Although i still find LOTRO boring to the bones i must say Turbine is catching up on my expectations. From what i read about MoM the legendary weapon system is more or less an idea i suggested 16 months ago - they even improved and developed the original suggestion some with their random interpretation. WELL DONE. If they manage to develope kinship crafting for ships and siege weapons and get some DYNAMICS in the world i might be back one day myself. In all the critism i have for this product and the damage it has done to the genre with its stupid simplification of EVERYTHING i must say that Turbine is smart enough to at least LISTEN and try to improve. Still far from appealing me again tho. Snorf
What exactly do you want to lay siege to? Barad Dûr? Carn Dûm?
The game is within the limits of Tolkien lore during the War of the Ring, they can not include sieges, like they can't include full fletched mages, or playable necromancers, or flying mounts, or elves with dark skin and white hair that live in caves. It's one of the most ironic things in this game that its critics grew up with popularizes overbright disney iconizations of the deep lore J.R.R. Tolkien invented and now demand exactly this level of "over the top"-fantasy from a game that stays true to "fantasy how it was meant to be".
They already stretch this IP so hard it makes every Tolkien enthuisasts eyebrow lift, just a little more and Tolkien enterprises has every right to kill the contract. They don't need LotRO desperately, Middle-Earth makes millions out of dozens of franchise projects. Without fire mages, summoned flying gryphons, engineering gnomes and vicious dark elves.
And, to bring this rant to an end. This is a socializing, RP game. If you don't want to not-fight in the long run, you will - not - last in this game. I did whole RP plots with different story arcs over months in LotRO without ever drawing a blade. There's the potential of this game, storytelling, roleplaying, customization, immersion... not in "lol I wanna attack barad dur kkthx"
There are bazillions of games that offer combat content ad emesis. Start EVE, it's a brilliant game if you're interested in actual warfare, or WAR if you like permanent PvP action... just don't bash LotRO for delivering the one best roleplaying platform in the MMORPG sector, ridiculous thing, hating a game for staying true to their initial concept.
M
I have to agree with Meridion here.
There is no reason too have siege engines and this is the second suggestion regarding ships (unless the first was also snorf's then I just saw 1 repeated twice). What's up with that?
why ships? I don't quite get that. I can't remember any discussion where people said, "yeah and all those amazing ships...." except maybe in the context of the ships bringing them to the west. but that seems to be a one way ride.
I can actually imagine more combat though as there will be more story related combat such as helms deep, coming down the pike.
My first thought was that it would be a Monster Play zone but then I thought it might be a session play zone. Depends upon whether they want elves and hobbits at Helms deep.
I have no problem with added combat and even fast furious combat as long as it makes sense in the context of the IP. I'm pretty sure there are a group of players out there who would love to bring out a few siege engines, lay waste to the shire and smoke some old Toby over a job well done.
But that would be just silly
Do you guys , for one second, REALLY thingk they will not session play helms deep?
Come on now. I bet they allready have a prototype, and it will be a free adidtion to the game. This is turbine we are talking about, they will, and can, find a way.
---------- "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
I have noticed that the zones for the level 30s and early 40s were pretty barren the first week after expansion. I guess everyone was either in Moria or rolling the new classes. This was on Meneldor. I had a hard time finding anyone to get book 4 done in the Trollshaws. I saw a poor guy spamming all day to finish all the book 5 chapters.
Funnily enough that was the reason I originally quit. Shame, it was a nice game.
I have noticed that the zones for the level 30s and early 40s were pretty barren the first week after expansion. I guess everyone was either in Moria or rolling the new classes. This was on Meneldor. I had a hard time finding anyone to get book 4 done in the Trollshaws. I saw a poor guy spamming all day to finish all the book 5 chapters.
Funnily enough that was the reason I originally quit. Shame, it was a nice game.
Are you guys sure you were connected to the server?
---------- "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
I hit those levels a bit behind the real hard core hard core but well ahead of the casuals. My server (which I can't even remember) was frustratingly empty a lot of the time particularly day times (I guess you might expect that). I
Although i still find LOTRO boring to the bones i must say Turbine is catching up on my expectations. From what i read about MoM the legendary weapon system is more or less an idea i suggested 16 months ago - they even improved and developed the original suggestion some with their random interpretation. WELL DONE. If they manage to develope kinship crafting for ships and siege weapons and get some DYNAMICS in the world i might be back one day myself. In all the critism i have for this product and the damage it has done to the genre with its stupid simplification of EVERYTHING i must say that Turbine is smart enough to at least LISTEN and try to improve. Still far from appealing me again tho. Snorf
What exactly do you want to lay siege to? Barad Dûr? Carn Dûm?
The game is within the limits of Tolkien lore during the War of the Ring, they can not include sieges, like they can't include full fletched mages, or playable necromancers, or flying mounts, or elves with dark skin and white hair that live in caves. It's one of the most ironic things in this game that its critics grew up with popularizes overbright disney iconizations of the deep lore J.R.R. Tolkien invented and now demand exactly this level of "over the top"-fantasy from a game that stays true to "fantasy how it was meant to be".
They already stretch this IP so hard it makes every Tolkien enthuisasts eyebrow lift, just a little more and Tolkien enterprises has every right to kill the contract. They don't need LotRO desperately, Middle-Earth makes millions out of dozens of franchise projects. Without fire mages, summoned flying gryphons, engineering gnomes and vicious dark elves.
And, to bring this rant to an end. This is a socializing, RP game. If you don't want to not-fight in the long run, you will - not - last in this game. I did whole RP plots with different story arcs over months in LotRO without ever drawing a blade. There's the potential of this game, storytelling, roleplaying, customization, immersion... not in "lol I wanna attack barad dur kkthx"
There are bazillions of games that offer combat content ad emesis. Start EVE, it's a brilliant game if you're interested in actual warfare, or WAR if you like permanent PvP action... just don't bash LotRO for delivering the one best roleplaying platform in the MMORPG sector, ridiculous thing, hating a game for staying true to their initial concept.
M
To claim that LOTRO is supporting RP is just silly, the US servers dont even have a dedicated RP server. And nothing in the game mechanics supports Roleplaying. What you describe can be done in every MMO out there and furthermore in every online chat and furthermore even in this forum and guess what, i can run RP plots pen and paper without electricity too. And i have done so and it was great fun - i would not even want to limit myself to the narrow possibilities LOTRO offers for RP.
The same things you just said about siege weapons and someone else about ships was said about legendary weapons 16 months ago when i suggested them. I hope you are glad that Turbine didnt listen to those people and enjoy the new content.
I only stated the game is slowly growing to what i expected from it at start. 2-3 expansions more and maybe it matches to what should have been delivered in april 2007.
