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Few questions before i make a decision.

First off some background, I played SWG for 3 years and left about 4-6 months after the NGE went live. I've had "discussions" with current players and ex players alike sinse then. Due to the lack of complex MMOs these days i've been seriously considering a re-sub the SWG, but i have a few questions to ask first if CURRENT players would be willing to answer them honestly and without any hyping please.

1. Is this new card scam that SOE introduced required to be competative?

2. Whats the population like on Kauri?

3. If Kauri population is too low could you tell me what the community is like on Chimeara please as i'm British and if i have to switch to a different server it would be Chimeara.

4. Whats the economy like? when i left the game, crafters meant nothing as decay was obliterated and loot drops were better with the NGE.

As you can see i make no mention of the professions or ask which is best etc as i prefer trial and error myself to see which suits me, when i left the game i had a 90 Jedi, 90 BH, maxed out Shipwright and i believe was working on a Smuggler or Officer.

I thank you for taking to time to read this and would very much like to recieve decent input rather than have this thread turn into a flame war like 99% of the others. I'm serious about thinking to re-sub but i could do with these questions answered honestly from current players without any bias involved from anyone before i make my final decision.

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  • KarahandrasKarahandras Member UncommonPosts: 1,703
    Originally posted by Antaran


    First off some background, I played SWG for 3 years and left about 4-6 months after the NGE went live. I've had "discussions" with current players and ex players alike sinse then. Due to the lack of complex MMOs these days i've been seriously considering a re-sub the SWG, but i have a few questions to ask first if CURRENT players would be willing to answer them honestly and without any hyping please.
    1. Is this new card scam that SOE introduced required to be competative? it does have buffs and items in it which effect combat and gameplay
    2. Whats the population like on Kauri?
    3. If Kauri population is too low could you tell me what the community is like on Chimeara please as i'm British and if i have to switch to a different server it would be Chimeara. during peak times i saw 200-300 ppl on chimeara off peak down to 30 or so i think
    4. Whats the economy like? when i left the game, crafters meant nothing as decay was obliterated and loot drops were better with the NGE. best(and some would say only) real use for a trader is still to sell off loot
    As you can see i make no mention of the professions or ask which is best etc as i prefer trial and error myself to see which suits me, when i left the game i had a 90 Jedi, 90 BH, maxed out Shipwright and i believe was working on a Smuggler or Officer. since they change the proffesions once or twice a year u may find yourself swithcing profs alot longterm
    I thank you for taking to time to read this and would very much like to recieve decent input rather than have this thread turn into a flame war like 99% of the others. I'm serious about thinking to re-sub but i could do with these questions answered honestly from current players without any bias involved from anyone before i make my final decision.

    i only left 7 months ago and went back for some of the free month to check the population for myself and say high to some old friends(not that they were playing anymore)

    currently trying out neocron 2 which seems to offer more complex gameplay

  • ObraikObraik Member, Newbie CommonPosts: 7,261
    Originally posted by Antaran


    First off some background, I played SWG for 3 years and left about 4-6 months after the NGE went live. I've had "discussions" with current players and ex players alike sinse then. Due to the lack of complex MMOs these days i've been seriously considering a re-sub the SWG, but i have a few questions to ask first if CURRENT players would be willing to answer them honestly and without any hyping please.
    1. Is this new card scam that SOE introduced required to be competative?  No.  The 2 buffs that it does provide are only alternatives for buffs that can picked up in other ways.  Even then, they're not all that worthwhile in either form
    2. Whats the population like on Kauri?  Not sure, don't play on it but i's always been one of the lowest populated.  There are free transfers on the way for those that are on low pop servers that would like to be on a more populated server.
    3. If Kauri population is too low could you tell me what the community is like on Chimeara please as i'm British and if i have to switch to a different server it would be Chimeara.  Chimaera is one of the top populated servers - the Bria of the Euro servers.  Again, I don't play on this server so I can't tell you the feel of it but it does hit "Heavy" loads every now and then.
    4. Whats the economy like? when i left the game, crafters meant nothing as decay was obliterated and loot drops were better with the NGE.  Everything crafters make is better then the loot alternatives.  There's no decay, but the only crafters that benefited from decay back in the days were WS, AS and Shipwright.  These professions still have a rather healthy market, even without decay.
    As you can see i make no mention of the professions or ask which is best etc as i prefer trial and error myself to see which suits me, when i left the game i had a 90 Jedi, 90 BH, maxed out Shipwright and i believe was working on a Smuggler or Officer.
    I thank you for taking to time to read this and would very much like to recieve decent input rather than have this thread turn into a flame war like 99% of the others. I'm serious about thinking to re-sub but i could do with these questions answered honestly from current players without any bias involved from anyone before i make my final decision.

