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MMORPG.com's Jef Reahard writes this re-review of SOE's Star Wars Galaxies. Using our new review system, Reahard has kept the controversey of the game's past in mind while focusing his review on the game as it stands today.
Perhaps no game in the short history of MMORPGs has generated as much controversy as Star Wars Galaxies. Since the title's debut in June of 2003, it has constantly evolved (even more so than is normal for this notoriously fickle genre), going through two combat engine changes and three development teams, as well as quite a lot of player turnover. While it’s tempting to offer up yet another summary of where the game went wrong, and how great it used to be (through those rose-colored collector's edition goggles, no doubt), this re-review will instead attempt to approach the title with a fresh perspective, ostensibly that of someone playing the game for the first time (an admittedly tall order for a launch day/beta veteran, so bear with me). Say what you will about Galaxies' meandering path to its present incarnation, but what you can't say is that there is a deeper game on the market, as it consistently accommodates a range of play styles by offering diverse options that the 'give me pew pew or give me death' mentality of the rest of the industry chooses to ignore.
Read the review here.