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Honestly, how is EVE?

n00bitn00bit Member UncommonPosts: 345

I've heard a lot about it over the past years, both good and bad. I tried out the trial a while back and cried a little when my first quest was to mine some ore. Don't get me wrong, I enjoy gathering resources and crafting, but it just didn't seem like the first thing I wanted to do when I floated out into space. I uninstalled it after that quest, deciding that the quest had personally insulted me. Anyways, here I am again thinking about trying it out and actually giving it a decent shot this time. Before I do, I've come to he forums to ask if its worth starting at this point. A few things I'd like to ask:

 

At this point in the game, is it possible to catch up to other players in terms of upgrade and level(do they even have levels)?

How does the PvP work...turn based, twitch, a mix?

I've heard a lot about being able to train abilities offline, how does that work?

Once I reach the max level, or the peak of my upgrading, what is there to do?

How long will I have to play before I can start contributing to the community through PvP or crafting/gathering?

Is it true that the GMs are corrupt and favor certain guilds?

That's all I can really think of at the moment; I'd appreciate any input from honest players. I'd rather not have a fanboi come into the thread and tell me that god himself created the game =).

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Comments

  • batolemaeusbatolemaeus Member CommonPosts: 2,061


     
    At this point in the game, is it possible to catch up to other players in terms of upgrade and level(do they even have levels)?
    In terms of total skillpoints, no. In terms of effectiveness in one area of specialization, yes.


     How does the PvP work...turn based, twitch, a mix?
    Realtime, hard to explain. The tutorial covers that anyways.


    I've heard a lot about being able to train abilities offline, how does that work?
    Skills train realtime.

    Once I reach the max level, or the peak of my upgrading, what is there to do?
    You won't anyways. You can reach a good specialization in one area, where only extreme amount of time would yield minimum gain. If that happens, you just pick a new, different area.


    How long will I have to play before I can start contributing to the community through PvP or crafting/gathering?
    Depends entirely on you. Depending on starting choices, after a day or two..scouts and tacklers are always needed.


    Is it true that the GMs are corrupt and favor certain guilds?
    Terrible excuse used by incompetent alliances to explain their failure, to be honest. If you can't beat someone, he must be cheating, right?
  • gurugeorgegurugeorge Member UncommonPosts: 481
    Your questions have been answered well from a more experienced players point of view above, but I thought you might appreciate a more noobish p.ov. too (3 and a bit million sp, flying a BC atm).

    At this point in the game, is it possible to catch up to other players in terms of upgrade and level(do they even have levels)?

    As the other guy said, in terms of total sp no, but in terms of specialisation yes, you can be a relative noob and be maxed out in a certain area of skill where a vet with 3 times your total sp is only medium skilled, so you will beat him.

    How does the PvP work...turn based, twitch, a mix?

    The only place where player skill counts is in where you actually fly while you're in combat.  But that's actually quite important in PvP because angles of flight affect how well guns etc. hit.  So manual flight is very important in PvP, and that's where it does actually take some time to learn how to do it well.  Other than that, it's standard MMO stat-based combat, where whether you hit, and how hard you hit, and what type of ammo you're capable of hitting with, are determined by your character's (ship's) stats.  Also of course the timing sequence of firing off certain things can be important, and that's a player skill that has to be learnt.  Combat in PvE can be quite easy and relaxed (unless you get in over your head, in which case it can be punishing), but combat in PvP can be very frenetic and exciting. 

    Because combat is fundamentally stats based, on the whole PvP is just a question of whose put more time into the game (just like any other MMO), or whose got more friends with them, but because of the manual flight thing, and because timing counts hugely in EVE, there is some player skill that has to be learned and that can give you an edge in PvP.  So if you're aiming for PvP, the advice is to start PvP right from the beginning , in cheap noob ships.  You will lose a lot, but if you "invest in loss" you will learn a lot from the beginning about what to do and what to avoid in PvP, so that later on when you actually start getting expensive powerful ships, you won't waste them because of silly mistakes.

    I've heard a lot about being able to train abilities offline, how does that work?

