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Has anyone considered setting up the character slots in such a way as they all interact with the game; like a family, team, etc. You play each and particular one, and while you are not playing the others, they’d be assigned certain tasks. Or randomly, create offspring that may excel in certain areas (based on your current family strengths and accomplishments), traits – which you’d then ‘use’ as an alt. As usual, money would be required to sustain the 'family'.
Each ‘alt’ would have ‘offline’ abilities such as resource collecting, assign to certain studies to accelerate the team’s overall advancement/skill training rate, routing material crafting, assigned to guard something you own. If they are magically trained alts, allow for certain spells/abilities that actively enhance the player that character is focusing on, while another is generating the resources to make this possible. I don’t know…seems like the possibilities are endless…and that, perhaps, is why it is not done. But anyway.
It just surprises me that no one has released a mmorpg that not only encourages creating alt’s, but actually give alts a greater purpose.
I dont know for certain, but this probably something that has been done in Sim-type game. But I think it would be interesting in a eq/wow/AO/COH/etc. format.