It looks like you're new here. If you want to get involved, click one of these buttons!
Originally posted by spLagger Originally posted by neonwire Originally posted by spLagger ah or as some like to call it "multi-player notepad" my favorite, lol.
Multiplayer Notepad! You play that too! Thats one of my favourites. I recently bought the expansion for that. Notepad Online - The Non-existent Adventure. No monthly fees and it offers the same level of "pretend" roleplaying as any mmo. Let me know when you next load it up and we can go on some awesome pretend adventures.
ah snap! Didn't know the expansion was out already! hahaha, you should join the wrist_paper_cutter guild =P
I refuse to join that guild as they are an "evil aligned" guild and their roleplaying interests conflict with mine. They also dont take Notepad Online seriously enough and keep talking out of character.
Nope I'm a "proper" roleplayer who takes it all VERY seriously. I have my eyes set on a much more respectable guild........The Radiant Celestial Order of the Twin Flames of Lutharianalus. It is a requirement of the guild that we all wear long flowing frocks, constantly speak in grave solemn tones (tricky with a keyboard) and have convoluted plotlines involving being a descendant of someone very important. Yep thats the guild for me.
yea exactly, we don't know yet. I don't remember recommending darkfall though (o.0)
You know you want to join the dark side. From the great robot chicken teacher we've learned the fastest way to grind in MPNP (multi player notepad).
Something...something... something... Darkside... something... something... Complete.
We are trying to liberate the paper err screen err something, your guild only holds down a person and keeps them restraint to their rules! Don't be a prisoner of your own ambitions! Join our liberating guild!
For the love of all things good and holy don't pay for dfo. If you can try it first, and decide if you like it, great. Give it a shot. I beta'd it and decided it lived up to somewhere in the neighorhood of 50% of its promises. I hear they cleaned it up a lot, but i don't know. Left such a bad taste in my mouth that i would be hard pressed to go back.
To answer some of the un-asked, but insiuated questions:
PVE plays just like pvp. Mobs are generally tank and spank, but on the harder diffuculties it get TOUGH. Not just because of resilient mobs, but becuase they get very tricky.
Also, there is HUGE news coming out soon. So be watching the news on it.
So it's sorta like Guild Wars? Please do not be ANYTHING like CrimeCraft.
Speaking to the general question by the original poster "Is Global Agenda an MMO?", we at Hi-Rez definitely think the answer is "Yes" and we've designed the game from the beginning to be an MMO, with most of the features people expect from the genre (character progression, persistent territory control, economy, PvE and PvP content, etc).
That said, we recognize that the game is not a traditional MMO in many ways (among them: "No Elves!"). So, at the end of the day, I think people will judge the game primarily along two axes:
1) Is the game fun?
2) Is the game worth the money you have to pay for it?
To help make it easier and less expensive for people to play the game, we recently announced a pricing model in which Global Agenda players will be able to experience the major features of the game after a one time purchase via digital download or box sale, with no monthly subscription required. An optional subscription package called Global Agenda: Conquest will be available for those players who wish to participate in the persistent Alliance vs. Alliance territory control game-play and access ongoing content updates.
If you haven't seen our announcement on that yet, I definitely encourage you to review at http://www.globalagendagame.com/pricing.html.
This includes a breakdown of which features you receive in the "Single Purchase" version of the game and which require a subscription.
Of course, it's up to people like you to judge the game over time to decide whether it's fun and a fair value -- but we really think that you'll get as much bang for your money from Global Agenda as nearly any other game out there, and the ability to play a unique game that combines the Shooter and MMO genres in a fresh way.
Think people question it's MMOness because most have not played a FPS/RPG/Action type MMO before and not many have been made in the last 6-7 years.
I feel that this game, as described, does a better job of allowing players to effect the persistent world in a fair manner far more than just about any MMO out there. Consider the incredibly small effect one person on any other player in WoW, EQ, etc. In GA, nearly everything you do matters. That's MMO for me!
Originally posted by gameryamen I feel that this game, as described, does a better job of allowing players to effect the persistent world in a fair manner far more than just about any MMO out there. Consider the incredibly small effect one person on any other player in WoW, EQ, etc. In GA, nearly everything you do matters. That's MMO for me!
Well i wouldn't go so far as to say that everything you do matters. The non-sub bits don't affect the world at all. The subscription elements (GA:Conquest) however do shape the world however. So, still not EVERYTHING as with something like Fable, but still a fair bit.
Its an MMOFPS.
AvA is 16vs 16, am i not right?
Originally posted by vladakov AvA is 16vs 16, am i not right?
AvA is 12v12
Base Raids are 60v60 (Six teams of Ten in seperate, yet connected instances)
Thats a little misleading zukan. AvA is both really. a single hex (mine, lab, or factory) is max 12 v 12. a base consists of 6 interconnected instances, each allowing 16-24 players (teams of 8-12) up to a maximum of 120 total (60v60).