    Skills take x amount of time to learn, e.g. 1 hour.  If you set a skill to train then log off before the hour is up, the skill will carry on training while you're offline until it's finished.  You can only ever train one skill at a time (there's no queue, which is a question of debate, it would be nice to have at least one "backup" to train just in case you can't get back to your comp in time to change skills).

    Once I reach the max level, or the peak of my upgrading, what is there to do?

    "What is there to do?" is the question that confronts every EVE player right from the beginning, not just at the endgame.  I myself have a love-hate relationship with EVE and only subscribe to it for a month every now and then when I need a "space game" jag.  Unless you put a lot of time into the game,it's hard to be an effective solo player.  If you're a casual you're more or less forced to find a good corporation in order to have anything to do in the game (there's PvE and it's ok but not great, it's rather cookie-cutter) - but if you do find a good corporation, or if you do put the time in to build a powerful solo character (e.g. a big bad pirate), then I think the game is very rewarding.

    How long will I have to play before I can start contributing to the community through PvP or crafting/gathering?

    You can contribute fairly early on, even as a 2m sp character you can contribute to mining, or be a tackler in PvP.

    Is it true that the GMs are corrupt and favor certain guilds?

    Don't know for sure, not vet enough, but it looks like it from the chat on the forums, however, it's more in the way of a bit of fun I think.  CCP have a bit of a wicked streak - I don't think they would have crafted a game like EVE if they didn't. :)


     

  • docfurydocfury Member Posts: 14
    Originally posted by n00bit



    Is it true that the GMs are corrupt and favor certain guilds?
     

    Perhaps not all the GMs and DEVs cheat but it is a bona-fide FACT that CCP GMs and DEVs have been caught cheating and/or boosting their alliances (guilds). CCP's reaction the last time this happened  was to ban or silence anyone who talked about it initially until too many of the playerbase got wind of it, and then they placated the masses with a bunch of empty promises that never came to fruition.

    Ironically enough, the DEV that was caught cheating the last time was soonafter promoted and not fired, it was assumed (rightfully or not) that this was because he had dirt on some members of CCP's upper management but that was never proven, and if you try to discuss the incident, you will be warned or gagged by CCP's GMs and forum moderators.

    It has been quite some time since the last incident, so either CCP has actually cleaned house, or the GM's and DEVs are just doing a better job of covering their tracks. Either way, none of this would really affect a casual player who isn't into the drama that is EVE's in-game politics.

    To anyone who thinks this is about: "If you can't beat someone, he must be cheating, right? ".. just try discussing the "T20 incident" in the EVE-O forums or attempt to ask CCP directly about it and see what happens.

    EVE is a harsh mistress, and it's tough being a new player, but if the game suits your tastes and you can put up with its flaws, you will enjoy it, there is nothing quite like it.

     

     

     

     

     

     

  • binjuicebinjuice Member Posts: 363

    Can we stop kicking the bloody horse...?

    Yes a CCP GM got caught cheating, yes it happened. But you name me ONE MMO  where a GM hasn't cheated, and thats ever in the life of the game. Its bound to happen and so, why discuss something that has no relation now? Look, your going to find that theres a little bit of favouratism here and there but thats life, CCP employees are allowed to play the game they make, so it was bound to happen sooner or later. The only reason it became a BIG issue is because the CEO was away at the time and the senior management mis-handled the situation letting an incident that should have been easily dealt with turn into something large and stupid.

    And to be straight forward about it, the cheating didn't effect ANYONE, and in relevance to the game that we play now, has no possible effect. So don't let anyone throw you off from playing because of the T20 incident. BTW, to the guy mentioning trying to post the topic on the CCP forums, its gets banned and locked because it is slotted as "trolling and abusive" why? Because it is no longer a topic in need of discussion and all that a thread would achieve would be a flame war between the die hard haters and lovers. And again, why kick a dead horse?

    Try the game, best answer to all your questions OP, nothing else to it. The game is nothing like anything else out there for play style and UI and environment. You have to learn it and then decide. Good Luck

    image

    "Just because there are other colours to use in chat does not mean you have to use them..." - Please follow

  • batolemaeusbatolemaeus Member CommonPosts: 2,061


    just try discussing the "T20 incident" in the EVE-O forums or attempt to ask CCP directly about it and see what happens.


