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So I've been watching some videos and reading a bit about this game recently, and I noticed its looking/sounding a lot better than it did when I first tried it at release. So I'll list a couple things that I found irritating about it, and ask if anything has really changed.
-PvPing naked was actually mildly effective; do people actually use decent armor yet? when I played everyone ran around naked or in the crappiest stuff you could find.. and using zerg tactics it was very successful. It was really lame.
-there wasn't much to the game, it was just a big battle royal PvP fest. It PvE "sandbox" elements where really lacking. ie crafting, player driven economy
-I didn't mind the actually mechanics of looting players (ie dropping and dragging things)... but I absolutely hated the merchant interfaces that made you do the same thing
-soloing was pretty much non-existant. The only thing I could kill was goblins, and even those little bastards would team up on you pretty good. Don't get me wrong, I like playing the team game... but every now and then I want to do my own thing... and it was a struggle when I last tried
-leveling skills by using them out of combat scenarios... ie shooting a magic missle into the sky to gain skill instead of being forced to use it in combat to gain skills. Macroing skills up like this was incredibly stupid
-the UI was really clunky... or it felt that way, maybe I just never got used to it.
I loved the concept of the game, but overall it just seemed to deteriorate into a really large version of Quake: Swords and Sorcerers edition. It didn't really feel like a sandbox RPG w/ a PvP focus. Has this changed?