     

    image

    image

  • ThunderousThunderous Member Posts: 1,152
    Originally posted by Antaran


    First off some background, I played SWG for 3 years and left about 4-6 months after the NGE went live. I've had "discussions" with current players and ex players alike sinse then. Due to the lack of complex MMOs these days i've been seriously considering a re-sub the SWG, but i have a few questions to ask first if CURRENT players would be willing to answer them honestly and without any hyping please.
    1. Is this new card scam that SOE introduced required to be competative?
    2. Whats the population like on Kauri?
    3. If Kauri population is too low could you tell me what the community is like on Chimeara please as i'm British and if i have to switch to a different server it would be Chimeara.
    4. Whats the economy like? when i left the game, crafters meant nothing as decay was obliterated and loot drops were better with the NGE.
    As you can see i make no mention of the professions or ask which is best etc as i prefer trial and error myself to see which suits me, when i left the game i had a 90 Jedi, 90 BH, maxed out Shipwright and i believe was working on a Smuggler or Officer.
    I thank you for taking to time to read this and would very much like to recieve decent input rather than have this thread turn into a flame war like 99% of the others. I'm serious about thinking to re-sub but i could do with these questions answered honestly from current players without any bias involved from anyone before i make my final decision.



     

    There is actually a youtube video of Kauri in peak hours someone posted showing that he was unable to find a single person online.  The video is several months old but I think it is safe to say that Kauri is essentially dead.  Much like most of the smaller servers are today.

    The economy isn't viable.  It's a combination of heavy loot and some crafting.  Obviously much hasn't changed to it since the NGE hit -- It suffers from hyper-inflation.

    Sounds like you want to try Chimmy.  It's going to be the most populated Euro server.  It's usually medium, you will proably see about 50 or so people in Mos Eisley and maybe a dozen or so in Rustess and other places.  SWG isn't very populated, as you know, but Chimmy is going to offer you the best for what you want.

    That's about all I can say. 

    Tecmo Bowl.

  • AbrahmmAbrahmm Member Posts: 2,448
    Originally posted by Thunderous

    Originally posted by Antaran


    First off some background, I played SWG for 3 years and left about 4-6 months after the NGE went live. I've had "discussions" with current players and ex players alike sinse then. Due to the lack of complex MMOs these days i've been seriously considering a re-sub the SWG, but i have a few questions to ask first if CURRENT players would be willing to answer them honestly and without any hyping please.
    1. Is this new card scam that SOE introduced required to be competative?
    2. Whats the population like on Kauri?
    3. If Kauri population is too low could you tell me what the community is like on Chimeara please as i'm British and if i have to switch to a different server it would be Chimeara.
    4. Whats the economy like? when i left the game, crafters meant nothing as decay was obliterated and loot drops were better with the NGE.
    As you can see i make no mention of the professions or ask which is best etc as i prefer trial and error myself to see which suits me, when i left the game i had a 90 Jedi, 90 BH, maxed out Shipwright and i believe was working on a Smuggler or Officer.
    I thank you for taking to time to read this and would very much like to recieve decent input rather than have this thread turn into a flame war like 99% of the others. I'm serious about thinking to re-sub but i could do with these questions answered honestly from current players without any bias involved from anyone before i make my final decision.



     

    There is actually a youtube video of Kauri in peak hours someone posted showing that he was unable to find a single person online.  The video is several months old but I think it is safe to say that Kauri is essentially dead.  Much like most of the smaller servers are today.

    The economy isn't viable.  It's a combination of heavy loot and some crafting.  Obviously much hasn't changed to it since the NGE hit -- It suffers from hyper-inflation.

    Sounds like you want to try Chimmy.  It's going to be the most populated Euro server.  It's usually medium, you will proably see about 50 or so people in Mos Eisley and maybe a dozen or so in Rustess and other places.  SWG isn't very populated, as you know, but Chimmy is going to offer you the best for what you want.

    That's about all I can say. 

