Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

VG re-review: not really worth the money

What is there to be said, which has not yet been said? Honestly, nothing. But since I followed the making and development of Vanguard since the beta, I felt like I wanted to sum up my recent impressions.

Recently it can be noted that VG has been spoken more favourably about, here and in other places. While it is true VG has evolved, one might ask wether a lot of praise isnt just made up from the comparision with the many other even worse MMOs, or at least some great disappoinments, namely AoC but also others.

My personal stance towards VG is one of tragedy; the tragedy of a very great chance for a very great game lost. The errors done in the making are so complete and deep, that they can never truly be healed. The question is, has VG reached a somewhat good state?

 

I was away from VG a couple of months. Returning to it now, let me start with the good things. The very best thing I found was this new Starter Isle, the Island of Dawn, which is currently on Test Server. When you now make a character, you have the choice to either start in your old, racial starter area or the new one. Now while one or two old starter areas were interesting - namely Goblins/Orcs and Halfelves/Kojani, the rest was a more or less lackluster assortment of quests which revealed little about the world or your place in it. This has changed with the Isle of Dawn, and both in design and quest layout this is a very great example how good quest guidance can be made. It speaks very well about the professionalism of the new developers, but also made me kinda sad to see how VG might have turned out in the right hands.

Overall a majority of bugs has been removed and the performance is all in all quite good. Not stunning, but given the great landscapes and detail and the fact that you have a seamless world that you can FULLY explore, this still is no small accomplishment. I guess VG will remain a beacon of hope for all who seek out open worlds and not small quest-tunnels, games like AoC delivered.  You can travel in all three dimensions in Telon, and that remains a wonderful experience. That added the many races and the very interesting  classes VG has some good to offer.

 

However, the good side more or less ends here. One of the biggest reason VG isn't attractive for many is the fact that you are still tossed into a vast world and its "good luck now look for yourselves". While this has some exploration appeal for a while, it creates endless hours of frustration, for once you leave the safely guided area of the first 10 levels, you will spent a vast time SEEKING places to have fun. About 30% of the game world is still entirely devoid of ANY mobs or mobs so thinly scattered that its not worth going there. (And I am only counting landmass here!) Also, while numerically there are many quests, they are scattered far and wide, and many quest givers and quest hubs are impossible to find unless you stumble over them with luck or ask someone. Sure, there are some quest hubs you are guided to, and those are the roughly a dozen smaller or medium sized quest hubs where the majority (read: 90%) of the players spent their time. This often leads to the ugly situation that while there ARE enough quests, you still can run out of things to do, basically because you cant find it all, and the vast, vast majority of quests in outlying regions get zero attention, so you will just not find anyone to do them with. If you go to well thought places like Trengal Keep you will mostly get a crew, but if you have seen that enough, and seek out any of the other quest hubs, you will find a very new meaning of the word loneliness.

One of the main reasons is, that while a small percentage of the quest follow some lines and guides, most are just scattered in a most unprofessional way all over the world, so you will find yourself meandering from here to there over a VAST world, and that will in return make it may more difficult to create that "inner carpet of stories" which make this feeling of being at home in a world you know and care about. As a matter of fact, the randomness and incoherence of the many quests usually led me to a feeling that I cared little if a certain area of the world was saved from some evil or not. It is sure a nice thing to have the freedom to go where you want, but people need some guidance, some coherent idea behind whats going on in the world, and that is very poorly transported in VG. This has been so from day one, and it hasnt changed at all. The result is a feeling that VG is "soulless" or "lack of heart", which many people bemoaned. The Isle of Dawn shows how it can be made otherwise. However, the fact that the creation of this isle took a tremendous time, reworking the entire VG quest world would be a matter of DECADES! So we can only assume, while the devs do their best, I take any bet they are reduced to a skeleton crew to a handfull, like it is with SWG; barely enough to really fabricate VG into something coherent.

 

For any new player it can just happen way too often that you ride all over Telon for hours, fro and back, without finding mobs or quests you can do, unless you stick to the proven and well used pathways, those roughly 20% of the world which are used by 90% of the gamers. Just today, when seeking out new places with my level 30 Disciple I fell from a cliff into the ocean, and having used my recall spell a short time ago, it took me swimming almost an enitre, boring hour around the continent, since wide and far there was no way up, no fast travel, and no mobs anywhere. The rift system has somewhat lessened the problems, though I find the travel still complicated and in some cases steep. You will still spend an awful lot of time riding through an empty world seeking things to do. The one thing Vanguard would sorely need for people to cope with this big, incoherent world would be giving flying mounts. Sadly VG went the completely wrong way, giving flying mounts only to endgame players, where they are effectively pointless. It would have been a clever move to add affordable mounts for level 20 or 30, so people could actually make use of the vast, sparesley populated gameworld. As it is, the biggest part remains a wasteland where people are lost in, and if you dont own a flying mount, you can easily fall off some mountainrange into the wrong side, where no fast travel and no rift is, and you are stuck with a very, very long journey back to the greener pastures.

