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Deep within WotLK lays a wonderfull technique that's called "Phasing".
Oh, Blizzard mentioned it a few times, but hey they let the players discover things. Within WotLK is indeed the new MMORPG revolution. Your world is no longer the same as ... my world in Wow 2009.
And for those who think they saw phasing at work in the Sunwell patch (2.4), let me say that compares to the phasing used in WotLK as the first telephone with the new I-Phone.
Those who said, well Blizzard didn't change "the game", well they don't follow up on the used techniques...
In TBC they made a complete 3D world (no longer gates to pass through a zone). Complete calculated 3D worlds to fly over. No wonder everyone who played AoC or War said they had this "imprisoned feeling". These products still used the old 2D/3D bordered world edges.
Now in WotLK Blizzard added phasing in a big way. Let everyone just explore it their way. While it's only being used in the longer questlines (and sometimes being accompanied with cinematics), it shows what is coming to us in the future.
And believe me the professional future of MMO's lay in the hands of Blizzard. No doubt about it after seeing this applied in WotLK.
Crazy. Just plain crazy and a first in the MMORPG field, because these world changes are happening in full adventure lines (not at a beginning or intro or not in between a temporarely shifting of a quest).
Crazy talk about new MMO's overhere, while Blizzard just applies it in their expansion.
The big compliments go to a company that actually DO things instead of publishing thin air hype.