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"Class number 7 is the Jedi-Consular. Other than the a few weeks ago revealed Jedi-Knight the Consular is not found in the first frontline. Though he can handle the lightsaber, the Consular also masters a few different long-range combat abilities such as "Sleep", "Lift" or "Smash". The class can for once be played offensively on damage oriented or specialize in healing. Therewith the Jedi-Consular is a really powerful supporter-class in The Old Republic.
The jedi consular will have some offensive abilities however will be mainly a defensive class, it will have abilities such as sleep, raise, smashing, force push and reflecting. The jedi consular can be used as a full healer class or a debuffer/ranged dps. "Though he can handle a lightsaber, the Consular also masters a few different long-range combat abilities such as "Sleep," "Lift", "force push," "Smash," or "reflect."
The jedi consular is an extremely powerful support class in The Old Republic not to be found in the front line of the battlefield, don't get me wrong however, the jedi consular can also handle a lightsaber well enough to defend himself while using his abilities to escape and retreat (presumably force speed) to use more powerful abilities of which cannot be interrupted.
The Sith Inquisitor is the last of the totally eight character-classes, that will be at the ready with the launch of SWTOR. The Inquisitor is the counterpart of the Consular and also a fighter in the second ow. Suited with force-abilities as "shock" or "lightning-stroke" he can fire his enemies up, as we were able to convince ourselves during a thorough gaming session.One quest sent us into an old Sith grave, with swarms of huge killer-worms (K'lor'slug Ravager) and deserted Imperials running around. With the aid of the area-of-effect skill "Overload", that can not only damage nearby enemies, but also knock them down a stun for a few seconds, we quickly killed the brood.
The Sith Inquisitor is the last of the total eight character-classes, that will be at the ready with the launch of SWTOR. The Inquisitor is the counterpart of the Consular and also a fighter in the second row. Suited with force-abilities as "shock" or "lightning-stroke" he can use powerful force powers at his disposal, as we were able play the game ourselves during a thorough gaming session.One quest sent us into an old Sith grave, with swarms of huge killer-worms (K'lor'slug Ravager) and deserted Imperials
With the aid of the area-of-effect skill "Overload", that can not only damage nearby enemies, but also knock them down and stun for a few seconds. Much like the Jedi Counsular, the Sith Inquisitor is an extremely powerful support class and is a force to be reckoned with. We quickly ended their lives.
The Sith inquisitor is the counterpart of the Jedi Consular, however, the Sith Inquisitor has abilities such as Saber blow, shock, Execution, Overload, Flash Discharge, Turbulant winds, dark gift, and Dark Meditation which is similar to the sith warriors channel hate ability (however it would most likely increase force powers other than combat powers).
(I have been saying the last two classes were going to be some form of heavy support)
More about the SI story.
At Electronic arts in the in-house exhibition winter showcase 2009, we got to play hands on the sith inquisitor.
and this is what we have experienced:
Planet Korriban - Place:
Valley of the dark lords
Quest giver: Warden Harkun
With 3 other Sith Acolytes, We stand infront of the quest giver Warden Harkun then Garv, One of the Acolytes, Miserably failed in his last mission and now has to pay the price for that: Infront of our eyes, a henchman of Harkun executes Garv. This should be a warning to us said Warden Harkun and then sends us to a dangerous mission. At the grave site of the dark lord Tulak Hord, We were supposed to meet the imperial agent Ephran Zell.
Ephran is a strange and nervous type who wants to make the Ominous "Red Machine" working. A gigantic and underground device that should help him gain power. (Energy we assume).
The Incapable Ephran has been searching for a solution to the problem for a long time and requires our assistance now. The Machine needs fuel to work(intelligent) and this consists of hate and blood of 3 K'lor'slug devastators - a kind of gigantic worms with arms and claws -,
which inhabits the grave site.
On the Way to Ephran, we are stopped by the inquisitor Urinth, a leader of the sith secret service. (lol) She offers us another mission which we are supposed to complete as soon as possible, at best before doing what Harkun told us to do.
Urinths mission consists of getting the trust of one of the imprisoned jedi, The Quarian Dorgis. We should gain his trust by helping him to escape. Fat with wrong information, she wants him to escape to the front lines of the republic so that their forces gets trapped.
We accept the mission but decide to queue it behind the mission that we already have.
First, we move to the grave site of Tulak Hord who reigned in the early days of the sith empire and who always wore a frightening black mask.
besides the giant worms, there are also some traitorous shadows in the shadows of the caves: Renegade sith and Refuges as well as Manipulated mining droids but those fools can't stop awesome sith like us (it really says that)
With the ability of "Overload" we launch at them and our Sith Inquisitor loudly smashes into the ground and lightning breaks out in all directions and let the enemies drop to the ground like marinettes who's strings are cut.
We finished them badly wounded with some lightsaber blows and lightning.
Using the Key "M" we summon the Overview map of the area in which we are currently in.
While a yellow Arrow is displaying our position green ones are indicating the directions we have to go to.
Yellow circles mark Quest-Targets.
Guided by this we quickly make it through the many corridors of the graveside, which sides are decorated with creepy sith statues.
At the three destinations we steal text plates with ancient sith inscription for the Warden Harkun.
Of course worms and renegades want to hinder us but they fall over like flies.(w00t)
Incidentally there's the Bonus-Quest "Set an example" for which eight of the Sith renegades have to die.
In the end we activate the red machine.
Noticing by the activity, K'lor'slug destroyers streams towards us for their own massacre. (or whatever)
Our inquisitor gracefully wields his lightsaber blade from one monster to the next.
After three of them rest in their own blood the machine is satisfied and reveals its last secret.