 

There are just too many things to bog down VG for the average gamer. Many quests still have no direction and no map marker. When you leave VG a while like me, and then look back into your journal, you can practically delete all your quests, for unless you have a very good memory, you will have almost no clue where to go now. You can meander endlessly for basic needs, quest givers or NPCs with specialisites, like the highly advertised new racial mounts. You find ZERO information about those in the game itself, added their often odd placement, and even with the help of players it can be very difficult to find the correct NPCs and the right thing to get started. Its like that with so many things: unless you know from outside sources, like the internet or a well informed guild, you are very lost in this game concerning what to do and where to go.

Added the many lacking detail, that the spell animations is still like in EQ1, the new models from Test didnt really thrill anyone, and the armor diversity is still lackluster, given the slowness of progess this game seems to be lost in the same way SWG is. A game which will stay in it's niche, surely enjoyable for a handful few, but something to be avoided by the overwhelming majority of gamers. So concluding my initial question: while VG has made some progress, it is still the same old game 99%. If you didnt like it then, you wont like it now either.

image

«13

Comments

  • SholShol Member Posts: 361

    Some remarks...

    If you go to a riftway there is standing a skelly guy beside it and it will offer you quests. By increasing your level it will offer additional ones. Those are starter quests for questhubs. Every questhub will offer you dozens of additional quests (solo, small group, group). For example my level 16 toon can go to 8 different questhubs ADDITIONALLY to the one Im already questing. A questhub is like a told story, a player will be guided by following the quests through the story. Naturally youll have also a lot of "go y kill x of z" quests too. Most of the quests offer you a marker on the map so you know where to go, or there is an arrow in your compass. Some you need to read the questdescription giving you hints where to go and what to do. There are also "hidden" quests, like CIS. That means that the NPC wont have a mark above its head, you need to hail and talk to him/her.

    Additionally there are areas which arent connected to a questhub, but you might find more quests by simply exploring around. Is this really so bad? And that people tend to do always the questlines giving the best rewards with the smallest effort, thats in every game I played.

    If you dont like such a questsystem and need an easier one, yeah VG sucks. Its not a game where you click on a button and your char automatically walks to the location (zu online comes to my mind).

    I leveled one char so far by pure questing to 50 and I never ran out of quests, actually I deleted tons of green ones.



    So concluding my initial question: while VG has made some progress, it is still the same old game 99%. If you didnt like it then, you wont like it now either.

    Good summary. Good review.

     

    Edit:

    Your fallen disciple could have used /stuck (ports you to next bindstone, but shouldnt be abused) or could have drowned, resurrected at bindstone, claimed tombstone and eat a whopping 5% xp penalty.

    If you are in a guild with guildhall, you could have used the guild-recall.

     

  • YunbeiYunbei Member Posts: 898
    Originally posted by Shol


    Some remarks...

    If you go to a riftway there is standing a skelly guy beside it and it will offer you quests. By increasing your level it will offer additional ones. Those are starter quests for questhubs. Every questhub will offer you dozens of additional quests (solo, small group, group). For example my level 16 toon can go to 8 different questhubs ADDITIONALLY to the one Im already questing. A questhub is like a told story, a player will be guided by following the quests through the story. Naturally youll have also a lot of "go y kill x of z" quests too. Most of the quests offer you a marker on the map so you know where to go, or there is an arrow in your compass. Some you need to read the questdescription giving you hints where to go and what to do. There are also "hidden" quests, like CIS. That means that the NPC wont have a mark above its head, you need to hail and talk to him/her.

    Additionally there are areas which arent connected to a questhub, but you might find more quests by simply exploring around. Is this really so bad? And that people tend to do always the questlines giving the best rewards with the smallest effort, thats in every game I played.

    If you dont like such a questsystem and need an easier one, yeah VG sucks. Its not a game where you click on a button and your char automatically walks to the location (zu online comes to my mind).
    I leveled one char so far by pure questing to 50 and I never ran out of quests, actually I deleted tons of green ones.

