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I read through the whole thread about the first mmorpg we each have ever played - and many of the responses got me thinking, "So many people are dissatisfied with what's currently available as it pales in comparison to the first mmo they started playing on (which is no longer available, or has been ruined in some way)... So what is the industry doing wrong?"
What are your experiences and thoughts, what are you wishing you could find again in a game? For my long-winded thoughts, see below, or just feel free to respond yourself instead
For me my first was Gemstone III, way back in the days of it being free on AOL. It was text based. It didn't even have a front end client to display that text in any special colors or script commands or anything, it was black and white text, straight up! So *why on earth* can't I find a game that even comes *close* to giving me the thrill, excitement, and sense of adventure that Gemstone gave me? I'd be a totally loyal customer for years if I could just feel that feeling again, even *half* that feeling. But alas, I can't find any game that comes close to providing it
I miss the community aspect of GS3 - always lots of people around, always busy. I miss that it was GM moderated, which kept the idiots out and made it so everyone had to be 'in-character', which in its simplest form just meant "no babbling about your computer or the latest Real Life news headlines." I miss an aspect of realism - you couldn't carry a hundred million gold coins on you, you *had* to go to the bank and drop your money off at some point! Items (and money) weighed you down and increased your time and ability to attack monsters and defend yourself. The game had (has) great depth and a great story line, but didn't force anyone into it -- you didn't have to quest, didn't have to do *anything* really, they just dropped you in a virtual world and that canvas was yours to make whatever of.. I miss the feeling/challenge of peril, for example: At low levels it was dangerous even to travel to the other town and the directions were complicated. You could pay a higher level player to get you there, but there was still a *big* chance that you could die along the way. And if you did die, you *depended* on other people to drag your rotting corpse to a healer before you rotted away. And it was entirely possible for your character to die for good. This *sucked*.. but I miss it!
I'd still play, *and pay* for Gemstone (it's still around... gemstone.net) except that even it has lost the feeling it once had. They expanded the world too much and at the same time the playerbase was falling due to the introduction/increase in fees, as well as outside factors like new-fangled graphical games becoming available Due to this it's all too easy to run around town now and hardly see anyone. People don't interact as much, it's too easy to be self-sufficient now.
I wish I could find a game that had high player interaction and dependance within the game, in character; had a level of realism; where peril felt like a real challenge not just like, "oh, no big deal, I guess I'll just respawn and catch back up with my group"; and still managed to have a backstory, if nothing else for inside jokes with those in-the-know.