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IF... they make AC3

Musket-SquidMusket-Squid Member UncommonPosts: 386

Would you like it to have all the classes from ac1 or ac2 or have all from both? I would love to see the classes from 2  make it in w/ the ones from 1.

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Comments

  • BesCirgaBesCirga Member Posts: 806

    The first AC has a skill system and the second has a class/skill system, cant mix them very well. Whatever turbine choose to use, its fine by me - I like them both.

  • WrymstrumWrymstrum Member Posts: 196

    I'm not that familiar with AC2's class system, but for AC 3 I'd like to see something like AC 1 had where you have a lot of room for customization.  But one major change I'd like to see from AC 1 is to have all four schools of magic be more independent and more like a true class.  I'd also like to see melee fighting as a skill rather than separate skills for each weapon type.  So here's how the magic classes would work

     

    War Mage/Elementalist-  the nuker. 

     

    Life Mage-  primary healer, some damage spells too (drains, harms). 

     

    Creature Mage-  buffer and crowd control specialist.  Can heal some and can also charm enemies to fight for him. 

     

    Item mage-  buffer and portal specialist.  Can create a powerful golem. 

    ~~~ Currently Playing ~~~
    LOTRO- Guardian Wrymstrum & Lore-master Stabler on Nimrodel.

    Conan- Zoltar <Angels of Death> Guardian on Stormrage.

  • OdyssesOdysses Member Posts: 581

    I like the idea of AC1 of having complete control of how you want to design your character, but for melee its pretty boring just swinging all the time.   That was where AC2 was much more fun in choosing what type of melee attacks you do.   I hope something that has a lot of options but is fun.

  • WrymstrumWrymstrum Member Posts: 196

    Originally posted by Odysses


    I like the idea of AC1 of having complete control of how you want to design your character

    It's true that you had complete control, but eventually the vast majority of players were using the same or very similar templates.  That was especially true once the ability to respec was introduced.  But a mage was pretty much a mage, and a melee was pretty much a melee.  I think in some of these class based games you end up with more true diversity.  For example in WOW a mage and a warlock are much different IMO than say a Battlemage and an OG mage from AC.  And there's much more difference in a warrior and a rogue than say your average axer and dagger character from AC. 

    Like I said in my post above, if ac was made I would like to see the magic schools be more independent like true classes.  But I'd also like to see customizable classes, so it's not like you would just pick a school of magic and that's it.  Here's how it could work

     

    First you would pick from three basic character types.  Caster, Melee, and Archer.  This choice will affect the point costs of certain skills and number of "skill slots".  For example armor proficiencies might cost more for casters and archers.  Magic schools would cost more for melee types. 

    Say you choose to make a caster.  You might have one primary slot and one secondary slot to choose schools of magic.  Certain spells might be limited to players that have that school as their primary skill.  So you would have 12 possible combinations of specific primary/secondary mage combinations and six school combinations regardless of which was primary/secondary.  Then you'd have general slots where you could spend leftover points on various skills. 

    ~~~ Currently Playing ~~~
    LOTRO- Guardian Wrymstrum & Lore-master Stabler on Nimrodel.

    Conan- Zoltar <Angels of Death> Guardian on Stormrage.

  • SheistaSheista Member UncommonPosts: 1,203

    If it was to have classes, I just plain wouldn't play it.  AC was fun and unique, and if they want to stay that way they should recreate the skill/attribute system from the first game (but open up on it more and do more things with it).  It allows insane customization, and sure there were 'flavor of the month' builds, but everyone had their own preferences and ended up different in the end depending where they pumped their XP.

     

    Edit:  And actually, in AC1 a mage wasn't -just- a mage.. and a melee -wasn't- just a melee.  Sure a lot of people were, because that's what they liked.  But in PvP especially, I saw multi-specs like crazy.  Sword/War was a huge one.  In the higher levels, and in PvP almost all melees had magics of some kind in order to buff themselves and not rely on other people.  A lot of them would gimp their melees just so they could have magic.  The best part about it was that multi-specs could still be competitive, due to the melee/magic/missile defense systems.  IE - even with a lower sword skill, a sword/war character could hit another person easily if they didn't have melee defense or if it was low.