    So concluding my initial question: while VG has made some progress, it is still the same old game 99%. If you didnt like it then, you wont like it now either.

    Good summary. Good review.

     

    Edit:

    Your fallen disciple could have used /stuck (ports you to next bindstone, but shouldnt be abused) or could have drowned, resurrected at bindstone, claimed tombstone and eat a whopping 5% xp penalty.

    If you are in a guild with guildhall, you could have used the guild-recall.

     



     

    I knew I could have let myself drown, but a line must be drawn somewhere! Its the same ridiculous thing with AoC, where people started to get themselves killed to travel faster. Such things always indicate something went utterly wrong.

    In this, as in the quesrt-hubs you mention: often you must ask for it, and for me a game must be self-explanatory. I have a DEEP hate against EQ2 because in so many quests you just HAVE to look into Allakhazam to finish them. I mean, I recall one quest just said "talk to some Efreet in Lavastorm", which is a continent. I mean, WTH? Am I really supposed to scan an entire continent? Sure, I can ask, I can look at the internet, but in my book good game design means that EVERYTHING can be found out inside the game in an amount of time which has some healthy relations to a working adult's life.

    Its eally far from me to bash that game. I will always miss it. But eveytime I look how it is, I know why I left and I see nothing substantial has changed or likely will ever change, despite SOE adding about 20 new racial mounts, of which at least 2/3rd are so ugly I'd rather drop dead than be seen with them, like stinking cockroaches or what! Heh

    image

  • BodeusBodeus Member Posts: 516

    Nice re-review. i agree with most of your points. I,play VG a few nights aweek and I love alts inevitably on every alt i find myself going to the same starter areas, doing the same quests oevr and over. Either because quests in one are are buggy(since launch) kojan) or trying to follow the small lowbie population to have a chnace of grouping, or because the rewards in one area outshine rewards in another. It usually goes like this.

    1. Starter area to-
    2. Veskal'Exchange to -
    3. Kaons Rift to -
    4. Renton Keep to-
    5. Misthaven to-
    6. Skawlra Point(sp) to-
    7. CIS  to-

    This is about as far as I get either due to boredom, lack of direction or lack of groups. At which point its start another alt time

  • YunbeiYunbei Member Posts: 898
    Originally posted by Bodeus


    Nice re-review. i agree with most of your points. I,play VG a few nights aweek and I love alts inevitably on every alt i find myself going to the same starter areas, doing the same quests oevr and over. Either because quests in one are are buggy(since launch) kojan) or trying to follow the small lowbie population to have a chnace of grouping, or because the rewards in one area outshine rewards in another. It usually goes like this.

    Starter area to-
    Veskal'Exchange to -
    Kaons Rift to -
    Renton Keep to-
    Misthaven to-
    Skawlra Point(sp) to-
    CIS  to-

    This is about as far as I get either due to boredom, lack of direction or lack of groups. At which point its start another alt time

     

    Teh, you described my VG playstyle 100%, as well. ;)

     

    image

  • OrphesOrphes Member UncommonPosts: 3,039
    Originally posted by Yunbei 
    I knew I could have let myself drown, but a line must be drawn somewhere! Its the same ridiculous thing with AoC, where people started to get themselves killed to travel faster. Such things always indicate something went utterly wrong.

     

    A line must be drawn and the sky is the limit, and you must use that limit.

    It is not comparable by the same means, In AoC you can (could?) die and resurrect at any point without loss. I VG you won't have that oppertunity to choose resspoint. And also you will loose XP each time you will do this, summon tombstone, will eat up the levels gained XP rather quick.

    The only real solution to that "something went utterly wrong" would either be that one ress at the corpse (instant) or are not allowed to freely roam the world. Both are selfexplenatory wrong.

    I'm so broke. I can't even pay attention.
    "You have the right not to be killed"

  • vladwwvladww Member UncommonPosts: 417

    Though i respect this review, i disagree 100% with what the OP writes.

    Many play VG because it's sandboxy & non linear. Making VG linear & spoon fed would completly destroy the game imo.

    ****************************
    Playing : Uncharted Waters Online
    ****************************

  • BodeusBodeus Member Posts: 516
    Originally posted by vladww


    Though i respect this review, i disagree 100% with what the OP writes.
    Many play VG because it's sandboxy & non linear. Making VG linear & spoon fed would completly destroy the game imo.

