WoW is still going strong and now with catalysm they will re model the landscape making everything new to adventure in. add two new races to do with to boot. also only mmo coming in the future that could take #1 from what i seen so far from the mmo trailers of future mmo's is star wars old republic. if SW:TOR can't knock off WoW as #1 then theres no hope to do so any time soon. WoW will fall someday like everquest thats clear it's matter of when and by what. i think WoW os okay mmo i don't hate nor think it's the best mmo out there but it is ranked #1 by the industry.
Dam whats so big about that game? Nobody would explain this to me. What is the seller of Star Wars mMO?
Star Wars ALWAYS sells big, even if its a steaming pile, like the new "MSORPG" will be. (massively single player).
Also, WoW has dropped from 11 million (supposed) subs, to 3 million. That's pretty bad.
Wow has now 3 million? Thats doesnt seem probable to me, can u link your source pls?
Well first off, the 11 million number they are so proud of counts every box and trial download, its not a comprehensive subscription number.
Time to put this troll down!
WoW numbers do not and never have counted, trial, inactive, canceled or banned accounts and is no where never the number of trial downloads.
World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees’ territories are defined along the same rules.
More to this Wotlk sold 4million copies in the first month and has not been out of the top 3 sales spots each monh since release 11 months ago (Wotlk BTW still not avaliable in china).
Second off, their servers in China closed down for a few months and are only partially opened again. 8 of the 11 million, according to Blizzard, are from China.
WoW servers in china are now fully back online as of a few days ago http://www.wow.com/2009/09/21/wow-back-online-in-china/ it is now open to new players, before that time only current players could play, one of the reason numbers have not been plublished by Blizzard.
Also, revamping old zones for "added content" is not even remotely a new concept. Its the second oldest trick in the book. The OLDEST trick in the book, is raising level cap. Just about the laziest thing you can do in an expansion. But Blizzard gets away with it because most people that play it don't know any better...
Your right we're all mindless sheep.. barrr barrr barrr
Lets this be a lesson to all Trolls, do some research and get your facts straight, cus I will always be there... watching ready to pounce.
This is why WoW is dead for me and countless players leaving the game after playing for 3 years or more. The current content is aimed at filling the Blizzard coffers and nothing less. The nerfed, dumbed-down game it has become is generally played by either kids or die-hards like me who spend 99% of their time on line dreaming of the glory days before Lich Ling. Regurgitated is right. Lich King brought us Naxxramas, Heroics full of rehashed bosses, Ulduar (THE worst raid instance we've ever seen in WoW, and I never thought it would get worse than a nerfed Naxxramas, and more lately Trial of the Crusader, a one room instance with more dumbed down crappy bosses. There is little skill involved in playing this content. If you think it's hard, for God's sake, go and play something else and stop whining to Blizzard to make it even easier - screwing up the game for everyone else in the process. The new "Acheivements" system is nearly all about farming and very little about skill. The so called "hard-mode" is the level of difficuly (at least!) that the bosses should be set at in the first place. Sadly, the hole has been dug and it won't be long before WoW falls into it. I see no way now that Blizz can recover the game. The end is nigh, and it's probably long overdue as the rot started a long, long whle ago.
These posts always make me laugh...
WoW was never "hardcore". All of it's content was already easy, and aimed at the casual audience who didn't play MMORPGs. JUst becuase the new stuff is even easier doesn't make the old stuff hard.
Originally posted by SignusM These posts always make me laugh...
WoW was never "hardcore". All of it's content was already easy, and aimed at the casual audience who didn't play MMORPGs. JUst becuase the new stuff is even easier doesn't make the old stuff hard.
Who can argue with your fact filled posts?
After all, according to you "blizzard claims 8 million players in china"....
Everything that could be done on Wow has been done by many. Extending the level cap to 85 is the very least...notice I said the least Blizzard could do to extend the life of Wow...how sad for a strong Gamemaker such as Blizzard and a strong game like Wow...
I would say WoW has just about hit it's half life. Sure people will probably still be playing it after the next five years but I feel like, as with what happened to EQ, something big is on its way and will really diminish the playerbase. Will the WoW killer be made by Blizz? We'll just have to wait and see.
