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Vendetta Online Lets Players Create New Content

MiexonMiexon Vendetta Online CorrespondentMember Posts: 181

Space MMO lets players create new content.

MILWAUKEE, WISCONSIN, October 16th 2008. As of today the space-combat

MMORPG "Vendetta Online"(tm) is allowing subscribers to directly

participate in the development of new content for the game's universe.

Developer Guild Software, Inc, has launched their new "Player

Contribution Corps", a community of game subscribers with access to

building and testing new missions, creating new user-interface features

with direct access to source code, as well as other avenues of content

creation. The powerful yet intuitive mission editor permits players to

autonomously build and test new scenarios on the official Vendetta

Online test-server. Once completed, the missions may be submitted to the

greater "PCC" community for review and feedback, the completion of which

sends them on to the development staff for final approval and placement

in the production game universe.

"We're very excited about this new community of involved players,"

commented John Bergman, CEO of Guild Software. "For some gamers, the

attraction of creating new content, telling stories of their own and

watching others respond to them, can outweigh even the fun of playing

the games themselves. We hope to give this group an outlet with our new

PCC community." Unlike some of the few other MMOs offering degrees of

player-created content, all development approved for the Vendetta Online

universe must stay within the context of the established backstory. "We

see it as a bit like Lucas's 'Expanded Universe'," Bergman continued.

"We have provided a backdrop of history, politics and war that has given

rise to the current galaxy; our players are welcome to tell their own

stories within that framework." Since development began on the "PCC" and

editor in 2006, close to a thousand missions have been built by users

beta-testing the system. "People have constructed trees of elaborate

espionage missions, large space battles, all sorts of different

scenarios, many of which have been propagated into the production game,"

said Bergman. For more information about Vendetta Online and the Player

Contribution Corps, see the website: http://www.vendetta-online.com/x/pcc

About Guild Software, Inc

Located in Milwaukee, Wisconsin, Guild Software was founded in 1998 by a

group of longtime friends with a shared interest in game development.

Since inception, the company has exclusively pursued large-scale

multiplayer environments, developing a completely proprietary MMO engine

from scratch and culminating in the successful retail launch of Vendetta

Online(tm) in 2004. A small but focused company with a multiplatform

background and an independent outlook, Guild Software continues to

actively expand their main title and work towards their Vendetta Online

2.0 goals: the next generation in unbounded, evolving worlds.

Member of the Phoenix Alliance Guild
in Vendetta Online

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