     

    Your "many" is not that many. Making VG  a little more linear and "spoon fed" as you put it might ruin it for your tiny "many" but imo would attract many more times your "many" than they would lose.

    Of course as a wise man once said-

    "Opinions are like a$$holes, we all have them and they all stink"

  • SovrathSovrath Member LegendaryPosts: 32,012
    Originally posted by Bodeus

    Originally posted by vladww


    Though i respect this review, i disagree 100% with what the OP writes.
    Many play VG because it's sandboxy & non linear. Making VG linear & spoon fed would completly destroy the game imo.

     

    Your "many" is not that many. Making VG  a little more linear and "spoon fed" as you put it might ruin it for your tiny "many" but imo would attract many more times your "many" than they would lose.

    Of course as a wise man once said-

    "Opinions are like a$$holes, we all have them and they all stink"



     

    I think it should remain the way it is. To be honest I thought it's open play was very refreshing and more like retro gameplay.

    I don't think it should change as there needs to be games out there that are just "different".

     

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • BodeusBodeus Member Posts: 516
    Originally posted by Sovrath

    Originally posted by Bodeus

    Originally posted by vladww


    Though i respect this review, i disagree 100% with what the OP writes.
    Many play VG because it's sandboxy & non linear. Making VG linear & spoon fed would completly destroy the game imo.

     

    Your "many" is not that many. Making VG  a little more linear and "spoon fed" as you put it might ruin it for your tiny "many" but imo would attract many more times your "many" than they would lose.

    Of course as a wise man once said-

    "Opinions are like a$$holes, we all have them and they all stink"



     

    I think it should remain the way it is. To be honest I thought it's open play was very refreshing and more like retro gameplay.

    I don't think it should change as there needs to be games out there that are just "different".

     

    Maybe so, but its that archaic difference thats keeping its down too. The Devs know this and thats why they are trying to introduce more modern mechanics that the "mainstream" seems to be drawn too. Lets face it if a lot of people really liked the old school, hardcore, 2nd job type of MMos then we would all be playing  Eq or FFXI . If SOE is happy with the very small niche playerbase that they have then more power to them. If SOE want VG to grow and maybe MAKE money then they know its going to have to make some allowances to more modern convienant gameplay.

    Either way one groups not gonna be happy.

  • SovrathSovrath Member LegendaryPosts: 32,012
    Originally posted by Bodeus

    Originally posted by Sovrath

    Originally posted by Bodeus

    Originally posted by vladww


    Though i respect this review, i disagree 100% with what the OP writes.
    Many play VG because it's sandboxy & non linear. Making VG linear & spoon fed would completly destroy the game imo.

     

    Your "many" is not that many. Making VG  a little more linear and "spoon fed" as you put it might ruin it for your tiny "many" but imo would attract many more times your "many" than they would lose.

    Of course as a wise man once said-

    "Opinions are like a$$holes, we all have them and they all stink"



     

    I think it should remain the way it is. To be honest I thought it's open play was very refreshing and more like retro gameplay.

    I don't think it should change as there needs to be games out there that are just "different".

     

    Maybe so, but its that archaic difference thats keeping its down too. The Devs know this and thats why they are trying to introduce more modern mechanics that the "mainstream" seems to be drawn too. Lets face it if a lot of people really liked the old school, hardcore, 2nd job type of MMos then we would all be playing  Eq or FFXI . If SOE is happy with the very small niche playerbase that they have then more power to them. If SOE want VG to grow and maybe MAKE money then they know its going to have to make some allowances to more modern convienant gameplay.

    Either way one groups not gonna be happy.



     

    I agree that the old archaic way of playing is only appealing to a few. However, if you really look at it, it is actually very intriguing. It is less of an amusement park experience and probably closer to what these games should be.

    There is something compelling about being in a world. Now, keep in mind I think games like WoW and LOTRO and CoX are fine games. And I can easily see why many people like them.

    But Vanguard, despite its flaws offers players a large world where they can actually discover things. I sort of miss that.

    It's like one of the first games I played where I discovered "discovering" can be fun. Morrowind.

    I actually loaded it up, got through the starter part and once I was in the outside world I decided it might not be for me. then a few months later I tried it again. After playing through the first town (Seyda Neen I think) I followed the road. Eventually i saw a door in the distance. To me, this was a rarrity. I wasn't a game player or experienced with the genre in any way, shape or form.

    I got closer and indeed it was a door. So I thought "why not".

    heck, that is the first reason I tried an mmo to begin with. I wanted the 3rd person of Neverwinter Nights with the sense of discover of Morrowind. I was sadly dissapointed but discovered something new in Lineage 2.