    Did that, not too long ago. T20 is a nice guy btw.
    But you shouldn't bring up that topic too often, the devs are sick of it. Talk about beating a dead horse.

    People who accuse ccp of favouring a specific alliance are often those who have just lost their space and need someone to blame.

  • docfurydocfury Member Posts: 14

    I love how CCP has trained you guys to spin the "dead horse" analogy when this issue comes-up .  The undeniable fact is, that both DEVs AND GMs have been caught cheating, and this just happened to be the worst example that we found out about because it did in fact directly benefit the most powerful alliance in-game at the time. This is exactly what the OP asked about and you guys seem to think that just because it didn't happen last week or last month that it didn't happen at all or that it didn't affect anyone. 

    Of course CCP is sick of it, the Emperor does not like it when the serfs continue to point out he is not wearing clothes. Nice guy or not, T20 is a DEV who was publicly demonstrated to be a liar and a cheat, both he and CCP tried their best to cover it up, and he still  works for them. It is up to each individual to decide if any of these FACTS matter or not, regardless of when the events occurred or how CCP and their fanbois may continue to try to spin the events as "irrelevant" for damage control.

     

     

  • batolemaeusbatolemaeus Member CommonPosts: 2,061


    T20 is a DEV

    And this is where you show us your utter lack of "FACT"s and general understanding of what happened.

  • docfurydocfury Member Posts: 14
    Originally posted by batolemaeus


     

    T20 is a DEV

     

    And this is where you show us your utter lack of "FACT"s and general understanding of what happened.

     

    I guess the FACT it says "DEV Team" below his avatar means something else then, or the FACT that CCP Kieron points us to T20's DEV Blog  regarding the whole scandal here:

    http://myeve.eve-online.com/iNgameboard.asp?a=topic&threadID=473335

     

    I was "there" when the whole thing went down (kugutsumen & the thrednaught), so I would suggest you come up with something better to attempt to discredit me with, lest you only make yourself look even more fanboi-ish or delusional.

     

  • batolemaeusbatolemaeus Member CommonPosts: 2,061

    First of all, to my knowledge t20 was a gm, not a dev. He spawned a few Blueprints. He is a Dev now, working with PrismX on the static data dump (which will hopefully arrive soon, a lot of things are horribly out of date, since the lates dump was ages ago).

    The whole incident was a) close to three years ago, b) the only one that could be proven.

    You know, "guilty until proven otherwise" is a terrible concept. Just because Kungu was spewing crap around that he couldn't even back up doesn't mean there are multiple cases of Devs helping an alliance. All that tinfoil around Bob is pissing me off, seriously. If people can't beat them, then it's because the Devs help them, right? Blaming a third party for your own failure might be a satisfying thing, because you don't have to deal with your problems, but it's still the lamest thing you can do.

    Even more lame, by the way, is that the people who were crying about Devs playing their own game, are now complaining about changes "that the Devs did without knowledge of their own game".


  • docfurydocfury Member Posts: 14
    Originally posted by batolemaeus
    He spawned a few Blueprints.
    The whole incident was a) close to three years ago b) the only one that could be proven.
    All that tinfoil around Bob is pissing me off, seriously. If people can't beat them, then it's because the Devs help them, right? Blaming a third party for your own failure might be a satisfying thing, because you don't have to deal with your problems, but it's still the lamest thing you can do.
     
     

     A few "blueprints" which were all rare and valuable Tech II blueprints which were subsequently given to, or used to benefit the alliance he was a member of, with or without their knowledge.

    a) T20 only got caught last year and was forced to fess-up ONLY after everyone found out about it. The methods used to discover his cheating are irrelevant. Was he just a GM 3 years ago when he started cheating? Perhaps.

    b) What about the GM that spawned all the faction mods and decided to go joyriding in .0 but instead got ganked by some players? Are you saying that incident of CCP employee cheating didn't happen either? That GM was also immediately  fired.

    Yes, all MMOG companies probably have cases of employees who cheat, but we're not discussing other MMOGs.