     

    I can attest to this. I logged on with the free trial in July on my home galaxy of Kauri, and at peak hours I found 5 people total online, and 4 of them were afk. Kauri is a complete ghost town(which I have heard all but like 3 servers are now), and honestly going back to it was the most depressing game experience I have ever had. Seeing all of the placed I used to meet and interact with people, and all the people on my friends list who weren't logged on, and remembering who they were and all the good times I had with them before the NGE ruined everything... Incredibly sad. Don't do that to yourself...

    Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
    Played: SWG, Guild Wars, WoW
    Playing: Eve Online, Counter-strike
    Loved: Star Wars Galaxies
    Waiting for: Earthrise, Guild Wars 2, anything sandbox.

  • Inat_miveaInat_mivea Star Wars Galaxies CorrespondentMember Posts: 249

    Obraik had a good response in terms of card game items and crafting. First, I consider myself rather competitive in pvp - I have nothing from the card game.

    Crafting? I think I've said it before, there is a healthy market for foods. Not the same foods you used pre-nge but there are still about 10 well selling foods. And hte market it competitive - good crafters can charge a premium for theit foods created with good additives.

    I make socketed clothes and sell out all the time... I pull resources and sell em - that's where i make most of my credits b/c I just am not into crafting.

    As for Kauri, i dont know from first hand experience but from what I read and hear, its not very well populated. If you SERIOUSLY want to get back into it, pay the $50.00 and transfer to Bria or Starsider. Or start from scratch (i never like that option in any mmo)

     

    “The contents of this post do not necessarily reflect the views of MMORPG.com and its management.”

  • ajax7ajax7 Member Posts: 363

    Kuri,

    Was once the unoficial French server, it is dead now try Bria, Bloodfin, or Starsider these 3 are the most populated servers, I have toons on all three.

    The game is a lot of fun again with the content they added and the NGE is stable and the the combat issues have been fixed.

    It still is a sandbox and still fun.

     

    Ajax

  • ThunderousThunderous Member Posts: 1,152
    Originally posted by ajax7


    Kuri,
    Was once the unoficial French server, it is dead now try Bria, Bloodfin, or Starsider these 3 are the most populated servers, I have toons on all three.
    The game is a lot of fun again with the content they added and the NGE is stable and the the combat issues have been fixed.
    It still is a sandbox and still fun.
     



     

    SWG is not a sandbox, quit telling people it is.  You are very much restricted by class/level and questlines that are some of the most boring and repeitive on the market.

    As much as the SWG haters are an issue people who make posts like yours that lie to potential customers are worse, because it intends to waste their money.

     

    Tecmo Bowl.

  • Inat_miveaInat_mivea Star Wars Galaxies CorrespondentMember Posts: 249
    Originally posted by Thunderous

    Originally posted by ajax7


    Kuri,
    Was once the unoficial French server, it is dead now try Bria, Bloodfin, or Starsider these 3 are the most populated servers, I have toons on all three.
    The game is a lot of fun again with the content they added and the NGE is stable and the the combat issues have been fixed.
    It still is a sandbox and still fun.
     



     

    SWG is not a sandbox, quit telling people it is.  You are very much restricted by class/level and questlines that are some of the most boring and repeitive on the market.

    As much as the SWG haters are an issue people who make posts like yours that lie to potential customers are worse, because it intends to waste their money.

     

    sorry Thunder, by SWG is more of a sandbox than other games...except maybe Eve.

     

    You can choose to participate in quest lines OR not. You play this game however you want to play it. Other than the lack of skill based professions, it is just as 'sandboxy' as it was pre-nge

    “The contents of this post do not necessarily reflect the views of MMORPG.com and its management.”

  • AntaranAntaran Member Posts: 579

    I appreciate everyones input so far, thank you..

    EVE i don't consider an MMO to my own personal standards but thats another topic. As much as i don't like what the NGE did to SWG back in the day i still consider SWG the most Sandbox like MMORPG on the market (forgetting UO or AC or whatever others might say as i tried them and didn't enjoy them at all)

    All that aside though a summery of whats said so far that suits my requests looks as follows so far.

    1. The card scam isn't required to be competative, this is good as i detest the thought and mere idea of spending more money after the sub fees just to be able to compete.

    2. Kauri is dead, this sounds about right and is in line with what i remember it being like when i left.

    3. Chimeara seems to be the server for me with me being UK based so i am online at around peak times.

    4. This one i'm still unsure about at the moment, crafting was a big deal for me back in the day as it was my main income and gave me something to do when i didn't feel like combat. So far there's mixed answers regarding crafting so i'd like to break this question up a little if i may..