Turbine is doing well adressing the right things lack of armor custamisation was a huge flaw at start, they adressed it - no game depth, no inovation in gameplay was another and with MoM they adressed some of that too.
RP encouraging elements:
-Housing
-Cosmetic clothing
-stages
-smoking
-drinking
-huge amount of emotes
-music system
-settlements
-barbershops
-cosmetic equipment
-TOLKIEN LORE, deeper and broader than any other system that was based on Tolkien.
At least 50% of this stuff is not or far not as thoroughly included in other games.
M
Wow you are really believing what you type? Except the Music system that was abused to ABC download modern melodies into the game killing the atmosphere and breaking the lore everywhere i only see 1 or maybe 2 things that are not standard in almost every MMO out there.
RP Discouraging things:
- Fully automated auction house (killing 95% of the player interaction for trading)
- Whispering across miles even to players you have never met.
- Standard OOC chat channels set to ON. Can be switched off but an RP encouraging server would not have them.
- automatically drawn maps, killing 95% of player interaction for finding locations or trading self drawn maps.
- completely linear quests with no player decissions at all.
- epic story (laugh) sliced and canned for everybody to consume, no real background story, no real world feeling.
- brutally stupid looking animations.
- Quest locations auto marked on map again killing every player interaction regarding wayfinding.
- mini radar
- auto compass
- dicing for loot
- preslotted housing
- no chance to drown.
- no real interdependency for crafting.
- shared bankslots
- fast travel
and so on and so on and so on...
Now dont get me wrong all these features are nice for MMOG's if u want to raise numbers quick. But for an RP encouraging server they are killing the atmosphere, each a little bit and in LOTRO the end result was that 85% of all conversations that i witnessed where either like: "Who needs book X chapter Y?" or "Where is questgiver Z" or "Need more for Instance Q"
On the euro RP server i tried for 3 days to hail and RP with people at the bridge near bree (greenway?) and nobody every replied with much more than "sorry in a hurry to find questmob" or the like.
If i want good RP i go for pen and paper or an old MMO like DAoC but certainly not for LOTRO.
Although i still find LOTRO boring to the bones i must say Turbine is catching up on my expectations. From what i read about MoM the legendary weapon system is more or less an idea i suggested 16 months ago - they even improved and developed the original suggestion some with their random interpretation. WELL DONE. If they manage to develope kinship crafting for ships and siege weapons and get some DYNAMICS in the world i might be back one day myself. In all the critism i have for this product and the damage it has done to the genre with its stupid simplification of EVERYTHING i must say that Turbine is smart enough to at least LISTEN and try to improve. Still far from appealing me again tho. Snorf
What exactly do you want to lay siege to? Barad Dûr? Carn Dûm?
The game is within the limits of Tolkien lore during the War of the Ring, they can not include sieges, like they can't include full fletched mages, or playable necromancers, or flying mounts, or elves with dark skin and white hair that live in caves. It's one of the most ironic things in this game that its critics grew up with popularizes overbright disney iconizations of the deep lore J.R.R. Tolkien invented and now demand exactly this level of "over the top"-fantasy from a game that stays true to "fantasy how it was meant to be".
They already stretch this IP so hard it makes every Tolkien enthuisasts eyebrow lift, just a little more and Tolkien enterprises has every right to kill the contract. They don't need LotRO desperately, Middle-Earth makes millions out of dozens of franchise projects. Without fire mages, summoned flying gryphons, engineering gnomes and vicious dark elves.
And, to bring this rant to an end. This is a socializing, RP game. If you don't want to not-fight in the long run, you will - not - last in this game. I did whole RP plots with different story arcs over months in LotRO without ever drawing a blade. There's the potential of this game, storytelling, roleplaying, customization, immersion... not in "lol I wanna attack barad dur kkthx"
There are bazillions of games that offer combat content ad emesis. Start EVE, it's a brilliant game if you're interested in actual warfare, or WAR if you like permanent PvP action... just don't bash LotRO for delivering the one best roleplaying platform in the MMORPG sector, ridiculous thing, hating a game for staying true to their initial concept.
M
To claim that LOTRO is supporting RP is just silly, the US servers dont even have a dedicated RP server. And nothing in the game mechanics supports Roleplaying. What you describe can be done in every MMO out there and furthermore in every online chat and furthermore even in this forum and guess what, i can run RP plots pen and paper without electricity too. And i have done so and it was great fun - i would not even want to limit myself to the narrow possibilities LOTRO offers for RP.
The same things you just said about siege weapons and someone else about ships was said about legendary weapons 16 months ago when i suggested them. I hope you are glad that Turbine didnt listen to those people and enjoy the new content.
I only stated the game is slowly growing to what i expected from it at start. 2-3 expansions more and maybe it matches to what should have been delivered in april 2007.
Turbine is doing well adressing the right things lack of armor custamisation was a huge flaw at start, they adressed it - no game depth, no inovation in gameplay was another and with MoM they adressed some of that too.
RP encouraging elements:
-Housing
-Cosmetic clothing
-stages
-smoking
-drinking
-huge amount of emotes
-music system
-settlements
-barbershops
-cosmetic equipment
-TOLKIEN LORE, deeper and broader than any other system that was based on Tolkien.
At least 50% of this stuff is not or far not as thoroughly included in other games.
M
Wow you are really believing what you type? Except the Music system that was abused to ABC download modern melodies into the game killing the atmosphere and breaking the lore everywhere i only see 1 or maybe 2 things that are not standard in almost every MMO out there.
RP Discouraging things:
- Fully automated auction house (killing 95% of the player interaction for trading)
- Whispering across miles even to players you have never met.
- Standard OOC chat channels set to ON. Can be switched off but an RP encouraging server would not have them.
- automatically drawn maps, killing 95% of player interaction for finding locations or trading self drawn maps.
- completely linear quests with no player decissions at all.
- epic story (laugh) sliced and canned for everybody to consume, no real background story, no real world feeling.
- brutally stupid looking animations.
- Quest locations auto marked on map again killing every player interaction regarding wayfinding.
- mini radar
- auto compass
- dicing for loot
- preslotted housing
- no chance to drown.
- no real interdependency for crafting.
- shared bankslots
- fast travel
and so on and so on and so on...
Now dont get me wrong all these features are nice for MMOG's if u want to raise numbers quick. But for an RP encouraging server they are killing the atmosphere, each a little bit and in LOTRO the end result was that 85% of all conversations that i witnessed where either like: "Who needs book X chapter Y?" or "Where is questgiver Z" or "Need more for Instance Q"
On the euro RP server i tried for 3 days to hail and RP with people at the bridge near bree (greenway?) and nobody every replied with much more than "sorry in a hurry to find questmob" or the like.
If i want good RP i go for pen and paper or an old MMO like DAoC but certainly not for LOTRO.