With the scrolls in one hand and the lightsaber in the other one we fight our way back to Ephran Zell.
He is enthusiastic when he eventually holds the scrolls in his hands.
We are tempted to wrench them from him right again - if needed by force.
We are not full-value members of the empire yet, but not more than a slave who has to proof himself to his master.
We are starting the journey to Warden Harkon for reporting him about the mission success when we are stopped again.
Lady Zash, a high ((I bet XD)) Sith, waves us nearer for a conversation.
The Jedi-Holocron, a library cube, which projects three-dimensional pictures and capable of saving huge quantities of data, has revealed its secret thanks to our help.
She is impressed and asks how a low Sith-Member like us could accomplish such a task.
Our answer even surprises the hardened Sith-Lady a bit: "It was way too easy. I only needed to offer seven sacrifices and to devour their hearts." (joke?)
In consideration of our recklessness and devotion she chooses us to be her apprentice.
Warden Harkon is upset due to our delay. "Where have you been that long, slave?" he asks with threatening voice.
We report him from our success and our encounter with Lady Zash
Instead of being deeply impressed he just boldy laughs in our face: "A Sith like Zash would crush you like vermin if she met you!
We better should move and hurry to the Training-Master as he awaits us
We then also ask if we will meet Harkon's henchman there. The Warden starts to seem resentful.
A Sith acolyte like his personal apprentice is a born warrior and superior to us in every way.
We like to have a challenge and walk of with the words "I never fail"
With this words ended our adventure... for now.
All class forums are now up and running with new avatars.
Here is the interview in full length
PCGames: You revealed the last three classes in a short time frame, we didnt expect that. Why did you do that?
James Ohlen: Because we're crazy (lol). Its just a part of the plan that we want our players to know which choice they have when the game is out. [names all availible classes]
PCGames: Whats the main difference between jedi-knight and jedi-consular / sith-warrior and sith-inquisitor?
James Ohlen: The jedi knight is a warrior, whose abilities are all based on lightsaber melee combat. The consular on the other hand is a supporter. He stands in the background and tries to deal damage from there or to crowd control enemies. As an example, he can lift them up into the air to smash them on the ground afterwards or just to throw them around.
PCGames: So you are bound with your class choice to one specific gameplay style? Or are there ways to play your class differently?
James Ohlen: All classes in SW:TOR can move into another direction from one point in the game. So you can chose between two different ways: One of these ways as a consular is to heal. If you want to play an old-fashioned healer class, the consular is your choice. Of course you don’t have to go that way, but as an consular you have the option to do that.
PCGames: Is it possible that you can chose more than these two ways?
James Ohlen: No. We decided for two different ways per class. Every class has to make this choice.
PCGames: How can you decide for one on of the two ways? Like in WoW via talentpoints interface?
James Ohlen: I can’t comment on that right now. But you have to make this decision on one specific point in the story and afterwards there are more options you can chose.
PCGames: Will this influence the story?
James Ohlen: Not really, maybe just a little bit. Obviously it makes a big difference in combat and gameplay style.
James Ohlen: The player can chose from a variety of campanions, but only pick one. By the way: Every class can do that, not just the sith-inquisitor.
PCGames: Everyclass will have companions?
James Ohlen: Yes, and you can do anything with them.
PCGames: Really? Ok, thats typical for a Bioware Game.
James Ohlen: (lol) But its Star Wars, so there wont be Sex Scenes like in Mass Effect
PCGames: Does your companion levelup at the same time as your character?
James Ohlen: Yes, he will also levelup. In addition, you can do cool stuff with him. You may equip him with different equipment for an example. There are no companion specific quest lines but he will gain new abilities and grow stronger as he gains higher levels.
PCGames: Can I decide which abilities he will learn and spent his talent points for him?
James Ohlen: No. As we created the companion system we thought about two different ways to dot that. The first one was the complete control over all abilities, talents etc through the player. But its not like you own your companion. Hes more like a friend who follows the player character on his adventures. But as the story of TOR develops, you can manipulate your companion. If he is an easy to manipulate kind of person, he may join the dark side depending on your decisions. Ofc you can do the same thing on the republic side.
PCGames: Just about every star wars fan has read the official web comics about star wars tor. Many things, which you showed in these comics, were presented as a game-feature after that. On of these comics features was a droid companion for one of the jedi. Will there be droid companions?
James Ohlen: Yes, we have this droid in the game. But i wont tell you which class will have him (lol). The trailer, that we already published, shows a character who points for maybe 1-2 seconds at his droid. So take another close look at this trailer (lol)
PCGames: Isnt it hard to balance this game, so the Force User Classes arent more powerful than the rest?
James Ohlen: That was one of our first concerns as we developed the different classes. Half of our classes are based on the force. But in the movies we have also strong non-force character, as jango fett. And on the other side little jedi boys like luke skywalker, who in the beginning seems more lucky than skilled. In addition the bounty hunter has a variety of technical gadgets, which helps in combat. They can manage it to hold the jedi on distance and then fight him.
PCGames: Ok, bounty hunter like boba fett are one thing, but what about common smugglers?
James Ohlen: Smuggler and Troopers depend on their traps and the ability to ambush their enemies. So a smuggler could never win in melee combat against a jedi if he doesnt use his additionals abilities. The imperial agent for an example uses his sniper rifle as he is hiding and taking cover.
PCGames: Has George Lucas ever played this game?
James Ohlen: Yes, of course! Whenever we getting feedback from lucas arts, georges opinion is represented too. We went to the skywalker ranch once and presented him our project. The ultimative highlight was his archive where he keeps countless stuff from the old movies