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I am almost level 31 now and have mixed feelings about the RK. Sometimes I nuke the crap out of one or even two mobs and sometimes it takes alot of effort to kill one or you can even get killed by one very fast for some odd reason(unlucky I guess?). Seems like there is too much luck involved with playing RK? RK depends on crits too much?
The promissed "Glass-Cannon" is not really there. Sure it is made of glass but seems to only shoot farts and sometimes a bullet but not really cannon balls. I don't really see why the damage has to be so low and all the AOE:s need full attunement to use and that makes almost useless while in solo.
There is one cool spell so far "Epic conclusion" but it isn't really epic if it does not crit also it has quite long cooldown and you have to have full attunement to use it. Very nice animation though!
Turbine has marked this as "Advanced" class. It isn't that hard to play (Managed to get the Undying tittle or what ever it's called if you get to 20 without dying) It is more annoying though because you are punished hard for even small mistakes and even if the spells get resisted and theres nothing you can really do on the latter.
Overall its pretty fun and usefull class(in groups) but feels gimbed at the moment.
Comments
I don't play a RK so I can't really comment but a Dev mentioned on the official forums that a lot of the RK's "real good skills" come in their later levels.
Not really fond of this class myself as well. I tend to solo a lot, and so far the Rune-keeper did not really feel challenging (easy encounters he can manage easily, and hard ones are overly hard). For grouping I have already enough high level toons.
I have a low-level RK but I'm irked by the bizarre sound effects; it's a "sound and light show" that just gets on my nerves. I hear Turbine plans to "tone it down" but, until they do, my RK will remain in "hibernation."
I know what you mean. The sound effects of the 2 basic zaps gets really on my nerves so I play sounds muted.
All the tactical classes (Minstrel, LM, RK) need a serious lookover and redo.
If the RK had been introduced with SoA mechanics, it would probably be perfect. The combat mechanics changes however really screwed over those classes badly. Melee/Range classes got a lot more DPS out of the combat mechanics changes, and every class got weaker defenses. The tactical classes just plain got screwed, some more so than others.
Traditionally I would have pointed at Turbine's record and said have faith.. but right now they've got a lot of issues that shouldn't have made it out of Moria beta so I don't know what to say other than wait and see.
Runekeeper specific I'm told it gets a lot better as you get closer to 50, but after 50 due to tactical ability scaling it actually becomes worst of all Supposedly the class dev is looking into it though.
2 new class are designed for mule.
I know what you mean. The sound effects of the 2 basic zaps gets really on my nerves so I play sounds muted.
I have a problem with that with every class. A few hours in, you are hearing the same sound effects 100,000 times in a row. By the time you are mid to high level it is like Chinese water torture. I wish they could pay someone a few bucks to make several sound effects per a move, at least. I would volunteer my services. Playing my Captain would drive me nuts hearing that crap over and over and over. Also, hearing the same 3 minstrel song clips is maddening!
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It's okay. I'm leveling one now with a friend. I would have preferred to level a warden but he wanted to play a champion and we needed someone who could heal. That being said, the two of us can polish off groups of 5-6 same level mobs in a pinch if he throws on a shield...so that's kind of cool.
I've never been a fan of squishy classes, and the RK is no exception. So my "meh" attitude toward the class may have more to do with my play style than the class itself.
Well there a still a lot of spells to gain before you hit level 60, so i wouldent give up all hope yet.
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I can't speak to the RK and Minst, however I can assure you that my LM is still a foaming screaming badass from beyond time and space. Awesome to have in a party (I can debuff, heal, do crowd control, or fill blue bars as the situation warrants), and a great solo toon (my cat rips through blues like popcorn).
I'd like for two of my talent spec lines to suck less (a modest bonus to fire damage is not worth losing blinding flash, and I honestly can't imagine anyone going the debuff route). However as far as the core design of the class, I have no complaints.
I don't want to write this, and you don't want to read it. But now it's too late for both of us.
I have extensively played both minstrel (58) and loremaster (50), both I find extremely fun to play in many different scenarios. Now to the topic of the thread.