You are clearly to hardcore for This game. Also, read my sig.
LOTRO is ripe with RP flavor.
---------- "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
Although i still find LOTRO boring to the bones i must say Turbine is catching up on my expectations. From what i read about MoM the legendary weapon system is more or less an idea i suggested 16 months ago - they even improved and developed the original suggestion some with their random interpretation. WELL DONE. If they manage to develope kinship crafting for ships and siege weapons and get some DYNAMICS in the world i might be back one day myself. In all the critism i have for this product and the damage it has done to the genre with its stupid simplification of EVERYTHING i must say that Turbine is smart enough to at least LISTEN and try to improve. Still far from appealing me again tho. Snorf
What exactly do you want to lay siege to? Barad Dûr? Carn Dûm?
The game is within the limits of Tolkien lore during the War of the Ring, they can not include sieges, like they can't include full fletched mages, or playable necromancers, or flying mounts, or elves with dark skin and white hair that live in caves. It's one of the most ironic things in this game that its critics grew up with popularizes overbright disney iconizations of the deep lore J.R.R. Tolkien invented and now demand exactly this level of "over the top"-fantasy from a game that stays true to "fantasy how it was meant to be".
They already stretch this IP so hard it makes every Tolkien enthuisasts eyebrow lift, just a little more and Tolkien enterprises has every right to kill the contract. They don't need LotRO desperately, Middle-Earth makes millions out of dozens of franchise projects. Without fire mages, summoned flying gryphons, engineering gnomes and vicious dark elves.
And, to bring this rant to an end. This is a socializing, RP game. If you don't want to not-fight in the long run, you will - not - last in this game. I did whole RP plots with different story arcs over months in LotRO without ever drawing a blade. There's the potential of this game, storytelling, roleplaying, customization, immersion... not in "lol I wanna attack barad dur kkthx"
There are bazillions of games that offer combat content ad emesis. Start EVE, it's a brilliant game if you're interested in actual warfare, or WAR if you like permanent PvP action... just don't bash LotRO for delivering the one best roleplaying platform in the MMORPG sector, ridiculous thing, hating a game for staying true to their initial concept.
M
To claim that LOTRO is supporting RP is just silly, the US servers dont even have a dedicated RP server. And nothing in the game mechanics supports Roleplaying. What you describe can be done in every MMO out there and furthermore in every online chat and furthermore even in this forum and guess what, i can run RP plots pen and paper without electricity too. And i have done so and it was great fun - i would not even want to limit myself to the narrow possibilities LOTRO offers for RP.
The same things you just said about siege weapons and someone else about ships was said about legendary weapons 16 months ago when i suggested them. I hope you are glad that Turbine didnt listen to those people and enjoy the new content.
I only stated the game is slowly growing to what i expected from it at start. 2-3 expansions more and maybe it matches to what should have been delivered in april 2007.
Turbine is doing well adressing the right things lack of armor custamisation was a huge flaw at start, they adressed it - no game depth, no inovation in gameplay was another and with MoM they adressed some of that too.
RP encouraging elements:
-Housing
-Cosmetic clothing
-stages
-smoking
-drinking
-huge amount of emotes
-music system
-settlements
-barbershops
-cosmetic equipment
-TOLKIEN LORE, deeper and broader than any other system that was based on Tolkien.
At least 50% of this stuff is not or far not as thoroughly included in other games.
M
Wow you are really believing what you type? Except the Music system that was abused to ABC download modern melodies into the game killing the atmosphere and breaking the lore everywhere i only see 1 or maybe 2 things that are not standard in almost every MMO out there.
RP Discouraging things:
- Fully automated auction house (killing 95% of the player interaction for trading)
- Whispering across miles even to players you have never met.
- Standard OOC chat channels set to ON. Can be switched off but an RP encouraging server would not have them.
- automatically drawn maps, killing 95% of player interaction for finding locations or trading self drawn maps.
- completely linear quests with no player decissions at all.
- epic story (laugh) sliced and canned for everybody to consume, no real background story, no real world feeling.
- brutally stupid looking animations.
- Quest locations auto marked on map again killing every player interaction regarding wayfinding.
- mini radar
- auto compass
- dicing for loot
- preslotted housing
- no chance to drown.
- no real interdependency for crafting.
- shared bankslots
- fast travel
and so on and so on and so on...
Now dont get me wrong all these features are nice for MMOG's if u want to raise numbers quick. But for an RP encouraging server they are killing the atmosphere, each a little bit and in LOTRO the end result was that 85% of all conversations that i witnessed where either like: "Who needs book X chapter Y?" or "Where is questgiver Z" or "Need more for Instance Q"
On the euro RP server i tried for 3 days to hail and RP with people at the bridge near bree (greenway?) and nobody every replied with much more than "sorry in a hurry to find questmob" or the like.
If i want good RP i go for pen and paper or an old MMO like DAoC but certainly not for LOTRO.
Ok, first of all some things you listed are not even true. Questtargets are NOT marked on the minimap for example. Or no interdependency in crafting, every profession has stuff that is needed by other people...
There are some more, like fast travel, which is only a fraction of the actual travel routes, but the essence is: Do I need a sandbox game-mechanic to RP decently? - The answer is "no".
What are the essentials for good roleplaying? Creativity and interaction. I can _play_ drowning as much as I can _play_ hard negotiations, like I can play a fight or any other action that is not included in a game. The one crucial thing in theater is "make a story believable with nothing on the stage but you and a partner".
So what you're demanding is game mechanics that fir your playstyle, you want RP to wind around sandboxdesign, because you think that's what you need or what encourages RP. Wrong. You can have the perfect sandbox and still nobody will RP in it, because RP is dependend on atmosphere and provided locations.
I DID quests in LotRO in RP, but although we all knew the mob was behind this next hill, we played that we wouldn't and that we would get lost and be helpless and desperate, because that's what it is. Roleplaying, it's improvised theater, with the few people that are not ashamed to make it happen.
And btw, if the quest WAS hard as hell and the landscape was vast, the mobs deadly and the quest target hard to find, the space for RP would be tiny because you would have to invest all your focus and creativity into the actual "videogame" and be forced to take out effort from the "improvised theater" part...
your reply was so far away from adressing anything i said that i cant even get the rope to answer it.
Nothing in my list demands a sandbox game or a "harder" game in terms of game mechanics. All the things i listed are atmosphere breaking.
And no RP is not improvised theatre and doing as if i didnt know the bear to kill is behind the next hill. RP is diving into a character and exactly acting as if i was in the situation of the character, and not pretending to not know stuff clearly given by the game.
Also: When i last checked Quest Locations where marked with rings on the minimap. Not all of them but certainly enough to feel stupidly hand held.