Originally posted by GTwander:
How are you an MMO? Or any of us for that matter?
I say we strike all users from the site for not being MMOs.
Not sure what your talking about about the new expansion thats coming looks pretty damn good...did you even bother to read about it before posting here? :-/
I don't play WoW anymore but I'm sure lots still play it because the content is there and its a blast to play with friends. Get over yourself bud, no one cares what you think of WoW. lol
Not sure what your talking about about the new expansion thats coming looks pretty damn good...did you even bother to read about it before posting here? :-/
I don't play WoW anymore but I'm sure lots still play it because the content is there and its a blast to play with friends. Get over yourself bud, no one cares what you think of WoW. lol
Not sure what your talking about about the new expansion thats coming looks pretty damn good...did you even bother to read about it before posting here? :-/
I don't play WoW anymore but I'm sure lots still play it because the content is there and its a blast to play with friends. Get over yourself bud, no one cares what you think of WoW. lol
These are the type of people that WoW loves to reel in... ANY MMO is fun with friends, its not unique to WoW only.
The new expansion looks good? It looks exactly the same as the past 2 horrible expansions. Raising the level cap is just a cheap way to increase the grind cause theres nothing else to really do in the game. All that gear you wasted your time raiding for? Hey its worthless now, congrats.
Not sure what your talking about about the new expansion thats coming looks pretty damn good...did you even bother to read about it before posting here? :-/
I don't play WoW anymore but I'm sure lots still play it because the content is there and its a blast to play with friends. Get over yourself bud, no one cares what you think of WoW. lol
These are the type of people that WoW loves to reel in... ANY MMO is fun with friends, its not unique to WoW only.
The new expansion looks good? It looks exactly the same as the past 2 horrible expansions. Raising the level cap is just a cheap way to increase the grind cause theres nothing else to really do in the game. All that gear you wasted your time raiding for? Hey its worthless now, congrats.
Your right, how could I of been so blind, you have shown me the errors of my ways, do you have a magazine I could subscribe to?
Originally posted by SignusM These posts always make me laugh...
WoW was never "hardcore". All of it's content was already easy, and aimed at the casual audience who didn't play MMORPGs. JUst becuase the new stuff is even easier doesn't make the old stuff hard.
Who can argue with your fact filled posts?
After all, according to you "blizzard claims 8 million players in china"....
/fart
<Mod Edit>
Perhaps when you start getting your "facts" straight you will get decent discussion.
Blathering on that Blizzard admitted 8 million subs in China is incorrect. They have given numbers before and it was roughly a 45% Western / 55% Eastern market split. Not China, not USA, but East/West. Notice the word ASIA and not CHINA. Asia is a big place with lots of countries. Check for yourself
You said their subscriber numbers contain every box every sold, canceled accounts and what not. Blizzard clearly spells out what they determine as a subscriber and it only includes people who have paid money in for an active subscription during a 30 day period. Check for yourself
World of Warcraft's Subscriber Definition
World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees' territories are defined along the same rules.
The manner in which you gloss over Cataclysm is just more of the same uninformed gibberish on your behalf. There are new systems, zones, mechanics, graphics, geography and many other things going on. Sorry you can't see them or you don't like them. You are welcome to your opinion, but so far it has been far from anything that is convincing let alone based on facts as shown above.
What exactly should I counter argue? That you like to rant and are filled with misinformation. There you go, are you satisfied now?
Originally posted by SignusM These posts always make me laugh...
WoW was never "hardcore". All of it's content was already easy, and aimed at the casual audience who didn't play MMORPGs. JUst becuase the new stuff is even easier doesn't make the old stuff hard.
Who can argue with your fact filled posts?
After all, according to you "blizzard claims 8 million players in china"....
/fart
<Mod Edit>
Perhaps when you start getting your "facts" straight you will get decent discussion.
