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Should roleplayers "get a room?"

Apparently someone thinks so

From Massively.com:

"Pirates of the Burning Sea is a bit of a departure from some of the other MMO titles on the market since its setting is rooted in history rather than built upon pure fantasy. Given this backdrop, it stands to reason that some players would enjoy logging in for some anachronistic 1700's-era roleplaying in Pirates of the Burning Sea as privateers and pirates. Flying Lab Software has decided to give PotBS's roleplayers a dedicated venue for their player-run events, "Roleplay Rooms", which is the subject of a devlog written by Xenobia.

The devlog is all about the repurposing of old interiors; some altered color and texture here, a motif changed there, and you've got spaces ready to be used solely for RP events. It seems simple, but these changes proved to be tricky in some cases given the objects incorporated into such rooms, and Xenobia describes how the interior revamps were done, illustrated with before and after shots. Check out Xenobia's "Roleplay Rooms" devlog for more info about this feature that's coming to national capitals in patch 1.16."

Comments

  • DJXeonDJXeon Member UncommonPosts: 553

    Interesting, so how is this going to effect the game - I mean what is going to go on in these empty rooms?

  • olddaddyolddaddy Member Posts: 3,356
    Originally posted by DJXeon


    Interesting, so how is this going to effect the game - I mean what is going to go on in these empty rooms?



     

    Maybe they are going to introduce something important and game balancing, like Port Governance, or the New Skirmish System, in these rooms?

     

  • dhayes68dhayes68 Member UncommonPosts: 1,388

    If a game designed to recreate the incredibly rich multicultural piratical environement of the Carribbean 1700's need instanced spaces just for RP, then either the game has failed or rp is dead. (possibly both)

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