I guess your definition of RP is quiet different from mine and has nothing to do with the atmosphere i demand for that. And /gu "who needs book 13.12" is not RP helpful.
your reply was so far away from adressing anything i said that i cant even get the rope to answer it. Nothing in my list demands a sandbox game or a "harder" game in terms of game mechanics. All the things i listed are atmosphere breaking. And no RP is not improvised theatre and doing as if i didnt know the bear to kill is behind the next hill. RP is diving into a character and exactly acting as if i was in the situation of the character, and not pretending to not know stuff clearly given by the game. Also: When i last checked Quest Locations where marked with rings on the minimap. Not all of them but certainly enough to feel stupidly hand held. I guess your definition of RP is quiet different from mine and has nothing to do with the atmosphere i demand for that. And /gu "who needs book 13.12" is not RP helpful.
You are pretending to be a videogame character already by playing these games, although you know full well where you live and what you do.
It's all a matter of creativity, i can roleplay a hunting scene in a white room with neon lights and a table. Maybe not very good, but THIS is what acting is all about. If channels and quest markers break the RP possibility for you then, pardon me, the whole problem is your lack of acting and creativity or at least your sensitivity to irritating perceptions.
Whereas in other major titles you have to stretch logistics a lot more, because there is NO housing at all, there are no stages, you cannot sit, there are almost no emotes, you cannot clothe yourself properly.
Of course there were the shiny days of early SWG where all that and more was possible, but for a modern MMORPG combined with the mother of all fantasy lore, LotRO tops every title you can come up with.
your reply was so far away from adressing anything i said that i cant even get the rope to answer it. Nothing in my list demands a sandbox game or a "harder" game in terms of game mechanics. All the things i listed are atmosphere breaking. And no RP is not improvised theatre and doing as if i didnt know the bear to kill is behind the next hill. RP is diving into a character and exactly acting as if i was in the situation of the character, and not pretending to not know stuff clearly given by the game. Also: When i last checked Quest Locations where marked with rings on the minimap. Not all of them but certainly enough to feel stupidly hand held. I guess your definition of RP is quiet different from mine and has nothing to do with the atmosphere i demand for that. And /gu "who needs book 13.12" is not RP helpful.
Quite frankly I think you would be much happier playing Vanguard. Speaking of population, last I heard they need all the players they can get.
Of course, the yellow quest marker can be turned off (by right-clicking on the mini-map), problem solved
Even so with the quest marker on I've found that most PvE quests involve a little bit of searching (sometimes alot, if directions are a little muddled hehe) around the general area before you find whatever the quest has you looking for, and this is one of the aspects I really enjoy about the game, when you are given just enough instructions to send you in the right direction but there's no big arrow pointing out the exact location, and I find the searching to be very immersive and dare I say roleplay-ish
your reply was so far away from adressing anything i said that i cant even get the rope to answer it. Nothing in my list demands a sandbox game or a "harder" game in terms of game mechanics. All the things i listed are atmosphere breaking. And no RP is not improvised theatre and doing as if i didnt know the bear to kill is behind the next hill. RP is diving into a character and exactly acting as if i was in the situation of the character, and not pretending to not know stuff clearly given by the game. Also: When i last checked Quest Locations where marked with rings on the minimap. Not all of them but certainly enough to feel stupidly hand held. I guess your definition of RP is quiet different from mine and has nothing to do with the atmosphere i demand for that. And /gu "who needs book 13.12" is not RP helpful.
You are pretending to be a videogame character already by playing these games, although you know full well where you live and what you do.
It's all a matter of creativity, i can roleplay a hunting scene in a white room with neon lights and a table. Maybe not very good, but THIS is what acting is all about. If channels and quest markers break the RP possibility for you then, pardon me, the whole problem is your lack of acting and creativity or at least your sensitivity to irritating perceptions.
Whereas in other major titles you have to stretch logistics a lot more, because there is NO housing at all, there are no stages, you cannot sit, there are almost no emotes, you cannot clothe yourself properly.
Of course there were the shiny days of early SWG where all that and more was possible, but for a modern MMORPG combined with the mother of all fantasy lore, LotRO tops every title you can come up with.
M
Perhaps its due to lack of real arguments why you are mixing up things so much now. Playing an MMO is not RPing already and that i can RP a hunting scene in a white room BETTER than in lotro is what i already said. LOTRO with its MMO mechanics does not support real RP it disturbs and hinders it.
Maybe you where lucky to find a few others who pretend not to see the quest marker for the bear to kill behind next hill or who never say "/group anyone got any quests to share?" Then lucky you, i never found anyone like this on the RP servers - everyone was busy rushing to the next quest marker.
By the way, i dont frankly underystand why you argue with me at all, LOTRO is for you, not for me - i only commented on the good route Turbine has taken since the (disappointing) launch 2007. They introduced some of the ideas i posted on the official forums those days and they adressed a few of my major concerns at start (NO HOUSING, NO FUN CLOTH, NO BARBER SHOPS, NO LEGENDARY WEAPONS) just to name a few things that had not been in the game at first.
All i said was - that if Turbine continues to go into the right direction i might play it myself again one day.
Therefor they need to add a couple more of my suggestions tho - and only time will tell if they do or not.
So stop arguing, because there is no argument - its all fine.
A dedicated RP server with RP supporting mechanics close to what i described would get me back instantly for example and i'd pay 50$ per month for it. This will never happen - no doubt but dreaming is allowed
excuse me for interupting the derail but back to the original subject of the post which was LoTRO 's population surge after the expansion I find it amusing is that the game had more XFire hours played yesterday than all the SOE games and AoC combined.
AoC 4765
EQII 2364
EQ 699
SWG 3093
VSoH 507
PoBS 256
for a total of 11684 hours played
Yesterday LoTRO had 12, 932 and I don't think many people use XFire in LoTRO because LoTRO has it's own built in chat server. Way to go Turbine
excuse me for interupting the derail but back to the original subject of the post which was LoTRO 's population surge after the expansion I find it amusing is that the game had more XFire hours played yesterday than all the SOE games and AoC combined. AoC 4765 EQII 2364 EQ 699 SWG 3093 VSoH 507 PoBS 256 for a total of 11684 hours played Yesterday LoTRO had 12, 932 and I don't think many people use XFire in LoTRO because LoTRO has it's own built in chat server. Way to go Turbine
WTF?
All games have built in chats. rofl..
Btw.. I think LOTRO is very popular with kids because of the recent movies. Xfire is more popular with kids and those mmos are mainly played by adults who aren't using xfire.
excuse me for interupting the derail but back to the original subject of the post which was LoTRO 's population surge after the expansion I find it amusing is that the game had more XFire hours played yesterday than all the SOE games and AoC combined. AoC 4765 EQII 2364 EQ 699 SWG 3093 VSoH 507 PoBS 256 for a total of 11684 hours played Yesterday LoTRO had 12, 932 and I don't think many people use XFire in LoTRO because LoTRO has it's own built in chat server. Way to go Turbine
WTF?