Blathering on that Blizzard admitted 8 million subs in China is incorrect. They have given numbers before and it was roughly a 45% Western / 55% Eastern market split. Not China, not USA, but East/West. Notice the word ASIA and not CHINA. Asia is a big place with lots of countries. Check for yourself
You said their subscriber numbers contain every box every sold, canceled accounts and what not. Blizzard clearly spells out what they determine as a subscriber and it only includes people who have paid money in for an active subscription during a 30 day period. Check for yourself
World of Warcraft's Subscriber Definition
World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees' territories are defined along the same rules.
The manner in which you gloss over Cataclysm is just more of the same uninformed gibberish on your behalf. There are new systems, zones, mechanics, graphics, geography and many other things going on. Sorry you can't see them or you don't like them. You are welcome to your opinion, but so far it has been far from anything that is convincing let alone based on facts as shown above.
What exactly should I counter argue? That you like to rant and are filled with misinformation. There you go, are you satisfied now?
WoW hasn't ever had a single new mechanic original to it, so this should be good.
WoW was hard. Started from AQ patch, through the entire BC and now with WOTLK hardmodes. Blizzard did some of the hardest encounters ever done in a MMO. But when you are in charge of maintaing WoW, why would you make most of its players rage because they can't take X boss to 90%, when you can get a shitload more money from it.
WoW was hard. Started from AQ patch, through the entire BC and now with WOTLK hardmodes. Blizzard did some of the hardest encounters ever done in a MMO. But when you are in charge of maintaing WoW, why would you make most of its players rage because they can't take X boss to 90%, when you can get a shitload more money from it.
WoW was hard compared to what it is now, I'll give you that. But compared to other games on the market, it was not hard. The raid encounters were nothing compared to games like EverQuest and Dark Age of Camelot.
Everything that could be done on Wow has been done by many. Extending the level cap to 85 is the very least...notice I said the least Blizzard could do to extend the life of Wow...how sad for a strong Gamemaker such as Blizzard and a strong game like Wow...
Ultima Online is still going after 12 years...
Everquest is still going after 10 years...
Asheron's Call is still going after 10 years...
Anarchy Online is still going after 8 years...
The most popular MMO ever created...is not close to dying after just 5 years.
Truer words have n'ere been spoken, in regards to the "imminent death" of WoW. Just because some of you wish it dead...for whatever bizarre reason you have...does not make it so.
As another poster so eloquently stated....if WoW lost 75% of it's subscriber base, it would still be financially CRUSHING it's competitors.
I'm not sure why people who don't like, hate, or simply don't play WoW, hunger so much for it's demise. For fookssake....just go play whatever it is that makes your wittle heart go "pitter patter," and kindly STFU already about it on the forums. These kinds of threads get sooooooooo old and boring.
WoW was hard. Started from AQ patch, through the entire BC and now with WOTLK hardmodes. Blizzard did some of the hardest encounters ever done in a MMO. But when you are in charge of maintaing WoW, why would you make most of its players rage because they can't take X boss to 90%, when you can get a shitload more money from it.
WoW was hard compared to what it is now, I'll give you that. But compared to other games on the market, it was not hard. The raid encounters were nothing compared to games like EverQuest and Dark Age of Camelot.
You mean the massive zerg tank and spank raids in EQ? The ones with clerics taking turns casting complete heal every 3-5 seconds on the tank who could not possibly lose agro? Those super hard encounters?
The typical EQ raid only needed 4 or 5 smart players and 50-75 more with a pulse.
WoW was hard. Started from AQ patch, through the entire BC and now with WOTLK hardmodes. Blizzard did some of the hardest encounters ever done in a MMO. But when you are in charge of maintaing WoW, why would you make most of its players rage because they can't take X boss to 90%, when you can get a shitload more money from it.
WoW was hard compared to what it is now, I'll give you that. But compared to other games on the market, it was not hard. The raid encounters were nothing compared to games like EverQuest and Dark Age of Camelot.
You mean the massive zerg tank and spank raids in EQ? The ones with clerics taking turns casting complete heal every 3-5 seconds on the tank who could not possibly lose agro? Those super hard encounters?
The typical EQ raid only needed 4 or 5 smart players and 50-75 more with a pulse.
Perhaps in 1999...games evolve as technology does. I still haven't seen anything come close to touching Dark Age of Camelot raids, except perhaps Vanguard ALMOST does it.
