Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Alganon: New Dev Blog: August Update

This weekend in our exclusive Alganon developer blog, Quest Online CEO David Allen delivered his August status update on the game.

We just released what I consider to be our first really solid BETA. We've more than doubled our frame rate, halved our texture usage, fixed the core network problems, and corrected a number of bugs that prevented people from completing quests and progressing without grinding. We also killed most of the crashes. The amount of changes that have been implemented over the past month are quite numerous. A complete rewrite of our server architecture and network communication system along with major gameplay changes and scripting enhancements was done as well. There have also been numerous enhancements to all data related to items, tradeskills, actions, and studies. The MyAlganon Library has also been updated with the latest information as well.

For a look at what this company in Phoenix has been up to recently, click over to their blog.

Dana Massey
Formerly of
Currently Lead Designer for Bit Trap Studios

Sign In or Register to comment.