    A. Is crafting as complex as it used to be? (different stats for the same type of resourse depending where it's gathered and experimentation still as involved as it was)

    B. With decay being out the window is crafting still beneficial to the crafter? (without decay i don't see how there could be as there would be no return customers as when they get the weapon or item for thier level they have it forever with it not breaking down or the stats decaying through use/repair)

     

    I'd appreciate clarification on these matters please.

  • TrubadurenTrubaduren Member Posts: 575

    I didn't realize Bria was a Euro server Obraik, getting tierd perhaps?

    Starwars Galaxies, An Empier Diveded, That's what it says on my box anyway.

  • Inat_miveaInat_mivea Star Wars Galaxies CorrespondentMember Posts: 249

    obraik can answer in more detail since he crafts more than I do. . .

    resource quality, crafting gear (experiementaion /  assembly suits), and some buffs (entertainer buff, foods, mods) play a huge role in crafting items with stats.

    Armorsmith is still a very competitive market driven by who can make the best stuff which depends mainly on resource spawns. Just like pre-NGE, the best AS are the ones with the resources.

    WS went through a recent change also which brought more complexity into the process. Unfortunately, I've never been either so I cannot go into details. I just know that both take effort now whereas they didnt when NGE first hit.

    I dont buy armor as much as I did pre-NGE when decay ravaged my gear, but I still spend several mill on armor every couple months as I change my mods or change my style.

    Hope it helps.

    “The contents of this post do not necessarily reflect the views of MMORPG.com and its management.”

  • AntaranAntaran Member Posts: 579
    Originally posted by Inat_mivea


    obraik can answer in more detail since he crafts more than I do. . .
    resource quality, crafting gear (experiementaion /  assembly suits), and some buffs (entertainer buff, foods, mods) play a huge role in crafting items with stats.
    Armorsmith is still a very competitive market driven by who can make the best stuff which depends mainly on resource spawns. Just like pre-NGE, the best AS are the ones with the resources.
    WS went through a recent change also which brought more complexity into the process. Unfortunately, I've never been either so I cannot go into details. I just know that both take effort now whereas they didnt when NGE first hit.
    I dont buy armor as much as I did pre-NGE when decay ravaged my gear, but I still spend several mill on armor every couple months as I change my mods or change my style.
    Hope it helps.

     

    Cheers m8, don't suppose you know anything about Shipwright do you? thats the main field i enjoyed about crafting and became the Official guild Shipwright, as well as recieving a lot of private orders because i was cheap and created exactly what the buyer wanted rather than mass producing things.

  • Inat_miveaInat_mivea Star Wars Galaxies CorrespondentMember Posts: 249
    Originally posted by Antaran

    Originally posted by Inat_mivea


    obraik can answer in more detail since he crafts more than I do. . .
    resource quality, crafting gear (experiementaion /  assembly suits), and some buffs (entertainer buff, foods, mods) play a huge role in crafting items with stats.
    Armorsmith is still a very competitive market driven by who can make the best stuff which depends mainly on resource spawns. Just like pre-NGE, the best AS are the ones with the resources.
    WS went through a recent change also which brought more complexity into the process. Unfortunately, I've never been either so I cannot go into details. I just know that both take effort now whereas they didnt when NGE first hit.
    I dont buy armor as much as I did pre-NGE when decay ravaged my gear, but I still spend several mill on armor every couple months as I change my mods or change my style.
    Hope it helps.

     

    Cheers m8, don't suppose you know anything about Shipwright do you? thats the main field i enjoyed about crafting and became the Official guild Shipwright, as well as recieving a lot of private orders because i was cheap and created exactly what the buyer wanted rather than mass producing things.



     

    like AS and WS, it definitely depends on resource quality and gear. I once got the bright idea to get into SW and realized that it was more complex than what I was willing to tackle.

    good market there too. Plus its tied into architect so you can build harvesters which DO still decay.

    “The contents of this post do not necessarily reflect the views of MMORPG.com and its management.”

  • ThunderousThunderous Member Posts: 1,152
    Originally posted by Inat_mivea

    Originally posted by Thunderous

    Originally posted by ajax7


    Kuri,
    Was once the unoficial French server, it is dead now try Bria, Bloodfin, or Starsider these 3 are the most populated servers, I have toons on all three.
    The game is a lot of fun again with the content they added and the NGE is stable and the the combat issues have been fixed.
    It still is a sandbox and still fun.
     



