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Reposted from the FE Official forums:
Trust me. I wanted to be completely onboard. I have been jonesing for a new game for a very long time and I completely applaud the new genre (Wasteland is one of my favorite games of all time). I came in with a very open mind and was ready to be won over. Also (just for background) know that I'm a pretty old guy for MMO's and I am crafting 1st, fighting 2nd, and PvP not at all. Here are my list of things I just didn't care for in no particular order. IMHO, there are many things on this list that hurt the long-term staying power of the game. Some are picky, some are personal preference, but I think a majority of them are common to many MMO'ers and will need to be addressed for the game to be a runaway success:
1. Horribly long load time when starting up the game (probably the only one on my list that isn't terribly debatable.)
2. No differentiation in crafted goods. The materials need to have a quality rating and that quality rating (along with skill level in that skill) needs to translate to the quality of the finished product. Otherwise, everyone is making the exact same goods and the market is saturated with cloned goods.
3. Clicky combat. This actually takes away from the immersion for me. I don't want easy mode. I want interesting. How good I am at clicking should have no bearing on how good my avatar is at killing a prairie chicken. It should be about my avatars skills and my choices for special abilities. Who complained about how the classics did it? EQ, WoW, DAoC, all of the 1st and 2nd Gen MMO's combat were MUCH more fun than this.
4. No shared bank slots. What's the use in having multiple characters if you can't share goods between them? The game screams at me to create a crafting character and a combat character, yet gives me no mechanics for them to interact.
5. No Housing (see number 4). One or the other at least, and there really should be both. I need a place to hang my hat. And not "after release." That can mean anything. No housing, no subscription. Period.
6. Limited Soloability. This could be a bi-product of #3. Even at the beginning levels I found it very difficult to solo. I know it's an MMO, so don't give me that. I do my share of grouping, I just don't want to be forced all of the time.
7. Bank contents don't transfer between cities. I know it's not realistic for contents to transfer between cities, but there is a reason why it's done this way in every MMO that I can think of...the game is less fun without it.
8. Gamma is controlled outside the game. I said some of them were picky and this one qualifies, but it is still a big deal to me. If I can't see what I'm fighting, I don't enjoy the game.
9. No variety in combat. I was literally doing the same exact thing every time I fought something. No strategy, no thinking, just lots and lots of clicking.
10. Weapon switching very clunky. It was so cool to be able to equip such a variety of weapons and have them all at my disposal. I really thought this was going to be a strength. Instead, I found myself having to switch out of combat mode, switch weapons, and then go back into combat mode. By that time, I was better off just shooting the target with my rifle at close range.
In closing, there were some positives (genre, salvaging, environment, npc interaction) but they are really outweighed by the negatives for me. I also have no doubt that I am probably in the minority (at least for the people reading this forum) on most of these items. I'm not just spewing vitriol here, though. I think these are fair and constructive criticisms and I would love to play the game if they make it a little friendlier. I'm not sure I can ever get past the FPS aspect, though.