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hey im new to ddo ive been foolin around with it for a few days and i need to figure out how to build a character i like but i dont know much about how to build or the build system ultimately i like characters that are hard to kill can heal self heal bubble rez and possibly dual weild a huge mace or a sweet lookin shield iknow there is paladin and cleric and some new healing class b ut i dont knpow enough about the jobs to choose one so i would like some guidance any help is appreciated
Comments
if this is even at all possible
Basically, DDO is a team play game. The quest you could solo is over around level 6 then you always need a group to party with. Most people build solo type character because they wanted to do everything by himself even in a group especially healing and DPS. So you'd think twice when you create your character.
Some players they have 32 points to spend so they will perform much better for same class. If you want to have a strong character, I suggest buy some +1 Tome from DDO store, 335 points x 6 to add on your strength, intelligence…..etc. For 1900 points = $ 19. You will feel the difference. Or you can earn 1750 favor point to create your next character with 32 points.
The most important thing is not to spend all your skill points on Jump, Tumble, Trip, Hide etc. Raise up your HEAL skill so you could get more health point back when you or someone else healing you or when you use a healing shrine.
There is another way to heal yourself is that increase the UMD, Use magic Device, buy yourself a few Healing Wands to heal yourself anytime. The higher CHA the better uses on Wands. Dwarf has the lowest CHA.
The most terrible character I have seen are those difficult to heal because their HEAL point (Wisdom) too low, and they also very easy to get injury. If you found yourself so easy to die or get injury, reroll another class. This type of character is useless because they can’t deal any damage as well.
Multiple classed the similar features, for example, wizard has high INT so you may multiple a class benefits by INT, the worse is multiple class with a fighter doing melee damage. You can forget about to group with this wizard. Rogue also has high INT so you are benefited to use magic spells.
Human Fighter is best to equip with a shield and sword, if you use 2H you may get hurt easier.
Dual wield looks like a lot of whips but you may MISS frequently as well.
Some Monks thinks they are so durable but in a group, they are also Mana Drinker.
Try not to make yourself as a Mana Drinker because the Healer’s Mana is not only for you. If you are a mana drinker and can’t a thing, the healer may wanted to see you die.
If you are not sure how to spend your 28 Point when you create a new character, I suggest averaging the Feat to least 9 the better to +10 then raise up the others you like.
I have seen many powerful characters mostly on EU server and their powerful characters excels the same class dramatically. They might have better idea about this, however, this is just my 2 cents.
Give Ranger a try, you get limited healing and some nice buffs and you get the two weapon fighting feats for free. Personally my favourite character is a Warforged Monk (that I have no problem soloing with). Great immunities and resistances, two types of HP recovery (Heal & Repair), good HP/AC, run like the wind and if you can catch a break you can normally heal yourself up.
I think you should start with a Cleric using one of the pre-made paths in the beginning to get a feel for the game mechanics. Spend some time reading on the forums and guides. There is alot to learn in DDO so take it slow and you will be fine.
Most of the things Larry posted didnt make much sense to me (like always)...
If WoW = The Beatles
and WAR = Led Zeppelin
Then LotrO = Pink Floyd
Paladin and Cleric are both good choices for what you want to do. For a first character I would suggest Paladin as it's quite a bit easier to play. Sticking with the pre-made paths until you get the hang of it is highly suggested.
Paladin healing and resurrection is somewhat limited, but you can augment that with wands. A Paladin can use all but the most powerful healing wands.
Also, ignore most of what Larry said. There is too much wrong there.
Clerics will make your name tainted in a group if you don't really want to heal dont roll a clerics. No one want to group with a poor character.
I have 2 pure healing clerics, 1 in EU server, 1 on US server. On US server I bought 6 +1 tome to make it more capable and after I earn 1750 then I will buy tome for other class as well.
Clerics can do melee but it is not a good one, my lv8 Clerics :
strength 16+3
Dex 15 +2
Con 12 +1
Int 15 +2
Wis 25 +7
Cha 12 +1
Health 92, Mana 619 with item.