     

    SWG is not a sandbox, quit telling people it is.  You are very much restricted by class/level and questlines that are some of the most boring and repeitive on the market.

    As much as the SWG haters are an issue people who make posts like yours that lie to potential customers are worse, because it intends to waste their money.

     

    sorry Thunder, by SWG is more of a sandbox than other games...except maybe Eve.

     

    You can choose to participate in quest lines OR not. You play this game however you want to play it. Other than the lack of skill based professions, it is just as 'sandboxy' as it was pre-nge



     

    There are 2 sandboxes on the market right now...

    EVE Online and The Saga of Ryzom.

    SWG may have some elements of sandbox remaining in a dumbed-down form, but overall it is the same class/level restriction that most all the games on the market share.

    Tecmo Bowl.

  • ObraikObraik Member, Newbie CommonPosts: 7,261
    Originally posted by Antaran

    <Snip>
    4. This one i'm still unsure about at the moment, crafting was a big deal for me back in the day as it was my main income and gave me something to do when i didn't feel like combat. So far there's mixed answers regarding crafting so i'd like to break this question up a little if i may..
    A. Is crafting as complex as it used to be? (different stats for the same type of resourse depending where it's gathered and experimentation still as involved as it was)
    Yes, the resource system and the way crafted items use them hasn't changed since the release of the game.  Experiementation and all those features still exist too. 
    B. With decay being out the window is crafting still beneficial to the crafter? (without decay i don't see how there could be as there would be no return customers as when they get the weapon or item for thier level they have it forever with it not breaking down or the stats decaying through use/repair)
    From an AS/WS point of view, people still want new armour/weapons as they change professions, want to try different stats and various other reasons.  Despite there being no decay, I still get people coming back for new armour suits, even though they've already bought a suit(s) from me previously.  Same goes for weapons now that they completely revamped the Weapon crafting process and brought back the complexities of weapon crafting.

     
    I'd appreciate clarification on these matters please.

     

    image

    image

  • SioBabbleSioBabble Member Posts: 2,803
    Originally posted by Obraik

    Originally posted by Antaran

    <Snip>
    4. This one i'm still unsure about at the moment, crafting was a big deal for me back in the day as it was my main income and gave me something to do when i didn't feel like combat. So far there's mixed answers regarding crafting so i'd like to break this question up a little if i may..
    A. Is crafting as complex as it used to be? (different stats for the same type of resourse depending where it's gathered and experimentation still as involved as it was)
    Yes, the resource system and the way crafted items use them hasn't changed since the release of the game.  Experiementation and all those features still exist too. 
    B. With decay being out the window is crafting still beneficial to the crafter? (without decay i don't see how there could be as there would be no return customers as when they get the weapon or item for thier level they have it forever with it not breaking down or the stats decaying through use/repair)
    From an AS/WS point of view, people still want new armour/weapons as they change professions, want to try different stats and various other reasons.  Despite there being no decay, I still get people coming back for new armour suits, even though they've already bought a suit(s) from me previously.  Same goes for weapons now that they completely revamped the Weapon crafting process and brought back the complexities of weapon crafting.

     
    I'd appreciate clarification on these matters please.

     



     

    Well, having actually been a crafter during the glory days, I can tell you that crafting was dumbed down in the CU and was further dumbed down in the NGE and remains dumb, because crafting is no longer a process of making choices on what qualities to concentrate on, as you only experiement one line now, not up to three lines.

    Oh, you still have to hunt for the best OQ and best conductivity and so forth, but you no longer have to choose between speed and damage, for example, in a weapon, or balance numerous different factors in crafting buff foods.  Heck, the chef profession is a whisp of what it once was, and you no longer have foods that are aimed at buffing particular atributes in different ways, like for example balancing out ingredients to give you the perfect burst run enhancement, as no one but Jedi can burst run anymore.

    CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.

    Once a denizen of Ahazi

  • GutboyGutboy Member Posts: 630

    Lets see, bounty hunters have a burst run as do commando's, spy's and actually anyone can as well if you have the burst run stim from the beedle cave on Musty, and chef does very well, there are many foods/drinks that are great to have for different professions. My smuggler uses the drink that enhances strikethrough, my spy the speed drink, my crafter a assembly food and so on.

    Crafting is not as "dumbed down" as some who longer play the game other than 10 min each free trial so they can say "game is still broken, it sucks" on these forums.

