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Myrgrym Emails have been pouring in lately asking about Atriarch. We think gamers are anxious to see something new and different and are hoping Atriarch will be it. Many people are curious if Atriarch is still in development? What is the status? Why are we so horrible at updating? Anything cool you can show us?
The answers are simple and positive.
Yes, we are working on Atriarch. Yes, it is absolutely in development! We remain dedicated to and excited about the World of Atriana and possibilities this new alien world brings to fans of MOGs.
The small and dedicated Atriarch team is working feverishly on as much alieness fun as possible! This Summer and Fall a lot of progress was made. Here is some of what has been going on in the world of Atriana....
We are bringing forth a new style of user interface. Our goal is to cut down on clutter and UI distractions and make the interface less intrusive. Our philosophy is that a user interface is there to enhance your game experience, not be the game itself. Part of the new style is already implemented; more to go. As with anything new, we will definitely need to work out the kinks.
World building and authoring capability has been significantly improved. Previously, adding creatures and characters and general stuff to the world was a somewhat painful process. For example, changes to character and creature stats had to be made offline. Now all these types of changes are done live. Moving stuff around, trying out new things, and testing the world is much faster and easier than before. More importantly, it is a lot more fun! Hmmm... what would happen if I dropped 600 Mygrym creatures on this Tyrusin guard tower and cranked up their appetite?
Character pathing is the current focus for the dev team. Creatures and characters have general pathing guidelines which are defined by their AI behavior. We are expanding the AI behavior to include specific pathing as well the general.
On the note of release dates and time.... yes, we understand this is taking a longer time than most people would expect, including us. Essentially, time is the trade-off we have had to make for choosing to do Atriarch ourselves and with little budget. We have a passion for creating unique and alien worlds. We also have the dedication and the long attention span necessary to ensure this living, breathing artistic passion is birthed into the game space.
Someday everyone will want to live in a custom structural masterpiece from an Eshlar architect. Someday everyone will know to visit the Cavolon scientist for that unique elixir that makes their garden grow twice as high as their neighbors. Someday everyone will dream of joining the Lokai on their adventures across the Sinking Desert to trade for rare and exotic goods. Someday everyone seek to hail amongst the Tyrusin warriors in great battles of honor and courage! Someday, the Unarra will reveal themselves. We just don't know when that someday is yet... but we promise to tell you as soon as we know. And yes, we suck at updating. We will eventually get better at that :-)