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1. Qualification of Participating in the Homeland Battle
The goal of the guild war is to take control of the cities of Bayer Tribes region, which are also known as "Guild Homelands" when they are occupied by various guilds. Therefore only guild members can participate in the battles. Each member must pay an "Entrance Fee" before entering a battlefield. The time of battle and fees are listed in the following table:
Names of Battles |
Target Cities |
Time of Battle |
Admission Fee |
Battle of the Five Guard Towns |
Blue Dragon Guard Town |
20: 00—22: 30 Friday |
The Admission |
Red Finch Guard Town |
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White Tiger Guard Town |
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Black Tortoise Guard Town |
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Kylin Guard Town |
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Battle of the Three Districts |
Green |
20: 30—22: 30 Saturday |
The Admission Fee is as follows |
Ocean |
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Elephant |
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Battle of the Capital |
Capital of the Bayer |
20: 30—22: 30 Sunday |
The Admission Fee is as follows |
The Entrance Fees:
1) A player on the invasive side of the guild war must pay a fixed entrance fee to enter the battlefield. The fee is 1000 gold and 10 activity points to enter a battlefield of the Five Guard Towns, 2000 gold and 20 activity points to enter a battlefield of the Three Districts or 3000 gold and 30 activity points to enter the battlefield of the Capital.
2) A player on the defensive side of the guild war needs to spend activity points but doesn't need to spend gold to enter the battlefield. The amount of the activity points required corresponds directly to the number of cities that the player's guild occupies. If the guild occupies N cities, the player must spend (20*N) activity points to enter a battlefield of the Five Guard Towns, (40*N) activity points to enter a battlefield of the Three Districts, or (60*N) activity points to enter a battlefield of the Capital.