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Most fun I've had playing WoW in the last 2 years. Too many things that were great to talk about all of them, so I'll just make a list. When you play a DK you'll know what I'm talking about.
1) Full set of bags
2) PvP Trinket
3) 49 Talent points to spend
4) 250 in First Aid
5) Stealing your first mount
6) Getting your very own mount
7) The PvP quest (No potions....LOL)
8) The mine cart/cannon quest
9) The frost worm quest
10) Full set of great looking gear
11) Being spit on in Stormwind
12) All FP's in Azeroth
Comments
I have to agree. It's almost like playing a different game. The DK quest chain alone is unlike anything I've experienced before in WoW.
The only down side is that there's so much to do and I want to try it all at once. I'm literally going to be swapping between my DK, my toons in BT and toons in HF every 10 minutes tonight.
Geez, you forgot the torture quests.. and probably the coolest thing of all, the phased quest areas.
It was actually the phased quest areas that made my mouth drop and say "how the heck did they do that".
I don't mean to sound like a WoW flamer. (WoWs a Love Hate thing for me) But you really just sound like viral marketing, if you explained things a bit further it would not sound like it other wise.
Anyways, game worth the 40bucks? Ive been debating to get it or wait 6months till its down to 20. Or when ever that is.
No its just that WoW-love is such a rarity on these boards. I don't think you can accuse someone with over 1700 posts of viral marketing tbh.
as he says, if you have played it the list sums it all up. is it worth $40? For me I am happy to have bought it, I have found the DK thing great fun.
The final quest for the DK line was just brilliant.
Reminds me of when Jedi hit swg in full force, people all high on how amazing it was, then they were all hated because that's all you saw.
I don't play WOW but tell me, are there 11 million DK's running around?
Well, my first impressions are:
Best.. starting area.. ever! You really have to experience this for yourself! This is the most cinematic/immersive gameplay I have ever experienced in an MMO.
Taht's about it, I'm only level 56, focusing on leveling up my other characters at the moment.
Guess I will step in and throw some things out there on the new expansion as it had me cancel WAR in about 3.5 seconds.
Everything Pappy said about the DK is pretty much spot on. He is right about it being to much to explain really so I will add a little to his post.
Starting as a Death Knight.
You will start in the Necropolis right next to the lich king as you begin your journey as a Death Knight. What pappy was referring to as his pluses are just that, just imagine half the work you would have to put in leveling a character already done for you. You have full bags, full set of starter gear, and the things you will need you will pick up on your way through your Death Knight training.
Your going to start out doing the bidding of the Lich King, on a series of quest that are not only designed to increase your power with each step, but also ground you with a solid basis and understanding of your class. Before you finish the DK series of quest, you will have all your solid skills, enough talent points to almost finish out a tree, and your mount.
What I found MOST intriguing about this new phase of WoW, is for once in the history of playing this game, by god I REALLY wanted to read the quest, I really wanted to get involved in the next phase of my characters evolution. Every single thing about the DK starter area was amazing and polished. You will do around 50 quest before you complete this DK training. In this time you will do the following:
Learn about the History of the Lich King, Morgaine, and the Ash Bringer.
Siege a city using a Frost Wyrm dragon.
Complete 1 chain for each set of your plate armor, which looks bad ass by the way.
Learn to rune carve your weapon. (Infuse your blade with diff attributes to suit your needs)
Fight in an epic all out battle with the scourge vs The New Dawn
Kill a boss that will take you 15+ minutes to down.
Some of the quest just basic like kill 8 of these guys. However many of them have you diving into a mine cart to sneak aboard a ship, use hot pokers to interrogate scarlet crusade to find out information... it goes on and on but they really out did themselves this time on quest progression. Nothing about leveling the DK so far was boring.
Anyway, your going to do a lot of cool things in a 2 hour time span which will have you sitting right at level 58 upon completion. Which if you play wow, you know is BC level to enter the Dark Portal. From there you head out as normal and level up 60-70. However the power of a Death Knight makes things in the BC seem like childs play as you will shread your enemies like a hot knife through butter.
People complained about the BC, but in Blizzard's defense this might actually be the greatest expansion of any MMO of all time. It is that good.
39.99 is a small price to pay to witness MMO perfection.