Originally posted by SignusM WoW hasn't ever had a single new mechanic original to it, so this should be good.
What new goodies are added in the new expansion?
I never said wow was innovating the genre, but it certainly had a bigger affect on mmos than any prior game.
Why you might ask, well two innovations that most people just don't understand.
1) Don't release your product until it is ready. A lesson to many companies just do not seem to understand yet.
2) Make the game fun first. If something isn't fun, fix it or remove it. It sounds simply, but again a concept lost to most companies who are in the business of making entertainment products.
3) Polish, something that wasn't a term associated with mmos prior to blizzard.
We could argue what blizzard created from scratch or stole and it wouldn't matter. All of the above are far greater contributions to mmos than anything else. Furthermore Blizzard has obviously done a far superior job with the same tools other companies have. In other words you don't have to reinvent the wheel just for the sake of creating something new.
Originally posted by SignusM Perhaps in 1999...games evolve as technology does. I still haven't seen anything come close to touching Dark Age of Camelot raids, except perhaps Vanguard ALMOST does it.
WoW was never "hardcore". All of it's content was already easy, and aimed at the casual audience who didn't play MMORPGs. JUst becuase the new stuff is even easier doesn't make the old stuff hard.
Who can argue with your fact filled posts?
After all, according to you "blizzard claims 8 million players in china"....
/fart
<Mod Edit>
Perhaps when you start getting your "facts" straight you will get decent discussion.
Blathering on that Blizzard admitted 8 million subs in China is incorrect. They have given numbers before and it was roughly a 45% Western / 55% Eastern market split. Not China, not USA, but East/West. Notice the word ASIA and not CHINA. Asia is a big place with lots of countries. Check for yourself
You said their subscriber numbers contain every box every sold, canceled accounts and what not. Blizzard clearly spells out what they determine as a subscriber and it only includes people who have paid money in for an active subscription during a 30 day period. Check for yourself
World of Warcraft's Subscriber Definition
World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees' territories are defined along the same rules.
The manner in which you gloss over Cataclysm is just more of the same uninformed gibberish on your behalf. There are new systems, zones, mechanics, graphics, geography and many other things going on. Sorry you can't see them or you don't like them. You are welcome to your opinion, but so far it has been far from anything that is convincing let alone based on facts as shown above.
What exactly should I counter argue? That you like to rant and are filled with misinformation. There you go, are you satisfied now?
WoW hasn't ever had a single new mechanic original to it, so this should be good.
What new goodies are added in the new expansion?
Phasing is an original mechanic from WotLK.
You are fail. You are good at it. That's something.
I consider myself the furthest thing from a WoW fanboy possible without being a raging hate-spammer. I can't stand the game, and I am generally very incompatible with people who think highly of it.... That said, even if WoW were now on its last legs (which I don't see happening for another couple years, at least), it would have had a very respectable run as the top dog of subscription counts and the MMO that everyone knows. Further, once it does flounder and decline into more obscurity as EverQuest did, it'll keep breathing for years afterward. As EverQuest has.
Very true, im not a huge fan of the game myself but you have to appreciate whats its done for the MMO industry.
What it's done to the MMO industry?/? WHat!!? You have got to be kidding. WOW has pretty much ruined my views of how an mmo should be(of course im oldschool and grouping, interaction, and challenging gameplay are my main concerns) I hate casual handholding crap and since wow most new games are only concerned now of making money and the days of thinking. sandbox play , actual meaningful challenges, and earning that awesome new weapon, armor or magical item is prob gone forever. Most new MMO plaYERS these days have no idea of what i'm talking about. MMO's just have lost that "feel" Now it's all about being spoonfed and handed new armor,weapons, gear every five minutes cause it's all about the graphics/eyecandy and to hell with interaction and gameplay elements....... I just don't have the words to explain what I mean.......*sigh* WoW has ruined the mmo industry now and I don't have much hope for the future as well.......
wow has done a lot for mmos but has also ruined others, wow wont be leaving anytime soon so, we might as well deal with it and play our own games. I honestly enjoyed wow i might go back with xpac comes out but i dont know time will tell.