All games have built in chats. rofl..
Btw.. I think LOTRO is very popular with kids because of the recent movies. Xfire is more popular with kids and those mmos are mainly played by adults who aren't using xfire.
Really? Since when did any of those those games add a built in voice chat? I plyayed all of those and don't remeber seeing one so as far as I know LoTRO is the only one that I mentioned with that feature. In fact I don't know of any other MMORPG that has built in voice chat except LoTRO.
As far as the children part I finf that LoTRO has the most mature players of any game that I have ever played.
Most of the kiddies are into Warhammer PvP and AoC pixilated tits and of course WoW cause they are using Dads hand me down Dell.
Really? Since when did any of those those games add a built in voice chat? I plyayed all of those and don't remeber seeing one so as far as I know LoTRO is the only one that I mentioned with that feature. In fact I don't know of any other MMORPG that has built in voice chat except LoTRO. As far as the children part I finf that LoTRO has the most mature players of any game that I have ever played. Most of the kiddies are into Warhammer PvP and AoC pixilated tits and of course WoW cause they are using Dads hand me down Dell.
Actually I think WoW have voice chat now aswell.. (and DDO too of course)
And nice to see one of the Darkfall fans (aka religouse fanatics) trolling in the LotrO forum^^
If WoW = The Beatles and WAR = Led Zeppelin Then LotrO = Pink Floyd
Eq2 has voice chat, i know because i used it today Also eq2's new expansion was on the npd and lotr's was no where to be seen on there :O
so it does, looks like it was added in GU47 which was July 30th of this year. Last time I played EQII was mid July. Turbine sposored it's own early upgrade directly from Turbine for 29.99 USD I don't think the NPD charts for Direct to Drive ( where the EQII expansion was listed ) would be much of a indicator. It was interesting though that SWG gets more XFire hours than EQII, don't ya think? Now that EQII has voice chat that could account for that though since the only real reaso anyone would use XFire would be for the voice.
Well before voice was put in eq2 most of the community used ventrilo so i don't even see how the xfire stats can be used as a valid source of population.
Well before voice was put in eq2 most of the community used ventrilo so i don't even see how the xfire stats can be used as a valid source of population.
What I found surprising that EQII's is rather low, in particular in comparison with SWG's. I rahter like EQII myself having palyed it off and on since beta. At any rate I would never advocate that one should or could extrapolate XFire numbers into overall population. All I find them useful for is to watch trends within a given game. I would bet that EQII's numbers rose with the expansion just like LoTRO's did. If the numbers did not rise that would indicate that the expansion did not lure many old subscribers back or attract many new ones. and merely sold to existing subscribers. My guild used to use Teamspeak then switched to Ventrillo when we were playing EQII.
Comments
What exactly do you want to lay siege to? Barad Dûr? Carn Dûm?
The game is within the limits of Tolkien lore during the War of the Ring, they can not include sieges, like they can't include full fletched mages, or playable necromancers, or flying mounts, or elves with dark skin and white hair that live in caves. It's one of the most ironic things in this game that its critics grew up with popularizes overbright disney iconizations of the deep lore J.R.R. Tolkien invented and now demand exactly this level of "over the top"-fantasy from a game that stays true to "fantasy how it was meant to be".
They already stretch this IP so hard it makes every Tolkien enthuisasts eyebrow lift, just a little more and Tolkien enterprises has every right to kill the contract. They don't need LotRO desperately, Middle-Earth makes millions out of dozens of franchise projects. Without fire mages, summoned flying gryphons, engineering gnomes and vicious dark elves.
And, to bring this rant to an end. This is a socializing, RP game. If you don't want to not-fight in the long run, you will - not - last in this game. I did whole RP plots with different story arcs over months in LotRO without ever drawing a blade. There's the potential of this game, storytelling, roleplaying, customization, immersion... not in "lol I wanna attack barad dur kkthx"
There are bazillions of games that offer combat content ad emesis. Start EVE, it's a brilliant game if you're interested in actual warfare, or WAR if you like permanent PvP action... just don't bash LotRO for delivering the one best roleplaying platform in the MMORPG sector, ridiculous thing, hating a game for staying true to their initial concept.
M
I have to agree with Meridion here.
There is no reason too have siege engines and this is the second suggestion regarding ships (unless the first was also snorf's then I just saw 1 repeated twice). What's up with that?
why ships? I don't quite get that. I can't remember any discussion where people said, "yeah and all those amazing ships...." except maybe in the context of the ships bringing them to the west. but that seems to be a one way ride.
I can actually imagine more combat though as there will be more story related combat such as helms deep, coming down the pike.
My first thought was that it would be a Monster Play zone but then I thought it might be a session play zone. Depends upon whether they want elves and hobbits at Helms deep.
I have no problem with added combat and even fast furious combat as long as it makes sense in the context of the IP. I'm pretty sure there are a group of players out there who would love to bring out a few siege engines, lay waste to the shire and smoke some old Toby over a job well done.
But that would be just silly
Do you guys , for one second, REALLY thingk they will not session play helms deep?
Come on now. I bet they allready have a prototype, and it will be a free adidtion to the game. This is turbine we are talking about, they will, and can, find a way.
----------
"Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"No, your wrong.." - Random user #123
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
How are you?" -Me
Funnily enough that was the reason I originally quit. Shame, it was a nice game.
Funnily enough that was the reason I originally quit. Shame, it was a nice game.
Are you guys sure you were connected to the server?
----------
"Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"No, your wrong.." - Random user #123
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
How are you?" -Me
I hit those levels a bit behind the real hard core hard core but well ahead of the casuals. My server (which I can't even remember) was frustratingly empty a lot of the time particularly day times (I guess you might expect that). I
What exactly do you want to lay siege to? Barad Dûr? Carn Dûm?
The game is within the limits of Tolkien lore during the War of the Ring, they can not include sieges, like they can't include full fletched mages, or playable necromancers, or flying mounts, or elves with dark skin and white hair that live in caves. It's one of the most ironic things in this game that its critics grew up with popularizes overbright disney iconizations of the deep lore J.R.R. Tolkien invented and now demand exactly this level of "over the top"-fantasy from a game that stays true to "fantasy how it was meant to be".
They already stretch this IP so hard it makes every Tolkien enthuisasts eyebrow lift, just a little more and Tolkien enterprises has every right to kill the contract. They don't need LotRO desperately, Middle-Earth makes millions out of dozens of franchise projects. Without fire mages, summoned flying gryphons, engineering gnomes and vicious dark elves.
