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NDOORS Interactive has announced the official launch of their free to play MMOPRG, Atlantica Online.
EL SEGUNDO, Calif. – Oct. 30, 2008 – NDOORS Interactive’s free-to-play MMO has launched. Atlantica Online brings classic turn-based RPG combat combined with deep strategic gameplay to the online multiplayer world.
Atlantica Online’s combat system draws inspiration from traditional RPG gameplay and merges it with heavy strategic game elements with the mercenary and nation management systems to set it apart in the MMO world.
The turn-based combat gives players the chance to plan complex battle strategies as they control a party of up to 9 characters. Players can also form groups with two other players for a total of 27 characters in battle. Pre-battle planning will also be essential to success. Players must pick the optimal combination of party members called mercenaries to bring into a fight. This allows gamers to craft a different combat set-up for each battle and take advantage of hundreds of possible skill combinations.
With the mercenary system, players will recruit and develop mercenaries of different classes for their combat squad. Players must plan how to best spend their limited resources to obtain the optimal mix for their play style. They will be faced with decisions like would it be better to recruit a new healer, an additional ranged DPS or should they upgrade the armor for their existing front line tanks. Players will also need to lay long-term development plans to maximize the skill combinations of multiple characters as they level.
The nation management system allows guilds to plan the conquest of cities and even whole nations. More complex than simply engaging in PvP combat, guilds must oversee complex economies to keep their conquests strong. While managing a town, they plan everything from culture, commerce and industry, even down to the placement of buildings for the maximum output. Successful rulers are rewarded with rare items.
Along with Atlantica’s official launch, the game’s item mall has opened. The item mall contains many different power-ups, licenses and scrolls to aid players in their journey to Atlantis. Players can also take advantage of deals to get these items at a discounted rate. Items range from $5-$20, with 100 Gcoins equaling $1. Purchased items are transferred directly into a player’s accounts
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Comments
Aha, the item mall is operational and looks quite expensive. Now we will see how free this game is.
Having to pay RL money for in game items is lame imho. Being succesful in a game should'nt have anything to do with how much money you have.
I would rather have to pay 10 or 15 bucks a month than have the outcome of my battle isnt fixed by who had the highest credit limit when ordering game items.
Hello everybody.
First post here, but i have to something to say about this mall. I've been actually playing Atlantica since CB phase 2, and still enjoying the game. Generally I don't like item malls too, but in this game the "bonus" they're selling it's not so essential.
Teleport licences, for example, are really useful, because you'll save a lot of time jumping directly in front of some npc to get the reward of a quest. But you can walk back in the same way. The only loss is time.
Another example, the Health Check licence, that let you discover the remaining hp pool of the current enemy. This one is also useful, but acquiring game's experience you can play without aswell. You'll always know who's gonna fall first.
That's all. Excuse my "rusty" english, but I hope all my concepts are clear. See ya around in Atlantica, if you want to take a deeper look in a game that's much more than meets the eye
When item malls sell power ups, you will be at a disadvantage if you don't buy them also and I am not interested in competing with my wallet. Flat subscription rate games are the only fair way to play a MMOG.
i dont mind item malls as long as they sell cosmetic items, items that change appearance and doesnt help in combat/crafting.
Playing: EVE Online
Favorite MMOs: WoW, SWG Pre-cu, Lineage 2, UO, EQ, EVE online
Looking forward to: Archeage, Kingdom Under Fire 2
KUF2's Official Website - http://www.kufii.com/ENG/ -
Agreed, cosmetics and stuff like that is fine. Actually its fine with me if they can buy weapons and such, as long as I can get them in-game, or those weapons dont have better stats than what I can get.
If someone wants to pay 10$ to get a humongous axe that does the same damage as my wood axe that I crafted, its fine with me.
But powerups, skill bonus's, premuim weapons/armor. No, I hate those item malls, I abhor them actually. I refuse to play with my wallet.
I prefer the free games with item malls. With subscription based games, I'm always felling that I'm wasting money if I don't play every day. With free games I can play just when I'm in the mood and I can let it rest for a few weeks when I'm busy with other things. When I played EQ2, I had to suspend my subscription when I wanted a break.
I'm not into PvP, so I'm not worried about other players buying better stuff than I have. I've been playing this game in beta and it provides a nice alternative to traditional RPGs.
Well if you avoid subscription games, you are avoiding about 90% of the content in the market. I have yet to see one of them with even close to the content that most subscription games have. Hence if you look at most item mall games the length of play for most players is far shorter. The common player plays about a month or two and the moves on to another game.
So really what you are doing is not wasting money, but missing content.
I play this game as well. The item mall does not offer anything you cannot get in game, just an optional way to obtain them. There are no weapons or armor for sale. This is the only game with an item mall that you cannot gain an unfair advantage with in game.
Sullear
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Well if you avoid subscription games, you are avoiding about 90% of the content in the market. I have yet to see one of them with even close to the content that most subscription games have. Hence if you look at most item mall games the length of play for most players is far shorter. The common player plays about a month or two and the moves on to another game.
So really what you are doing is not wasting money, but missing content.
Did I say that I avoided subscription games? No, I just said that I prefer the free ones. I have about half a dozen free ones that I play, depending on what I'm in the mood for. I rarely have more than one paid subscription and currently have none. I've played most of the big ones in the past (AC, SWG, WoW, EQ2, Eve, LOTRO, CoH/CoV, GW, etc) and have been in beta for most of the others, but I'm currently waiting for a new one that impresses me (maybe Stargate).
For subscription games, I need to either have been in beta or tried out a free trial before I sink my money into it as there are too many games that are disappointing after you played them for a week or so. In particular, I hate it when a game release too early (like Vanguard) and you end up paying to finish testing something that should still be in beta.