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"The MMORPG to Rule Them All"
or come close to it"
An Effective Story Line
The storyline should be simple, whether fantasy, sci fi etc...it should involve all the realms, worlds, locations, characters etc... The formula should involve lore, mythology or something relevant in modern day society. Think of a video game as a comic book series with political, religious and taboo issues currently affecting society. Implied but hard to find...
Questing Should be Seamless and the only means of EXP
EXCEPTION: There are two modes normal and hardcore. Hardcore grants players to gain exp through killing npc/monsters etc...however completing quests will not give out exp.
Questing should be the only way to gather precious exp. Players should be able to choose all the quests regardless of level, complete them and return from each quest giver than move on to the next quest giver.
Example: Your first level 1-5 quests will be given by one NPC. From the NPC you select every quest. The quests must be completed in order. Once done with the quests return to the NPC and hand in all your quests. There is nothing more enjoyable than handing in quests and seeing your experience bar rise quickly. Sense of accomplishment.
Everyone is going to say,'this is controlled not fair." TOO BAD, there is no way around it. Just dont purchase the game, if killing endless numbers of monsters for hours and hours suites you than by all mean perhaps this game is not for you.
The perfect MMORPG quests would be like reading a novel, intriguing, thought provoking and you just will have the feeling of, "I want to know what happens next."
Also even though it may seem controlled...it is not as controlled as many may believe. Dependent how you complete the quests there is a bar that dictates your personality. From evil to good.
Your personality will dictate every aspect of the game, which contacts you get next, which village guards will attack, if you are hated by a city, town or world. You may even be on the hit list.
Again just like in real life you want to hide yourself, this is where CLOAKED MODE comes in handy.
Lets say for example your hated in a city, you can turn on cloak mode and you will put on a full hooded cloak. The cloak mode has a time limit once that time limit expires you better make sure you have a plan.
Rob, kill, save a life...its up to you the quests are there to guide you more than control you..in the end all games are controlled regardless...whether its the environment, quests or npcs...all games in the end are controlled its how well its masked.
There is another mode called, "Astral Mode." If you do not log in for more than 3 days your account goes into Astral Mode, Your character begins to gain exp. The downfall because exp is only gained through questing you will be introduced to an npc for your current level. Therefore you have skipped story lines and perhaps some needed gear. It take a full month of non playing to gain one level. At the same time you can head to an npc preferable a mage and they can obtain mediocre armor for you through another dimension so your character is not gimped, its free but its not the best. Other options you have, our cash shop, auction house and other players.
Also think of astral mode as your body is in the physical world but your spirit is somewhere else. Your PERSONALITY is tossed up 50/50. When you come back you can see your personality bar will be either good neutral or bad. You also receive a summary of what your character has been up to.
The quests are listed once you click on the npc, you will see the list of quest and they are auto loaded to your journal. You do not need to head back and forth..... once you complete ALL the quests than head back to recieve the new coordinates for the new contact. You can not give in quests one by one the whole series of quests needs to be completed.
At lower levels there are more quests but at higher levels there are lower number of quests but of course more difficult.
The NPC contact, once your done with him/her will give you the coordinates to not only just one but perhaps two or more contact locations. You can only choose one and choosing the wrong one can cost you a much needed armor or material...
Keep in mind getting to the other npc quest giver may be a challenge, you may be ambushed or confronted. Or you may have to pass through high level enemies, either way the journey to the next npc would be an adventure.
Completing the quest with this npc unlocks the next quest giver.
Quest should replace instances...read on
Instances create dead space and give developers more headaches than trying to figure out if they missed a semi colon.
Quests should be categorized as follows:
Regular Quests: These are your typical collect, gather, kill and escort quests.
Timed Quests: These quest are, "Timed," regardless of purpose they should be a one shot deal.
Epic Quests: These quests are the hardest involving the antagonist of a story line.
Everyone will ask than what is there to look forward to? Epic Quests, are not your, "Regular Quests." Instead of having to fight your way through endless enemies to reach the main boss, the boss actually co exists with the players in the same world. For example, lets say the antagonist is hiding in a cottage, building or perhaps roaming, well imagine a massive amounts of players trying to take down this one entity. Its already evident that taking down an,"Elite," npc is extremely enjoyable. We see it all the time in different games.
The best way to circumvent the problem that everyone is attacking or the boss will come down too quickly is the npc CAN NOT be killed. Instead the Epic Quest will require you to inflict certain amount of damage as a group before it is completed.
THIS IS ONE EXAMPLE OF AN EPIC QUEST.