And, to bring this rant to an end. This is a socializing, RP game. If you don't want to not-fight in the long run, you will - not - last in this game. I did whole RP plots with different story arcs over months in LotRO without ever drawing a blade. There's the potential of this game, storytelling, roleplaying, customization, immersion... not in "lol I wanna attack barad dur kkthx"
There are bazillions of games that offer combat content ad emesis. Start EVE, it's a brilliant game if you're interested in actual warfare, or WAR if you like permanent PvP action... just don't bash LotRO for delivering the one best roleplaying platform in the MMORPG sector, ridiculous thing, hating a game for staying true to their initial concept.
M
To claim that LOTRO is supporting RP is just silly, the US servers dont even have a dedicated RP server. And nothing in the game mechanics supports Roleplaying. What you describe can be done in every MMO out there and furthermore in every online chat and furthermore even in this forum and guess what, i can run RP plots pen and paper without electricity too. And i have done so and it was great fun - i would not even want to limit myself to the narrow possibilities LOTRO offers for RP.
The same things you just said about siege weapons and someone else about ships was said about legendary weapons 16 months ago when i suggested them. I hope you are glad that Turbine didnt listen to those people and enjoy the new content.
I only stated the game is slowly growing to what i expected from it at start. 2-3 expansions more and maybe it matches to what should have been delivered in april 2007.
Turbine is doing well adressing the right things lack of armor custamisation was a huge flaw at start, they adressed it - no game depth, no inovation in gameplay was another and with MoM they adressed some of that too.
RP encouraging elements:
-Housing
-Cosmetic clothing
-stages
-smoking
-drinking
-huge amount of emotes
-music system
-settlements
-barbershops
-cosmetic equipment
-TOLKIEN LORE, deeper and broader than any other system that was based on Tolkien.
At least 50% of this stuff is not or far not as thoroughly included in other games.
M
Wow you are really believing what you type? Except the Music system that was abused to ABC download modern melodies into the game killing the atmosphere and breaking the lore everywhere i only see 1 or maybe 2 things that are not standard in almost every MMO out there.
RP Discouraging things:
- Fully automated auction house (killing 95% of the player interaction for trading)
- Whispering across miles even to players you have never met.
- Standard OOC chat channels set to ON. Can be switched off but an RP encouraging server would not have them.
- automatically drawn maps, killing 95% of player interaction for finding locations or trading self drawn maps.
- completely linear quests with no player decissions at all.
- epic story (laugh) sliced and canned for everybody to consume, no real background story, no real world feeling.
- brutally stupid looking animations.
- Quest locations auto marked on map again killing every player interaction regarding wayfinding.
- mini radar
- auto compass
- dicing for loot
- preslotted housing
- no chance to drown.
- no real interdependency for crafting.
- shared bankslots
- fast travel
and so on and so on and so on...
Now dont get me wrong all these features are nice for MMOG's if u want to raise numbers quick. But for an RP encouraging server they are killing the atmosphere, each a little bit and in LOTRO the end result was that 85% of all conversations that i witnessed where either like: "Who needs book X chapter Y?" or "Where is questgiver Z" or "Need more for Instance Q"
On the euro RP server i tried for 3 days to hail and RP with people at the bridge near bree (greenway?) and nobody every replied with much more than "sorry in a hurry to find questmob" or the like.
If i want good RP i go for pen and paper or an old MMO like DAoC but certainly not for LOTRO.
I'm so getting this game when I get bored of WotlK.
What exactly do you want to lay siege to? Barad Dûr? Carn Dûm?
The game is within the limits of Tolkien lore during the War of the Ring, they can not include sieges, like they can't include full fletched mages, or playable necromancers, or flying mounts, or elves with dark skin and white hair that live in caves. It's one of the most ironic things in this game that its critics grew up with popularizes overbright disney iconizations of the deep lore J.R.R. Tolkien invented and now demand exactly this level of "over the top"-fantasy from a game that stays true to "fantasy how it was meant to be".
They already stretch this IP so hard it makes every Tolkien enthuisasts eyebrow lift, just a little more and Tolkien enterprises has every right to kill the contract. They don't need LotRO desperately, Middle-Earth makes millions out of dozens of franchise projects. Without fire mages, summoned flying gryphons, engineering gnomes and vicious dark elves.
And, to bring this rant to an end. This is a socializing, RP game. If you don't want to not-fight in the long run, you will - not - last in this game. I did whole RP plots with different story arcs over months in LotRO without ever drawing a blade. There's the potential of this game, storytelling, roleplaying, customization, immersion... not in "lol I wanna attack barad dur kkthx"
There are bazillions of games that offer combat content ad emesis. Start EVE, it's a brilliant game if you're interested in actual warfare, or WAR if you like permanent PvP action... just don't bash LotRO for delivering the one best roleplaying platform in the MMORPG sector, ridiculous thing, hating a game for staying true to their initial concept.
M
To claim that LOTRO is supporting RP is just silly, the US servers dont even have a dedicated RP server. And nothing in the game mechanics supports Roleplaying. What you describe can be done in every MMO out there and furthermore in every online chat and furthermore even in this forum and guess what, i can run RP plots pen and paper without electricity too. And i have done so and it was great fun - i would not even want to limit myself to the narrow possibilities LOTRO offers for RP.
The same things you just said about siege weapons and someone else about ships was said about legendary weapons 16 months ago when i suggested them. I hope you are glad that Turbine didnt listen to those people and enjoy the new content.
I only stated the game is slowly growing to what i expected from it at start. 2-3 expansions more and maybe it matches to what should have been delivered in april 2007.
Turbine is doing well adressing the right things lack of armor custamisation was a huge flaw at start, they adressed it - no game depth, no inovation in gameplay was another and with MoM they adressed some of that too.
RP encouraging elements:
-Housing
-Cosmetic clothing
-stages
-smoking
-drinking
-huge amount of emotes
-music system
-settlements
-barbershops
-cosmetic equipment
-TOLKIEN LORE, deeper and broader than any other system that was based on Tolkien.
At least 50% of this stuff is not or far not as thoroughly included in other games.
M
Wow you are really believing what you type? Except the Music system that was abused to ABC download modern melodies into the game killing the atmosphere and breaking the lore everywhere i only see 1 or maybe 2 things that are not standard in almost every MMO out there.
RP Discouraging things:
- Fully automated auction house (killing 95% of the player interaction for trading)
- Whispering across miles even to players you have never met.
- Standard OOC chat channels set to ON. Can be switched off but an RP encouraging server would not have them.
- automatically drawn maps, killing 95% of player interaction for finding locations or trading self drawn maps.
- completely linear quests with no player decissions at all.
- epic story (laugh) sliced and canned for everybody to consume, no real background story, no real world feeling.
