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Requirement of Homeland Battle

1. Qualification of Participating in the Homeland Battle

 

 The goal of the guild war is to take control of the cities of Bayer Tribes region, which are also known as "Guild Homelands" when they are occupied by various guilds. Therefore only guild members can participate in the battles. Each member must pay an "Entrance Fee" before entering a battlefield. The time of battle and fees are listed in the following table:

 


Names of Battles

Target Cities

Time of Battle

Admission Fee

Battle of the Five Guard Towns

Blue Dragon Guard Town

20: 00—22: 30 Friday

The Admission

Fee is as follows

Red Finch Guard Town

White Tiger Guard Town

Black Tortoise Guard Town

Kylin Guard Town

Battle of the Three Districts

Green

20: 30—22: 30 Saturday

The Admission Fee is as follows

Ocean

Elephant

Battle of the Capital

Capital of the Bayer

20: 30—22: 30 Sunday

The Admission Fee is as follows

 

The Entrance Fees:

1) A player on the invasive side of the guild war must pay a fixed entrance fee to enter the battlefield. The fee is 1000 gold and 10 activity points to enter a battlefield of the Five Guard Towns, 2000 gold and 20 activity points to enter a battlefield of the Three Districts or 3000 gold and 30 activity points to enter the battlefield of the Capital.

2) A player on the defensive side of the guild war needs to spend activity points but doesn't need to spend gold to enter the battlefield. The amount of the activity points required corresponds directly to the number of cities that the player's guild occupies. If the  guild occupies N cities,  the player must spend (20*N) activity points to enter a battlefield of the Five Guard Towns, (40*N) activity points to enter a battlefield of the Three Districts, or (60*N) activity points to enter a battlefield of the Capital.

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