    There is no other game on the market that allows you more choices of what to do when you want than SWG.

  • Inat_miveaInat_mivea Star Wars Galaxies CorrespondentMember Posts: 249
    Originally posted by SioBabble

    Originally posted by Obraik

    Originally posted by Antaran

    <Snip>
    4. This one i'm still unsure about at the moment, crafting was a big deal for me back in the day as it was my main income and gave me something to do when i didn't feel like combat. So far there's mixed answers regarding crafting so i'd like to break this question up a little if i may..
    A. Is crafting as complex as it used to be? (different stats for the same type of resourse depending where it's gathered and experimentation still as involved as it was)
    Yes, the resource system and the way crafted items use them hasn't changed since the release of the game.  Experiementation and all those features still exist too. 
    B. With decay being out the window is crafting still beneficial to the crafter? (without decay i don't see how there could be as there would be no return customers as when they get the weapon or item for thier level they have it forever with it not breaking down or the stats decaying through use/repair)
    From an AS/WS point of view, people still want new armour/weapons as they change professions, want to try different stats and various other reasons.  Despite there being no decay, I still get people coming back for new armour suits, even though they've already bought a suit(s) from me previously.  Same goes for weapons now that they completely revamped the Weapon crafting process and brought back the complexities of weapon crafting.

     
    I'd appreciate clarification on these matters please.

     



     

    Well, having actually been a crafter during the glory days, I can tell you that crafting was dumbed down in the CU and was further dumbed down in the NGE and remains dumb, because crafting is no longer a process of making choices on what qualities to concentrate on, as you only experiement one line now, not up to three lines.

    Oh, you still have to hunt for the best OQ and best conductivity and so forth, but you no longer have to choose between speed and damage, for example, in a weapon, or balance numerous different factors in crafting buff foods.  Heck, the chef profession is a whisp of what it once was, and you no longer have foods that are aimed at buffing particular atributes in different ways, like for example balancing out ingredients to give you the perfect burst run enhancement, as no one but Jedi can burst run anymore.

    i'm afraid your info is outdated.

     

    Best advice is to come back and give it a month to see what you think

    “The contents of this post do not necessarily reflect the views of MMORPG.com and its management.”

  • SioBabbleSioBabble Member Posts: 2,803
    Originally posted by Inat_mivea

    Originally posted by SioBabble

    Originally posted by Obraik

    Originally posted by Antaran

    <Snip>
    4. This one i'm still unsure about at the moment, crafting was a big deal for me back in the day as it was my main income and gave me something to do when i didn't feel like combat. So far there's mixed answers regarding crafting so i'd like to break this question up a little if i may..
    A. Is crafting as complex as it used to be? (different stats for the same type of resourse depending where it's gathered and experimentation still as involved as it was)
    Yes, the resource system and the way crafted items use them hasn't changed since the release of the game.  Experiementation and all those features still exist too. 
    B. With decay being out the window is crafting still beneficial to the crafter? (without decay i don't see how there could be as there would be no return customers as when they get the weapon or item for thier level they have it forever with it not breaking down or the stats decaying through use/repair)
    From an AS/WS point of view, people still want new armour/weapons as they change professions, want to try different stats and various other reasons.  Despite there being no decay, I still get people coming back for new armour suits, even though they've already bought a suit(s) from me previously.  Same goes for weapons now that they completely revamped the Weapon crafting process and brought back the complexities of weapon crafting.

     
    I'd appreciate clarification on these matters please.

     



     

    Well, having actually been a crafter during the glory days, I can tell you that crafting was dumbed down in the CU and was further dumbed down in the NGE and remains dumb, because crafting is no longer a process of making choices on what qualities to concentrate on, as you only experiement one line now, not up to three lines.

    Oh, you still have to hunt for the best OQ and best conductivity and so forth, but you no longer have to choose between speed and damage, for example, in a weapon, or balance numerous different factors in crafting buff foods.  Heck, the chef profession is a whisp of what it once was, and you no longer have foods that are aimed at buffing particular atributes in different ways, like for example balancing out ingredients to give you the perfect burst run enhancement, as no one but Jedi can burst run anymore.

    i'm afraid your info is outdated.

     

    Best advice is to come back and give it a month to see what you think



     

    My info is NOT oudated.

    I just finished a vet trial.

    The developers hated the crafters, and gave them the shaft.

