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I can say, watching the cast and such with this game it is a crying shame they ended up making it a Captain Kangaroo fiasco.
I like the one where the kid asks in a 5 year old voice "why the f&** would you bring a 5-6 year old to ask about a Star Trek game anyways?" I really wanted this game to but it seems that the developers eagerly look for things to do, in order to piss off the crowd who really has a passion about this game.
There has been many ideals passed along from thousands of people who followed this game on STO.net (before Cinc got his Nazi ass hands on moderating) that would have made the immersion factor exquisite, satisfying, unique and just out right innovative.
Kinneas, who talked about how the game should take advantage of simulator technology (technology in general) as well as art work.
Tyshalle, who looked at it from a realism account in what the "pessimistic" gamer will be looking for and giving excuses not to play the game.
Heck, even the role players like Enara and others from the forum had input (that was positive and good) to throw in on how to make the game what MMORPGer, Trekkers and even SWG lovers would have like to see put into the game.
Seriously, people do not want to play COH/COV in ships and that is exactly what these guys are doing (remember the kill such in such boss in a cave 500 times to progress to the next tier cave). This game, the way it is looking won't have as much value as a tin chip in a Ferengi Dabo bar.
Seriously, and I know most of you will say it is beta and such but let's be real, most of today's games showing graphics in the beginning how much did that change over the course of development (not talking about shadows and pixels but general)? The graphics look like crap, the vision seems like crap and, I hate that these guys got the license after PE to make this game (a waste).
Having Leonard Nimoy come out doing the Vulcan "Kohanim" did not put the stamp of approval on a shit game in the making either.