    I've never even mentioned BoB here (by name) before now, nor do I even compete against them or care about them, so I don't have any "failures" to be concerned with. Again, you are trying to spin what I have said, when I was simply answering the OP's question with FACTS (and not spin) so he could make an informed decision.

    Thou dost protest too much I think.. Are you a Bobbit perhaps?

     

    edit: grammar and spelling

  • basherjoebasherjoe Member Posts: 1

    pvp combat.

    If your flying solo, its VERY much dependant on what ship you fly, what mods you put on it and what skills youve trained(no, you dont need a 3 year old character to win, just right gear and the sense to choose your fights)

    flying solo means ALOT of caution, every gate could mean you die. so you scout the gates. check them out from safespots, check your radar alot, these are all player skills, checking the system chat to see who is in your system, staying in touch in who is patrolling what areas and if they are any good or not. It means learning to smell a trap, and staying out of one. It also means to learn to read the map. so solo flying is ALOT more then stat based combat. not only who has the better ship, but learning to know when and where to fight.

     

    Group fights is alot about learning to set, spring and detects traps. you want ppl to engage you, but you dont want to lose, so you bring more friends then your enemy(most of the time), but you dont want them to know that you brought more friends. so you need to spring traps, luring the enemy into engaging into combat, or just hesitating long enough so you can engage and lock him down(so he cant escape). But be carefull!! you could be the one being trapped!

    once combat is engaged, its about the _CORRECT_ mods on the _CORRECT_ ships with the _CORRECT_ skills. so its alot more intricate then just stat fights. but sure, if you just choose orbit ship and fit tanks and guns, then its boring stats, who hits harder, who's cap is gonna last.

     

    All in all, pvp is VERY intricate, alot of player skill is involved in losing or winning.

  • DalanonDalanon Member UncommonPosts: 126

    It's good if you like it, and crappy if you don't.

    Not all who wander are lost...

  • batolemaeusbatolemaeus Member CommonPosts: 2,061



    Thou dost protest too much I think.. Are you a Bobbit perhaps?

    Sorry to burst your bubble, i'm in the nc.

    Why do i mention bob? Because all the talk about dev abuse always leads to people getting high on tinfoil..you can call it a preemtive strike.

  • ShekShek Member UncommonPosts: 11

    To be honest, I think God himself created this game.

    Seriously there are lots of game systems that could be improved but there is so much right it's hard not to love it.

     

    image

  • tumper92tumper92 Member UncommonPosts: 92

    eve is on of the best games, in the world. well.

     

    the "thing" about the game is it , you are just out in the big universe, and u dont need to sit up all night to grind or something like that. u can take it slow and easy. and its all pretty real, and u just have alot of fun when u first getting started :)

    and there is so many ways u can play this game, and so many ways u can earn money and all that :)

     

  • RevthoughtRevthought Member Posts: 120

    I spent a lot of time writing this in a thread that got locked as a duplicate. As such, this is a copy and paste job. Ignore the references to eve being "wallpaper" like.

     

    You can call EVE wallpapery all you like. That's fine. In my opinion the game is stunning in presentation, even before the graphics update.

    And not all systems are built alike. Each system is importantly different. What's the security status of the system? What are the value of the NPCs in that system? Different systems in different regions have different astroids in their belts, some worth far far more than others. Importantly, what moons are flying around the planents in those systems? Moons need to have player owned stations put up on them to extract moon alloys essential for tech 2 production. Even strategic location is important. Is the system a choke point into a given consetellation or region?

    There is also an exploration system in the game. Systems have hidden belts, complexes, and encounters. Being proficient at finding these can make you very very rich.

    The first set of things I listed are what drive the "end game" I was talking about. You may think, "geese how boring, everyone goes out to 0.0 and claims their own system." That's not entirely how it works. You see there is a robust sovereignty system in eve. This requires huge organizations of players. Many corps (eve's version of guilds) band together and form alliances, thousands of players strong. These alliances need to put up player owned staions and outposts (a very expensive station like the NPC stations) linked together over whole constelations and regions to "claim" the space. Claiming the space has signficant advantages, but guess what? Other alliances want your space, your systems, your moons, and your outposts. This leads to titanic wars between alliances thousands of people strong. Wars that require high levels of coordination both militarialy and logistically. These wars last months, not few days, or a few hours.