- brutally stupid looking animations.
- Quest locations auto marked on map again killing every player interaction regarding wayfinding.
- mini radar
- auto compass
- dicing for loot
- preslotted housing
- no chance to drown.
- no real interdependency for crafting.
- shared bankslots
- fast travel
and so on and so on and so on...
Now dont get me wrong all these features are nice for MMOG's if u want to raise numbers quick. But for an RP encouraging server they are killing the atmosphere, each a little bit and in LOTRO the end result was that 85% of all conversations that i witnessed where either like: "Who needs book X chapter Y?" or "Where is questgiver Z" or "Need more for Instance Q"
On the euro RP server i tried for 3 days to hail and RP with people at the bridge near bree (greenway?) and nobody every replied with much more than "sorry in a hurry to find questmob" or the like.
If i want good RP i go for pen and paper or an old MMO like DAoC but certainly not for LOTRO.
You are clearly to hardcore for This game. Also, read my sig.
LOTRO is ripe with RP flavor.
----------
"Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"No, your wrong.." - Random user #123
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
How are you?" -Me
What exactly do you want to lay siege to? Barad Dûr? Carn Dûm?
The game is within the limits of Tolkien lore during the War of the Ring, they can not include sieges, like they can't include full fletched mages, or playable necromancers, or flying mounts, or elves with dark skin and white hair that live in caves. It's one of the most ironic things in this game that its critics grew up with popularizes overbright disney iconizations of the deep lore J.R.R. Tolkien invented and now demand exactly this level of "over the top"-fantasy from a game that stays true to "fantasy how it was meant to be".
They already stretch this IP so hard it makes every Tolkien enthuisasts eyebrow lift, just a little more and Tolkien enterprises has every right to kill the contract. They don't need LotRO desperately, Middle-Earth makes millions out of dozens of franchise projects. Without fire mages, summoned flying gryphons, engineering gnomes and vicious dark elves.
And, to bring this rant to an end. This is a socializing, RP game. If you don't want to not-fight in the long run, you will - not - last in this game. I did whole RP plots with different story arcs over months in LotRO without ever drawing a blade. There's the potential of this game, storytelling, roleplaying, customization, immersion... not in "lol I wanna attack barad dur kkthx"
There are bazillions of games that offer combat content ad emesis. Start EVE, it's a brilliant game if you're interested in actual warfare, or WAR if you like permanent PvP action... just don't bash LotRO for delivering the one best roleplaying platform in the MMORPG sector, ridiculous thing, hating a game for staying true to their initial concept.
M
To claim that LOTRO is supporting RP is just silly, the US servers dont even have a dedicated RP server. And nothing in the game mechanics supports Roleplaying. What you describe can be done in every MMO out there and furthermore in every online chat and furthermore even in this forum and guess what, i can run RP plots pen and paper without electricity too. And i have done so and it was great fun - i would not even want to limit myself to the narrow possibilities LOTRO offers for RP.
The same things you just said about siege weapons and someone else about ships was said about legendary weapons 16 months ago when i suggested them. I hope you are glad that Turbine didnt listen to those people and enjoy the new content.
I only stated the game is slowly growing to what i expected from it at start. 2-3 expansions more and maybe it matches to what should have been delivered in april 2007.
Turbine is doing well adressing the right things lack of armor custamisation was a huge flaw at start, they adressed it - no game depth, no inovation in gameplay was another and with MoM they adressed some of that too.
RP encouraging elements:
-Housing
-Cosmetic clothing
-stages
-smoking
-drinking
-huge amount of emotes
-music system
-settlements
-barbershops
-cosmetic equipment
-TOLKIEN LORE, deeper and broader than any other system that was based on Tolkien.
At least 50% of this stuff is not or far not as thoroughly included in other games.
M
Wow you are really believing what you type? Except the Music system that was abused to ABC download modern melodies into the game killing the atmosphere and breaking the lore everywhere i only see 1 or maybe 2 things that are not standard in almost every MMO out there.
RP Discouraging things:
- Fully automated auction house (killing 95% of the player interaction for trading)
- Whispering across miles even to players you have never met.
- Standard OOC chat channels set to ON. Can be switched off but an RP encouraging server would not have them.
- automatically drawn maps, killing 95% of player interaction for finding locations or trading self drawn maps.
- completely linear quests with no player decissions at all.
- epic story (laugh) sliced and canned for everybody to consume, no real background story, no real world feeling.
- brutally stupid looking animations.
- Quest locations auto marked on map again killing every player interaction regarding wayfinding.
- mini radar
- auto compass
- dicing for loot
- preslotted housing
- no chance to drown.
- no real interdependency for crafting.
- shared bankslots
- fast travel
and so on and so on and so on...
Now dont get me wrong all these features are nice for MMOG's if u want to raise numbers quick. But for an RP encouraging server they are killing the atmosphere, each a little bit and in LOTRO the end result was that 85% of all conversations that i witnessed where either like: "Who needs book X chapter Y?" or "Where is questgiver Z" or "Need more for Instance Q"
On the euro RP server i tried for 3 days to hail and RP with people at the bridge near bree (greenway?) and nobody every replied with much more than "sorry in a hurry to find questmob" or the like.
If i want good RP i go for pen and paper or an old MMO like DAoC but certainly not for LOTRO.
Ok, first of all some things you listed are not even true. Questtargets are NOT marked on the minimap for example. Or no interdependency in crafting, every profession has stuff that is needed by other people...
There are some more, like fast travel, which is only a fraction of the actual travel routes, but the essence is: Do I need a sandbox game-mechanic to RP decently? - The answer is "no".
What are the essentials for good roleplaying? Creativity and interaction. I can _play_ drowning as much as I can _play_ hard negotiations, like I can play a fight or any other action that is not included in a game. The one crucial thing in theater is "make a story believable with nothing on the stage but you and a partner".
So what you're demanding is game mechanics that fir your playstyle, you want RP to wind around sandboxdesign, because you think that's what you need or what encourages RP. Wrong. You can have the perfect sandbox and still nobody will RP in it, because RP is dependend on atmosphere and provided locations.
I DID quests in LotRO in RP, but although we all knew the mob was behind this next hill, we played that we wouldn't and that we would get lost and be helpless and desperate, because that's what it is. Roleplaying, it's improvised theater, with the few people that are not ashamed to make it happen.
And btw, if the quest WAS hard as hell and the landscape was vast, the mobs deadly and the quest target hard to find, the space for RP would be tiny because you would have to invest all your focus and creativity into the actual "videogame" and be forced to take out effort from the "improvised theater" part...
M
@Meriadon (sp)
your reply was so far away from adressing anything i said that i cant even get the rope to answer it.
