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This question pertains to those who have played Dark Ages of Camelot (DAoC). If you played DAoC you know as well as I do that the RvR system has not been succeeded by any game as of late. The complexity of Mythic's RvR system in Dark Ages of Camelot was shown through the use of the Tower and Keep system, battles including three different realms (Midgard, Hibernia, and Albian) clashing for the ownership of foreign or domestic strongholds to caputre relics yeilding power to give it's owning realm a step up in battle. Attacks on keeps and towers in which all three realms were present each bringing their own 200+ force to colide in a zerg of death. The offensive use of siege weapons to blow holes in keep walls or to raise towers, or deploying bastilas or trebuchette's in an attempt to defend your keep.
DAoC, as a whole, is not even close to being perfect. But, it's RvR system is. Never have I played a gamer where not two but three opposing forces wage war in a triangle of hate. These days MMO developers think that having one side fight the other is the best thing since sliced bread. I don't think they could get away with four sides, but three sides is is a perfect number. Having three sides is a lot more action altogether, a lot more competitive, increasingly more tactical, and a lot more fun.
I was a Midgardian myself and there was nothing like defending a keep from hibernia from the North and then have Albian show up and start attacking from the south. It's even better when they both get into the Keep's courtyard and attack each other. LMAO everytime.
Is Lineage 2 anything like this