With this build, my clerics can solo good enough but that is not what I am playing for. I play in a group and heal.
If you are going to solo in DDO then you will lose a lot of fun to play in Elite because the game is tasteless if you solo or just doing normal/hard mode.
Only when you play more elite and every instance you will know better. Some people are so arrogant and they think they are playing god mode but as a healer, you will see clearly who is doing good and who is not.
I have grouped with a few F2P, mostly are Paladin, they doing fine in the group. The melee dps type is barbarian, if you play good then fighter.
Otherwise, Bard is a fun class to play with and very useful in group.
People playing Monk, Favored Soul are mostly 32 points on EU server, they are quite capable class.
If you are not skillful then dont try rogue, I have a capable rogue to disarm traps in elite, and doing damage as well, and die hard. Thanks for several +2 tomes.
Ranger is actually not so useful in DDO. Only tells people you are coward. But only if you know how to play it well. I have seen a few long ago but never seen one on US server.
The HEAL skill only effects your HP regen at a shrine. It has nothing to do with getting more HP from heals.
Someone brand new to the game is not going to be able to afford wands for self healing. If you are new and want to be able to heal a class that has wand usage(if you want to spend the money) or a healing class are the best way to go about it.
How is someone difficult to heal because their heal point(wisdom) is too low? Healing and the heal skill have nothing to do with eachother. What in the name of DDO does wisdom have to do with getting injury too easy?
You have seen powerful characters on the EU server but not the NA ones? If you are going to give advice know what the heal skill actually does before telling people to invest in it. It has no effect on heals cast on you.
Clerics will make your name tainted in a group if you don't really want to heal dont roll a clerics. But this is US server so people don't really care about their reputation in game. They dont give a shit but if you play on EU server, you will be ignored by other players immediately. No one want to group with a poor character.
I have 2 pure healing clerics, 1 in EU server, 1 on US server. On US server I bought 6 +1 tome to make it more capable and after I earn 1750 then I will buy tome for other class as well.
Clerics can do melee but it is not a good one, my lv8 Clerics :
strength 16+3
Dex 15 +2
Con 12 +1
Int 15 +2
Wis 25 +7
Cha 12 +1
Health 92, Mana 619 with item.
With this build, my clerics can solo good enough but that is not what I am playing for. I play in a group and heal.
If you are going to solo in DDO then you will lose a lot of fun to play in Elite because the game is tasteless if you solo or just doing normal/hard mode.
Only when you play more elite and every instance you will know better. Some people are so arrogant and they think they are playing god mode but as a healer, you will see clearly who is doing good and who is not.
I have grouped with a few F2P, mostly are Paladin, they doing fine in the group. The melee dps type is barbarian, if you play good then fighter.
Otherwise, Bard is a fun class to play with and very useful in group.
People playing Monk, Favored Soul are mostly 32 points on EU server, they are quite capable class.
If you are not skillful then dont try rogue, I have a capable rogue to disarm traps in elite, and doing damage as well, and die hard. Thanks for several +2 tomes.
Ranger is actually not so useful in DDO. Only tells people you are coward. But only if you know how to play it well. I have seen a few long ago but never seen one on US server.
Ranger not usefull in DDO? Seriously stop giving advice. People like you chase away potential players with such poor and wrong advice.
{mod edit}
Papadam I know we have had our differences but we both agree on this. Not only is cleric a good way to start and makes healing yourself easier, we agree that Larry must be playing a different game.
I'm from the EU servers and don't recognise the elitist knob like behaviour described above. Yes you will find some people that are socially retarded but generally they are easy enough to avoid.
You know thing only on one side but dont know the other side.
As you said your HEAL skill point affects your health regeneration when you use shrine. As well as it will affect your health quantity being healed by a healer.
At low level you don't have money to buy wand? For money reason, I don't think it's a good excuse, and I wondered if you ever buy healing wand before?
If you completed Kholthos Villages up to elite, you don't need to use wand, there are many starter healing potions in game.