It is easy to be over enthusiastic so close to an event but I will stick my neck out and say:
I agree 100%. You can smell the Mr Sheen polish on this expansion - so far as I have seen
OMG, I can't believe I forgot to mention your mount. Add that to the list.
Some people made a mis-statement earlier when talking about DKs.
The things people are raving about here is not necessarily the gameplay of DKs. DKs are not ultra-powerful, and are in fact only slightly more fun to play then the other classes.
What is being raved about is how awesome the DK starter area is ( the quests and zones), the story and lore and how it is introduced in the game. The biggest thing is how unique and memorable the quests are.
Yeah, the dk starting area is bloody awesome. Nothing more to say about it really. It's one of the best, if not the best designed quest area ever to be put into any mmo. It felt really disheartening being thrown into TBC after that though as it felt really bland and boring compared to the start you got.
On Northrend, I'm in the process of leveling my holy priest to 80 but haven't seen much of it yet so can't comment on it. The look of it is quite nice though and more filled with clutter than both the old world and Outland combined. The scenery iis nice to look at, but the graphics engine is still a little shaky, atleast for me. Funny how I can run those graphic hungry games quite good, but suffer framerate issues in a game with a very old, and simplistic graphics engine.
I am torn between Left4Dead and WotLK now though Left 4 Dead got the stronger pull now but that's just the 'new game' feel.
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Grammar nazi's. This one is for you.
I've never played WoW, and I never planned on it, but I have heard only great things about WotLK, and this thread about the DK really is getting me excited. I think I might actually give it a go.
PLAYING: NOTHING!!!
PLAYED:FFXI, LotRO, AoC, WAR, DDO, Megaten, Wurm, Rohan, Mabinogi, RoM
WAITING FOR: Dust 514
I hate dk's
First of all, I only started playing again about 20 days ago, playing the wotlk trial right now, dk looks awesome and seems awesome overall.
But I hate it... dk's are overpowered... specifically the unholy dk's, not only do they have plate armor and good melee damage, but they also got a skill that pulls you right next to them and they can silence you? I've read alot of threads about this to make sure I'm not just going QQ over this whole thing...
Thing is that I manage to kill dk's about equal times they kill me... but its way harder for me as a mage, to have to deal with anti-magic shields, the pull thing and most annoying of all... the resurrection into a ghoul thing.
Now I know this is a "Heroic Class" ... but dont make me rage ffs -.- ... people must be retarded when they make that statement as of a way to make things logical... how the hell is it logical to put in ONE new class, make it stronger then all the other classes and making me feel like I'm playing with a handicap for playing any other class.
So my first impression of dk's? They look awesome, I might actually make one eventually even though I love playing mage, but I dont think its very balanced... and the way they have advertised the dk, makes it almost seem as if its supposed to be better then the other classes... and thats just plain bs to me.
Any other oppinions on this? other then the "omgz but its a heroic class, ofc its gonna pwnzor" ...
just my 2 cents on the whole thing...
Oddly enough while I agree they are powerful for some reason my prot paladin owns them. I am really pleased with my prot paladin in wotlk finally he is a decent tank.
I would suggest that you do play one, and comment post 70. Once you hit Northrend, you'll quickly find the OPness is gone. You'll go from solo'ing elites two levels above you in Outland to needing a group to do an elite at the same level in Northrend.
Admittedly Mages are the least of my worries in PvP. Ret Paladins and Rogues on the otherhand tend to give me a good go. I've never thought WoW was balanced for 1:1 battles between the classes. Some times you either have to take on a nearly impossible challenge or 'run away to live another day'.
Ico
Oh, cruel fate, to be thusly boned. Ask not for whom the bone bones. It bones for thee.
Yeah I guess you're right about the whole 1v1 balance thing. I also have heard that everything more or less balances out at end level, but thats part of my problem... nice that everything balances out... but its like they are saying "screw balance before you come to the end" ...
Though putting my own oppinion aside, I have heard that ret paladins and dk's are generally a bit overpowered/badly balanced.
Anyway... having fun with wow right now and thats something I thought would never say after I stopped playing about a year ago. Guess depending on how darkfall turns out, it'll be either keep playing or swtiching game though if darkfall ends up being good and living up to a third of its hype.