    Worked out really great, and I think if they polished the system and added new skills and ways to use the skills, it could be amazing.

  • WrymstrumWrymstrum Member Posts: 196

     

    Originally posted by Sheista


    If it was to have classes, I just plain wouldn't play it.


     

    I guess it depends on what you mean by classes.  If you mean there's just a list of 10 or so different "classes" to choose from, and once you pick one that's pretty much determine what your character will do...  then no, I don't want the game to use classes.  What I am saying is that I hope the magic schools will be more class-like, i.e. they will be more independent.  In AC you pretty much had to have all 4 schools to be a complete mage because the individual schools were so limited.  If you just had life magic or war magic you couldn't do all that much, but put them together and the synergy exponentially increased your effectiveness. 

     

    I'm not saying get rid of the customization either.  I think with the system I described above you could actually have a lot more viable customization as it applies to playstyle than the original AC ever had.  You would have traditional two school mages of lots of combinations, but there would be other options.  Maybe you could make a single school tank mage by taking war magic and a higher armor class and defenses.  Or you could make an item mage with melee skills who could summon up a golem to tank while you cut your enemies down with weapons.  You could make a cleric (life mage + heavy armor + shield).   Or maybe a healer with some bow skills that would be good for tossing in some DPS in pve without using mana.

     

     

    Originally posted by Sheista



      And actually, in AC1 a mage wasn't -just- a mage.. and a melee -wasn't- just a melee.  Sure a lot of people were, because that's what they liked.  But in PvP especially, I saw multi-specs like crazy.  Sword/War was a huge one.

     

     

    That's somewhat true, but in many cases mages were extremely similar.  Sure, you had some renegade specs especially in PVP.  And there were often small differences such as lockpicking, alchemy, loyalty, etc.  But I'm talking about the overall experience for the vast majority of players which was pretty cookie-cutter. 

    ~~~ Currently Playing ~~~
    LOTRO- Guardian Wrymstrum & Lore-master Stabler on Nimrodel.

    Conan- Zoltar <Angels of Death> Guardian on Stormrage.

  • BesCirgaBesCirga Member Posts: 806

    Originally posted by Sheista


    If it was to have classes, I just plain wouldn't play it.  AC was fun and unique, and if they want to stay that way they should recreate the skill/attribute system from the first game (but open up on it more and do more things with it).  It allows insane customization, and sure there were 'flavor of the month' builds, but everyone had their own preferences and ended up different in the end depending where they pumped their XP.
     
    Edit:  And actually, in AC1 a mage wasn't -just- a mage.. and a melee -wasn't- just a melee.  Sure a lot of people were, because that's what they liked.  But in PvP especially, I saw multi-specs like crazy.  Sword/War was a huge one.  In the higher levels, and in PvP almost all melees had magics of some kind in order to buff themselves and not rely on other people.  A lot of them would gimp their melees just so they could have magic.  The best part about it was that multi-specs could still be competitive, due to the melee/magic/missile defense systems.  IE - even with a lower sword skill, a sword/war character could hit another person easily if they didn't have melee defense or if it was low.
    Worked out really great, and I think if they polished the system and added new skills and ways to use the skills, it could be amazing.

    The AC1 and AC2 core level/skill system is so alike its scary.. the only real difference is how they are layed out and presented to the player.

  • WrymstrumWrymstrum Member Posts: 196

    Something else to consider...

     

    I'm not sure whether it would be good to actually make AC 3 or make a new game in a new universe that is a spiritual successor to AC.  Because if you make AC 3 then you have all that lore to step over.  What time period would it be set in?  It's just a big can of worms.  Maybe it could be in the same universe, but set on a different world.  Hell, maybe it could encompass multiple worlds.  It'd be awesome to visit the Olthoi homeworld and kick some ass there.

    ~~~ Currently Playing ~~~
    LOTRO- Guardian Wrymstrum & Lore-master Stabler on Nimrodel.

    Conan- Zoltar <Angels of Death> Guardian on Stormrage.

