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The traditional RPG waved goodbye when Blizzard incorporated a PvP System. This is not to say that Blizzard created RPGPVP, only that they had the subs to make it work better. Before that moment, other MMORPGs enjoyed having FullPvP and FullKvK. Blizzard managed to massage the FPS playerbase into the RPG playerbase. What we found is that a lot of carebears enjoyed the rewards far better than the idea itself.
Traditional PvP was led by the FPS community. Games like Quake, Doom, and CounterStrike ruled the FPS world. But two things were wrong with the FPS Gaming. The first problem being that no player could have a static account of their accomplishments. Secondly, there was little to no money being made by the hosts and devs of those FPS servers.
Traditional RPG'ers have been pushed to the back of the line when it comes to new and emerging MMORPGS. Now, it seems, games are built around the PvP'er and any consequential RPG Style play comes in the form of poorly designed quests mixed with flatlined content.
History has repeated itself in the form of the MMORPG. It is easier to make war than peace. If there is a single country or community without dispute, harsh environments, or lacking war please let me know. I despise having to choose from the real world, from which I intend to escape, to a pretend world where fustrations are just as equal.
KewLBreeze - Number 1 out of 654k Players (1997-98) COUNTERSTRIKE
ThePizzaMan- Number 1 out of 350k Players (1995-96) QUAKE
Taaka- *** WARNING!!! OUT OF DISK SPACE ***