quite easy to say; OK, the player needs to face THIS direction and move X units to attack the mob. What will really decide on whether or not this game has bots is whether or not it ends up being good. Who are the people that want to see bots created the most? Not the average cheater or player looking to get ahead; the people who want bots the most are the companies that illegally sell in-game currency. If they do not see the game as a potential market, then you probably will not see a great deal of bots for the game. There will be bots however, be sure of it.
Perhaps botters will exist, though i don't think it will be efficient from the videos i have seen. Their are lots of pack mobs that require movement, their is open pvp, and it just doesn't seem like a bot friendly game without all the autoface /autoattack /targetting that alot of MMO's have.
I could care less about RMT as long as they can't bot while doing it. I will also kill any farmer with a afdjads type name. We'll just have to see how this game is designed.
Well even though I have not been following the game I hope the its survival that they find some magical way to catch and perma ban botters. They were the major reason I left DAoC
there is bots in all games but i think the targeting style in this game will make it much more difficult. from what i seen there is no tab targeting they use the cross hair style like in SWG and FE.
The only way I can see that you could eliminate botting is to get rid of a targeting system.
If you cannot "tab" target and select a specific creature to attack, then a bot program would not be able to find the mobs. They also shouldn't show up on a radar.
If you can select the mobs, then it's pretty easy for a program to understand if it's facing its target or not and to swing the sword until said target is lootable. No bot program is going to play a range class, so aiming isn't going to be an issue and neither will they fight mobs their level (thereby eliminating the need to actively dodge). They'll farm the lowest lootable mob.
You can't target in this game it will be one of the first to implement completely hack & slash battle system.
Sorry but... FIRST?! Aren't you forgeting quite a few games here? DarkfallOnline? Mortal Online? Fallen Earth? That's already three off the top of my head bud. Sorry, the no targetting/hack and slash system has already been done before. Never played this game before, so I wouldn't know if it's better or worse than the other games. Maybe it is... maybe it isn't? Anyways... I think that if someone REALLY wanted to, they could make a bot work in this game. I don't know how, but I'm sure at some point somebody will find a way. Let's just hope they don't.
Edit: Sorry I reread it and you said, "ONE of the first." My mistake.
Blade & Soul is NCsoft and looks to be similar in style to this. So there could be a first time for everything. Although i would not be surprised if it were a bot fest anyway lol.
there´s worse things to be worried in this area, look old Darkfall videos as ppl get flying, teleport behing, or even in wow where u get flying hack (aka "improved levitation") and high speed hack.
As for just botting, since this game has no faction and have pk u just go there kill the damn bot an claim the farming spot
now: GW2 (11 80s). Dark Souls 2. future: Mount&Blade 2 BannerLord. "Bro, do your even fractal?" Recommends: Guild Wars 2, Dark Souls, Mount&Blade: Warband, Kingdoms of Amalur: Reckoning.
The only way I can see that you could eliminate botting is to get rid of a targeting system.
If you cannot "tab" target and select a specific creature to attack, then a bot program would not be able to find the mobs. They also shouldn't show up on a radar.
If you can select the mobs, then it's pretty easy for a program to understand if it's facing its target or not and to swing the sword until said target is lootable. No bot program is going to play a range class, so aiming isn't going to be an issue and neither will they fight mobs their level (thereby eliminating the need to actively dodge). They'll farm the lowest lootable mob.
You can't target in this game it will be one of the first to implement completely hack & slash battle system.
No its not, at all in fact...besides lots of other f2p games doing it, there has been a slew of MMORPG's (including FE) that has twitch based combat.
there´s worse things to be worried in this area, look old Darkfall videos as ppl get flying, teleport behing, or even in wow where u get flying hack (aka "improved levitation") and high speed hack. As for just botting, since this game has no faction and have pk u just go there kill the damn bot an claim the farming spot
this will actually help alot, i know MANY MANY MANY of us will police our servers if they do happen to make botting possible in a game with no hard lock targeting. tho i'm sure they might fight back as they did in L2, where if people started repeatedly ganking thier bots a HIGH level gank squad would show up and defend them.
Well, i believe that if you mix an hack to auto lock with the crosshair and then making him move like a bot, if you then send your bot in a hot spot, i bet he will just kill anything around. In most fps games, ppl use to get the auto aim hack so im just saying.
Anyway, if they can really hack tera with bot system, then that would mean all the korean mmorpg's got a huge pack of bots and the only way to stop them would be to make their game like darkfall online. (Manuel aiming, check) What else, open world pvp and full loot. With that, no one would dare to take the risk only to get kill in game and lose all their earn every time they try to bot.