    Logistics is also incredibly complex. How the hell do you get the stuff to keep your alliance running to deep 0.0 space? The "crafting" system is also incredibly complex and deep. While you cannot create the unique sort of items you could in the begining of SWG, production requires incredible coordination between miners, producers, sellers and blueprint holders. Building the largest vessels in the game (Titans) takes weeks in well protect player owned stations and over 80 billion isk in minerals. This is litterally months of man hours. EVE online also happens to be the only MMO that has an economist who has been hired by CCP to help regulate and observe the in-game economy.

    Having said all that, the game is very sandboxy (have I said that already). One persons end game is 0.0 alliance warfare, another is low-sec piracy and domination, and anothers is building an hi-sec trade empire. Personally, after two years I don't touch the 0.0 thing.... I go on lighting raids into 0.0 alliance space trying to pick off juicy targets without getting involved in the politics. Though, I have to say, sorry but participating in alliance warfare (if I ever do) sounds a lot fracking better than running the same raids over, and over, and over, and over, and over, and over again like I did in EQ2 or WoW just hoping that sometime in the next 6 months a tiny bit of new content will be thrown my way with the expansion I've got to buy for $30.

    That's the other thing about eve. All the expansions are free. In fact, you NEVER have to pay for the software. Never. You download it and go straight into the 14 day trial... that doesn't even require you to give credit card information. That, and did I mention I play for free? Why? Because CCP allows me to use IN-GAME currency to buy playing time. ;-) So three accounts at $0 a month is entirely possible.

    The other thing I love about eve, and that I think represents the future of MMOs is the utter lack of sharding. There is one server. We all play the same game, together... so at any given time, I can run into ANYONE who plays eve. And after two years I can confidently tell you, I've never run out of things to do, I doubt I've even had a chance to visit 50% of the total systems.

    Certainly though, the game isn't for everyone. While there are so restrictions on pvp (like if someone shoots you in hi-sec empire the police come kill them) you are never absolutely safe. And when you do lose a ship, you don't spawn somewhere else with that ship and a "repair fee." You lose the ship, and probably everything that was on it.

  • GarkanGarkan Member Posts: 552

    Look at it this way the T20 guy cheated at a game and used an unfair advantage, yes it was a breach of trust but the guy who blew the whistle used illegal methods and broke several international laws.

    Performing real world criminal acts>cheating in a game.

    Currently playing:

    EVE online (Ruining low sec one hotdrop at a time)

    Gravity Rush,
    Dishonoured: The Knife of Dunwall.

    (Waiting for) Metro: Last Light,
    Company of Heroes II.

  • ventcgventcg Member Posts: 6

     

    At this point in the game, is it possible to catch up to other players in terms of upgrade and level(do they even have levels)?

    -No, no matter how hard or long you play, you will never catch up to the people who have been playing the game from day 1.

    How does the PvP work...turn based, twitch, a mix?

    -pvp is Real Time, automated, very little skill involved.  Person who has most time in ship skills and weapon skills will win.

    Once I reach the max level, or the peak of my upgrading, what is there to do?

    - no point in discussing this, there is no way to reach max level, the time required (over 60 real time days for alot of skills) to train the skills in the game will more than likely go beyond your desire to keep playing.

    How long will I have to play before I can start contributing to the community through PvP or crafting/gathering?

    -That depends, you may get lucky and find a corp willing to work together.  It has been my experience however, that corps either won't accept you, thinking of you as a spy.  Or they will accept you, but don't do anything together.  Couple the fact that the majority of the players in Eve are thieves and pirates, anyone wanting to play any other aspect of the game will be exploited, harassed, and killed whenever possible.