I have to say its not an mmo. It really does lack a persistant world. However, its very close and looks good enough to feel like an mmo and thats all i care about.
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine
Originally posted by Jetrpg I have to say its not an mmo. It really does lack a persistant world. However, its very close and looks good enough to feel like an mmo and thats all i care about.
In this case there are so many mmo's that don't count, a lot of games operate off a central hub, where u can travel to areas for missions etc. guildwars to some extent is one of these with the hub cities used to gather parties and use auction houses vendors etc. this is no different o GA.
It is an MMO, because its a massive multiplayer online game, that has an established community as well as class placed gameplay. its just a different format that is a breath of fresh air. I no longer get excited at having to travel for 5 minutes to get to a pack of birds that i could not care less about to kill. The only thing removed is the feeling of exploration but this would not be very inkeeping with the setting. why would we be traveling around by foot discovering new environments in the distant future. also the law specifies that much of the earth is now inhospitable so traveling to missions/facilities/pvp via a dropship is more than appropriate.
the other thing that establishes this as an mmo is how much hi rez have cared for the community and how well the game has been communicated to its dedicated followers. this is hands down one massive factor in GA that sets it apart from so many other mmo's.
Originally posted by mThree3 The 'ifs' on the Non-MMO part. Combat is restricted to 12vs12 (as of right now). We can compare that to battlegrounds.Lack of explorable world.
Count me in! Totally canceling my CrimeCraft and Fury accounts for this.
einexile the meekVacuos, Winterlong, Vaciante, EicosapentaAtlantean, Tyranny, Malton
MMO~RPG/T(PS)- so what?
People just need a reason to keep on complaining, that's how the average chubby user who never leaves his seat at home lives on...personally I'm glad GA is close to release(hopefully no delays) during this last 2 years we saw how many games come out? And actually how many of them were worth than 1-2 months of play? All mmorpgs live under the shadow of wow and are either a imperfect copy or a failed attempt at copying...and when they actually do want to release something different ie(Aion) it ended on failure aswell...so what if it isn't exactly a mmo(rpg)? The purpose all mmo's strive on are to try not being boring and to keep the clients entertained...I for one am fed up with trying betas and buying the so called mmorpgs only to have them all fail on me, at least GA, when all else should fail in it, there will be pvp to keep me entertained and thats not your average farm fest like the wow pvp
Ask yourself a few questions:
If yes to the above, youll like GA.
If yes to the above, then you wont like GA.
I hope there will be a ladder world / continental comme guild wars for the agencies. Otherwise the game is not really interesting in the long term.
I haven't played this game yet,but I'm trying to gather info through posts.So correct me if im wrong here..
What I'm gathering is that this game is basically a big open lobby housing your characters where they can craft and do whatever.In order to see combat you queue up for 12vs12 man matches?
If that's the case I dunno if I'd pay a monthly fee for that,let alone 50$ when I can get the same fill for 20$ and no monthly fee in TF2.
Lets take Planetside for example - you have huge massive maps with plenty of bases to fight over.Yes,some are making the argument that "battles only happen in certain areas anyways,so who needs the rest of the map?"...the difference here is with that much space you can house massive battles between hundreds of people all at once.With vehicles roaming all over the place causing havoc,aircraft firing missile's and dropping bombs overhead,artillery raining death from literally miles away .Not too mention whats going on INSIDE the base and the surrounding areas all at once.. That,to me, is what an MMOFPS is all about...tons of people,massive battles...chaos.NOT 12vs12 TF2/UT type instanced maps..
if GA was anything LIKE PS was,Id fork over the money in a heartbeat,but right now im skeptical.
Originally posted by tank017 I haven't played this game yet,but I'm trying to gather info through posts.So correct me if im wrong here..What I'm gathering is that this game is basically a big open lobby housing your characters where they can craft and do whatever.In order to see combat you queue up for 12vs12 man matches?If that's the case I dunno if I'd pay a monthly fee for that,let alone 50$ when I can get the same fill for 20$ and no monthly fee in TF2.Lets take Planetside for example - you have huge massive maps with plenty of bases to fight over.Yes,some are making the argument that "battles only happen in certain areas anyways,so who needs the rest of the map?"...the difference here is with that much space you can house massive battles between hundreds of people all at once.With vehicles roaming all over the place causing havoc,aircraft firing missile's and dropping bombs overhead,artillery raining death from literally miles away .Not too mention whats going on INSIDE the base and the surrounding areas all at once.. That,to me, is what an MMOFPS is all about...tons of people,massive battles...chaos.NOT 12vs12 TF2/UT type instanced maps.. if GA was anything LIKE PS was,Id fork over the money in a heartbeat,but right now im skeptical.
If you want to play it as say TF2 you DONT need to pay a monthly Sub.