  • xaldraxiusxaldraxius Member Posts: 1,249

    I would buy AC3 in a heartbeat if it was even just AC1 with a facelift. Throw in some new stuff like mounts and a wicked awesome crafting system and I'll get the CE!

  • RuthgarRuthgar Member Posts: 730

    I hope they make AC3.

    When LOTRO was released last year there were rumors that Turbine would start working on AC3.

    I would prefer a more AC1 based sequel.

     

  • WrymstrumWrymstrum Member Posts: 196

    Originally posted by xaldraxius


    I would buy AC3 in a heartbeat if it was even just AC1 with a facelift. Throw in some new stuff like mounts and a wicked awesome crafting system and I'll get the CE!

    It would need way more than a facelift.  Have you played AC lately?  The UI is terrible, the controls are so outdated and clunky, and frankly the combat is a little bland. 

     

    I think a lot of this sentiment is pure nostalgia.  A direct AC remake would flop IMO. 

    ~~~ Currently Playing ~~~
    LOTRO- Guardian Wrymstrum & Lore-master Stabler on Nimrodel.

    Conan- Zoltar <Angels of Death> Guardian on Stormrage.

  • WiccanCircleWiccanCircle Member Posts: 336

    Originally posted by Wrymstrum


    I'm not that familiar with AC2's class system, but for AC 3 I'd like to see something like AC 1 had where you have a lot of room for customization.  But one major change I'd like to see from AC 1 is to have all four schools of magic be more independent and more like a true class.  I'd also like to see melee fighting as a skill rather than separate skills for each weapon type.  So here's how the magic classes would work
     
    War Mage/Elementalist-  the nuker. 
     
    Life Mage-  primary healer, some damage spells too (drains, harms). 
     
    Creature Mage-  buffer and crowd control specialist.  Can heal some and can also charm enemies to fight for him. 
     
    Item mage-  buffer and portal specialist.  Can create a powerful golem. 
    Oh GOOD GODZ NO!!!

    No No No No No No NO

    Oh my godz, that would ruin Asheron's Call!!  Did you play this game?  The whole reason AC is what Ac is is is is is BECAUSE it wasn't an EQ clone like you suggest!!!

    It was Classless and therefore had all the class in the world.  Oh my gods.  Lock this thread! Quickly! 

    Again -  NOOOOOO!

     

    "The reality of the poor in America isn't the difference between The Haves and The Have Nots, it is the difference between The Haves and The Have Lots."

  • SlampigSlampig Member UncommonPosts: 2,342

    I would love to see an updated version of AC1. Keep the skill/attribute system from the first game. I also would like it if it was not instanced. No instances make for fun gaming, on a PvP server you know what it would mean trying to get into such and such dungeon, and even on a PvE server it can be a plus. Hanging out waiting for one group to finish, get's people closer and in this genre these days, it would be nice if people got closer. Err...you know, grouped and did things TOGETHER instead of, say, joining a guild like in World of Warcraft for instance, and then using that guild as a chat room, BARELY, as they go solo...

     

    I would like to see an AC3 that is more group focused, maybe to the point of almost forcing groups...kinda...

    That Guild Wars 2 login screen knocked up my wife. Must be the second coming!

  • WrymstrumWrymstrum Member Posts: 196

     

    Originally posted by WiccanCircle


     
    Originally posted by Wrymstrum


    I'm not that familiar with AC2's class system, but for AC 3 I'd like to see something like AC 1 had where you have a lot of room for customization.  But one major change I'd like to see from AC 1 is to have all four schools of magic be more independent and more like a true class.  I'd also like to see melee fighting as a skill rather than separate skills for each weapon type.  So here's how the magic classes would work
     
    War Mage/Elementalist-  the nuker. 
     
    Life Mage-  primary healer, some damage spells too (drains, harms). 
     
    Creature Mage-  buffer and crowd control specialist.  Can heal some and can also charm enemies to fight for him. 
     
    Item mage-  buffer and portal specialist.  Can create a powerful golem. 
    Oh GOOD GODZ NO!!!

     

    No No No No No No NO

    Oh my godz, that would ruin Asheron's Call!!  Did you play this game?  The whole reason AC is what Ac is is is is is BECAUSE it wasn't an EQ clone like you suggest!!!