  • RevthoughtRevthought Member Posts: 120

    Originally posted by ventcg


     
    At this point in the game, is it possible to catch up to other players in terms of upgrade and level(do they even have levels)?
    -No, no matter how hard or long you play, you will never catch up to the people who have been playing the game from day 1.
    How does the PvP work...turn based, twitch, a mix?
    -pvp is Real Time, automated, very little skill involved.  Person who has most time in ship skills and weapon skills will win.
    Once I reach the max level, or the peak of my upgrading, what is there to do?
    - no point in discussing this, there is no way to reach max level, the time required (over 60 real time days for alot of skills) to train the skills in the game will more than likely go beyond your desire to keep playing.
    How long will I have to play before I can start contributing to the community through PvP or crafting/gathering?
    -That depends, you may get lucky and find a corp willing to work together.  It has been my experience however, that corps either won't accept you, thinking of you as a spy.  Or they will accept you, but don't do anything together.  Couple the fact that the majority of the players in Eve are thieves and pirates, anyone wanting to play any other aspect of the game will be exploited, harassed, and killed whenever possible.



     

    First its not entirely true that you  can "never" carch up. What longer playing characters have over you is breadth of ships. Meaning they've trained multiple races, and for multiple ship types. In about a year of training a single race's ships, even less if you specialize in a single ship type, you will be as effective in that races's ship (or that single ship type) as someone who has been playing since 2003.

    Your second point is humerous. You are so convinced everyone hates eve that they will quit well before they "cap out." This is funny for a number of reasons, first among these is that eve is one of the fastest growing MMOs out there. Its now 7th in total market share. EQ, EQ2, LOTR, D&D Online, SWG, etc etc etc all have less players than EVE.

    The second reason this is funny is that it would take something like 50 years to get all the skills in eve to 5. I'm guessing the server will be down by then, and most of us dead.

    Lastly, lots and lots of corps work together. Lots of them. And the thought that "most" of eve players are "pirates" and "griefers" is laughable. Have you ever actually logged into the game for more than 3 days? Just curious.

  • ventcgventcg Member Posts: 6

    Yes, I have played the game for more than 3 days, I originally purchased the game at release, and have joined back in a few times since then.

  • RevthoughtRevthought Member Posts: 120

    Well then you never did much playing as your generalizations are far enough off of the mark with this game that you seem at first glance to be someone who has never played, or merely signed up for the trial and gave it up before the trial expired.

     

  • ventcgventcg Member Posts: 6

    Far enough off the mark?

    Let me see, I said that you will never reach the max level while you were still interested in the game....ok you said 50+ years to reach the max level, how was that wrong?

    I said you will never catch up to someone who has been playing since release....you concur with that.

    My reference about the corps was correct in MY point of view, which is how I wrote the original response.  Just because you got lucky and found a corp that works together, doesn't make your point of view more accurate.

  • FinwolvenFinwolven Member Posts: 289

    I'm not going to touch the 'you can't catch up' schtick with a 10' pole anymore. It's been done so many times, and only those concerned about the length of their epeen care about it.

    As for corps, why are corps generally always recruiting if 'they either think you're a spy, or never do anything together'? If everyone's on his own in the corp, what's the point of writing ads? It's not like you 'level up' if your corp gets enough members.

    As for myself, I've not only found the perfect corp for myself within weeks of signing up, I've since then also observed scores of corporations willing to work together, put up amazing effort to reach common goals, and do business with each other. Yes, my corp has had a spy in it (we found out), and a corp thief (we exacted vengeance in good measure), and we're still pulling in people, from almost total newbies to older players who enjoy our playstyle.

    Indeed, the EVE world can seem a cold place if you cannot find a corp that will accept you. But perhaps, just perhaps, the problem isn't in the corps, but in you? Have you really looked into finding a corp that not only sounds good, but also has members online in your timezone's time, and that complements your own playstyle?

  • KyleranKyleran Member LegendaryPosts: 43,498
    Originally posted by ventcg

     Sigh, once again, time to straighten out the mis-informed.

    At this point in the game, is it possible to catch up to other players in terms of upgrade and level(do they even have levels)?

    -No, no matter how hard or long you play, you will never catch up to the people who have been playing the game from day 1.

    But the real point is, you don't need to. For a specific class of ship you can, in fact, catch up to any player no matter how long they've been playing, but it will take you perhaps 6-9 months for those up to the Battleship class. (less for smaller ships).  True, the long term vet will fly more ships than you, but he can only fly one at a time, and that says nothing about the advantages of teaming up.