I agree a Planet side 2 would be Nice.
But this is 12 Vs 12 ect Because you cant be Zerged. Some times thats Fun. Most the time its not.
If ye love wealth greater than liberty, the tranquility of servitude; greater than the animating contest for freedom, go home from us in peace. We seek not your counsel, nor your arms. Crouch down and lick the hand that feeds you; May your chains set lightly upon you, and may posterity forget that ye were our countrymen.Samuel Adams
It kinda bothers me that some mmo's get hyped like crazy despite being mostly a solo experience (I'm looking at you swtor). Yet Global Agenda which is almost pure multiplayer and it has to deal with this crap.
And as for the planetside comparisons just ask yourself, does any game NEED massive battles to be worth paying for?
Originally posted by Mechanism It kinda bothers me that some mmo's get hyped like crazy despite being mostly a solo experience (I'm looking at you swtor). Yet Global Agenda which is almost pure multiplayer and it has to deal with this crap.And as for the planetside comparisons just ask yourself, does any game NEED massive battles to be worth paying for?
No game NEEDS anything from any other game.
If Planetside 2 came out Tommorow Id buy it AND Global Agends. There is plenty of room for Both types of game.
Do I like Massive battles? Hell yes.
Do I like Fair, smaller scale battles? Hell yes.
Global Agenda is the latter (Yeah I know im preaching to the quior with you ;p)
Only ones makeing the claim its anything like planetside are Illinformed gamers.
Originally posted by GameRev No but the game has to be massive in itself... I mean is BF2 a MMOFPS? Compared to what these companies trying to charge a subcription fee for today, i'd say it tops the ranks as one. Wow imagine if BF2 was a monthly fee... How epic it would would have been and still would be today....Sorry for those of you that have their heart set on this title doing something fresh.... Good game or not, its not going to justify a monthly fee
So im assuming that you have played that game to be able to justify that its not worth a monthly fee? GA is not BF2 really the only similarities are that they are Shooters. I wasnt aware that BF2 had land control and research. I didnt know that you could craft in it either. Hell does it even have a HUD where you can interact with other players? Can you change your gear? Hell can you even make your own character so you dont just look like everyone else? GA is worth a monthly fee in my eyes and i will be paying it upon release.
GA is the only quality MMO coming out in 2010. it has all the elements that jaded gamers are looking for, and most MMO'ers are now jaded. let me give you a quick rundown:
- Aion - fail
- CO - fail
- CoX - rip (well, almost)
- TR - rip
- EQ2 - fail
- LOTRO - not an mmo; it's a multiplayer RPG PVE game; still fail for making the books look so bad
- WAR - fail
- AOC - fail
- WoW - outdated but still the best; people are looking for a way out; tired of the same crap and the grind and the leveling and the gearing up; (cata will be same crap different package; theyre not changing their formula enough)
- EVE - great game but very few play it because it's a huge timesink, it's too difficult to get into, and death penalty is second to diablo II's hardcore mode. most people dont want a death penalty, especially if they dont have a lot of RL time.
Why all these fail: grind. grind, grind, grind. people dont want this any more. additionally, people dont want to fulfill requirements to start playing (im looking at you wow raids and EVE-pvp-that-takes-6-months-to-skill-for-so-you-can-make-any-difference). people want to get into their game immediately. consumers also want customization. and finally, pvp is THE thing that gives a game longevity on the market. PVE encounters are fun to do once or twice but become pointless without persistence and pvp.
other things coming out:
- STO - a big resounding meh.
- SWTOR - not an mmo (maybe you should take this discussion to their forums. they havent said a single word about pvp or massively coop encounters or persistency) - will succeed because it's a quality rpg and people love star wars.
- Huxley - put her back in, she's not done yet
- Earthrise - theyve been dragging their feet for years and will continue to do so until Q2 2010. by then, the sci fi genre will be saturated. gg.
- starcraft 2 - ??? stopped caring about this appx. 2 years ago.
i basically answered your question. GA is an MMO because it has massive appeal due to: pvp-centricity, customization, persistency, character progression, small scale battles (only these are successful in the long run; zerg-fests get old very quick; this is why WoW arenas is the most popular pvp hub currently).
plus i added a bunch of other stuff dissing other games for no apparent reason.
oh, and u know what i respect about the game developers the most? they know theyve got a good formula going. they know beta has been a success. but theyre not trying to hype the game. this will take the pressure off it and allow people to truly enjoy it.
First of all wtf is a MMO? A massively multiplayer online? lol.... And who cares if it is a MMORPG or not? There are tons of threads arguing over whether or not a game is a MMORPG or not. What does it matter? That's like arguing over a 75 degree day is too cold or too hot, what will it change if its called too hot or too cold? Nothing! Its still a 75 degree day.....What will it change if it is called a MMORPG or not???? IT DOESNT MATTER