It looks like you're new here. If you want to get involved, click one of these buttons!
Hi all, i've started playing AoC from the beginning, gave a pause for about 2 months which ended at december. Seeing all the questions about returning to game i wanted to say what i think about the game. Not an expert on these things so will not be following any order. here it goes:
graphics: Best out there. I havent played all the games but played all the big titles and really, AoC has no competition here. Some can say LotRO but well... lets not flame another game and just say AoC has better character animation. However being best doesnt mean flawless. There are things which need improvement like when you close up to your character, your character fades out to let you see more but its made in a way that you end up seeing your bald avatar with teeth, eyes and tongue. disturbing. another thing is the climbing points, there really is some distance between you and the ladder. Not that many character customization and you usually have to decide between ugly and uglier. These are not really big issues but if you are going for a high end graphics game you shouldnt ignore these. Also this can be catagorised as graphics i think, the stability has increased alot. I used a high end computer built just for this game, so didnt know how it run on lower setting computers. I once(it was july i think) tried it on my labtop (7600go /1.5gb ram xp 32 bit) it didnt run, i didnt care. Later about a month ago tried again runs smoothly at lowest settings, crashed only once during my one week vacation. So you can run it at lower setting computers but highest settings make this game a very different experience.
Itemization: This is one of the major problems AoC has at the moment. I've played my ranger from lvl 1 to 80 with the same studded and only thing that changed was the skirt length. Dont want to beat the dead horse but for me the real problem is, in AoC, you outlevel gear too quickly which makes lower lvl unique gear useless. people dont go after those gear simply because with the same efford you can outlevel it. They tried to part from item-centric genre, make it non-important but end up returning to same old. This is, ofcourse, their fault simply because they should be the ones who know how these things run. They havent entered the market with this game, they are not new to this. If you are going for non gear game make some social clothing, dont confuse people with 0.00% bonuses.
quests: i see people who complain and say its the same old fedex q's. Yes there are those, there are collect x's but there are very detailed nice single player game quality quests also. Again like graphics, this part of the game doesnt really have competition. If they can add choices to quests, choosing different routes with different outcomes, which can open/close different quests that would be something.
zones: i knew it was going to be zoned but i was expecting something like AO. I dont feel like i'm travelling from cimmeria to stygia. The npcs added to make travel easier made it worse for me. shortened the travel times but worse nontheless.
gameplay/combat: the combat just flows. i really like it. Its not ff combat everyone waiting their turn to make the strike. The combos are a good addition but i think its over simplied. It is still better than the usual hit 1 to do this, 2 to do that. The npcs who change their shilding and giving openings which make u choose that "sides" combos make you pay attention to the combat and reward you in the end. The problems with this system/where they can improve is;
-with big npcs shields visibility is gone, you cant decide what combo to do.
-combos whatever they do end up being nuke attacks. i dont start with -2 to armor rating combo, i just use the combo which lands in the shieldless area.
-improving npc ai with this system is easy and i think it should be used, when the npc sees you using a combo which lands on his left he can move his shieds to that part. really hard thing to do for a player but npcs can do it with proper coding.
-has anyone changed their shield location in pvp, ever?
-i think the combo starters should be combo enders. they should open up after some combination of attacks and if we can have more than 1 branch on a combo road, it would be very nice. i make a right side attack followed by a left side attack i have opened a mid lvl dmg boost attack, i can do it and finish the combo OR i can continue with one more left-right attack to open a high lvl dmg boost OR add a upper attack to push him back with mid lvl dmg boost.
-i played only pom from the priest tree, i think the spells made them the same old combat system. pom has better survivability than a ranger but because i fall asleep during his combats i end up dying more.
skills/feats: there are ladder feats you take to get higher, customization through feats &skills is very limited. they should balance these things out.
crafting: a lot of people think its boring and time consuming. I havent seen a game where it isnt boring or time consuming. But for something boring and time consuming one should get satisfying rewards, yes? High lvl crafting is tied to high lvl guild cities. have mixed feelings for this, they should reward big guilds with something but punishing loner,casual crafters like this, i dont know. maybe adding guilds the option to lend their buildings can solve this.
funcom: this last part has nothing to do the state of the game, its about the people who made this game. can be used as future reference, if you are having fun playing the game no problem but if you are waiting for something they said they would do, you might have some problems.
a lot of people say "they are scammers" and an equal lot say "get over it, game has improved"
Well, here is my opinion. i will never get over it. They blatantly lied. Maybe they are thinking the market and its costumers are the same as the ones from AO times. Well they are wrong, the people they selled their product when AO came out were mainly kids. Kids forgive more easily and you can act as if they are kids, ignoring, punishing etc. Today every buyer of AoC is above the age 18. I've yet to see one that lives in his moms basement. They all have jobs, responsibilities. Handling them like they are children, banning them from forums, dont answering their questions. belittling their problems is a sure way to lose them. Only way for me to get over this is them asking for forgiveness. its the only way that they can show that they have changed. Changing the game director with comments like "I have done my very best making this fabulous game, but I have concluded there are elements which I am dissatisfied with. " is not what we are looking for. You may ask why are you playing this game if you despise them this much? the answer is because there is non better. with the first sight of a better game i'll be gone for good.
Thanks for reading my wall of text, if you have any questions please ask.
I need more vespene gas.