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Pets or No Pets? 

I like pets.  I like pets with good AI even more.  Your AI system with +Intelligent behaviors would probably make for a fun pet experience.

As a player improves in pet handling the AI scale of the pet is upped.  Allow players to have more than a single pet.  Players are then the equivalent of a "squad leader" for the pets working together.


  • JatarJatar Member UncommonPosts: 348

     Those are interesting ideas about pets, but unlikely additions to CoS.  The game is about deeply involved quests, not fighting random monsters in grinds.  Pets work well for other MMOs where grinds are the normal thing, but they would get in the way of the story driven quest system of Citadel of Sorcery.  

    We haven't ruled them out completely, but at this point, they get a strong 'probably not'.  You'll continue to run into this whenever you ask for things you have seen in other MMO games.  CoS is s new kind of game, and so you just can't expect to see the same elements.  Instead, we offer new things you have probably  never seen before in an MMO.

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