The Cure Light Wound Wand is very cheap that you can buy in the Marketplace. It is good for low level after Village.
compendium.ddo.com/wiki/Skill:Heal
High Heal skill helps you and people around you when shrining, not how much you get healed for by any other means. I would actually recommend that you skip putting too many points in Heal and just look for a good +Heal item to swap in and out when using a shrine.
I have been distracted by other's post between WIS and HEAL.
The HEAL herein is actually the effeciency when you use a shrine.
The healer has several HEALs skill, one is to revive incapacitated uses Healer Kit, another is to increase your healing effect, and overtime healing skill (enchantment), and crtical heal skill. They are related with WIS.
There are people very easy to get healed and there are very difficult to get healed. I am talking about a non crtical heal by same level of heal from healer. IMO, it is decided by WIS.
There are many plauers get owned by mobs too easily, I think it is decided by WIS as well. So I found low WIS player are tough to get heal. Even they think they could do certain damages but I have seen many are hold by the mobs frequently. In the end, it makes your high strength useless or not efficiently.
Some advices (which might have been mentioned already)...
---Healing & Self-Healing---
There are a few classes that can heal themselves and others right from the start:
1) Clerics & Favoured Soul - Clerics have many healing spells. On level 1 they start with "cure light wounds"
2) Bards - Bards have a limited spell selection and the player chooses the spells. The spell selection can later be changed at a trainer, though. Bards have access to some cleric spells too and may start with "cure light wounds" at level 1.
3) Paladins - Paladins only receive spells beginning from level 4. The spells granted to them is a small portion of the cleric spells. The first three levels they are restricted to their "lay on hands" class ability.
4) Rangers - Rangers gain some healing spells but later than paladins.
All mentioned classes may use healing wands.
There is another self-healing option: Warforged. Warforged Wizards or Sorcerors can repair themselves if they know repair spells and have these prepared.
---Skills---
Depending on your class and intelligence score you get a certain amount of skillpoints per level. With those skill points you may train various skills. On character generation you get 4 times as many skill points as you would normally get on levelup. You cannot reset skill points to redistribute them. Certain items bestow penalties or a bonus to skills. Every skill depends on one ability score.
There is a skill "Heal" which only affects the amount of hit points you regain when resting at a rest shrine. The higher the skill the more you recover per rest. If someone with a high heal skill stands besides someone who is just resting, the one who is resting gains that benefit too. There is a twin skill "Repair" that effects warforged in a similar way.
There is a skill UMD ("use magical device"). This skill allows a character to use scrolls and wands which they wouldn't be normally allowed to. The higher the skill the less likely the chance of failure.
Swimming skill. Some dungeons require you to swim and dive. The higher your swimming skill the longer you can hold your breath under water. If you don't have spare skill points you don't really need to train this skill. If you are forced to swim or dive it's best to take off armour, remove shield and weapons from your hands as these items bestow a big penalty on the swimming skill while equipped. I've encountered one or two people that drowned fully clad in armor in a quest. There exist magic items that imbue you with the ability of underwater breathing, though. If you got one such item then you may ignore my advice.
---Feats---
At level 1 and every three levels thereafter (3, 6, 9, etc.) you are allowed to choose one feat. Feats may grant abilities or enhance existing abilities/skills. Some feats don't have requirements, some need certain requirements. Have a look at the descriptions.
Some classes and races get additional feats. There is an NPC where you can change one feat at a time.
---Enhancements---
By the time you reach level 2 you'll have earned 4 action points in total. When you reach level 3 you'll have gained another 4 actions points. And so on. You can spend these to unlock enhancements. Enhancements are similar to feats, but mainly "enhance" your racial abilities, class abilities or feats you have taken. Some enhancements have requirements, some don't. You can reset the enhancements at a trainer.
---Soloing---
In general the lower level quests are easier to solo. But there are exceptions: dangerous traps, big groups of monsters, monsters with certain abilities (e.g. regeneration, immunities, spells). If you know the quests you are most likely prepared to what you'll encounter. If you don't know the quests you'll be advised to stock up on different potions and wands (provided you can use wands). You can take one hireling with you on a quest.
---Builds---
First, there is no perfect build.