    How does the PvP work...turn based, twitch, a mix?

    -pvp is Real Time, automated, very little skill involved.  Person who has most time in ship skills and weapon skills will win.

    Another falsehood.  While skills/weapons are important, its not hard to reach parity with any other player (assuming you have some patience) it does take quite a bit of skills to fight and win successfully.  You have never fought a battle against a skillful Vagabond (or other nano pilot), or engaged in an full on, intricate fleet battle coordinating the movements and fire control of an entire fleet from everything from tacklers to capitol ships.

    Once I reach the max level, or the peak of my upgrading, what is there to do?

    - no point in discussing this, there is no way to reach max level, the time required (over 60 real time days for alot of skills) to train the skills in the game will more than likely go beyond your desire to keep playing.

    True, if you have a short attention span, EVE is most definitely not for you.  But if you want a game that you can join for the long haul, which provides ever changing career goals and opportunities, then EVE is exactly where you want to be.  You'll never reach max level, nor will you ever feel the need to.

    How long will I have to play before I can start contributing to the community through PvP or crafting/gathering?

    -That depends, you may get lucky and find a corp willing to work together.  It has been my experience however, that corps either won't accept you, thinking of you as a spy.  Or they will accept you, but don't do anything together. 

    Finding a good corporation is the key of course, but its not nearly as difficult as this poster is making it out to be. (of course, look as his attitude towards the game, contributes to the problem I think).  If you really want to find a good group quick, I recommend my old alliance Intrepid Crossing (AWECO/Progenitor) which you can easily join up with and they'll take you into their training corp as a new player.

    Couple the fact that the majority of the players in Eve are thieves and pirates, anyone wanting to play any other aspect of the game will be exploited, harassed, and killed whenever possible.

    Nonsense, the game does have thieves and pirates, (who are a legitimate part of the game world by the way) but they are hardly the majority.  But it is true, they will exploit, harass and kill you whenever they can.  That's sort of the whole point really, and its your job to either battle their efforts, or join them depending on how you wish to enjoy the game.  Many a player has sat on both sides of the fence, just a matter of your gameplay style.

     

    EVE isn't for everyone.  No, seriously it is a different sort of game from most that are out there and can be challenging to learn and master.  (I've been playing over a year and not anywhere near a master of anything).  But you will always find something new to do in EVE if you are patient and look carefully.  The trick is, you have to figure it out for yourself. 

    The amazing thing is, if you give it some time, you will actually learn how to, I did, after years of being lead by the hand in previous games.  There were times I almost despaired, but I persisted and was eventually rewarded for my efforts.

    If that's not what you call a game, I understand, again as I said, its not for everyone.  But there's a lot of fun to be had and worth a good try by anyone currently bored with the current flavor of MMORPG's out there today.

     

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • chrisp074chrisp074 Member Posts: 9

     

    Originally posted by n00bit
     
    At this point in the game, is it possible to catch up to other players in terms of upgrade and level(do they even have levels)?
    Yes mostly, you will be able to fly ships just as well as a vet with a little time, just not as many as well as them.  I've played for 2 1/2 years now and I feel like I can go toe to toe with anybody regardless of how much longer they have played than me.
    How does the PvP work...turn based, twitch, a mix?
    Think naval combat, range, fire control, speed are what is important, not like flying a plane or wing commander.
    I've heard a lot about being able to train abilities offline, how does that work?
    Skills are time based, set to learn a skill and X amount of time later it is completed.
    Once I reach the max level, or the peak of my upgrading, what is there to do?
    Will not happen.
    How long will I have to play before I can start contributing to the community through PvP or crafting/gathering?
    A day or so.
    Is it true that the GMs are corrupt and favor certain guilds?
    Not in my opinion, and I have played a while.  There have been isolated incidents but steps have been taken to prevent this in the future.
    That's all I can really think of at the moment; I'd appreciate any input from honest players. I'd rather not have a fanboi come into the thread and tell me that god himself created the game =).



     

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