Majority of the "information" that you have read about this game, unless it is quoted from one of the Mythic team, is pure conjecture and heresay. The ingame mechanics, like global cooldowns and the like, have not been released to the public. So there is no way for you to have heard any information about it that is accurate. PEOPLE DO LEAK THINGS!!!!!!!!!!!! Now with that in mind you can douse your touch, pack away the pitchfork and calm down some. The NDA will be lifted in the near future (especially if that leaked release date is accurate) and you will know all. In the mean time take comfort that I played the game at Games' Day Toronto and it is grade A awesome.
It really does not matter what the gcd is, as long as it really is global (yes, I think WoW got that wrong).
Obviously if it's really long then combat can feel too slow, too short and the fastest connection wins (or the best unauthorised add-on programme wins). It is exactly the sort of thing that is undoubtedly being tested in beta, and may change up or down.
Ok, WHY do people include GCD? *time to reflect on this*... uuummm, maaaybee, just maybe they include it to equal out server lag and different connections and avoid t he one problem any friggin public server in any shooter you can think of has: The low-pinger. the guy that gets you because his 10 000 k fibre connection in downtown metropolis gives him those precious 150 ms he needs to fire stun X before you can counter....
One of the Half-Life lead deisgners once said "FPSs are fair - on local networks." A global cooldown does allow a fight to evolve in an environment that is inherently not equal. And cmon, 2 seconds are FAR from "long".
Just out of curiosity I just played WoW and discovered. 1. It doesn't have a GCD (which is stupid term anyway, it makes it sound like if one person uses a skill everyone has to wait for a his cooldown). 2. The cooldown it does have is closer to 2 seconds than 1.5.
WoWs global cooldown is actually supposed to be something like 1.42 but lag puts it up passed 1.5. Also WTH "it doesn't have a GCD" and "the cooldown it does have" there is a contradiction there.
Global cooldown is referencing the fact that the cooldown is on almost every skill for every character.
Yeah, the global cooldown is just something triggered by skills that locks out the use of other abilities for 1.5 seconds for that person only, its not all that noticable really. At least to me it isnt.
Its in many MMOs, to help keep people from spamming multiple abilities in rapid succesion, the same reason some skills have their own cool downs.
Another thing about GCDs is that they dont stack, so if you use a skill with a 5s cooldown, and then 3.5s later use a skill that triggers the GCD, when it ends, the skill with the 5s cooldown will be available.
Yea, it's a good thing, plain and simple - it enables competition to be fairer and establishes room for combos, counters, etc... the worst thing that can happen to a game is the feeling of a "loser", someone who loses a particular confrontation , has the feeling that he couldn't do anything to avoid or restist defeat.
If it's gankers, hackers, uber-items or button-mashing legit freaks. It's totally stupid. Like Paul Barnett said once: "In a good PvP game there are no 100% encounters"
Comments
Just out of curiosity I just played WoW and discovered.
1. It doesn't have a GCD (which is stupid term anyway, it makes it sound like if one person uses a skill everyone has to wait for a his cooldown).
2. The cooldown it does have is closer to 2 seconds than 1.5.
It really does not matter what the gcd is, as long as it really is global (yes, I think WoW got that wrong).
Obviously if it's really long then combat can feel too slow, too short and the fastest connection wins (or the best unauthorised add-on programme wins). It is exactly the sort of thing that is undoubtedly being tested in beta, and may change up or down.
Ok, WHY do people include GCD? *time to reflect on this*... uuummm, maaaybee, just maybe they include it to equal out server lag and different connections and avoid t he one problem any friggin public server in any shooter you can think of has: The low-pinger. the guy that gets you because his 10 000 k fibre connection in downtown metropolis gives him those precious 150 ms he needs to fire stun X before you can counter....
One of the Half-Life lead deisgners once said "FPSs are fair - on local networks." A global cooldown does allow a fight to evolve in an environment that is inherently not equal. And cmon, 2 seconds are FAR from "long".
Meridion
WoWs global cooldown is actually supposed to be something like 1.42 but lag puts it up passed 1.5. Also WTH "it doesn't have a GCD" and "the cooldown it does have" there is a contradiction there.
Global cooldown is referencing the fact that the cooldown is on almost every skill for every character.
Yeah, the global cooldown is just something triggered by skills that locks out the use of other abilities for 1.5 seconds for that person only, its not all that noticable really. At least to me it isnt.
Its in many MMOs, to help keep people from spamming multiple abilities in rapid succesion, the same reason some skills have their own cool downs.
Another thing about GCDs is that they dont stack, so if you use a skill with a 5s cooldown, and then 3.5s later use a skill that triggers the GCD, when it ends, the skill with the 5s cooldown will be available.
Yea, it's a good thing, plain and simple - it enables competition to be fairer and establishes room for combos, counters, etc... the worst thing that can happen to a game is the feeling of a "loser", someone who loses a particular confrontation , has the feeling that he couldn't do anything to avoid or restist defeat.
If it's gankers, hackers, uber-items or button-mashing legit freaks. It's totally stupid. Like Paul Barnett said once: "In a good PvP game there are no 100% encounters"
Meridion
It's in beta. Do you know what beta means? Things testers don't like GET changed.
It's subject to changes, but yeah 2 sec is really too much.