A problem that everyone will say is, "I can just imagine the lag." This is obvious so how do we correct this? Simple, it will be up to the players discretion when the right time will be to challenge the npc. The EPIC quests are not necessary to complete to move on instead they can stay with you through out.
Dead Space is just another way of saying this instance exists in the game with no purpose. Completing it may grant a badge or honor whatever it may be but honestly I would not waste my time. That's why in some games where an instance is found the area usually devoid of players.
You may also say, "Well I will just wait at a higher level and solo it." Answer: Even if you are at end game everyone at a certain point regardless will not see much of a difference in attacking the npc. Alone it may take you 2 hours but with a group it may take you 15 minutes that's a significant difference. We want to encourage grouping.
REWARD: The reward is substantial you receive a full armor set, the whole shabang. Whats the catch? The armor set will not relate to your character in addition different sets of armor will fall.
If your a, "Tank," you may receive a healer set, this may encourage to reroll, trade and interact. However you can not auction the set instead you have to interact with players or set up your own shop which requires currency ;P.
Currency should fall from enemies only and the only way to collect. Currency can not be exchanged, traded or transferred. This will eliminate most Asian companies from farming or simply make it more difficult. So what is the point of currency. Currency will be used for game perks. Example: Starting a Guild, purchasing a home, resting at an inn, purchasing pots/potions and perhaps talents, furniture, simply materialistic things.
You can not purchase armor or materials for jobs for making armor. Armor is only obtained through quests, and raw materials you have to roam the lands to collect them. There is an auction house, the auction house works differently where you can only trade your character, mounts and or pets (uber for hunters), or vanity pets.
Example: Lets say your a hunter and you manage to catch a super rare animal/monster. You obviously dont need it however you can trade it to other players for something else that you may need. Perhaps a rare mount.
Another example would be Summoners can trade in scrolls that summon certain entities to do your bidding.
In addition lets say there is a mount that was only given to anyone who bought the, "Collectors Edition," imagine trading that in for something better.
RAW MATERIALS are also traded here, so perhaps raw materials have a better value than currency with in the auction house. A player auctioning a rare mount may ask for a ridiculous amount of raw materials for an item you can only get when the game first launched.
Raw Materials can not be sold to players or NPC only traded for items in the auction house. Also can not be exhanged for currency.
In the end its up to the players discretion if their trade is worth while. Gaining the best raw materials is difficult because the best raw materials are found in pvp zones. I am pretty sure the Asian companies will have a hard time farming these areas than again the Asians do out number the westerners by a large margin ;P
Yes there will be a stock market for raw materials. Leather, mithril, cloth, iron, silver etc... It is the same concept and can be viewed at the auction house.
This will have an impact on npc vendors, supply and demand.
So players with a special job/trade skill need to watch closely.
You can buy a deed to that stock, so if the stock rises sell and make some currency or you can loose it all...
The UI should be easily customizable, think of an iphone...you'll get the idea. I should be able to add or eliminate applets or styles to my choosing. A personalized UI (User Interface) will make the game more unique and a sense of ownership.
End Game Replay Value
Because in chapter 3 we discussed eliminating instances this is a given. When a character reaches the last quest he/she can choose to start over however there talents, powers, abilities will be greater. Therefore if a player finishes the game 3 times than you can say that a this player is 3 times stronger than a player who has only beaten the game once. Again its percentage the difference is there but not enough that you can consider yourself a GOD
So you beat the last quest what to do now? Answer: With the same character you can choose to start over and begin again at a lower level. Every player recieve a star when completing the game, the stars represents how many times you completed the game. Stars give a boost in a characters stats. The boost is percentage wise therefore the difference is felt at higher levels and obviously the more stars you have the stronger your character gets.
A player that is level 100 will be inferior to a player that is level 100 with a star or more. The, "ooooo," and "ahhhhsss," will definitely be felt here.
WHATS THE CATCH? The catch is you better complete the game as many times as you can before THE FIRST expansion roles out. Once an expansion roles out you need to beat the game plus the expansion to get another star.
Eventually getting stars becomes harder and harder players have a chance to catch up. In the end it balances out.
QUESTION: Six expansions have gone through, how in the world am I going to catch up? Answer: The first star is given when you complete the original game...after that its time to play ketch-up. Again this is where trading characters in the Auction comes in handy. IF by any chance you find armor thats extremely hard to find you might find yourself trading in for a character with more than one star....
Many first person shooters have this type of system and its extremely fun and a great accomplishment.