I consider myself the furthest thing from a WoW fanboy possible without being a raging hate-spammer. I can't stand the game, and I am generally very incompatible with people who think highly of it.... That said, even if WoW were now on its last legs (which I don't see happening for another couple years, at least), it would have had a very respectable run as the top dog of subscription counts and the MMO that everyone knows. Further, once it does flounder and decline into more obscurity as EverQuest did, it'll keep breathing for years afterward. As EverQuest has.
Very true, im not a huge fan of the game myself but you have to appreciate whats its done for the MMO industry.
What it's done to the MMO industry?/? WHat!!? You have got to be kidding. WOW has pretty much ruined my views of how an mmo should be(of course im oldschool and grouping, interaction, and challenging gameplay are my main concerns) I hate casual handholding crap and since wow most new games are only concerned now of making money and the days of thinking. sandbox play , actual meaningful challenges, and earning that awesome new weapon, armor or magical item is prob gone forever. Most new MMO plaYERS these days have no idea of what i'm talking about. MMO's just have lost that "feel" Now it's all about being spoonfed and handed new armor,weapons, gear every five minutes cause it's all about the graphics/eyecandy and to hell with interaction and gameplay elements....... I just don't have the words to explain what I mean.......*sigh* WoW has ruined the mmo industry now and I don't have much hope for the future as well.......
What exactly was "hard" about getting items in older mmos?
From my experience it was simply due to artificial barriers that were not hard, but just cumbersone artificial time barriers.
Limiting content available to the server as a whole only made supply low. It didn't make the actual encounter hard, it just meant a very few people could get a chance to engage that content each week. What made it "hard" was actually getting a chance to play the game before someone else removed the content for a period of 3-7 days.
Then there were terrible time sinks. Sitting in a dungeon waiting for a rare named mob to spawn or hiddiously long key/zone access quests, again waiting for mobs to spawn.
The actual gameplay to obtain items wasn't hard at all in older games. In many ways it was far easier, but it was gated by artificial barriers that favored people with huge amounts of time to play.
Wow did not ruin the mmo genre, bad developers have. It isn't like the companies that are trying to mimic wow are doing fantastic. Even they are crashing and burning, so it doens't really matter what they are trying to make when they are even failing at that. It is an epidemic with developers this decade for rushing out buggy unfinished untested games that just don't satisfy what gamers want to play and it is not just limited to casual or hardcore. It is sad really, but it is not the fault of one company.
Revamping old Azeroth in Cataclysm is already something that will lead to huge sales for Blizzard and also a lot of fun for players. Over time, like anything in WoW, things will become repetitive, but Blizzard has managed to make even that enjoyable for millions of players.
I have stopped WoW for now due to AION but I will be definitely checking out Cataclysm to see a revamped world, doing SFK and DM on Heroic and level a goblin
WoW ain't dead but of course it gets harder and harder to surprise people.
Comments
OMG HOW DO WE KILL IT!!!???!?!?!?
You cannot kill something that is played by those, who have no lives.
( or something... ;D )
OMG you made my day, ROFL!!!!!!!!!!!!!!
Is it? What's happening? Is the sun going to burn up the planet? That's about the only thing that can kill WoW right now.
Dam whats so big about that game? Nobody would explain this to me. What is the seller of Star Wars mMO?
Star Wars ALWAYS sells big, even if its a steaming pile, like the new "MSORPG" will be. (massively single player).
Also, WoW has dropped from 11 million (supposed) subs, to 3 million. That's pretty bad.
Wow has now 3 million? Thats doesnt seem probable to me, can u link your source pls?
Well first off, the 11 million number they are so proud of counts every box and trial download, its not a comprehensive subscription number.
Time to put this troll down!
WoW numbers do not and never have counted, trial, inactive, canceled or banned accounts and is no where never the number of trial downloads.
World of Warcraft's Subscriber Definition (source: http://www.blizzard.com/us/press/081121.html )
World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees’ territories are defined along the same rules.
More to this Wotlk sold 4million copies in the first month and has not been out of the top 3 sales spots each monh since release 11 months ago (Wotlk BTW still not avaliable in china).
