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To me, City of Villians is City of Heroes with different environments and powers. Sure, the quests might be a little different and a little bit more sinister as well, but it's not enough for me. To me, these aren't supervillians, these are bad guys.
I think they should do one slight change that would dramatically add in the element of, "supervillian" to the title. To me, evil is evil not because it kills good, but because it kills. If there were no good guys, according to City of Villians evil would kill no one because in City of Villians, evil does not attack evil. But if there was no good and evil did not attack evil, then there would be no evil, and therefore there would only be good.
This is how I'd want to change that: Make it so Villians can attack each other at any time and even gain considerable experience points for killing a follow villian, equal to the experience points he will lose (so Villians arent just attacking each other near the respawn points). At level 50, every supervillian will gain, "supernoriety" that will prevent experience points being gained (but they can still be attacked by other supervillians). There will even be a new tree of skills for supervillians who want to be extra-evil and loot from the corpses.
I think this could make the game very interesting ... it would sure make it different.
What does everybody else think? Maybe to compensate for the villain content hero's would get something to the same effect of a power pool set that is focused on teamwork and give extra bonuses for helping low-level superheroes or something ... could be very interesting. I might resub if they did this. And it's not like it would be impossible to do, either.