The easiest thing is to take a pregenerated path. If you are not happy with the pregenerated path you can have a look at the official forum. Different build compilations should be available on the official forum. Sooner or later you might try to experiment. There are several variables you can change: ability scores, skills, enhancements, feats, stay single class, multi-class. That means that one fighter may be totally different than another fighter.
---Character Generation---
As a new player you will only be able to distribute 28 points to the six ability scores. Later in the game you can unlock 32 points for newly created characters. To be honest it doesn't make that much of a difference whether your character starts with 28 or 32 points. In my opinion the issue lies more with the player himself, if he doesn't reach the best and thus feels inferior ("perfectionist syndrome").
---improving the character---
With time you'll find better equipment (on a quest or buying at a vendor/auction). You'll find tomes to permanently increase ability scores. You really don't need to buy the stuff on the cash shop, especially since you'll get it anyways when playing (sooner or later).
---grouping---
To be honest compared to some other MMOs I didn't encounter that much elitism (forums are not representative ,) ). Despite this being a grouping game. If you have competitive grouping (raiding/pvp) you'll most likely run into elitists. My toons are no optimal builds. Some are even very experimental multi-class builds. Admittedly it's sometimes hard to join a group especially if your "role" is already taken. But I haven't experienced abusive or other negative behaviour. If you are new it may be good to start your own groups and advertise as "New player. No rushing please". Or if you join a group and you don't know the quest to say so right at the start. So the other players may adapt to the situation.
---Further Informations---
The official forum ( http://www.ddo.com/ , http://www.ddo-europe.com/ ) or the Wiki ( http://ddowiki.com/page/Home ) contain more informations. A D&D 3.5 Rulebook offers detailed descriptions on the basic concepts. But there are some deviations ("House Rules") in DDO.
You know thing only on one side but dont know the other side.
As you said your HEAL skill point affects your health regeneration when you use shrine. As well as it will affect your health quantity being healed by a healer.
At low level you don't have money to buy wand? For money reason, I don't think it's a good excuse, and I wondered if you ever buy healing wand before?
If you completed Kholthos Villages up to elite, you don't need to use wand, there are many starter healing potions in game.
The Cure Light Wound Wand is very cheap that you can buy in the Marketplace. It is good for low level after Village.
As the previous poster already said. The heal skill only affetcs the hit points regenerated when resting at a shrine.
There is an enhancement (healer's friend), which will increase the benefit a recipient of a heal spell will receive.
Characters with low wisdom have a greater chance to get incapacitated by spells like command, hold person, charm person, hold monster, sonic burst, etc. If someone is incapacitated he's more easily hit. That may explain what you see.
Another thing would be missing energy resistance (fire/ cold/ sonic/ acid/ electricity), especially when engaging casters that use spells like scorching ray, fireball, acid arrow, flame strike, etc.
You know thing only on one side but dont know the other side.
As you said your HEAL skill point affects your health regeneration when you use shrine. As well as it will affect your health quantity being healed by a healer.
At low level you don't have money to buy wand? For money reason, I don't think it's a good excuse, and I wondered if you ever buy healing wand before?
If you completed Kholthos Villages up to elite, you don't need to use wand, there are many starter healing potions in game.
The Cure Light Wound Wand is very cheap that you can buy in the Marketplace. It is good for low level after Village.
Larry I was playing this game before you ever heard of it. You are wrong about nearly everything you say about this game. Try using the DDOwoki or compendium and learn about it. The HEAL skill does not effect heals end of story.
In your opinion WIS decides how well a person gets healed? You do know DDO is a game built on a set of rules which your opinion have no bearing on. Seriously learn the game and the rules before posting your poorly worded and incorrect advice. No one can take you seriously when you have no idea. It is not like they hide this information from you. DDOWiki or the compendium and you too can be informed about the game and not assume these things.
Doc in order to be elite you need to know the game so thats not a problem in this case for him.
Ranger not usefull in DDO? Seriously stop giving advice. People like you chase away potential players with such poor and wrong advice.