Second off, their servers in China closed down for a few months and are only partially opened again. 8 of the 11 million, according to Blizzard, are from China.
WoW servers in china are now fully back online as of a few days ago http://www.wow.com/2009/09/21/wow-back-online-in-china/ it is now open to new players, before that time only current players could play, one of the reason numbers have not been plublished by Blizzard.
Also, revamping old zones for "added content" is not even remotely a new concept. Its the second oldest trick in the book. The OLDEST trick in the book, is raising level cap. Just about the laziest thing you can do in an expansion. But Blizzard gets away with it because most people that play it don't know any better...
Your right we're all mindless sheep.. barrr barrr barrr
Lets this be a lesson to all Trolls, do some research and get your facts straight, cus I will always be there... watching ready to pounce.
These posts always make me laugh...
WoW was never "hardcore". All of it's content was already easy, and aimed at the casual audience who didn't play MMORPGs. JUst becuase the new stuff is even easier doesn't make the old stuff hard.
Darkfall Travelogues!
Who can argue with your fact filled posts?
After all, according to you "blizzard claims 8 million players in china"....
/fart
I would say WoW has just about hit it's half life. Sure people will probably still be playing it after the next five years but I feel like, as with what happened to EQ, something big is on its way and will really diminish the playerbase. Will the WoW killer be made by Blizz? We'll just have to wait and see.
Originally posted by GTwander:
How are you an MMO? Or any of us for that matter?
I say we strike all users from the site for not being MMOs.
Not sure what your talking about about the new expansion thats coming looks pretty damn good...did you even bother to read about it before posting here? :-/
I don't play WoW anymore but I'm sure lots still play it because the content is there and its a blast to play with friends. Get over yourself bud, no one cares what you think of WoW. lol
"I play Tera for the gameplay"
Not sure what your talking about about the new expansion thats coming looks pretty damn good...did you even bother to read about it before posting here? :-/
I don't play WoW anymore but I'm sure lots still play it because the content is there and its a blast to play with friends. Get over yourself bud, no one cares what you think of WoW. lol
"I play Tera for the gameplay"
These are the type of people that WoW loves to reel in... ANY MMO is fun with friends, its not unique to WoW only.
The new expansion looks good? It looks exactly the same as the past 2 horrible expansions. Raising the level cap is just a cheap way to increase the grind cause theres nothing else to really do in the game. All that gear you wasted your time raiding for? Hey its worthless now, congrats.
Darkfall Travelogues!
These are the type of people that WoW loves to reel in... ANY MMO is fun with friends, its not unique to WoW only.
The new expansion looks good? It looks exactly the same as the past 2 horrible expansions. Raising the level cap is just a cheap way to increase the grind cause theres nothing else to really do in the game. All that gear you wasted your time raiding for? Hey its worthless now, congrats.
Your right, how could I of been so blind, you have shown me the errors of my ways, do you have a magazine I could subscribe to?
Who can argue with your fact filled posts?
After all, according to you "blizzard claims 8 million players in china"....
/fart
<Mod Edit>
Perhaps when you start getting your "facts" straight you will get decent discussion.
Blathering on that Blizzard admitted 8 million subs in China is incorrect. They have given numbers before and it was roughly a 45% Western / 55% Eastern market split. Not China, not USA, but East/West. Notice the word ASIA and not CHINA. Asia is a big place with lots of countries. Check for yourself
You said their subscriber numbers contain every box every sold, canceled accounts and what not. Blizzard clearly spells out what they determine as a subscriber and it only includes people who have paid money in for an active subscription during a 30 day period. Check for yourself
World of Warcraft's Subscriber Definition
World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees' territories are defined along the same rules.
The manner in which you gloss over Cataclysm is just more of the same uninformed gibberish on your behalf. There are new systems, zones, mechanics, graphics, geography and many other things going on. Sorry you can't see them or you don't like them. You are welcome to your opinion, but so far it has been far from anything that is convincing let alone based on facts as shown above.
What exactly should I counter argue? That you like to rant and are filled with misinformation. There you go, are you satisfied now?
Who can argue with your fact filled posts?