    It was Classless and therefore had all the class in the world.  Oh my gods.  Lock this thread! Quickly! 

    Again -  NOOOOOO!

     

     

    Did you even read what I said?  There's nothing at all about what I'm suggesting that would be like an EQ clone.  I would still make the game skill based, but I would make the magic schools more independent. 

    The ironic thing is that in a game like WOW you actually have more play style diversity from how you build your talent trees than the vast majority of AC players had.  A restoration shaman plays completely different than an enhancement or elemental shaman does.  Even though you could completely customize your skills in AC, you basically ended up with everyone doing pretty much the same thing.  The only differences in most mages was which schools they spec'd in rather than trained and perhaps having a defensive skill.  Occasionally you might find one that used a melee skill or something, but overall there just wasn't a lot of true variety. 

     

    What I'm suggesting is the best of both worlds.  Keep the skill based customization, but design the skills so that there is a lot more variety in what players can do. 

    ~~~ Currently Playing ~~~
    LOTRO- Guardian Wrymstrum & Lore-master Stabler on Nimrodel.

    Conan- Zoltar <Angels of Death> Guardian on Stormrage.

  • fyerwallfyerwall Member UncommonPosts: 3,240

    If they ever made AC3 I would bet there would be a mass death count from all the AC fans having joygasms and strokes.

    But on the bright side they would all have a smile on thier faces

    There are 3 types of people in the world.
    1.) Those who make things happen
    2.) Those who watch things happen
    3.) And those who wonder "What the %#*& just happened?!"


  • Originally posted by Wrymstrum


     
    Originally posted by xaldraxius


    I would buy AC3 in a heartbeat if it was even just AC1 with a facelift. Throw in some new stuff like mounts and a wicked awesome crafting system and I'll get the CE!

     

    It would need way more than a facelift.  Have you played AC lately?  The UI is terrible, the controls are so outdated and clunky, and frankly the combat is a little bland. 

     

    I think a lot of this sentiment is pure nostalgia.  A direct AC remake would flop IMO. 


    I agree.

    I have fond memories of AC1, and still think the basic concept of skill based instead of level based was far ahead of its time.

    However, games have come a long way since AC1 was released, and while I would be interested in some kind of descendant of it, not sure it is really viable at this point.

  • OdyssesOdysses Member Posts: 581
    Originally posted by WiccanCircle


     
    Originally posted by Wrymstrum


    I'm not that familiar with AC2's class system, but for AC 3 I'd like to see something like AC 1 had where you have a lot of room for customization.  But one major change I'd like to see from AC 1 is to have all four schools of magic be more independent and more like a true class.  I'd also like to see melee fighting as a skill rather than separate skills for each weapon type.  So here's how the magic classes would work
     
    War Mage/Elementalist-  the nuker. 
     
    Life Mage-  primary healer, some damage spells too (drains, harms). 
     
    Creature Mage-  buffer and crowd control specialist.  Can heal some and can also charm enemies to fight for him. 
     
    Item mage-  buffer and portal specialist.  Can create a powerful golem. 
    Oh GOOD GODZ NO!!!

     

    No No No No No No NO

    Oh my godz, that would ruin Asheron's Call!!  Did you play this game?  The whole reason AC is what Ac is is is is is BECAUSE it wasn't an EQ clone like you suggest!!!

    It was Classless and therefore had all the class in the world.  Oh my gods.  Lock this thread! Quickly! 

    Again -  NOOOOOO!

     

    I agree and this is the Challenge Turbine faces if they develop a new game.   The beauty of old AC was the freedom in which you could assign your experience to character building.   But for what it will cost turbine to make a new game they need subs, and skill based games can't get the subs that class based ones can.   I thought AC2 was kind of the best path they can take in the future.   You had classes but were free to go down any path and take any skills you wanted with your skill points.   So every tank wasn't a carbon copy or mage the same cookie cutter build.  You were only allowed to specialize in one area as well so there were opportunity costs to taking a specified path.  Now if they can layer the attribute system and skill progression into this as well, it could be very interesting.  I am a bit more forgiving then the real hardcore AC fans because I know how daunting the task is.

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