    VanGuarde has a bit of this and for players who actually want somethng different I feel it is a great venue. As long as the can look at it for what it is. This is why I don't agree with the OP. He doesnt' really appreciate the differences of this game. Now, I'm not talking about some of the lackluster graphics or animations or the junky feel. That we could do without.

    But for a dedicated player who just wants to be in a world and explore I feel it's pretty good.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • Daffid011Daffid011 Member UncommonPosts: 7,945
    Originally posted by vladww


    Though i respect this review, i disagree 100% with what the OP writes.
    Many play VG because it's sandboxy & non linear. Making VG linear & spoon fed would completly destroy the game imo.

     

    Vanguard is just as linear as the next game.  Quest hubs revolve around quests of a certain level and gently steer players to the next quest hub when they get to the appropriate level.  There is a reason the majority of players confine themselves to the same exact path of progression while leveling. 

    The game automatically marks dungeons, every quest location and town on the map as soon as you get in the appropraite level range.   It doesn't get much more spoon fed than that and devalues much of the exploring and adventuring in the game. 

     

    The strong "sandboxy" points are the games enormous viewing distance that makes the world seem much larger than it actually is (still a large world), the removal of many confining artificial zone barriers and the ability to place a house in the actual world (no instanced house garbage).  Boats are pretty cool too. 

     

     

     

  • vladwwvladww Member UncommonPosts: 417
    Originally posted by Bodeus

    Originally posted by Sovrath

    Originally posted by Bodeus

    Originally posted by vladww


    Though i respect this review, i disagree 100% with what the OP writes.
    Many play VG because it's sandboxy & non linear. Making VG linear & spoon fed would completly destroy the game imo.

     

    Your "many" is not that many. Making VG  a little more linear and "spoon fed" as you put it might ruin it for your tiny "many" but imo would attract many more times your "many" than they would lose.

    Of course as a wise man once said-

    "Opinions are like a$$holes, we all have them and they all stink"



     

    I think it should remain the way it is. To be honest I thought it's open play was very refreshing and more like retro gameplay.

    I don't think it should change as there needs to be games out there that are just "different".

     

    Maybe so, but its that archaic difference thats keeping its down too. The Devs know this and thats why they are trying to introduce more modern mechanics that the "mainstream" seems to be drawn too. Lets face it if a lot of people really liked the old school, hardcore, 2nd job type of MMos then we would all be playing  Eq or FFXI . If SOE is happy with the very small niche playerbase that they have then more power to them. If SOE want VG to grow and maybe MAKE money then they know its going to have to make some allowances to more modern convienant gameplay.

    Either way one groups not gonna be happy.

    This kind of cheap analysis is already a thing of the past.

     

    We all know what happened to Asheron call 2 & more recently to AOC .

     

     

    ****************************
    Playing : Uncharted Waters Online
    ****************************

  • BodeusBodeus Member Posts: 516
    Originally posted by vladww

    Originally posted by Bodeus

    Originally posted by Sovrath

    Originally posted by Bodeus

    Originally posted by vladww


    Though i respect this review, i disagree 100% with what the OP writes.
    Many play VG because it's sandboxy & non linear. Making VG linear & spoon fed would completly destroy the game imo.

     

    Your "many" is not that many. Making VG  a little more linear and "spoon fed" as you put it might ruin it for your tiny "many" but imo would attract many more times your "many" than they would lose.

    Of course as a wise man once said-

    "Opinions are like a$$holes, we all have them and they all stink"



     

    I think it should remain the way it is. To be honest I thought it's open play was very refreshing and more like retro gameplay.

    I don't think it should change as there needs to be games out there that are just "different".

     

    Maybe so, but its that archaic difference thats keeping its down too. The Devs know this and thats why they are trying to introduce more modern mechanics that the "mainstream" seems to be drawn too. Lets face it if a lot of people really liked the old school, hardcore, 2nd job type of MMos then we would all be playing  Eq or FFXI . If SOE is happy with the very small niche playerbase that they have then more power to them. If SOE want VG to grow and maybe MAKE money then they know its going to have to make some allowances to more modern convienant gameplay.

    Either way one groups not gonna be happy.

    This kind of cheap analysis is already a thing of the past.

     

    We all know what happened to Asheron call 2 & more recently to AOC .

     

    Huh? Care to explain your comments? Im afraid i dont have the proper decoder ring for this one.. 