    Crafting has been dumbed down to a pathetic state.

    Trader is basically nothing but a copy of WoW enchanter now, with vendors for selling loot thrown in.

    CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.

    Once a denizen of Ahazi

  • Inat_miveaInat_mivea Star Wars Galaxies CorrespondentMember Posts: 249
    Originally posted by SioBabble

    Originally posted by Inat_mivea

    Originally posted by SioBabble

    Originally posted by Obraik

    Originally posted by Antaran

    <Snip>
    4. This one i'm still unsure about at the moment, crafting was a big deal for me back in the day as it was my main income and gave me something to do when i didn't feel like combat. So far there's mixed answers regarding crafting so i'd like to break this question up a little if i may..
    A. Is crafting as complex as it used to be? (different stats for the same type of resourse depending where it's gathered and experimentation still as involved as it was)
    Yes, the resource system and the way crafted items use them hasn't changed since the release of the game.  Experiementation and all those features still exist too. 
    B. With decay being out the window is crafting still beneficial to the crafter? (without decay i don't see how there could be as there would be no return customers as when they get the weapon or item for thier level they have it forever with it not breaking down or the stats decaying through use/repair)
    From an AS/WS point of view, people still want new armour/weapons as they change professions, want to try different stats and various other reasons.  Despite there being no decay, I still get people coming back for new armour suits, even though they've already bought a suit(s) from me previously.  Same goes for weapons now that they completely revamped the Weapon crafting process and brought back the complexities of weapon crafting.

     
    I'd appreciate clarification on these matters please.

     



     

    Well, having actually been a crafter during the glory days, I can tell you that crafting was dumbed down in the CU and was further dumbed down in the NGE and remains dumb, because crafting is no longer a process of making choices on what qualities to concentrate on, as you only experiement one line now, not up to three lines.

    Oh, you still have to hunt for the best OQ and best conductivity and so forth, but you no longer have to choose between speed and damage, for example, in a weapon, or balance numerous different factors in crafting buff foods.  Heck, the chef profession is a whisp of what it once was, and you no longer have foods that are aimed at buffing particular atributes in different ways, like for example balancing out ingredients to give you the perfect burst run enhancement, as no one but Jedi can burst run anymore.

    i'm afraid your info is outdated.

     

    Best advice is to come back and give it a month to see what you think



     

    My info is NOT oudated.

    I just finished a vet trial.

    The developers hated the crafters, and gave them the shaft.

    Crafting has been dumbed down to a pathetic state.

    Trader is basically nothing but a copy of WoW enchanter now, with vendors for selling loot thrown in.

    but, it is.

     

    Food has two to three main stats as well as filling. Weapons have damage, and elemental damage as well as additional mods that can be added as part of the crafting process.

    Additionally, they craft componets for Beast Master. Traders do well and the system has improved tremendously since it WAS severely gutted at the advent of teh NGE. Now that we're in a new 'era', I'll call it "Game Update" (GU), it  is much improved

    “The contents of this post do not necessarily reflect the views of MMORPG.com and its management.”

  • ObraikObraik Member, Newbie CommonPosts: 7,261
    Originally posted by SioBabble

    Originally posted by Inat_mivea

    Originally posted by SioBabble

    Originally posted by Obraik

    Originally posted by Antaran

    <Snip>
    4. This one i'm still unsure about at the moment, crafting was a big deal for me back in the day as it was my main income and gave me something to do when i didn't feel like combat. So far there's mixed answers regarding crafting so i'd like to break this question up a little if i may..
    A. Is crafting as complex as it used to be? (different stats for the same type of resourse depending where it's gathered and experimentation still as involved as it was)
    Yes, the resource system and the way crafted items use them hasn't changed since the release of the game.  Experiementation and all those features still exist too. 
    B. With decay being out the window is crafting still beneficial to the crafter? (without decay i don't see how there could be as there would be no return customers as when they get the weapon or item for thier level they have it forever with it not breaking down or the stats decaying through use/repair)
    From an AS/WS point of view, people still want new armour/weapons as they change professions, want to try different stats and various other reasons.  Despite there being no decay, I still get people coming back for new armour suits, even though they've already bought a suit(s) from me previously.  Same goes for weapons now that they completely revamped the Weapon crafting process and brought back the complexities of weapon crafting.

     
    I'd appreciate clarification on these matters please.