Nothing in my list demands a sandbox game or a "harder" game in terms of game mechanics. All the things i listed are atmosphere breaking.
And no RP is not improvised theatre and doing as if i didnt know the bear to kill is behind the next hill. RP is diving into a character and exactly acting as if i was in the situation of the character, and not pretending to not know stuff clearly given by the game.
Also: When i last checked Quest Locations where marked with rings on the minimap. Not all of them but certainly enough to feel stupidly hand held.
I guess your definition of RP is quiet different from mine and has nothing to do with the atmosphere i demand for that. And /gu "who needs book 13.12" is not RP helpful.
You are pretending to be a videogame character already by playing these games, although you know full well where you live and what you do.
It's all a matter of creativity, i can roleplay a hunting scene in a white room with neon lights and a table. Maybe not very good, but THIS is what acting is all about. If channels and quest markers break the RP possibility for you then, pardon me, the whole problem is your lack of acting and creativity or at least your sensitivity to irritating perceptions.
Whereas in other major titles you have to stretch logistics a lot more, because there is NO housing at all, there are no stages, you cannot sit, there are almost no emotes, you cannot clothe yourself properly.
Of course there were the shiny days of early SWG where all that and more was possible, but for a modern MMORPG combined with the mother of all fantasy lore, LotRO tops every title you can come up with.
M
Quite frankly I think you would be much happier playing Vanguard. Speaking of population, last I heard they need all the players they can get.
I miss DAoC
Of course, the yellow quest marker can be turned off (by right-clicking on the mini-map), problem solved
Even so with the quest marker on I've found that most PvE quests involve a little bit of searching (sometimes alot, if directions are a little muddled hehe) around the general area before you find whatever the quest has you looking for, and this is one of the aspects I really enjoy about the game, when you are given just enough instructions to send you in the right direction but there's no big arrow pointing out the exact location, and I find the searching to be very immersive and dare I say roleplay-ish
You are pretending to be a videogame character already by playing these games, although you know full well where you live and what you do.
It's all a matter of creativity, i can roleplay a hunting scene in a white room with neon lights and a table. Maybe not very good, but THIS is what acting is all about. If channels and quest markers break the RP possibility for you then, pardon me, the whole problem is your lack of acting and creativity or at least your sensitivity to irritating perceptions.
Whereas in other major titles you have to stretch logistics a lot more, because there is NO housing at all, there are no stages, you cannot sit, there are almost no emotes, you cannot clothe yourself properly.
Of course there were the shiny days of early SWG where all that and more was possible, but for a modern MMORPG combined with the mother of all fantasy lore, LotRO tops every title you can come up with.
M
Perhaps its due to lack of real arguments why you are mixing up things so much now. Playing an MMO is not RPing already and that i can RP a hunting scene in a white room BETTER than in lotro is what i already said. LOTRO with its MMO mechanics does not support real RP it disturbs and hinders it.
Maybe you where lucky to find a few others who pretend not to see the quest marker for the bear to kill behind next hill or who never say "/group anyone got any quests to share?" Then lucky you, i never found anyone like this on the RP servers - everyone was busy rushing to the next quest marker.
By the way, i dont frankly underystand why you argue with me at all, LOTRO is for you, not for me - i only commented on the good route Turbine has taken since the (disappointing) launch 2007. They introduced some of the ideas i posted on the official forums those days and they adressed a few of my major concerns at start (NO HOUSING, NO FUN CLOTH, NO BARBER SHOPS, NO LEGENDARY WEAPONS) just to name a few things that had not been in the game at first.
All i said was - that if Turbine continues to go into the right direction i might play it myself again one day.
Therefor they need to add a couple more of my suggestions tho - and only time will tell if they do or not.
So stop arguing, because there is no argument - its all fine.
A dedicated RP server with RP supporting mechanics close to what i described would get me back instantly for example and i'd pay 50$ per month for it. This will never happen - no doubt but dreaming is allowed
excuse me for interupting the derail but back to the original subject of the post which was LoTRO 's population surge after the expansion I find it amusing is that the game had more XFire hours played yesterday than all the SOE games and AoC combined.
AoC 4765
EQII 2364
EQ 699
SWG 3093
VSoH 507
PoBS 256
for a total of 11684 hours played
Yesterday LoTRO had 12, 932 and I don't think many people use XFire in LoTRO because LoTRO has it's own built in chat server. Way to go Turbine
I miss DAoC
WTF?
All games have built in chats. rofl..
Btw.. I think LOTRO is very popular with kids because of the recent movies. Xfire is more popular with kids and those mmos are mainly played by adults who aren't using xfire.
WTF?
All games have built in chats. rofl..
Btw.. I think LOTRO is very popular with kids because of the recent movies. Xfire is more popular with kids and those mmos are mainly played by adults who aren't using xfire.
Really? Since when did any of those those games add a built in voice chat? I plyayed all of those and don't remeber seeing one so as far as I know LoTRO is the only one that I mentioned with that feature. In fact I don't know of any other MMORPG that has built in voice chat except LoTRO.
As far as the children part I finf that LoTRO has the most mature players of any game that I have ever played.
Most of the kiddies are into Warhammer PvP and AoC pixilated tits and of course WoW cause they are using Dads hand me down Dell.
I miss DAoC
Actually I think WoW have voice chat now aswell.. (and DDO too of course)
And nice to see one of the Darkfall fans (aka religouse fanatics) trolling in the LotrO forum^^
If WoW = The Beatles
and WAR = Led Zeppelin
Then LotrO = Pink Floyd
Eq2 has voice chat, i know because i used it today Also eq2's new expansion was on the npd and lotr's was no where to be seen on there :O
so it does, looks like it was added in GU47 which was July 30th of this year. Last time I played EQII was mid July. Turbine sposored it's own early upgrade directly from Turbine for 29.99 USD I don't think the NPD charts for Direct to Drive ( where the EQII expansion was listed ) would be much of a indicator. It was interesting though that SWG gets more XFire hours than EQII, don't ya think? Now that EQII has voice chat that could account for that though since the only real reaso anyone would use XFire would be for the voice.
I miss DAoC
Well before voice was put in eq2 most of the community used ventrilo so i don't even see how the xfire stats can be used as a valid source of population.
What I found surprising that EQII's is rather low, in particular in comparison with SWG's. I rahter like EQII myself having palyed it off and on since beta. At any rate I would never advocate that one should or could extrapolate XFire numbers into overall population. All I find them useful for is to watch trends within a given game. I would bet that EQII's numbers rose with the expansion just like LoTRO's did. If the numbers did not rise that would indicate that the expansion did not lure many old subscribers back or attract many new ones. and merely sold to existing subscribers. My guild used to use Teamspeak then switched to Ventrillo when we were playing EQII.
I miss DAoC