  • vladwwvladww Member UncommonPosts: 417
    Originally posted by Bodeus

    Originally posted by vladww

    Originally posted by Bodeus

    Originally posted by Sovrath

    Originally posted by Bodeus

    Originally posted by vladww


    Though i respect this review, i disagree 100% with what the OP writes.
    Many play VG because it's sandboxy & non linear. Making VG linear & spoon fed would completly destroy the game imo.

     

    Your "many" is not that many. Making VG  a little more linear and "spoon fed" as you put it might ruin it for your tiny "many" but imo would attract many more times your "many" than they would lose.

    Of course as a wise man once said-

    "Opinions are like a$$holes, we all have them and they all stink"



     

    I think it should remain the way it is. To be honest I thought it's open play was very refreshing and more like retro gameplay.

    I don't think it should change as there needs to be games out there that are just "different".

     

    Maybe so, but its that archaic difference thats keeping its down too. The Devs know this and thats why they are trying to introduce more modern mechanics that the "mainstream" seems to be drawn too. Lets face it if a lot of people really liked the old school, hardcore, 2nd job type of MMos then we would all be playing  Eq or FFXI . If SOE is happy with the very small niche playerbase that they have then more power to them. If SOE want VG to grow and maybe MAKE money then they know its going to have to make some allowances to more modern convienant gameplay.

    Either way one groups not gonna be happy.

    This kind of cheap analysis is already a thing of the past.

     

    We all know what happened to Asheron call 2 & more recently to AOC .

     

    Huh? Care to explain your comments? Im afraid i dont have the proper decoder ring for this one.. 

    "Modern convienant gameplay", spoon fed content, easy free teleportation, linear gameplay etc..

     

    These are characteristics of a dumbed down game.

    I just say it is not a recipe for a successful game at all. And the failure of AC II & AOC proves it.

    A challenging hardcore mmorpg ( it doesn't have to be old school like you call it ) can be as much successful as a softcore type one.

    Imo what gamers want are polished, bug free mmo's at release, more than anything else.

    ****************************
    Playing : Uncharted Waters Online
    ****************************

  • Autodidact82Autodidact82 Member Posts: 64

    Seriously... i can respect this game isnt for you OP. But **** when ya go crying bout how they just through you in with noone holding your hand.... give me a break.

    Theres alot of people that want that. Virtually every game out there now a days... put's you on a leash and walks you through. What fun is that? I guess not being able to go anywhere ya want any given time... or exploring new different things isn't fun. You can have whole different expierences with each guy you make. It's only laziness and incompentance if you choose to keep following tired beaten path over and over. 

    The game has been putting more modern things into the game. If it's not enough for you.... oh ****ing well. Theres a fine line the dev's of this game need to make.... not to piss off the people already playing the game.... and trying to lure more of a casual crowd in.

    For what this game is worth... they been doing a nice job with it.. Yea it could be better going but this game could be dead as Sigil.

  • YunbeiYunbei Member Posts: 898
    Originally posted by Autodidact82


    Seriously... i can respect this game isnt for you OP. But **** when ya go crying bout how they just through you in with noone holding your hand.... give me a break.
    Theres alot of people that want that. Virtually every game out there now a days... put's you on a leash and walks you through. What fun is that? I guess not being able to go anywhere ya want any given time... or exploring new different things isn't fun. You can have whole different expierences with each guy you make. It's only laziness and incompentance if you choose to keep following tired beaten path over and over. 
    The game has been putting more modern things into the game. If it's not enough for you.... oh ****ing well. Theres a fine line the dev's of this game need to make.... not to piss off the people already playing the game.... and trying to lure more of a casual crowd in.
    For what this game is worth... they been doing a nice job with it.. Yea it could be better going but this game could be dead as Sigil.



     

    First, there is a big difference between a leash, which forces you one way and an offer where you can chose to follow a guide or not.

    Second, if so many wanted it VG would not be in the niche it is. While I respect your taste, there arent enough "hardcore" "old school" people to really fill any MMO.  I dont want a Disney world game like WOW either. But when I find myself spending more time seeking the fun than doing stuff, its just a matter of lost balance. Its the same bogged down EQ-EQ2 idea which are based on the idea it should take a lot of time to get to the fun. Its one of these things Warhammer will greatly challange. In WAR they took great care to give the player tools to always find directly a way to the fun they are seeking. I want the challange IN the game, IN the quests, IN the combat, not in SEEKING to understand where it is. I want to fight the mobs, the monsters or the other players, I dont want to fight with the game mechanics.

    image

  • redavniredavni Member Posts: 72

    [quote]There are just too many things to bog down VG for the average gamer. [/quote]

    If there is one thing I know, it is that I am not the average gamer. I quit Eve because it was too easy to become rich (damn game might as well be labeled as F2P as far as I am concerned since you can pay for multiple subs with the amount ISK you can make), and there was zero challenging pve content. Average gamers have more than enough choices these days.

