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Let's face it: the endgame is boring. That's what got me to quit after I leveled my main superhero, The Melting Point (fire/ice blaster) to 50. Just before I quit they added the alien portals, which were interesting ... for a moment of time, but quickly got boring again.
This game has two distinctive properties that make it a really good game: the character customization and the combat.
The character customization is second to none. It's more detailed than The Sims 2 or Star Wars Galaxies. There are so many ways you can create your character it's mind-boggling. You can even create characters based off of other superheroes/supervillains. I did this to create David Dunn and Mr. Glass characters (from Unbreakable - the first being a tank with super strength/invulerability and the second a mastermind with thug minions) and for the most part they looked like the characters in the movie (although I don't think I could find a trench coat to fit David Dunn with...)
My point is, the character customization is incredible. But when I found about the limitations of the powers you could have, I was struck. Yes, I know Champions Online will release some of these restrictions, and give you more options for your powers - but I want more than what they proposed.
When I heard of the concept of City of Heroes, I knew right then and there what character I was going to make: Bubblegum Boy! He blows huge wads of bubblegum until they burst and make the enemies all sticky - slowing them down, or paralyzing them. He can also use his amazing chewing powers to wrap enemies and constrict them until they implode! I guess I should also tell you now that what I pictured was a boy that looked kind of like Ness from Earthbound. So they should add boy/girl/young huge into customizaiton.
I thought I would be able to customize my powers. You might think this would be hard, but I don't. What do powers require? 1) Graphics and 2) Statistical information.
1) The graphics would be user-created, using a robust system similar to the character customization. It would cause more lag for older computers, but screw the cheapies. They probably don't have enough money to be playing a 15 dollar a month MMORPG anyways. Everything from color, shape, special effects, size, name, ane speed of power (which would be tied into the statistical information) would be made and calculated by the player, and the icons as well would be developed by the player. For newbies or people who just don't want to spend a lot of time doing this could just use pre-made graphics made by the developers (that are already in the game).
2) Statistical information. You would be given ... say ... 100 points to allocate which can go up (by nerfing the ability) or down (by buffing the ability) and when the 100 points are spent, the statistical information of the ability is finished. To prevent people from making all finishing moves, the ability to nerf the cool-down (which would drastically increase the points) would be restricted and slowly loosened for powers only obtainable after you reach certain levels.
There would be bars that could go up, down, activate, or deactivate (buffs and nerfs of powers), taken directly from the power enhancements of the game - and as such - the power enhancements would auto-restrict themselves for the player (such as, you couldn't put accuracy improvements on a power that always works):
1) Accuracy Bar
2) Activation Acceleration
3) Confusion Duration
5) Defense Buff
6) Drain Endurance
7) Endurance Discount
8) Fear Duration
NA) Fly Speed - this is a general power pool set power
10) Hold Duration
11) Immobilize Duration
12) Intangible Duration
NA) Jump Height - this is a general power pool set power
14) Recharge Reduction (with restrictions mentioned above)
NA) Run Speed - this is a general power pool set power
16) Sleep Duration
18) Stun Duration
19) Taunt Duration
20) toHit Buff
21) toHit DeBuff
22) Cone Range Increase
23) DeBuff Defense (made this one up)
24) Range Increase
25) Resist Damage
(And anything else I missed - and the order would be different but you get the picture)
For this revamp of powers, current player's characters would be allowed a complete make-over, everything from name to powers to costumes, but at the same time keep the badges and all the other awards and stuff they earned throughout the game.
There would be an all-new beginning set-up area in the game called "The Simulation Room" which you are free to create new powers, revamp your character, and test it all out in a safe environment inside the main building in the beginning of both games. There would be a door going to the outside with a warning Once you go out of this door, you cannot enter again unless you have a Simulation Room Token the token being the new gateway to revamp your character.
So, could it be done? I know it's a little, "Second Life-ish", but I think if the development team put their heads in order they could make it easy as pie to make new powers at no expense to the creative aspect of the idea.
If they did this, it would pull me back to play the game again. But they probably never will, due to the lazinessness of developers and the fear of true innovation within gaming.