The person 2298 does not understand the game and they are not giving "advice". It comes across as if they're intentionally misleading. Maybe it has something to do with them not speaking english and using some sort of translation feature!?!?
Then again, even the OP doesn't know what punctuation is.
Apparently, many of you reading the book to learn to play mmo. Does DDO wiki tell you how to exploit?
If you answer this question then come back here again.
Why some people are harder to get heal and some are easier?
Now, do your home work and google it.
What book? There is no book I am reading. I am giving you advice from 3.5 years of in game experience. DDO WIki tell me how to exploit? Sorry that is not part of the Wiki. Maybe you shoud read it and learn.
Why are some people harder to heal? First there is a race called Warforged that receive a penalty to healing from clerical spells. Also Humans have the improved recovery enhancement which adds 10% per level to their received healing. So you can have people who take that enhancement making them receive more healing, and wisdom does not effect that in any way shape or form.
Larry the simple truth is you have no idea what the heal skill is for. Instead of giving bad advice take some time to learn the game you claim to play. I am sorry you are having such a hard time understanding such basics about this game.
Ranger not usefull in DDO? Seriously stop giving advice. People like you chase away potential players with such poor and wrong advice.
The person 2298 does not understand the game and they are not giving "advice". It comes across as if they're intentionally misleading. Maybe it has something to do with them not speaking english and using some sort of translation feature!?!?
Then again, even the OP doesn't know what punctuation is.
It amazes me what some people think skills in DDO do. This heal skill discussion is nearly a mirror image of one I had on Cannith server in the Harbor with someone swearing to God that all clerics should pump the heal skill so they can heal more and use heal kits to revive the incapacitated. Seems to me some do not understand that their spell points should be used to keep people from reaching incapacitation instead of wasting skill points.
Yes heal helps you get more HP at a shrine, but if you need the shrine that bad as a cleric to get back HP you are doing something wrong as a cleric.
What book? There is no book I am reading. I am giving you advice from 3.5 years of in game experience. DDO WIki tell me how to exploit? Sorry that is not part of the Wiki. Maybe you shoud read it and learn.
Why are some people harder to heal? First there is a race called Warforged that receive a penalty to healing from clerical spells. Also Humans have the improved recovery enhancement which adds 10% per level to their received healing. So you can have people who take that enhancement making them receive more healing, and wisdom does not effect that in any way shape or form.
Larry the simple truth is you have no idea what the heal skill is for. Instead of giving bad advice take some time to learn the game you claim to play. I am sorry you are having such a hard time understanding such basics about this game.
It's known that Warforge is supposed to be reapired, also can be healed, but you still did not answer quitely why some people is hard to get heal and some people are easier to get heal, that included Warforge as well. Why some Warforge is easier to get heal, and some is difficult to get heal?
If you are giving advice to other people all from DDO Wiki or DDO website, why you are giving the advice for here. What'd you know? I guess everything you have known was from DDO website.
Just post the link and (advice) new player to read. Because it is too easy to copy/paste contents from website and ask newbie to follow your so-called ADVICE.
Ranger not usefull in DDO? Seriously stop giving advice. People like you chase away potential players with such poor and wrong advice.
The person 2298 does not understand the game and they are not giving "advice". It comes across as if they're intentionally misleading. Maybe it has something to do with them not speaking english and using some sort of translation feature!?!?
Then again, even the OP doesn't know what punctuation is.
It amazes me what some people think skills in DDO do. This heal skill discussion is nearly a mirror image of one I had on Cannith server in the Harbor with someone swearing to God that all clerics should pump the heal skill so they can heal more and use heal kits to revive the incapacitated. Seems to me some do not understand that their spell points should be used to keep people from reaching incapacitation instead of wasting skill points.
Yes heal helps you get more HP at a shrine, but if you need the shrine that bad as a cleric to get back HP you are doing something wrong as a cleric.
There are some people always like to degrading others.
If you ever played a healer, you will never make such statement and give such advice to new player. If you do have a healer, you are a bad healer.
You have no idea about a healer in a group as well as the group total performance being rated by the game.