    I am eagerly awaiting the Vanguard trial (and the bugfix patch coming along with it) before I buy in though.

     

    edit: gah what a retarded editor this is...can't parse bbml in enhanced mode, and bbml mode ignores linebreaks.

  • SovrathSovrath Member LegendaryPosts: 32,012
    Originally posted by vladww


    "Modern convienant gameplay", spoon fed content, easy free teleportation, linear gameplay etc..

     
    These are characteristics of a dumbed down game.



     

    I disagree with that. As a matter of fact that is just opinion.

    focused quest hubs, not having to run 40 minutes to get anywhere (or whatever) to your destination and focused gameplay is not "dumbed down".

    One could argue it is equally dumb to have to click on everything, spend most of your time traveling and having to play in a vast world with seemingly no point.

    It's just point of view. No one is going to convince me that any of these things are better. But they are different and offer a different experience. And there are people who want that experience. That is why Vanguard should not make those changes. But for the games that made those changes, they made them for a reason and a very good reason. Most people want to play a game, not live in a world. We already have a world, no reason we should go to a virtual one and spend a half hour to travel to the next city only to have to click on everything you find just to "do something".

    Qutie frankly, as I write that I have to laugh because that sounds quite dumb.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • SholShol Member Posts: 361
    Originally posted by redavni


    [quote]There are just too many things to bog down VG for the average gamer. [/quote]
    If there is one thing I know, it is that I am not the average gamer. I quit Eve because it was too easy to become rich (damn game might as well be labeled as F2P as far as I am concerned since you can pay for multiple subs with the amount ISK you can make), and there was zero challenging pve content. Average gamers have more than enough choices these days.
    I am eagerly awaiting the Vanguard trial (and the bugfix patch coming along with it) before I buy in though.
     
    edit: gah what a retarded editor this is...can't parse bbml in enhanced mode, and bbml mode ignores linebreaks.

     

    Well I think you will be dissapointed... EVE is probably the hardest major game at the market now. VG is like childsplay against EVE. You mentioned the lack of PVE content in EVE, well it is a PVP game. Everything is about killing people in spaceships as efficient as possible and making money to blow up more. Getting rich with market transaction is easy compared to running a corp and surviving in 00. So I fear that VG wont satisfy you if you really want die hard gameplay.

     

    I cant blame the OP. Im playing rpgs/mmorpgs and similar games since a long time and I can remember games where you have to read a description make a good guess and try to find the quest-objective. If you guessed wrong, you either run around for hours exploring and trying different things or you tried to get a solution on the net/magazine/whatever. Than there were games where you got some map coordinates and you had to find it there somewhere. Than came the games with x/y coordinates, which made it a lot easier. Than came arrows on compass, marks on the map, glowing footsteps to the goal and the newest trend is that you click on some button and your toon walks automatically to the target. Hell, there are now games out which have a build in bot so you dont have to fight "trashmobs" or, god forbid, grind.

    In terms of gameplay, the explorer part, once an important part of the process to play such games, is reduced more and more. The games are streamlined, exploring is nowadays a waste of time, a NPC which stands around must have some kind of function. Leveling gets turbocharged. Once you need months to reach cap, now its a week, sometimes a couple of days. I once discussed with someone on another board about AoC that "Funcom will have a problem if people need only like 10 days to reach cap" and his simple reply was "No. Thats how the game is designed." Maybe hes even right.

    AoC sold 800k copies and is, even if everything would work and all content would be present, one of the shallowest mmorpgs I ever played. But as the number shows... with blood, gore, nipples and beautiful graphic you make money. With terms like "open gameworld, good chardesign, wonderful questlines, challenging crafting...." youre only attracting dinosaurs like me. So, yeah VG is a niche game and I dont think it will ever be different. Nonetheless I have my fun with this game, some more people on Halgar would be nice, but in the end I have to weight the plus and minus of Vanguard and currently there is a lot more on the possitive side for me. So Sony gets my money.

     

    The OP weighted different and is leaving the game, his post was well written and I accept that. May he find in WAR the things he was missing in VG.