After all, according to you "blizzard claims 8 million players in china"....
/fart
<Mod Edit>
Perhaps when you start getting your "facts" straight you will get decent discussion.
Blathering on that Blizzard admitted 8 million subs in China is incorrect. They have given numbers before and it was roughly a 45% Western / 55% Eastern market split. Not China, not USA, but East/West. Notice the word ASIA and not CHINA. Asia is a big place with lots of countries. Check for yourself
You said their subscriber numbers contain every box every sold, canceled accounts and what not. Blizzard clearly spells out what they determine as a subscriber and it only includes people who have paid money in for an active subscription during a 30 day period. Check for yourself
World of Warcraft's Subscriber Definition
World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees' territories are defined along the same rules.
The manner in which you gloss over Cataclysm is just more of the same uninformed gibberish on your behalf. There are new systems, zones, mechanics, graphics, geography and many other things going on. Sorry you can't see them or you don't like them. You are welcome to your opinion, but so far it has been far from anything that is convincing let alone based on facts as shown above.
What exactly should I counter argue? That you like to rant and are filled with misinformation. There you go, are you satisfied now?
WoW hasn't ever had a single new mechanic original to it, so this should be good.
What new goodies are added in the new expansion?
Darkfall Travelogues!
WoW was hard. Started from AQ patch, through the entire BC and now with WOTLK hardmodes. Blizzard did some of the hardest encounters ever done in a MMO. But when you are in charge of maintaing WoW, why would you make most of its players rage because they can't take X boss to 90%, when you can get a shitload more money from it.
WoW was hard compared to what it is now, I'll give you that. But compared to other games on the market, it was not hard. The raid encounters were nothing compared to games like EverQuest and Dark Age of Camelot.
Darkfall Travelogues!
Ultima Online is still going after 12 years...
Everquest is still going after 10 years...
Asheron's Call is still going after 10 years...
Anarchy Online is still going after 8 years...
The most popular MMO ever created...is not close to dying after just 5 years.
Truer words have n'ere been spoken, in regards to the "imminent death" of WoW. Just because some of you wish it dead...for whatever bizarre reason you have...does not make it so.
As another poster so eloquently stated....if WoW lost 75% of it's subscriber base, it would still be financially CRUSHING it's competitors.
I'm not sure why people who don't like, hate, or simply don't play WoW, hunger so much for it's demise. For fookssake....just go play whatever it is that makes your wittle heart go "pitter patter," and kindly STFU already about it on the forums. These kinds of threads get sooooooooo old and boring.
President of The Marvelously Meowhead Fan Club
WoW was hard compared to what it is now, I'll give you that. But compared to other games on the market, it was not hard. The raid encounters were nothing compared to games like EverQuest and Dark Age of Camelot.
You mean the massive zerg tank and spank raids in EQ? The ones with clerics taking turns casting complete heal every 3-5 seconds on the tank who could not possibly lose agro? Those super hard encounters?
The typical EQ raid only needed 4 or 5 smart players and 50-75 more with a pulse.
WoW was hard compared to what it is now, I'll give you that. But compared to other games on the market, it was not hard. The raid encounters were nothing compared to games like EverQuest and Dark Age of Camelot.
You mean the massive zerg tank and spank raids in EQ? The ones with clerics taking turns casting complete heal every 3-5 seconds on the tank who could not possibly lose agro? Those super hard encounters?
The typical EQ raid only needed 4 or 5 smart players and 50-75 more with a pulse.
Perhaps in 1999...games evolve as technology does. I still haven't seen anything come close to touching Dark Age of Camelot raids, except perhaps Vanguard ALMOST does it.
Darkfall Travelogues!
I never said wow was innovating the genre, but it certainly had a bigger affect on mmos than any prior game.
Why you might ask, well two innovations that most people just don't understand.
1) Don't release your product until it is ready. A lesson to many companies just do not seem to understand yet.
2) Make the game fun first. If something isn't fun, fix it or remove it. It sounds simply, but again a concept lost to most companies who are in the business of making entertainment products.
3) Polish, something that wasn't a term associated with mmos prior to blizzard.
