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I came back to Asheron's Call after a long hiatus, but after six good months I lost interest. So now I'm looking for a new game. I've been trying out Runes of Magic, and that's fun, but a combination of harsh difficulty (I have a feeling Knight was the wrong class for me) and a general repetativeness brings the experience down. So I thought I'd get some opinions. My requirements are:
1) Low-tech. Seriously. RoM is only playable at the lowest possible graphics settings. This is my fault for having such a piss-poor system, I know, but I can't afford a better one now.
2) Ability to play solo. I prefer solo play to having to coordinate with a bunch of people who may or may not know what they're doing, and may or may not make unreasonable demands on your time if you join their guild.
3) Usable crafting system. One of the great things about AC was the feeling of constructing things yourself. Sure, it was general "use this on this to make that" stuff, but I liked it. Stuff like the Atlan Weapons quest, or the exploration of alchemical and cooking skills. The feeling of tinkering. RoM has crafting, and it provides a lot of options, but developing your craft skills means a lot of grind, and making things feels more like busywork then fun. If there was less skill-building involved, it would be good, but as it is your grind collection sites for materials, you grind low-level items to build your skills, and by the time you can make anything usable you've looted better stuff anyway.
Other less-important Preferences:
-Free to Play (poor job right now- maybe I should grind THAT some more...)
-Interesting quests- RoM's thus far are grinding in disguise. "Kill 10/20 of this and bring me the trophies", bleh. In AC a quest generally involved at least one dungeon with some lore behind it, a clear goal at the end, some simple key-and-lock and navigational puzzles, and usually a good variety of mobs on the way there. That's much more my style.
-Original flavor- less generic fantasy stuff, more unique worlds or ideas.