  • Daffid011Daffid011 Member UncommonPosts: 7,945
    Originally posted by vladww 
    "Modern convienant gameplay", spoon fed content, easy free teleportation, linear gameplay etc..

     
    These are characteristics of a dumbed down game.
    I just say it is not a recipe for a successful game at all. And the failure of AC II & AOC proves it.
    A challenging hardcore mmorpg ( it doesn't have to be old school like you call it ) can be as much successful as a softcore type one.
    Imo what gamers want are polished, bug free mmo's at release, more than anything else.

     

    What?  The failures and short comings of AC2 and AOC don't prove anything about peoples desire for certain styles of gameplay.  Both of those games suffered many technical issues outside of their play which hurt them both dearly.  There are many other factors as well, but neither game really had any legs to stand on from the get go.

    Vangaurd is supposed to be "hardcore", but truthfully it plays almost exactly like every other fantasy MMO on the market with a few small differences.  There are not walls that artificially contain players within a chunk/zone.  Quest objects and points of interest are marked on the world map eliminating any need for thought, exploration or adventure [spoon feeding]. 

     

    I agree to an extent that a more hardcore game could find success if it was made right.  However I think most developers would just take WoWs gameplay model and stick timesinks on top of it.  The ideals and interpretations of hardcore have been so diluted over time that I don't think it really exists anymore.

     

     

     

     

     

     

  • ethionethion Member UncommonPosts: 2,888

    I think that VG is more about dungeons and group exploration then many games.  It has some great dungeon/group experiences.  Yes you can solo it and play it like wow but really you are missing some of the best parts of the game.  Did the basement of TK last night with a small group of 4 and it was another great night of fun.  Challenging yeah we died a couple times.  Fun yeah we explored a lot of TK and that place is huge. 

    ---
    Ethion

  • boojiboyboojiboy Member UncommonPosts: 1,553

    Well written, but what you don't like in the game is what I and many others do like.  There's no ezmode, death is painful, the world is vast and open, the quest lines don't hold your hand, etc. etc.  Personally, I LOVE reading the quest dialogue and paying attention to the lore to work my way through quests.  For example, the diplomacy quests on Thestra that take you from BC, to Leth Nurae and then to NT tell a very interesting story of the history and potential conflict between those cities. 

    The quests will also lead you from one area to another and they have a tendency to branch off exponentially leaving one with the sense of too much to do, not enough time.  I've played since launch and still haven't seen many of the quest areas and lines, especially those set around Tanvu.

    So it's a matter of opinion.  With regard to quests, I DON'T like quest markers and everything laid out like dot to dot.  Others do.  Neither is right or wrong.

  • grimfallgrimfall Member UncommonPosts: 1,153
    Originally posted by Bodeus

    Originally posted by vladww


    Though i respect this review, i disagree 100% with what the OP writes.
    Many play VG because it's sandboxy & non linear. Making VG linear & spoon fed would completly destroy the game imo.

     

    Your "many" is not that many. Making VG  a little more linear and "spoon fed" as you put it might ruin it for your tiny "many" but imo would attract many more times your "many" than they would lose.

    Of course as a wise man once said-

    "Opinions are like a$$holes, we all have them and they all stink"



     

    Let me fix this for you. 

    Your 'many' is not that many.  Making SWG a little more linear and "spoon fed", as you put it, might ruin it for your tiny "many" but in my opinion would attract many more times your "many" than they would lose.

    You would, of course, be wrong.

  • redavniredavni Member Posts: 72
    Originally posted by Shol



    Well I think you will be dissapointed... EVE is probably the hardest major game at the market now. VG is like childsplay against EVE. You mentioned the lack of PVE content in EVE, well it is a PVP game. Everything is about killing people in spaceships as efficient as possible and making money to blow up more. Getting rich with market transaction is easy compared to running a corp and surviving in 00. So I fear that VG wont satisfy you if you really want die hard gameplay.
     

     

    Sigh...I was staring long and hard at that Quake Wars box tonight at the store. Might have to head back and grab it.

  • noxielnoxiel Member Posts: 48

    Excellent review I felt the same and writed down before reding this one when unsuscribed to VSOH. Felt the same about AoC. This is why games like WoW still on its own out there. WoW is good please no WoW hate or love after this writing. I think many developing companies just want to do something to get a piece of the pie instead of delivering a milestone or great game. For me Im not goin to get Hype over a game again because I have been dissapointed.

Sign In or Register to comment.