In addition the more stars you have of course the less likely someone will think twice about ganking you, in the end having five stars and it may take a full group of players to take you down regardless of type.
Keep in mind to get that next star you start again at 0 and work your way up..so being evil may not suite you here since it will make it more of a challenge not only with npc but with players.
Also keep in mind even if you did not buy the expansion, once the expansion updates regardless of whether you purchased or not...you can not receive a star just by beating the original game. You have to beat the expansion now as well to receive a star.
Players should have the freedom to go anywhere they want of course at there own peril. Freedom is so important regardless of level. I can not emphasize how important this is. Exploring lands is dangerous however rewarding. Receive honors find rare pets or characters and add them to your collection. Sometime we like to take a break and explore our environment and why not get rewarded for it.
Lets say for example your a hunter and your level 20. While you decided your crazy and want to explore a level filled with enemies double your level you notice a creature around your level roaming in the midst of all these higher level enemies, now not only does this become exciting for a player but also a challenge and a great accomplishment if caught.
Pvp can be a lot of fun or it can also ruin a game. Pvp will only be allowed in specific zones. In safe zone everyone is immune, however the best raw materials are found in PVP zones. There are also flags that a guild can place on certain areas. While a guild flag is up any guild member collecting raw materials is granted a higher percentage, quicker gathering and a boost in defense. If another guild comes along they will have to take down the flag, it would take about 6 or 7 guild members to take a flag down.
When defeated in a pvp zone you are not able to pvp for the 24 hours however you CAN be killed. Players who defeat other players can not defeat the same player with in 24 hrs. In addition you have a sickness where you can not gather in the area where you died so the zone is off limits in terms of gathering...if you are defeated. So if your going to attack a player or a guilds flag you better make the right decision.
In addition your armor/currency does not drop HOWEVER any materials you gathered can drop so you have two choices run or call for back up either way its a very enjoyable and perhaps frustrating experience...revenge is diffently bitter sweet here.
Healers and Mages are extremely neccessary here. Mages can summon a portal to protect the flag while healers can heal the flag. Keep in mind if your healer dies they can no longer heal a flag. Tanks are important, they can taunt opponents keeping the healers and mages safe. Summoners can conjure guardians or pets to protect while hunters/scouts can attack from afar. Every class has a purpose.
Cash Flow F2P or P2P or combination?
The game would have an initial costly fee. Right now console games range from 39.99 to 69.99 USD. Depending on the scale of the game and costs to make the game the price would be set. It is in a developers interest to find the right marketing strategy and the right individuals.
The game will be F2P with a cash shop. The cash shop will NOT sell armor, perhaps mounts, vanity pets etc... The cash shop is not the primary source of income.
The primary source of income will come from Expansions. Expansion will include new race, new quests, new zones, new armor. The price of the expansion will be the same as the initial cost for the game. Expansion would be like purchasing a whole new game.
Time frame, it should take almost four months for a player to reach endgame. Again this is controlled because players have to complete quests in order to gain exp in addition refer to chapter in regards to replay value.
There are two types of expansions, Normal and Elite. Elite expansion will cost more however if your a new player/new account you will receive a free star. So when you start the game you automatically have a new star and once you complete the original story line you will have another.
In the Cash Shop you can also buy stars. They are expensive the reason, we want to make it fair, it really not fair for players who spent a long time leveling. Also you can only buy one star every four months.
So lets say you bought the game in January, by May you can purchase the star if you skip that month too bad you lost your chance at buying a star they do not stack.
I see it every time certain cities and towns are devoid of players. At mid levels you notice an empty city however when you reach a certain city its filled with high level players. Whats keeping them there? Answer: The higher the level the harder it is to gain exp thus your stuck at higher level cities.
Solution: Quest givers are not found in large cities instead they are separated, because you can select all the quests for that specific quest giver there really is no need to stand around. Instead cities will have shops that open at a certain time. So you might find yourself traveling, thus a level 10 character may see an extremely uber character shopping at the same vendor and this not only promotes jealousy however will give a significant motivation, "I so want that armor."
There is only one slot..."oh god fail." wait wait...However in the game you have access to all the talents and abilities though you can not mix and match. However lets say you beat the game as a tank, you receive a star and incredibly you can decide to completely transform your character. While your playing the game you can switch your gender, appearance and go from tank to a healer without having to re-log with a click of a button. The same character you started with can now be changed however you can keep your original character creation armor, you can even change your name. You can switch back and forth.
However the new character transformation does not receive the benefit of the star...sad but you need to earn the star as that character play style.