     



     

    Well, having actually been a crafter during the glory days, I can tell you that crafting was dumbed down in the CU and was further dumbed down in the NGE and remains dumb, because crafting is no longer a process of making choices on what qualities to concentrate on, as you only experiement one line now, not up to three lines.

    Oh, you still have to hunt for the best OQ and best conductivity and so forth, but you no longer have to choose between speed and damage, for example, in a weapon, or balance numerous different factors in crafting buff foods.  Heck, the chef profession is a whisp of what it once was, and you no longer have foods that are aimed at buffing particular atributes in different ways, like for example balancing out ingredients to give you the perfect burst run enhancement, as no one but Jedi can burst run anymore.

    i'm afraid your info is outdated.

     

    Best advice is to come back and give it a month to see what you think



     

    My info is NOT oudated.

    I just finished a vet trial.

    The developers hated the crafters, and gave them the shaft.

    Crafting has been dumbed down to a pathetic state.

    Trader is basically nothing but a copy of WoW enchanter now, with vendors for selling loot thrown in.

    Weapons and their many components all pretty much have at least 2 lines to experiment on.  All Beast master items have at least 2 lines.  Shipwirght (still) has a large number of lines to experiment on (I've seen some peices that have 5 lines..).  Armour only has one line though, unfortunately, as the Condition line is now redundant.

    image

    image

  • BurntvetBurntvet Member RarePosts: 3,465

    To the OP:

    If you liked crafting in the old days, you will not like what remains.

    Do not believe those that are obvious "boosters" of this game, current players are desperate to get any new players in at all.

     

    To the topic of crafting, I would say, don't bother.

    Most people buy 1 set of armor and 4 guns (one for each elemental type). And that's it. No Decay. A little food or drink now or again, but that is not as useeful as it once was, because you can use only one at a time. Engineer, Domestics, mostly useless. Munitions, useful, but repeat sales are limited by no decay and markets are dominated by a few existing crafters that can max out everything. SW/Architect, eh.... not much there and no repeat sales.

    So what does that leave? Grinding bits for powerups,  a mindless grind. attachments for armor/clothing/weapons? Same thing. Crafting has seriously suffered from a lack of attention over the years and it shows. There are still hunderds of useless recipes crafter of all types have that have never really been updated, so the items are there, but not useful like they were in the old days. Traders sell loot, primarily, as that is what the devs wanted for them

    While crafting in SWG might be considered good, as compared to other games, it is not really that good in an objective sense, and certainly not as good as it used to be.

    Crafting has been heavily dumbed down and reduced in usefulness and it shows.

     

  • DailusDailus Member Posts: 80

     Burntvet its people like you that kept me from comming back to SWG earlier than I did. I'll admit it was my fault for listening to folks like you, but the truth is I missed out on a lot of fun because of statements like yours from disgruntled vets. I wish these so called vets would quit trying to pick apart every positive post made by people currently playing SWG.  SWG has a lot to offer even if its not the game you remember.

    I have so many options on what to do the next time I log in. I cannot fathom feeling that I have completed everything I want/need to do for quite some time. In truth I came back wanting to play in the Star Wars universe until SW:TOR was released now I find myself wondering if SW: TOR will be as entertaining as SWG is to me right now.

    -Dailus

  • ValeranValeran Member Posts: 925
    Originally posted by Dailus


     Burntvet its people like you that kept me from comming back to SWG earlier than I did. I'll admit it was my fault for listening to folks like you, but the truth is I missed out on a lot of fun because of statements like yours from disgruntled vets. I wish these so called vets would quit trying to pick apart every positive post made by people currently playing SWG.  SWG has a lot to offer even if its not the game you remember.
    I have so many options on what to do the next time I log in. I cannot fathom feeling that I have completed everything I want/need to do for quite some time. In truth I came back wanting to play in the Star Wars universe until SW:TOR was released now I find myself wondering if SW: TOR  be as entertaining as SWG is to me right now.
    -Dailus

     

    I think you find that the majority of vets encourage new players and former players to use the trial and judge for themselves.

    As for the OP and Kauri...it is dead and has been for sometime.  Perhaps wait to see what they do with free CTS if you choose to come back.

    --------
    Ten Golden Rules Of Videogame Fanboyism

    "SOE has probably united more gamers in hatred than Blizzard has subs"...daelnor

  • See what they are doing with TCG, and invalueble items for certain professions (particularly BM).

    Proof positive that SOE is completely unable to resist temptation when it comes to the lure of making a quick buck.

     

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