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I find it interesting that whenever I check the feedback about the game on the Eve online profile on this site- there are 2 distinct types of praise or criticism:
1) Bored/Lonely (I can read a book, watch TV, do homework, go off and eat dinner) while playing
2) So much to do (it's overwelming, never ending, infinite possibilities)
I guess I'm finding it interesting that CCP's failing- is really engaging people early on and showing them the possibilities inside the game.. They dont really show what is possible- they just show the minimum with some nice graphics- they rely on the customer figuring things out.
I tend to feel that the initial tutorial is very modest- basically suggesting "hey- here- become a miner! or kill NPC rats! enjoy and good luck with that!"
I wonder if this is part of the reason why the above distinctions are so evident?
Perhaps, if new players were invited into player run corps from the beginning it might make it less boring for them.. and possibly less overwelming. I tend to feel the NPC corps are less about community- it's more that everyone was dumped there by character creation.
One problem I see, especially with corp recruitment, is most PvP corps want the mythical "experienced player" I muse- because recruiting NEW players is very tough and time consuming. There is also little incentive from CCP for us to do it. You do get the homegrown experience beneft at the end of the line- but the common aspiration of corps is to recruit experienced PvP'ers and that's a really tough thing to do. We seem to be missing the middle step.. where they learn about the game and figure out what they want to do. Some people (I think) like being left alone, others though seem to need more help but there is little coming.
Im interested in your thoughts people..
How could CCP address the issues raised above in points 1 and 2? and are there big issues raised in the feedback that I've completely missed (I know I have btw) that you think should also be raised to a top level?
Zoners, Curse Alliance