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Main Entry: strat·e·gy
Inflected Form(s): plural strat·e·gies
Etymology: Greek strat?gia generalship, from strat?gos
1 a (1) : the science and art of employing the political, economic, psychological, and military forces of a nation or group of nations to afford the maximum support to adopted policies in peace or war (2) : the science and art of military command exercised to meet the enemy in combat under advantageous conditions b : a variety of or instance of the use of strategy
2 a : a careful plan or method : a clever stratagem b : the art of devising or employing plans or stratagems toward a goal
3 : an adaptation or complex of adaptations (as of behavior, metabolism, or structure) that serves or appears to serve an important function in achieving evolutionary success <foraging strategies of insects>
I highlighted the second definition becuase TD games are currently catagorized as strategy games. The problem is that these games require no real strategy. You know where the enemy is coming from. You know where the enemy is going. In many of these games, you know what kinds of enemies you'll be faced with. Not only that, but you get resources by killing enemies, waiting, or both which means that resource management is non-existent. So right off the bat, four fifths of your job is already taken care of. The term "puzzle strategy" comes to mind. It's a term for strategy games, or levels, where there is one, AND ONLY ONE, way to win and the player is expected to find out by trail and error.
But wait, there's more! These games are less interactive than most MMORPGs. After you place your towers, there's nothing to do until you get more money to lay down or upgrade more towers. So you might have to drag and drop a new tower every two minutes or so. The rest of the time you're just watching various mooks march to their doom. After you have the towers set up at the right points along the path, the rest of the game is just upgrading what you already haves so that the tougher lines of mooks will die just as quickly as the weaker ones did. That's right, you're main task is to maintain the status quo. Joy!!!
But you know what the worst thing about these games is? The worst part is that if I sit down to play one, I'll loose several hours of my life as though I had been abuducted by aliens. I can list of reasons why these things suck the sweat off of buffalo balls all day, but that doesn't change the fact that if I start playing one, I won't stop until long after my employer and family file a missing persons report with the authorities. These things have got to be a communist plot or work of the devil.