How I see the DK:
1. Interesting, unique class mechanics.
2. DK feels like there's a bit of mage, lock, rogue, warior and paladin sewn together but wrapped up nicely
3. DPS: have to press more buttons to achieve other classes' effectiveness - checked out Recount: most DK swings only contribute at maximum: 40% of his/her overall damage.
4. DPS - In regards to point #3: a proper management of Rune Power, Runes and correct timing of reactive abilities (ie - but not limited to: Killing Machine, Freezing Fog) are needed. In other words: it takes skill to outperform other classes/builds with simpler rotation: Hunters, Fury Warrior, Retribution Paladins, Rogues.
5. Tanking: relying mostly on 'oh sh!t' buttons and damage avoidance - parry and dodge (but mostly: parry).
6. Tanking: DKs can't use shield and thus can't block - thus even more reliance towards damage avoidance rather than mitigation. This also results in spikey damage (I actually feel DKs are even more spikey than Bear tanks). Those saying DK tanks are overpowered disregards this fact - which I can understand if they have never healed a DK tank before.
7. PvP: I mostly do BGs either as a Holydin or Disc Priest - not arenas (thus I'm not going to comment on that). DK is still a melee class and prone to kiting. They need to press more buttons than other classes to output enough burst, and in doing so: they need to spend time in gcd which buys me enough time to pop a heal. Unholy may provide discounted gcd - but I don't see it as being overpowered.
Call me devil's advocate if you wish, but I do not feel that way: I just feel that I want to post my honest view seeing how the word 'overpowered' thrown so liberally as if the game is not balanced at all.
7. Lore: lore is fantastic, it's very moving - particularly during the execution quest and the battle of Light's Hope.
Clearly, Blizzard's making the best use of DK starting quests to show us what they can and have done so far: siege weapons, phasing technology.
Thus for me:
* Is playing DK fun ? Yes it is.
* Is it worth making it as main character ? No - at least not for me. Not even a high level alt. Druid, Paladin, Priest and Shaman are -the- hero class to me. I love versatility as healer class in WoW: they offer different playing styles - particularly Druids and Paladins.
* Is DK overpowered ? No, of course not.
I love the new Death Knight. Blizzard did a great job with the new class and the DK starter quests were just perfect. I`m a Everquest 2 player but Lich King brought me back to WoW. It`s good to see all of the changes that have taken place since I last played WoW. The changes were for the better in my opinion. It was a blast to respec my talent trees with all the new stuff that has been added. I noticed that so much of the grind of WoW isn`t there now with faster lvl`ing. I`ve been lvl`ing by questing now and that makes the game so much more enjoyable to me. Good job Blizzard.
It is easy to be over enthusiastic so close to an event but I will stick my neck out and say:
I agree 100%. You can smell the Mr Sheen polish on this expansion - so far as I have seen
Well Mr Sheen needs to balance his PvP.
Now that I"ve played the DK a bit, I think the problem with them is the starter gear. It's just too good. I never had a set of gear at lvl 58 on any of my other 8 toons that could compete with the gear my DK had at 58. Once you start to replace that gear though, the OP starts to wear off and for the most part, once you reach Northrend, the DK isn't any more OP than any other class.
Having said that, I wouldn't change a thing. It's a blast leveling from 55 to 70 with the DK. The DK is suppose to be a bit different from the others. It doesn't terribly unbalance things. Perhaps a bit, but nothing too terrible. By the time they hit 70 or so things start to normalize and by 80 there's no difference. I'm sure that Blizzard will adjust it a bit, but nothing too earth shattering. Once everyone has one, the newness will wear off and you'll see them less and everything will be back to normal.
It's just one of those things where lore has to face the reality of gameplay. A hero class 'should' be more powerful than a normal class, but that can never happen in a MMORPG. It would make pvp terrible, it would make raiding terrible.
I think the devs 'melded' the lore/gameplay challenge perfectly. DKs are overpowered (as a hero class should be) when it doesn't really matter ( 58-70), and then gradually blend in with the other classes as they reach 80.
And i have seen this exact post on multiple forum threads, not only is it not true but starting to get annoying.
Anyone who wants to dispute it can just simply read the pvp forum thread in WoW , you will probably see this
posted again when you get there.
Pappy's exactly right, post 70 the DK becomes an average class.
Ico
Oh, cruel fate, to be thusly boned. Ask not for whom the bone bones. It bones for thee.