It looks like you're new here. If you want to get involved, click one of these buttons!
In the last year, several good MMO games have failed. You might wonder how is it they fail so fast.
They are not worse than the ones before them, they are better, but they fail all the same.
Just to name 2: AOC and now WAR.
The reason is that they are based on P2P (pay to play). I argue that this concept reached it's peak with WOW, but will not hold for other games and once the game developpers realize it, will end the WOW dominance and the stgnation of MMO.
The reason those game fail, is cause if I continue to pay, I expect to continue to be served with content and fixes and what have you. How ever the development team cannot reaspond that fast and the game fails through high expectations.
Another thing that is problematic is the fact that each month you continue to pay, you perfrm an actual decision, similar to the decision to buy the game. This is why many people stop exploring the game and dont resub. If they were not required to perform such a decision, they would have played more, would have learned the game better and maybe even find new interest in the game, otheriwse dumped.
We have to get back to the old concept of Pay for Content and not for just playing. Pay once and play the game. You may add "server fee" which is the cost of the time you use the server. This way, people will stay more in the game, explore it beyond the first month, find more interest and recommend it to others.
This way the game community will grow and not shrink. The game maker will gain more money through extentions to the game that provide more content.
So far Guild Wars was the only game that went that way, and they made it big.
I guess we will have to wait till Guild wars II comes out, to see that the concept works, before other companies will addopt it.