These bots will be easy to spot and report so hopefully they have active gm's to ban them. If not I for one will kill them and shut'em down for a while. I am really sick of this botting bullshit in MMO's.
There is only one way to stop bots. Encrypt the data stream really good with an asynchronous algorythm and change the keys every day.
If you have an open data stream, a bot programmer can and will create an entirely new game client. They need no graphic or sound. They just calculate positions, ancles, shooting ranges and so on.
I am not so sure that there are lots of bots out there in all those online games. Most 'bots' out there are just jerks with limited social skills that ignore talks and like killing the same mobs again and again if the loot is worth it. After a while, they act like robots
Comments
The only way I can see that you could eliminate botting is to get rid of a targeting system.
If you cannot "tab" target and select a specific creature to attack, then a bot program would not be able to find the mobs. They also shouldn't show up on a radar.
If you can select the mobs, then it's pretty easy for a program to understand if it's facing its target or not and to swing the sword until said target is lootable. No bot program is going to play a range class, so aiming isn't going to be an issue and neither will they fight mobs their level (thereby eliminating the need to actively dodge). They'll farm the lowest lootable mob.
youtube.com/gcidogmeat
You can't target in this game it will be one of the first to implement completely hack & slash battle system.
You guys are dumb. There are many ways a bot can work. In this game we can program A pixel bot which will center the screen onto the monsters animation and many other way to rprogram a bot. I believe this will be one of the most effective way for TERA.
Just because you can't target or don't see a target doesn't mean there isn't a hidden target system inside the game that reflects where you are aiming at.
No game is bot free. This is for sure
http://www.pvpve.com/
Hmm... I would think my actual knowledge of how botting programs work is a little better than your speculation on a system that recognizes pixels. I've used botting programs before and can program. I don't use them on live servers, but rather for my own personal testing and curiosity.
Every program I've tried uses a targeting system based upon the player radar. If there is no mob on the radar, then the program runs in a certain direction till something does show up on the radar. They also have a set distance from the "home" location so as not to venture into areas too high (or low) for them. They have directives on when to use potions, abilities, rest, and whether to attack flagged mobs or not. Some programs can even run quests and turn items in...
However, they all do this using X,Y,Z coordinates, timed macros for input, and targeting. Unless the mobs always spawn in the exact same spot and never move around, a bot would not be able to find one.
It would be far more efficient to pay cheap chinese labor to sit behind the computer than to make a program that works without targeting.
youtube.com/gcidogmeat
Hmm... I would think my actual knowledge of how botting programs work is a little better than your speculation on a system that recognizes pixels. I've used botting programs before and can program. I don't use them on live servers, but rather for my own personal testing and curiosity.
You may be, I'm not going to argue that. But by reading the rest of your post, it doesn't seem that you know how reversing works. The only thing I'm going to say is that you don't have "actual knowledge" of how botting programs work.
Like Trading Card Games? Click Here.
Hmm... I would think my actual knowledge of how botting programs work is a little better than your speculation on a system that recognizes pixels. I've used botting programs before and can program. I don't use them on live servers, but rather for my own personal testing and curiosity.
Every program I've tried uses a targeting system based upon the player radar. If there is no mob on the radar, then the program runs in a certain direction till something does show up on the radar. They also have a set distance from the "home" location so as not to venture into areas too high (or low) for them. They have directives on when to use potions, abilities, rest, and whether to attack flagged mobs or not. Some programs can even run quests and turn items in...
However, they all do this using X,Y,Z coordinates, timed macros for input, and targeting. Unless the mobs always spawn in the exact same spot and never move around, a bot would not be able to find one.
It would be far more efficient to pay cheap chinese labor to sit behind the computer than to make a program that works without targeting.
Alright, well first off you probably are lying about not using a bot on live servers. Who would buy or program a bot if they werent going to use it :P
Second, all the bots that i have ever used follow way points that the user inputs or downloads from the forums of the bot program and it goes around Tab targeting to kill. The mini map has never been used in any bot program that i have used.
Finally, just because you know how to program doesnt mean that you have programed a bot before. And it sounds like you never have. I can program and i never have made one.
Welcome to the internet where people make random claims and accusations!
Nothing like having total strangers tell you about yourself after reading one internet post. Can you two tell me about my future next since you obviously know about my past? Or does that gift of sight only work one way?
youtube.com/gcidogmeat
Easy fix, dont talk about things you don't know about but claim to.
The Internet: when you get called out pretend the other people are stupid!
Heh, see what I did there?
Like Trading Card Games? Click Here.