The runekeeper is becoming my favorite class to play. It is a nice mix of minstrel and loremaster and is, in my opinion, extremely addicting to play. I am currently only level 16 on mine but I can't wait to see what else this class can do, I am already really impressed.
Bezekira 54 R6 HunterCommensurate 60 R5 MiniBeloril R4 ChampAbazaba R3 BeermasterDasnitch Lowbie SneakAballister Lowbie Runekeeper-Proud Officer of Sinister-BWLOTRO
I play a hunter atm, lvled one char of each proph to determine what i would take as a alt and even though i still like the hunter better, inst travel is a must, the rk is like the warden very agreable to play. Plus you'll be able to find groups since you have food healing.
I'm not a no life that sits in front of his computer all day long, I'm an intern that sits in front of his computer all day long.
Hey Yeebo,
What traits do you equip for your LM?
Blagslaff you newb! What the hell are you doing in here? Hey, I need a minstrel to level my Warden care to help out?
In America I have bad teeth. If I lived in England my teeth would be perfect.
My main is a hunter and I love playing playing....hunters are the true glass cannons...although it is re-inforced glass!!
I have playedt he RK to lvl 14 now and do really like the play style, I wanted to role a healer class which was more than a Captain but less than a Minstrel...and they gave me one.
Tried Warden also and I think that too is a great class many of my Kin have both now and we're enjoying playing them, even created a "new character" night....
As for the RK sounds...yeah they NEED to be toned down, that electric crackle I can still hear from last nights questing!!!
Ravbek, LOTRO Snowbourn
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Tav Bek, SoG/DnL pah!!
Tavin Bek, SWG retired
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I can't remember off the top of my head and I'm at work. I do know that I have no more than three in an single spec line, so I am not seeing some of the bad side effects that you get with full fire damage or debuff builds. My guy is playing almost exactly like he did pre-MoM currently. Of course his staff is a fair bit better :-P
For the time being, I would say a mixed build so that you don't get the penalties from going all the way up a single spec line or the spec line that is focused on pets and healing are the best ways to go.
I don't want to write this, and you don't want to read it. But now it's too late for both of us.
[QUOTE]The promissed "Glass-Cannon" is not really there.[/QUOTE]
Idk if this was promised as a glass cannon ( I don't recall reading that in note anywhere) but I agree its certainly not what I thought it would be. Its fun to play, but not a pure nuker and I'm a little disburbed that they gave it as much healing power as they did. Half the time I'm being asked to heal for groups. If I wanted to heal I would play my 50 minstrel (which btw is ALL heal now due to the 'improvements' lol). And the effects make a "pew pew" sound, sounds flimsy.
Unless there is a huge ramp up in spellpower somewhere the hunter is still gonna be the preferred nuker, although the RK has the most utility and is the handiest of any class, even better than the LRM at lower levels I would say. But there's probably gonna be few places where the RK is gonna be 'allowed' to nuke like a hunter nukes. He's always gonna be asked to drop heals or help out since he can and the hunter can't, and theyll just load up with other dps. And a RK in balance mode or on the healing side is pure weaksauce. This is something the hunter doesn't ever have to worry about.
I really wish they didn't give the RK as much healing power as they did for this very reason. Its gonna be assumed a lot that if they cant find a minstrel, just get a RK. Not what I had in mind rolling one but meh.. They can't heal like a Minstrel but can keep up most 6 man groups that I've been on. I don't like how they are squisher if you gonna plan for it to be a healer. A RK can get pasted way faster than a Minstrel can while healing. Those mobs smell that rune, then they come for ya. You have one stun thats about it, unless youre using the Lightning stun buff, which has too long a cooldown for a group fight.
I guess I was thinking of Black Mage from FFXI, that type of thing. But this just isnt it.
"TO MICHAEL!"
"Freedom is just another name for nothing left to lose" - Janis Joplin
Yeah they are going to want more RKs to enter cause wargs are 1-shotting em left and right.
The Bug zapper.....