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Murder and mayhem are main attractions to video games like Grand Theft Auto and Doom and have boosted popularity among young audiences. Some child psychologists say prolonged exposure to content that rewards killing and destruction fosters aggressive, anti-social behavior and they have lobbied hard to restrict access. But game makers and civil libertarians say teens are capable of separating reality and fantasy. Ratings boards and regulations, they say, are poor government substitutes for effective parenting and they point to recent studies that even suggest potential benefits to the estimated 70% of American teens who own at least one of these games.