One thing is for sure, that's the fact that the monsters have very advanced AI that works really well even against players. I don't think botting will be nearly as efficient in this game as in any other game and there's also open world pvp so you could just kill the bots as you go
Looking at it from the perspective of a programmer, botting would be as easy in this as in WoW; just different. What people do not realize is how the game internally handles everything. Most games use something of an entity or object list that contains all the information of nearby npcs, mobs, players, objects, etc... After this is found, it is quite easy to say; OK, the player needs to face THIS direction and move X units to attack the mob. What will really decide on whether or not this game has bots is whether or not it ends up being good. Who are the people that want to see bots created the most? Not the average cheater or player looking to get ahead; the people who want bots the most are the companies that illegally sell in-game currency. If they do not see the game as a potential market, then you probably will not see a great deal of bots for the game. There will be bots however, be sure of it.
Perhaps botters will exist, though i don't think it will be efficient from the videos i have seen. Their are lots of pack mobs that require movement, their is open pvp, and it just doesn't seem like a bot friendly game without all the autoface /autoattack /targetting that alot of MMO's have.
I could care less about RMT as long as they can't bot while doing it. I will also kill any farmer with a afdjads type name. We'll just have to see how this game is designed.
Well even though I have not been following the game I hope the its survival that they find some magical way to catch and perma ban botters. They were the major reason I left DAoC
there is bots in all games but i think the targeting style in this game will make it much more difficult. from what i seen there is no tab targeting they use the cross hair style like in SWG and FE.
You can't target in this game it will be one of the first to implement completely hack & slash battle system.
Sorry but... FIRST?! Aren't you forgeting quite a few games here? DarkfallOnline? Mortal Online? Fallen Earth? That's already three off the top of my head bud. Sorry, the no targetting/hack and slash system has already been done before. Never played this game before, so I wouldn't know if it's better or worse than the other games. Maybe it is... maybe it isn't? Anyways... I think that if someone REALLY wanted to, they could make a bot work in this game. I don't know how, but I'm sure at some point somebody will find a way. Let's just hope they don't.
Edit: Sorry I reread it and you said, "ONE of the first." My mistake.
If this game is L2+ARPG combat then it will be plain amazing.
if this was an NCsoft game i'd say 100% there will be botting and nothing they really do about it.
However its not NCsoft so i'll be giving them the benefit of the doubt on how well they deal with cheats/bots.
Blade & Soul is NCsoft and looks to be similar in style to this. So there could be a first time for everything. Although i would not be surprised if it were a bot fest anyway lol.
there´s worse things to be worried in this area, look old Darkfall videos as ppl get flying, teleport behing, or even in wow where u get flying hack (aka "improved levitation") and high speed hack.
As for just botting, since this game has no faction and have pk u just go there kill the damn bot an claim the farming spot
now: GW2 (11 80s).
Dark Souls 2.
future: Mount&Blade 2 BannerLord.
"Bro, do your even fractal?"
Recommends: Guild Wars 2, Dark Souls, Mount&Blade: Warband, Kingdoms of Amalur: Reckoning.
You can't target in this game it will be one of the first to implement completely hack & slash battle system.
No its not, at all in fact...besides lots of other f2p games doing it, there has been a slew of MMORPG's (including FE) that has twitch based combat.
I play all ghame
this will actually help alot, i know MANY MANY MANY of us will police our servers if they do happen to make botting possible in a game with no hard lock targeting. tho i'm sure they might fight back as they did in L2, where if people started repeatedly ganking thier bots a HIGH level gank squad would show up and defend them.
There are literally hundreds of ways to get around that.
More difficult? Yes.
Is it going to stop or slow down anyone who wants to make a bot for it? Keep dreaming.
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Well, i believe that if you mix an hack to auto lock with the crosshair and then making him move like a bot, if you then send your bot in a hot spot, i bet he will just kill anything around. In most fps games, ppl use to get the auto aim hack so im just saying.
Anyway, if they can really hack tera with bot system, then that would mean all the korean mmorpg's got a huge pack of bots and the only way to stop them would be to make their game like darkfall online. (Manuel aiming, check) What else, open world pvp and full loot. With that, no one would dare to take the risk only to get kill in game and lose all their earn every time they try to bot.
C:\Users\FF\Desktop\spin move.gif
These bots will be easy to spot and report so hopefully they have active gm's to ban them. If not I for one will kill them and shut'em down for a while. I am really sick of this botting bullshit in MMO's.
There is only one way to stop bots. Encrypt the data stream really good with an asynchronous algorythm and change the keys every day.
If you have an open data stream, a bot programmer can and will create an entirely new game client. They need no graphic or sound. They just calculate positions, ancles, shooting ranges and so on.
I am not so sure that there are lots of bots out there in all those online games. Most 'bots' out there are just jerks with limited social skills that ignore talks and like killing the same mobs again and again if the loot is worth it. After a while, they act like robots
Awsome no bots