We could argue what blizzard created from scratch or stole and it wouldn't matter. All of the above are far greater contributions to mmos than anything else. Furthermore Blizzard has obviously done a far superior job with the same tools other companies have. In other words you don't have to reinvent the wheel just for the sake of creating something new.
So now its DAOC and Vangaurd... I see.
dunno even with fallen earth and Aion coming out my server is still on High pop every day like it has been forever.
not sure how others servers are doing.
"The great thing about human language is that it prevents us from sticking to the matter at hand."
- Lewis Thomas
Phasing is an original mechanic from WotLK.
You are fail. You are good at it. That's something.
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Very true, im not a huge fan of the game myself but you have to appreciate whats its done for the MMO industry.
What it's done to the MMO industry?/? WHat!!? You have got to be kidding. WOW has pretty much ruined my views of how an mmo should be(of course im oldschool and grouping, interaction, and challenging gameplay are my main concerns) I hate casual handholding crap and since wow most new games are only concerned now of making money and the days of thinking. sandbox play , actual meaningful challenges, and earning that awesome new weapon, armor or magical item is prob gone forever. Most new MMO plaYERS these days have no idea of what i'm talking about. MMO's just have lost that "feel" Now it's all about being spoonfed and handed new armor,weapons, gear every five minutes cause it's all about the graphics/eyecandy and to hell with interaction and gameplay elements....... I just don't have the words to explain what I mean.......*sigh* WoW has ruined the mmo industry now and I don't have much hope for the future as well.......
wow has done a lot for mmos but has also ruined others, wow wont be leaving anytime soon so, we might as well deal with it and play our own games. I honestly enjoyed wow i might go back with xpac comes out but i dont know time will tell.
IN THE FACE!
Very true, im not a huge fan of the game myself but you have to appreciate whats its done for the MMO industry.
What it's done to the MMO industry?/? WHat!!? You have got to be kidding. WOW has pretty much ruined my views of how an mmo should be(of course im oldschool and grouping, interaction, and challenging gameplay are my main concerns) I hate casual handholding crap and since wow most new games are only concerned now of making money and the days of thinking. sandbox play , actual meaningful challenges, and earning that awesome new weapon, armor or magical item is prob gone forever. Most new MMO plaYERS these days have no idea of what i'm talking about. MMO's just have lost that "feel" Now it's all about being spoonfed and handed new armor,weapons, gear every five minutes cause it's all about the graphics/eyecandy and to hell with interaction and gameplay elements....... I just don't have the words to explain what I mean.......*sigh* WoW has ruined the mmo industry now and I don't have much hope for the future as well.......
What exactly was "hard" about getting items in older mmos?
From my experience it was simply due to artificial barriers that were not hard, but just cumbersone artificial time barriers.
Limiting content available to the server as a whole only made supply low. It didn't make the actual encounter hard, it just meant a very few people could get a chance to engage that content each week. What made it "hard" was actually getting a chance to play the game before someone else removed the content for a period of 3-7 days.
Then there were terrible time sinks. Sitting in a dungeon waiting for a rare named mob to spawn or hiddiously long key/zone access quests, again waiting for mobs to spawn.
The actual gameplay to obtain items wasn't hard at all in older games. In many ways it was far easier, but it was gated by artificial barriers that favored people with huge amounts of time to play.
Wow did not ruin the mmo genre, bad developers have. It isn't like the companies that are trying to mimic wow are doing fantastic. Even they are crashing and burning, so it doens't really matter what they are trying to make when they are even failing at that. It is an epidemic with developers this decade for rushing out buggy unfinished untested games that just don't satisfy what gamers want to play and it is not just limited to casual or hardcore. It is sad really, but it is not the fault of one company.
Revamping old Azeroth in Cataclysm is already something that will lead to huge sales for Blizzard and also a lot of fun for players. Over time, like anything in WoW, things will become repetitive, but Blizzard has managed to make even that enjoyable for millions of players.
I have stopped WoW for now due to AION but I will be definitely checking out Cataclysm to see a revamped world, doing SFK and DM on Heroic and level a goblin
WoW ain't dead but of course it gets harder and harder to surprise people.