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Version 1.3.2 of Warhammer Online is on the PTS right now and includes a number of major changes to the game. The most notable of these changes are the New User Journey and Apprentice System. The former being a total overhaul of the experience new players have with the game, while the latter allows for a new City of Heroes-style sidekicking function called the "Apprenticeship" system.
The details of the new user journey are quite extensive, but some of the major changes include an entire shift of focus from the three racial pairings to the Empire vs. Chaos pairing. In the interest of making the game more accessible to new recruits, all new players, regardless of race, will begin in the Empire vs. Chaos starting zones, and all RvR will be re-focused to this pairing as well in Tier 1. In addition to the aforementioned shifts, new characters will also be placed in a default starting guild, many UI elements will be disabled and revealed slowly to new characters, an overhaul of the tutorial system has been implemented, and much more.
RvR as a whole will also see some major changes in 1.3.2, as well. One such example would be the removal of Fortresses from the campaign. Also, players will receive better rewards for attacking well defended and/or upgraded keeps. Upgraded keeps will be denoted on the map with a number of stars indicated how beefed up they are.
A bevy of balance changes have also been implemented with 1.3.2 including yet another wave of changes targeted at the various crowd control abilities available to players in the game. Numerous knockdown, knockback, and stun abilities have been retooled to cause a "stagger" condition instead. Many bug fixes will also be implemented in 1.3.2, including a fix for a curious bug causing the game to crash on systems making use of 32 or more processors. I don't know about you, but I can't say that's ever been a problem for me!
For the full details on 1.3.2 check out the patch notes here.
Michael "MikeB" Bitton