Another benefit your, "transformations," all share the same bank. Again remember the, "Epic Quest Rewards," you may just have the perfect healer set, thus you may be able to skip a few epic quests.
One of the biggest innovations here is YOU CAN TRADE YOUR CHARACTER without trading your other transformations in the auction house. You can go to an NPC and CLONE your character stats, armor, and yes even stars for a one time currency fee...keep in mind this is extremely expensive to do.
Also keep in mind the armor that is traded with the character can not be stored, it is bound to a clone character.
In addition players will see, "Clone," on your profile and the original player that cloned it.
"OMG FAIL PEOPLE WILL SELL CHARACTERS ONLINE."
Ahhh yes this will encourage players, THIS IS ALLOWED....of course if you are thinking your going to clone all your characters your in for a big surprise.
You are also allowed to sell your account back to us or through other players. IF YOU sell through us we will send you a farewell gift. It could be anything from discounts to a free meal...
Your account must have at least x amount of stars on one character not a combination for it to be eligible to be bought back.
You can only clone one character throughout your entire account lifetime ONCE. Clone characters can not be cloned again.
Remember the stars? Well after a certain amount of time there will be only a handFULL of players that have TIME who will play long enough before an expansion comes out who have LOTS of stars.
Here are the rules:
Players can sell legally their clone characters online through the games cash shop, there is no fee. Players who sell there characters through our cash shop can sell them for real money. We do not care make some money I am sure your parents will be happy that you got some of your money back.
Armor and weapons can be traded but not with currency. You can trade raw materials for armor but keep in mind your bank can only carry so much. You armor/weapons are stored in the same style as Diablo ,"tetris style," therefore you have to think wisely and ahead of time of a plan. Because your characters transformations share the same bank, expanding your bank or having more bag slots will have to be purchased with currency.
There should be a limitless supply of different armor/weapons, however armor/weapons are not categorized as rare or epic instead the players with the information gathered from the auction house decide amongst themselves what is really a great piece of armor or a great weapon to look out for.
This will inhibit a better community and controversy.
The auction house will state the current seeked after items...
This is one of the most important aspect of the game, it carries more weight than currency. Whether you job is a tailor or a blacksmith...or an alchemist the ingredients to achieve purpose will be hard to find. This will encourage exploration and a great way to spread the players around.
One of the great ideas here is, players CAN GROW or HAVE A MINE of there own. For alchemist finding the seeds for a specific plant can be more useful and will be extremely difficult. However this leads to my next most INNOVATIVE approach...
Thats right players can purchase land of there own, they can manipulate their land, provide resources, add animals (ALL PLAYERS CAN CAPTURE ANY CREATURE AND INTRODUCE THEM TO THERE PURCHASED LAND THEY JUST HAVE TO ASK A PLAYER HUNTER FOR HELP) they just have to make sure they balance that out certain animals that eat others :P Though they will be labeled from neutral to aggressive to omnivore to predator. Perhaps a mini sims world...
Remember removing those instances? Well when you purchase land you can place, a door, gate whatever your imagination desires in the game world. Players who see these doors can enter and be introduced to your land.
Now a word of caution, an opposing faction can enter and they can literally rob, steal and kill anything in your land to circumvent this, you can purchase npcs to guard your land.
There are no restrictions here, once you place your door as OPEN players can pay in raw materials or currency to enter. Basically players enter at there own risk.
While in your land you have the ,"GOD COMPLEX." All your stats, powers, etc...are increased. If you choose to attack players, you will turn your land into a pvp war zone. When in War Mode your door in the game world will glow a bright fiery read letting other players enter at no cost. So if a player in the game world sees a fiery gate or door they can click on it and a see who is attacking. The max is 20 players from each faction can enter. You can also put a message out, "SOS."
Its up to you, you can let friends gather materials in your land or simply let them explore. You can set up mini quests for players and set the rewards. Your the ruler of the land just remember you will be paying taxes.
(There are more chapters but I will display them later...these are concepts take them with a grain of salt or take them for what they are. In end I had about 15 minutes of my life to share my thoughts...)
There is no level cap, when you complete the game you have a few options, start a new transformation, do the quests over (will be changed to your current level) start from 0 and get a star.
Hardcore is available after you complete the game once. In this mode quest no longer give exp only by killing monsters can you level. This is grinding at its max or you CAN TRY to beat the quest below the standard level.
The rewards are massive and a special title will be given if you complete the original storyline (you do not have to complete the expansion content when you play hardcore mode for the first time.